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Dystopia: 
Wall-e 
Loren Masanque, Princess Kim, 
Aaron Carper, Alex Araujo
Introduction to film 
Wall-e is a very interesting movie. The movie is based on 
this adventurous, romantic, comedy genre. We get a story 
in which we see that two robots live this very interesting 
life. The two robots Wall-e and Eva are two genuine robots 
with different tasks. We have Wall-e, the old fashioned, old 
school robot. Who is designed to simply compact trash and 
make piles of it. Later falls in love with this female like 
robot, Eva. Then we have Eva, the female figure robot, who 
is designed in finding life down in earth so that the people 
in space could return. But this movie doesn’t only share a 
story of love and adventure, but it shares a meaning in how 
we should change our ways of living. It shares how the 
smallest things could change our ways of living and doing.
Definition of dystopia 
During the viewing of the film, we sought to be able to define Dystopia (and by extension, Utopia) in order to both understand the topic 
and to better understand the film. What made the world of Wall-e a bad place to live, and why did it need to be changed? And after 
considering the major themes of the film and the differences between both the beginning of the film and the resolution at the end, we were 
able to define Dystopia, and better understand the motivations of the characters. 
●Dystopia is the lack of progression or change, the stagnancy of culture and creativity, but also life in general. 
●Utopia is founded upon progression, the flourishing of cultural advancement, and life is allowed to adapt and change as it wishes. 
This is an important distinction, as while the Earth is obviously Dystopic in its environment, the Axiom is not; people can survive there, 
possibly indefinitely, as they have for 700 years. nobody is immediately suffering, and there is no immediate risk to anyone’s life. 
However, as we will show, the Axiom is Dystopic as well, albeit in a different way, one that is every bit as important and dire as the 
ecological Dystopia on Earth.
Analysis from the film itself 
During the first act of the film, we are shown: 
●A space view of earth, which is brown and without life 
●A dense field of space debris around the planet 
●Thick clouds of smog, and mountains of trash 
●abandoned BnL facilities, currency, newspapers, and advertisements make up everything that is not mounds of refuse 
During this, we do NOT see 
●Any movement or indication of life besides the main character and a single cockroach 
●any vegetation 
●any working infrastructure 
This shows a stagnation of life on earth, things are not able to grow and change, the old culture of BnL has stopped any progression. We 
can see very clearly that things have not changed on earth for a very long time. 
During the first act we also see an advertisement from BnL for the space liner Axiom, which details how life aboard the ship is an idyllic 
paradise while the “mess” on earth is taken care of, elements of life including the facilities, hover chairs, food in cups, etc is laid out for us 
Later, in the second act aboard the Axiom, we are shown that this has not changed, and are informed that 700 years have elapsed since 
the spaceship’s launch. All of the elements of the advertisement are present, but they have developed without changing, becoming even 
worse through stagnation: 
●The hover chairs are now used by everyone 
●all food is delivered by cup technology 
●as a result, every member aboard is morbidly obese and inactive, not even moving under their own power 
●they have forgotten about earth and many aspects of human culture, as evidenced by the captain using the computer to define basic 
terms
Dystopia of Earth 
We can now see some differences and similarities between 
the two locations, particularly in what is wrong with them. 
Earth is a wasteland of trash and toxicity, and the forces that 
were cleaning it up or changing the environment have all 
left, except for the main character. The environmental impact 
is significant, but more damaging is that nothing significant is 
being done about it. The garbage in question is just being 
moved around, not actually removed or recycled into new 
products. Furthermore, the earth is culturally stagnant, but 
not sterile; Wall-e ponders very human questions about life 
and love using the film version of Hello Dolly! as a reference, 
and collects human relics. 
Furthermore, it can be seen that this mindset of 
irresponsibility for the ecology of earth, a mindset of 
consuming but not renewing, has led to this disaster. the 
BnL presence is pervasive, ads and derelict facilities dot the 
landscape, and Wall-e is shown driving over piles of BnL 
currency. 
In short, Earth has been abandoned, and this inability to be 
changed has led to the problems that it faces.
Dystopia of the Axiom 
Compare the situation of Earth to the Axiom. The ship is shown to 
be the product of whatever wrought the disaster on Earth; BnL has 
advertisements strewn across the ship, encouraging more 
consummation of their products, and advertisements on earth 
reference the ship and its reason for leaving the planet. The 
adherence to the policies of the past have continued and 
worsened. Humanity is reduced to having things done for them, 
not influencing anything, and having no culture aside from the 
consumer culture of BnL. Once enjoyable distractions are now 
routine and devoid of meaning, adding to the stagnation. 
These two environments are tied together by the statements of the 
CEO, ordering humanity to do the “easy” thing and stay the 
course, rather than trying to change the situation. 
But even more alarming is the cultural stagnation. This is the most 
surprising, as you would assume that humans would not have any 
problem continuing their culture that they had on earth. However, 
we can see that BnL has interrupted this in a number of different 
ways; children are learning a language, but their letters are being 
taught with BnL terms. The passengers and ship crew don’t know 
why they are there, as evidenced by the Captains statement on 
the 700th anniversary. They don’t even know what pizza is. 
In short, the Axiom has been abandoned as well, and its inability 
to change has led to its own problems, as subtle as they are.
Animation Method 
Pixar blends hyperrealistic environments with 
cartoonish characters, creating a dissonance 
of tone. 
The humans and advanced robots are very 
cartoonish and stylized in their proportions 
and textures, but exist in very realistically 
rendered environments. The Axiom is a 
hybrid of these two methods; it is a very 
realistic facade, smooth lines and curving 
edges, that acts as a distraction from the 
reality of Earth. 
Wall-e is a blend of both, with an animated, 
stylistic motion and manner attached to a 
rusting carapace that frequently falls apart. 
This creates an effect of juxtaposing idyllic 
behavior and realistic scenarios, and casts 
Wall-e into the role of an agent of change. his 
presence as an avatar of the reality the 
humans have forgotten helps to bring about 
the events that return them to reality from a 
false paradise.
Use of Color 
There is a very distinctive color palette used in the film; 
The harsh earth tones of Earth, 
and the jewel tones of The Axiom 
Both of these palettes serves to reinforce the respective tones of 
the environments. 
Earth is a harsh wasteland, littered with decaying, sunbaked trash, 
and the palette creates a sense of desolation and decay, but also 
of uniformity. The lights and found items of Wall-e’s collection, 
Eve, and the plant all stand out against this dun background. Any 
color is covered over by dust and faded to mute pastels, except for 
these important items. 
The Axiom, by contrast, is all about color, that is often distracting.. 
The water is as blue as the artificial sky, the whites are 
unblemished and bright, lots of appetite inducing colors (red, 
yellow, orange) are around areas of food. all of the colors are 
clean and crisp as well, and are not faded or blemished, as on 
Earth. 
This contrast furthers the nature of both environments as shown in 
the Animation Method slide, but is taken a step further with their 
similarities; the muted colors of earth are dirty, faded shades used 
on the Axiom, showing that there is a relationship between the 
two, and that one is caused by the other.
Sound Design 
Sound plays an important role within the world of Wall-e as well; 
specifically there is a vastly different sound design for each character that 
reinforces their personalities and objectives. 
Wall-e does not speak until it meets Eve, and even then its voice is made 
from modulated sounds rather than articulate speech. Wall-e uses noises 
to indicate things to other beings. Furthermore, his “voice” and various 
noises are distorted and garbled, as though his voice box was damaged. 
This reinforces his character of being a survivor of the Earth wasteland, 
of being something constantly recycled. 
Eve, by comparison, has the capacity for fairly articulate speech, 
although her voice is still not human. This also reinforces her character, 
being a product of humanity, of being a representation of the hopes of 
humanity itself. 
The other robots use the same sort of “noise speech” that Wall-e uses, 
this speech often reflecting their purpose; alarm noises, monotonous 
beeping, etc. this serves to illustrate that they are merely extensions of 
their intended purposes, with no true autonomy, unlike Eve and Wall-e. 
There are robots that use human speech, but this is instead a function of 
their purpose, rather than true communication; the teacher robots, and 
safety robots, all spout prerecorded or prerendered lines of dialogue. 
The only other exception to the robots is Auto. Auto speaks, much like 
Eve, in a mimicry of human vocalization. but while Eve has cadence and 
intonation, even human-like non-vocal cues such as laughter, Otto has a 
monotone speech generator akin to a text to speech translator. This 
shows an aural indicator of its rigidity, which indicates its contribution to 
the Dystopia aboard the Axiom. 
Examples of Wall-e’s 
speech: 
https://www.youtube.com/w 
atch?v=QHH3iSeDBLo 
Examples of Otto’s speech: 
https://www.youtube.com/watch? 
v=xNsCDspCOk4 
Examples of Eve and Wall-e: 
https://www.youtube.com/w 
atch?v=Cnv-iFhdlqE 
Examples of all robots: 
https://www.youtube.com/ 
watch?v=iHwIFGi3WPU
Hello Dolly! 
Featured prominently in the film are references to the 1968 film 
version of the broadway play Hello Dolly!, a show primarily about 
the need to escape from the life one has come to know and 
embrace new experiences and opportunities. The theme of this is 
important to Wall-e, who not only yearns to be amongst the stars 
and leave behind the earth, but to find love. Wall-e actually uses 
the film to learn human-like emotions of affection and love, as 
evidenced by his reactions and desire to hold hands whenever he 
views the film. It shares this film with Eve as one of its most prized 
possessions, showing great concern when the tape is damaged. 
However, the film takes on another role, becoming a symbol for 
freedom from the shackles of BnL itself. The opening song, Put on 
Your Sunday Clothes, is used again and again as initially a 
leitmotif for Wall-e itself, when his presence aboard the Axiom 
begins to disrupt normalcy. But then the song is used by the 
damaged and malfunctioning robots, as they parrot the tune back, 
turning the song into a sort of battle cry, each of them parroting it 
after helping each-other to escape the forces of Auto. 
The film then takes on another quality after Wall-e’s resurrection, 
as Eve attempts to use it to help Wall-e remember. Ultimately it is 
not the film that restores Wall-e’s memories and personality, but 
what it represented to them: love and affection.
Progression in Culture 
The ending credits of Wall-e show what happens after the events of the film, and present a resolution to the Dystopia that 
was initially present both on earth and on the Axiom. The animated images show the survivors tending to the planet, crops 
being planted, and civilization returning, but not in the same way it had prior to the events of the film. The art styles of the 
animation are significant, mirroring the progression of art in our world; paleolithic style cave paintings give way to egyptian 
wall art, Mesopotamian vase and mosaic designs, renaissance era sketches, and finally impressionistic oil paintings. This 
shows that the culture of earth has been allowed to grow and change, as the people who made such art are exploring 
themselves culturally as well as exploring the world physically. The stagnation of Dystopia is gone, and new life may 
flourish, as new life is literally growing out of the remains of the past.
Impact of Technology 
The set of Wall-e first takes place in what seems to be a post 
apocalyptic Earth, yet it is almost obvious that the fall of 
Earth was by the humans themselves and not some alien 
invasion. We see traces of trash everywhere and bombarded 
with advertisements from BnL. Once Wall-e steps into the 
Axiom, he enters a whole new world of advanced technology, 
but covered with new advertisements of the same company 
we saw earlier, BnL. 
From the movie, we can see that all the human inhabitants of 
the Axiom are completely out of shape and are totally reliant 
on technology. They rely heavily on the robots around them 
to do small simple chores for them, which eventually led to 
this man falling off his hover chair. He falls off his hover 
chair, and automatically calls for help to the robots around 
him. The picture on the bottom right shows that he’s only 
focusing on the robot, unaware of his surroundings, much 
like the lady Wall-e encounters that exclaims “I didn’t know 
we had a pool!” after Wall-e disrupted her signal to her 
computer. For 700 years, the citizens of the Axiom have 
been indulged and spoiled by technology and the robots, but 
this is also a future that may be happening right now with our 
current rise of technology and how the internet is affecting 
our current social life
Technology and Society 
With technology getting more and more advanced with each 
day, humans are growing lazy along with it. Right now there is 
you can virtually do everything right on your smartphone; maps, 
dictionaries, media player, camera, shopping, taxes, banking, 
games, chatting, read books, check the weather and time, and 
browse the internet (which leads to so much more). 
This rapid development in technology can be (and is by many) 
viewed as a negative impact on our social lives. In the film, 
everyone is focused onto their screens, and disassociates 
themselves from the world around them. The two men that 
Wall-e meets is an example of how the internet and technology 
brings us away from the real world while they talk to each other 
via a program similar to face time when they are literally 
hovering next to each other. By constantly consuming and 
being sucked into the viral world, the humans of the Axiom 
have become enlarged and unhealthy not only from their time 
in space, but also because of their lack of exercise. The Axiom 
is a depiction of how our current state of technology can 
ultimately result in a society where we may eventually lock 
ourselves in our rooms and live life by the computer. Robots 
are doing all the jobs, and the only man working is the captain, 
and even he has the luxury of the robots and a hover chair.
Climate Issues 
When dealing with the climate of the movie, we can first start off 
by talking about earth. Earth is this low life planet. Everything 
seems to be dying. There seems to be this loneliness in the earth, 
but not just from any human activity but from nature. The clouds 
are so gloomy and just out of color. We also get to understand 
that planet earth is now this wretched world in which the only 
thing that lives in this plant is old abandoned buildings, robots that 
don’t work anymore, and just a bunch of trash. These things have 
made the climate just this gloomy world. 
But when we observe the climate in the space shuttle we could 
see that we get this boring environment. The climate isn’t so 
wretched. There is more life to the space shuttle. The people in 
this space shuttle build an environment in which is not happy but 
boring and broad. The climate hasn’t evolved much from that of 
earth. It only has gone from a one to a three. The reason that this 
is so is for the reason that we can see that people have evolved 
into these lazy independent humans. They become too reliant on 
technology which makes this movies climate not so good.
Environmental Issues 
The environmental issues of earth in this movie is very bad. As 
we know the earth is all trashed in the movie Wall-e. We could 
see that the earth is all trashed and just a waste dump. People 
have left earth out to space so that earth could be cleaned. But it 
is interesting to see how humans have left robots to clean the 
mess of what humans have left. These actions just show how 
responsible humans are in this world. We could also understand 
that the environment in which humans have left is all polluted and 
just dead. The earth has literally become this human waste dump. 
Out in space we get an environment way different of that then 
earth. The environment here on the space shuttle isn’t so dead 
but more with life. But with the ways in which people have 
approached the environment of the space shuttle has also made 
it dead. We can see how humans have let technology overrule 
the way of living on the space shuttle. They have ruined the 
environment of the shuttle. They let technology take over their 
minds to an extreme extent that people rely that technology will 
do everything for them. They are being fed, transported, put 
sleep, woken up, by all the technology that surrounds them. 
Which has made an environment in which is not worth living in.
Carl Jung (1875-1961) 
Psychoanalyst of the early twentieth century. He was an 
early pupil of Sigmund Freud, but broke with him after his 
disagreement over Freud’s idea that the main motivation 
for human nature is sexuality. He went on to develop his 
own views on the unconscious. motivation, and 
classification of Human beings. He put forth the ideas of 
extrovert and introvert, the idea of the anima , or the 
feminine in male, and animus, the masculine in female. He 
also put the theory out of the collective unconscious and 
Archetypes. He termed the phrase collective unconscious 
or primordial images, which are things innate within us from 
every human from the beginning of time.
-A primordial image, 
character, or 
happening of events 
that recur in literature 
Jung used the term in 
his idea of collective 
consciousness, that 
people are pre-coded 
to be who they are 
and fall into 
categories. 
Archetypes
Common Archetypes 
-The Trickster- a human (usually male) having great appetites for food and women (sex). Usually 
immoral or amoral. 
Satan, Raven, Coyote 
-Deity-Cultural dreams of our progenitores. 
-Heroes- believing that some part of diving deity coming down to earth to save mankind. Usually 
heroes have some part of divine within them;ex. Being half God half human, or being in allegiance 
with deity. 
Christ, Muhammad, Judas Maccabeus, Hercules, Odysseus 
-The Flood- cultural myth that exists all over the world of a great flood, seen as a rebirth or cleansing 
and a new beginning.
Archetypes used in Drama 
In 16th Century Italy, The Commedia dell’arte was developed with stock 
characters, or archetypal characters, used in improvising a storyline. The plot 
was decided loosely, and the show was improvised through to add comedy in 
each area. 
Stock Characters included: Lovers, Comic Servant, braggart, and pendant. 
Commedia dell’arte troupe, probably depicting Isabella Andreini and the Compagnia dei Gelosi, oil painting by unknown artist, c. 1580; in the Musée 
Carnavalet, Paris
In Chinese opera, the color and shape of the 
costume showed the status and emotional 
state of characters. They would use stock 
character ideals in productions. 
Ex, status colors 
Yellow-Emperor, Light Yellow- Royal Family, 
Red- Nobleman, A young person- White, an 
old person Brown, a brave and rustic person- 
Black. 
Ex. Character in Narrative 
A Woman wearing a skirt around her chest, it 
shows her emotions as fatigue, misery, or 
fatigue. 
A coquettish female character would wear 
blouse pants or a blouse skirt. 
Chinese Opera
Symbolism in WALL-E 
Wall-E comes from a 
mostly Judeo- 
Christian society. 
Therefore, 
Archetypes in the 
story will line up with 
that type of 
mythology 
The battle between 
good and evil
Main theme in Judeo-Christian Stories 
The usual theme of stories in this archetype are 
the state of the world being bleak, and god 
sending someone to change the people. 
Evil or the Devil, say “Eat, Drink, and be Merry 
for tomorrow we die.” 
But the prophet/messiah/saviour comes to 
turn people to better things.
Common Judeo-Christian Archetypes 
-Prophet/ Messenger 
-Noah 
-Moses 
-Fatalistic 
-Adam and Eve 
-Savior/Messiah 
-Resurrection (Osiris 
and Isis) 
-Communion
Noah 
A large vessel is 
used to transport the 
rest of humanity and 
protect them from a 
large disaster.
Noah Continued 
In the Noah Myth, a 
bird is sent out to find 
signs of life and 
brings back an olive 
branch. In the film, 
Wall-E brings back 
signs of life on earth.
Communion 
The coming together in bringing 
new life, as in the elements of the 
eucharist with the Catholic tradition, 
also found in Wall-E when they try 
to plant the new plants together
Moses leads the Israelites through 
the desert into the promised land. 
Wall-E causes the change to lead 
them to the old home of Humans. 
Prayer of Moses after the Israelites go through the Red Sea - 
Ivan Kramskoy 
Moses
Adam and Eve 
Adam and Eve are 
the Parents of the 
world. Eva and Wall- 
E are the parents of 
the new Generation 
of Robots and 
Humans
Savior/Messiah 
In the Bible and the Torah, 
the main theme is the act 
of a messiah coming to 
save the world. Wall-E is 
the catalyst for change 
when he goes to save the 
plant, in fact saving the 
physical world.
Resurrection 
Christians Believe in the 
resurrection of the Savior. 
In Ancient Egypt, Osiris 
was resurrected by Isis. 
Wall-E, after rebooting is 
reborn from Eva. Mary 
Magdalene was the first to 
see Jesus after his 
resurrection. 
Christus, LDS Visitor’s Center
Fatalism, Dystopia 
Dystopia is related to 
the world of sin, and 
it’s lack of 
progression, only 
preying on their own 
desires rather than 
the greater good. 
Eat, Drink, and Be 
Merry for tomorrow 
we die!
Fatalism, Dystopia continued. 
Then a Savior comes 
to disrupt the world of 
sin, and send the 
world into a place 
without sin, paradise.
Fatalism, Dystopia continued 
With his sacrifice, 
defeating evil, he 
sends humans 
salvation of an 
eternal paradise.
Fatalism, Dystopia 
The world Wall-E works for 
is a world stuck in a lack of 
progression, a dystopia. 
His sacrifice and 
resurrection in the film is 
seen as a final triumph 
over a lost world.
Conclusion to Movie 
In the conclusion of the movie we could see that Wall-e gets Eva… and 
they live happily ever after! Now this ending is quite typical for your 
average Disney movie, and also average to see in the American culture. 
To simply see that the man gets the women of his dreams. That would 
be simply just typical. But in this movie we get more than simply 
romance and adventure. We get a clear understanding of how the 
smallest things could make our world upside down. How the smallest 
things could make such an impact to our lives that without those 
smallest things we wouldn’t be able to live. Those small things in the 
movie Wall-e would simply be the idea of technology which takes an 
impact towards the idea of dystopia. We could see that humans in this 
movie are so caught up with technology that they are blinded by the 
things that are by far more important. We could also see that humans 
have become ignorant because of the impact that technology has done 
into the lives of the humans in this movie. The ignorance goes out in an 
extent that people end forgetting what life is really all about… 
At the end we could understand that we shouldn’t let the smallest things, 
(technology,) conquer our ways of living; but use it for our good. To 
extend in which we are able to balance it all. Technology and the world 
that revolves around technology, such as Mother Nature, our friends, 
family and what not.
Citations 
Tan Ye (2008). Historical Dictionary of Chinese Theater. 
Scarecrow Press. 
"archetype". Encyclopædia Britannica. Encyclopædia Britannica 
Online. 
Encyclopædia Britannica Inc., 2014. Web. 21 Nov. 2014 
<http://www.britannica.com/EBchecked/topic/32765/archetype>. 
Archetypes.Leeming, D. The Oxford Companion to World 
Mythology 
Oxford University Press 2005 
Jung, Carl.(Brief biography) 
The New Dictionary of Cultural Literacy, 3rd ed., Annual, 2002 
Eric J. Arnould and Craig J. Thompson, Consumer Culture Theory 
(CCT): 
Twenty Years of Research Journal of Consumer Research, Vol. 
31, No. 4 (March 2005), pp. 868-882 
Thomas, Frank, and Ollie Johnston. Disney Animation: The 
Illusion of Life. New York: Abbeville, (1981). Print. 
Walch, Margaret, and Augustine Hope. Living Colors: The 
Definitive Guide to Color Palettes through the Ages. San 
Francisco: Chronicle, (1995). Print. 
Park, Y. and Guerin, D. A. , Meaning and Preference of Interior 
Color Palettes Among Four Cultures. Journal of Interior Design, 
28: 27–39 (2002) 
Catmull, Ed. "How Pixar Fosters Collective Creativity." Harvard 
Business Review (2008) 
Thomson, Katherine. ""WALL-E": Inspired By "Hello Dolly"" The 
Huffington Post. The Huffington Post, 3 July 2008. Web. 7 Nov. 
2014. <http://www.huffingtonpost.com/2008/07/03/wall-e-inspired-by- 
hello_n_110618.html>. 
WALL-E. Walt Disney Home Entertainment, 2008. DVD.
Contributions 
Aaron: Film analysis/techniques and definition of 
Dystopia 
Loren: Archetypes and Judeo-Christian Symbolism 
Alex: Climate Issues, environmental issues, introduction 
to movie and conclusion to movie 
Princess: Technology and society/impact of technology

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Dystopia wall-e presentation pop culture

  • 1. Dystopia: Wall-e Loren Masanque, Princess Kim, Aaron Carper, Alex Araujo
  • 2. Introduction to film Wall-e is a very interesting movie. The movie is based on this adventurous, romantic, comedy genre. We get a story in which we see that two robots live this very interesting life. The two robots Wall-e and Eva are two genuine robots with different tasks. We have Wall-e, the old fashioned, old school robot. Who is designed to simply compact trash and make piles of it. Later falls in love with this female like robot, Eva. Then we have Eva, the female figure robot, who is designed in finding life down in earth so that the people in space could return. But this movie doesn’t only share a story of love and adventure, but it shares a meaning in how we should change our ways of living. It shares how the smallest things could change our ways of living and doing.
  • 3. Definition of dystopia During the viewing of the film, we sought to be able to define Dystopia (and by extension, Utopia) in order to both understand the topic and to better understand the film. What made the world of Wall-e a bad place to live, and why did it need to be changed? And after considering the major themes of the film and the differences between both the beginning of the film and the resolution at the end, we were able to define Dystopia, and better understand the motivations of the characters. ●Dystopia is the lack of progression or change, the stagnancy of culture and creativity, but also life in general. ●Utopia is founded upon progression, the flourishing of cultural advancement, and life is allowed to adapt and change as it wishes. This is an important distinction, as while the Earth is obviously Dystopic in its environment, the Axiom is not; people can survive there, possibly indefinitely, as they have for 700 years. nobody is immediately suffering, and there is no immediate risk to anyone’s life. However, as we will show, the Axiom is Dystopic as well, albeit in a different way, one that is every bit as important and dire as the ecological Dystopia on Earth.
  • 4. Analysis from the film itself During the first act of the film, we are shown: ●A space view of earth, which is brown and without life ●A dense field of space debris around the planet ●Thick clouds of smog, and mountains of trash ●abandoned BnL facilities, currency, newspapers, and advertisements make up everything that is not mounds of refuse During this, we do NOT see ●Any movement or indication of life besides the main character and a single cockroach ●any vegetation ●any working infrastructure This shows a stagnation of life on earth, things are not able to grow and change, the old culture of BnL has stopped any progression. We can see very clearly that things have not changed on earth for a very long time. During the first act we also see an advertisement from BnL for the space liner Axiom, which details how life aboard the ship is an idyllic paradise while the “mess” on earth is taken care of, elements of life including the facilities, hover chairs, food in cups, etc is laid out for us Later, in the second act aboard the Axiom, we are shown that this has not changed, and are informed that 700 years have elapsed since the spaceship’s launch. All of the elements of the advertisement are present, but they have developed without changing, becoming even worse through stagnation: ●The hover chairs are now used by everyone ●all food is delivered by cup technology ●as a result, every member aboard is morbidly obese and inactive, not even moving under their own power ●they have forgotten about earth and many aspects of human culture, as evidenced by the captain using the computer to define basic terms
  • 5. Dystopia of Earth We can now see some differences and similarities between the two locations, particularly in what is wrong with them. Earth is a wasteland of trash and toxicity, and the forces that were cleaning it up or changing the environment have all left, except for the main character. The environmental impact is significant, but more damaging is that nothing significant is being done about it. The garbage in question is just being moved around, not actually removed or recycled into new products. Furthermore, the earth is culturally stagnant, but not sterile; Wall-e ponders very human questions about life and love using the film version of Hello Dolly! as a reference, and collects human relics. Furthermore, it can be seen that this mindset of irresponsibility for the ecology of earth, a mindset of consuming but not renewing, has led to this disaster. the BnL presence is pervasive, ads and derelict facilities dot the landscape, and Wall-e is shown driving over piles of BnL currency. In short, Earth has been abandoned, and this inability to be changed has led to the problems that it faces.
  • 6. Dystopia of the Axiom Compare the situation of Earth to the Axiom. The ship is shown to be the product of whatever wrought the disaster on Earth; BnL has advertisements strewn across the ship, encouraging more consummation of their products, and advertisements on earth reference the ship and its reason for leaving the planet. The adherence to the policies of the past have continued and worsened. Humanity is reduced to having things done for them, not influencing anything, and having no culture aside from the consumer culture of BnL. Once enjoyable distractions are now routine and devoid of meaning, adding to the stagnation. These two environments are tied together by the statements of the CEO, ordering humanity to do the “easy” thing and stay the course, rather than trying to change the situation. But even more alarming is the cultural stagnation. This is the most surprising, as you would assume that humans would not have any problem continuing their culture that they had on earth. However, we can see that BnL has interrupted this in a number of different ways; children are learning a language, but their letters are being taught with BnL terms. The passengers and ship crew don’t know why they are there, as evidenced by the Captains statement on the 700th anniversary. They don’t even know what pizza is. In short, the Axiom has been abandoned as well, and its inability to change has led to its own problems, as subtle as they are.
  • 7. Animation Method Pixar blends hyperrealistic environments with cartoonish characters, creating a dissonance of tone. The humans and advanced robots are very cartoonish and stylized in their proportions and textures, but exist in very realistically rendered environments. The Axiom is a hybrid of these two methods; it is a very realistic facade, smooth lines and curving edges, that acts as a distraction from the reality of Earth. Wall-e is a blend of both, with an animated, stylistic motion and manner attached to a rusting carapace that frequently falls apart. This creates an effect of juxtaposing idyllic behavior and realistic scenarios, and casts Wall-e into the role of an agent of change. his presence as an avatar of the reality the humans have forgotten helps to bring about the events that return them to reality from a false paradise.
  • 8. Use of Color There is a very distinctive color palette used in the film; The harsh earth tones of Earth, and the jewel tones of The Axiom Both of these palettes serves to reinforce the respective tones of the environments. Earth is a harsh wasteland, littered with decaying, sunbaked trash, and the palette creates a sense of desolation and decay, but also of uniformity. The lights and found items of Wall-e’s collection, Eve, and the plant all stand out against this dun background. Any color is covered over by dust and faded to mute pastels, except for these important items. The Axiom, by contrast, is all about color, that is often distracting.. The water is as blue as the artificial sky, the whites are unblemished and bright, lots of appetite inducing colors (red, yellow, orange) are around areas of food. all of the colors are clean and crisp as well, and are not faded or blemished, as on Earth. This contrast furthers the nature of both environments as shown in the Animation Method slide, but is taken a step further with their similarities; the muted colors of earth are dirty, faded shades used on the Axiom, showing that there is a relationship between the two, and that one is caused by the other.
  • 9. Sound Design Sound plays an important role within the world of Wall-e as well; specifically there is a vastly different sound design for each character that reinforces their personalities and objectives. Wall-e does not speak until it meets Eve, and even then its voice is made from modulated sounds rather than articulate speech. Wall-e uses noises to indicate things to other beings. Furthermore, his “voice” and various noises are distorted and garbled, as though his voice box was damaged. This reinforces his character of being a survivor of the Earth wasteland, of being something constantly recycled. Eve, by comparison, has the capacity for fairly articulate speech, although her voice is still not human. This also reinforces her character, being a product of humanity, of being a representation of the hopes of humanity itself. The other robots use the same sort of “noise speech” that Wall-e uses, this speech often reflecting their purpose; alarm noises, monotonous beeping, etc. this serves to illustrate that they are merely extensions of their intended purposes, with no true autonomy, unlike Eve and Wall-e. There are robots that use human speech, but this is instead a function of their purpose, rather than true communication; the teacher robots, and safety robots, all spout prerecorded or prerendered lines of dialogue. The only other exception to the robots is Auto. Auto speaks, much like Eve, in a mimicry of human vocalization. but while Eve has cadence and intonation, even human-like non-vocal cues such as laughter, Otto has a monotone speech generator akin to a text to speech translator. This shows an aural indicator of its rigidity, which indicates its contribution to the Dystopia aboard the Axiom. Examples of Wall-e’s speech: https://www.youtube.com/w atch?v=QHH3iSeDBLo Examples of Otto’s speech: https://www.youtube.com/watch? v=xNsCDspCOk4 Examples of Eve and Wall-e: https://www.youtube.com/w atch?v=Cnv-iFhdlqE Examples of all robots: https://www.youtube.com/ watch?v=iHwIFGi3WPU
  • 10. Hello Dolly! Featured prominently in the film are references to the 1968 film version of the broadway play Hello Dolly!, a show primarily about the need to escape from the life one has come to know and embrace new experiences and opportunities. The theme of this is important to Wall-e, who not only yearns to be amongst the stars and leave behind the earth, but to find love. Wall-e actually uses the film to learn human-like emotions of affection and love, as evidenced by his reactions and desire to hold hands whenever he views the film. It shares this film with Eve as one of its most prized possessions, showing great concern when the tape is damaged. However, the film takes on another role, becoming a symbol for freedom from the shackles of BnL itself. The opening song, Put on Your Sunday Clothes, is used again and again as initially a leitmotif for Wall-e itself, when his presence aboard the Axiom begins to disrupt normalcy. But then the song is used by the damaged and malfunctioning robots, as they parrot the tune back, turning the song into a sort of battle cry, each of them parroting it after helping each-other to escape the forces of Auto. The film then takes on another quality after Wall-e’s resurrection, as Eve attempts to use it to help Wall-e remember. Ultimately it is not the film that restores Wall-e’s memories and personality, but what it represented to them: love and affection.
  • 11. Progression in Culture The ending credits of Wall-e show what happens after the events of the film, and present a resolution to the Dystopia that was initially present both on earth and on the Axiom. The animated images show the survivors tending to the planet, crops being planted, and civilization returning, but not in the same way it had prior to the events of the film. The art styles of the animation are significant, mirroring the progression of art in our world; paleolithic style cave paintings give way to egyptian wall art, Mesopotamian vase and mosaic designs, renaissance era sketches, and finally impressionistic oil paintings. This shows that the culture of earth has been allowed to grow and change, as the people who made such art are exploring themselves culturally as well as exploring the world physically. The stagnation of Dystopia is gone, and new life may flourish, as new life is literally growing out of the remains of the past.
  • 12. Impact of Technology The set of Wall-e first takes place in what seems to be a post apocalyptic Earth, yet it is almost obvious that the fall of Earth was by the humans themselves and not some alien invasion. We see traces of trash everywhere and bombarded with advertisements from BnL. Once Wall-e steps into the Axiom, he enters a whole new world of advanced technology, but covered with new advertisements of the same company we saw earlier, BnL. From the movie, we can see that all the human inhabitants of the Axiom are completely out of shape and are totally reliant on technology. They rely heavily on the robots around them to do small simple chores for them, which eventually led to this man falling off his hover chair. He falls off his hover chair, and automatically calls for help to the robots around him. The picture on the bottom right shows that he’s only focusing on the robot, unaware of his surroundings, much like the lady Wall-e encounters that exclaims “I didn’t know we had a pool!” after Wall-e disrupted her signal to her computer. For 700 years, the citizens of the Axiom have been indulged and spoiled by technology and the robots, but this is also a future that may be happening right now with our current rise of technology and how the internet is affecting our current social life
  • 13. Technology and Society With technology getting more and more advanced with each day, humans are growing lazy along with it. Right now there is you can virtually do everything right on your smartphone; maps, dictionaries, media player, camera, shopping, taxes, banking, games, chatting, read books, check the weather and time, and browse the internet (which leads to so much more). This rapid development in technology can be (and is by many) viewed as a negative impact on our social lives. In the film, everyone is focused onto their screens, and disassociates themselves from the world around them. The two men that Wall-e meets is an example of how the internet and technology brings us away from the real world while they talk to each other via a program similar to face time when they are literally hovering next to each other. By constantly consuming and being sucked into the viral world, the humans of the Axiom have become enlarged and unhealthy not only from their time in space, but also because of their lack of exercise. The Axiom is a depiction of how our current state of technology can ultimately result in a society where we may eventually lock ourselves in our rooms and live life by the computer. Robots are doing all the jobs, and the only man working is the captain, and even he has the luxury of the robots and a hover chair.
  • 14. Climate Issues When dealing with the climate of the movie, we can first start off by talking about earth. Earth is this low life planet. Everything seems to be dying. There seems to be this loneliness in the earth, but not just from any human activity but from nature. The clouds are so gloomy and just out of color. We also get to understand that planet earth is now this wretched world in which the only thing that lives in this plant is old abandoned buildings, robots that don’t work anymore, and just a bunch of trash. These things have made the climate just this gloomy world. But when we observe the climate in the space shuttle we could see that we get this boring environment. The climate isn’t so wretched. There is more life to the space shuttle. The people in this space shuttle build an environment in which is not happy but boring and broad. The climate hasn’t evolved much from that of earth. It only has gone from a one to a three. The reason that this is so is for the reason that we can see that people have evolved into these lazy independent humans. They become too reliant on technology which makes this movies climate not so good.
  • 15. Environmental Issues The environmental issues of earth in this movie is very bad. As we know the earth is all trashed in the movie Wall-e. We could see that the earth is all trashed and just a waste dump. People have left earth out to space so that earth could be cleaned. But it is interesting to see how humans have left robots to clean the mess of what humans have left. These actions just show how responsible humans are in this world. We could also understand that the environment in which humans have left is all polluted and just dead. The earth has literally become this human waste dump. Out in space we get an environment way different of that then earth. The environment here on the space shuttle isn’t so dead but more with life. But with the ways in which people have approached the environment of the space shuttle has also made it dead. We can see how humans have let technology overrule the way of living on the space shuttle. They have ruined the environment of the shuttle. They let technology take over their minds to an extreme extent that people rely that technology will do everything for them. They are being fed, transported, put sleep, woken up, by all the technology that surrounds them. Which has made an environment in which is not worth living in.
  • 16. Carl Jung (1875-1961) Psychoanalyst of the early twentieth century. He was an early pupil of Sigmund Freud, but broke with him after his disagreement over Freud’s idea that the main motivation for human nature is sexuality. He went on to develop his own views on the unconscious. motivation, and classification of Human beings. He put forth the ideas of extrovert and introvert, the idea of the anima , or the feminine in male, and animus, the masculine in female. He also put the theory out of the collective unconscious and Archetypes. He termed the phrase collective unconscious or primordial images, which are things innate within us from every human from the beginning of time.
  • 17. -A primordial image, character, or happening of events that recur in literature Jung used the term in his idea of collective consciousness, that people are pre-coded to be who they are and fall into categories. Archetypes
  • 18. Common Archetypes -The Trickster- a human (usually male) having great appetites for food and women (sex). Usually immoral or amoral. Satan, Raven, Coyote -Deity-Cultural dreams of our progenitores. -Heroes- believing that some part of diving deity coming down to earth to save mankind. Usually heroes have some part of divine within them;ex. Being half God half human, or being in allegiance with deity. Christ, Muhammad, Judas Maccabeus, Hercules, Odysseus -The Flood- cultural myth that exists all over the world of a great flood, seen as a rebirth or cleansing and a new beginning.
  • 19. Archetypes used in Drama In 16th Century Italy, The Commedia dell’arte was developed with stock characters, or archetypal characters, used in improvising a storyline. The plot was decided loosely, and the show was improvised through to add comedy in each area. Stock Characters included: Lovers, Comic Servant, braggart, and pendant. Commedia dell’arte troupe, probably depicting Isabella Andreini and the Compagnia dei Gelosi, oil painting by unknown artist, c. 1580; in the Musée Carnavalet, Paris
  • 20. In Chinese opera, the color and shape of the costume showed the status and emotional state of characters. They would use stock character ideals in productions. Ex, status colors Yellow-Emperor, Light Yellow- Royal Family, Red- Nobleman, A young person- White, an old person Brown, a brave and rustic person- Black. Ex. Character in Narrative A Woman wearing a skirt around her chest, it shows her emotions as fatigue, misery, or fatigue. A coquettish female character would wear blouse pants or a blouse skirt. Chinese Opera
  • 21. Symbolism in WALL-E Wall-E comes from a mostly Judeo- Christian society. Therefore, Archetypes in the story will line up with that type of mythology The battle between good and evil
  • 22. Main theme in Judeo-Christian Stories The usual theme of stories in this archetype are the state of the world being bleak, and god sending someone to change the people. Evil or the Devil, say “Eat, Drink, and be Merry for tomorrow we die.” But the prophet/messiah/saviour comes to turn people to better things.
  • 23. Common Judeo-Christian Archetypes -Prophet/ Messenger -Noah -Moses -Fatalistic -Adam and Eve -Savior/Messiah -Resurrection (Osiris and Isis) -Communion
  • 24. Noah A large vessel is used to transport the rest of humanity and protect them from a large disaster.
  • 25. Noah Continued In the Noah Myth, a bird is sent out to find signs of life and brings back an olive branch. In the film, Wall-E brings back signs of life on earth.
  • 26. Communion The coming together in bringing new life, as in the elements of the eucharist with the Catholic tradition, also found in Wall-E when they try to plant the new plants together
  • 27. Moses leads the Israelites through the desert into the promised land. Wall-E causes the change to lead them to the old home of Humans. Prayer of Moses after the Israelites go through the Red Sea - Ivan Kramskoy Moses
  • 28. Adam and Eve Adam and Eve are the Parents of the world. Eva and Wall- E are the parents of the new Generation of Robots and Humans
  • 29. Savior/Messiah In the Bible and the Torah, the main theme is the act of a messiah coming to save the world. Wall-E is the catalyst for change when he goes to save the plant, in fact saving the physical world.
  • 30. Resurrection Christians Believe in the resurrection of the Savior. In Ancient Egypt, Osiris was resurrected by Isis. Wall-E, after rebooting is reborn from Eva. Mary Magdalene was the first to see Jesus after his resurrection. Christus, LDS Visitor’s Center
  • 31. Fatalism, Dystopia Dystopia is related to the world of sin, and it’s lack of progression, only preying on their own desires rather than the greater good. Eat, Drink, and Be Merry for tomorrow we die!
  • 32. Fatalism, Dystopia continued. Then a Savior comes to disrupt the world of sin, and send the world into a place without sin, paradise.
  • 33. Fatalism, Dystopia continued With his sacrifice, defeating evil, he sends humans salvation of an eternal paradise.
  • 34. Fatalism, Dystopia The world Wall-E works for is a world stuck in a lack of progression, a dystopia. His sacrifice and resurrection in the film is seen as a final triumph over a lost world.
  • 35. Conclusion to Movie In the conclusion of the movie we could see that Wall-e gets Eva… and they live happily ever after! Now this ending is quite typical for your average Disney movie, and also average to see in the American culture. To simply see that the man gets the women of his dreams. That would be simply just typical. But in this movie we get more than simply romance and adventure. We get a clear understanding of how the smallest things could make our world upside down. How the smallest things could make such an impact to our lives that without those smallest things we wouldn’t be able to live. Those small things in the movie Wall-e would simply be the idea of technology which takes an impact towards the idea of dystopia. We could see that humans in this movie are so caught up with technology that they are blinded by the things that are by far more important. We could also see that humans have become ignorant because of the impact that technology has done into the lives of the humans in this movie. The ignorance goes out in an extent that people end forgetting what life is really all about… At the end we could understand that we shouldn’t let the smallest things, (technology,) conquer our ways of living; but use it for our good. To extend in which we are able to balance it all. Technology and the world that revolves around technology, such as Mother Nature, our friends, family and what not.
  • 36. Citations Tan Ye (2008). Historical Dictionary of Chinese Theater. Scarecrow Press. "archetype". Encyclopædia Britannica. Encyclopædia Britannica Online. Encyclopædia Britannica Inc., 2014. Web. 21 Nov. 2014 <http://www.britannica.com/EBchecked/topic/32765/archetype>. Archetypes.Leeming, D. The Oxford Companion to World Mythology Oxford University Press 2005 Jung, Carl.(Brief biography) The New Dictionary of Cultural Literacy, 3rd ed., Annual, 2002 Eric J. Arnould and Craig J. Thompson, Consumer Culture Theory (CCT): Twenty Years of Research Journal of Consumer Research, Vol. 31, No. 4 (March 2005), pp. 868-882 Thomas, Frank, and Ollie Johnston. Disney Animation: The Illusion of Life. New York: Abbeville, (1981). Print. Walch, Margaret, and Augustine Hope. Living Colors: The Definitive Guide to Color Palettes through the Ages. San Francisco: Chronicle, (1995). Print. Park, Y. and Guerin, D. A. , Meaning and Preference of Interior Color Palettes Among Four Cultures. Journal of Interior Design, 28: 27–39 (2002) Catmull, Ed. "How Pixar Fosters Collective Creativity." Harvard Business Review (2008) Thomson, Katherine. ""WALL-E": Inspired By "Hello Dolly"" The Huffington Post. The Huffington Post, 3 July 2008. Web. 7 Nov. 2014. <http://www.huffingtonpost.com/2008/07/03/wall-e-inspired-by- hello_n_110618.html>. WALL-E. Walt Disney Home Entertainment, 2008. DVD.
  • 37. Contributions Aaron: Film analysis/techniques and definition of Dystopia Loren: Archetypes and Judeo-Christian Symbolism Alex: Climate Issues, environmental issues, introduction to movie and conclusion to movie Princess: Technology and society/impact of technology