This document discusses the role of technology in children's museums. It begins by asking why technology should be used, what role it can play, and how it can be implemented. Potential reasons for using technology include expanding visitor experiences through space, time and access to intangible heritage. Technology can be both a means and an end, and involve cutting-edge tech or human mediation. Innovators in the field include private companies, new media art centers, and museum laboratories. The fundamental question remains why technology has a place in children's museums in the era of ubiquitous computing.
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Trends and practices in using technology in European and Japanese museums
1. Multimediations !
Overview, new trends and practices in Europe and Japan
November 4th, 2009
Creating Cultural Capital
2. HO!E The fundamental questions
• WHY technology in children’s
museums?
• WHAT role will this tool play in my
museum?
• HOW can I use technology?
• WHO is innovating in the field?
Creating Cultural Capital
18. HO!E Private companies WHO
18
Shigureden
Creating Cultural Capital Museum, Kyoto RiSuPia, Panasonic Digital Museum, Tokyo
19. HO!E New media art centers WHO
SATO Masahiko + KIRIYAMA Takashi ''Arithmetik Garden''
Masasuke (KIRIYAMA Lab.) + ISHIKAWA Masaya (TOPICS), SATO Masahiko
''Dot Man, Line Man''
Creating CulturalCommunication
Inter Capital Center (NTT), « Funky Pixels », Ars Electronica Center, Linz