The document discusses the pros and cons of offering advanced technology resources and programming for at-risk youth at the Blue Island Public Library. It outlines the need to encourage STEM education for women and minorities. It then describes the various technology resources available at the library's Tech Annex, including video production, audio production, 3D modeling, robotics, photography and graphic arts. It also discusses some community partnerships and projects completed by youth using the resources.
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Illinois Library Association Presentation: 2010
1. Offering Advanced Technology for At-Risk Young Adults: Pros and Cons Darren Thompson Mgr. IT, Tech & YA Programming [email_address] & Jim Nelson Technology Assistant http://blueislandlibrary.org/library/ILA2010.pdf
2. Why even consider offering advanced/non-traditional technologies? There’s a need….
9. EVL: Where Scientists and Artists Collaborate Computer Aided Virtual Environment (CAVE) – Holodeck Prototype LambdaVision: 55 Monitors With 155,000,000 Pixel Display Varrier: 35 Panel Auto-Stereo Display
10. Role of Libraries in the Future: Interactive Flexible Spaces Aarhus Public Library, Denmark http:// www.youtube.com/watch?v =TpFO_L_jA1c USC 2007 Library of the Future Awards Ceremony http:// www.youtube.com/watch?v =xPRAKpT6u6Y
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12. Some Teen Video Production Projects As of Sep 2010 , we have over 130 videos uploaded to YouTube. Teens Creating The Machinima: “Lock Your Doors” http:// www.youtube.com/watch?v =T5_DrlANsso “ This Has Been a Tech Annex Production: The Monkey King” http:// www.youtube.com/watch?v =-4ZypWypuU4 Brit and Ethan’s Machinima: “Grand Theft Oddity” http:// www.youtube.com/watch?v =bB5lKwSDMok
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14. Example Audio Production Projects Joey Nava using the four Zoom Q3s and our acoustic guitar http:// www.youtube.com/watch?v =qc9FnchLNnc David Jackson using FL Studio, TAB President http://www.blueislandlibrary.org/library/6cFiles/flstudio/david_j/supa_16_bit.mp3 Sample This: Open Studio Recording Program http://www.blueislandlibrary.org/library/6cFiles/performers/berry_w/whatYouGoingToDo.mp3 Lena Smith Recording a StoryPod http://www.blueislandlibrary.org/library/6cFiles/mp3story/Skippyjon_Jones.mp3
17. 3D Modeling & Animation Lavell Short using Google SketchUp Pro to model our museum in 3D and create “fly-throughs” http:// www.youtube.com/watch?v =U-ppzcqil7M We use Google SketchUp Pro for 3D since it’s easy to use and more intuitive than most 3D applications. We use Scratch and Flash for 2D animations. Due to the 3D Museum project, we were featured in Chicago TimeOut. http://chicago.timeout.com/articles/kids/82991/high-tech-education-for-kids-is-more-than-computer-skills
18. Robotics We use Lego Mindstorms NXT for robotics-focused activities. This is one of the more “involved” activities available to the teens and requires critical thinking and promotes an interest in STEM.
19. Digital Photography We use the Canon Rebel XTi 10.1MP Digital SLR Camera. We teach teens how to correctly take pictures, types of lenses, manual camera settings and about long-term exposure. The camera also allows for creative programs such as stop-motion animation. Long-term exposure Stop-Motion animation using the camera, green screen and Adobe Premier Pro
20. What are some of the pros and cons to offering these types of resources?