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ARTIFICIAL INTELLIGENCE AND
LAW
Rahil Shah 09005011
Namit Rawal 09005014
Aditya Gupta 09005017
Introduction




                                    CONTENTS


 Why is AI in law an interesting
  research topic?
     Law is Defeasible
     Law is Normative

 Expert Systems
 Legal Expert Systems

 Shyster

 Conclusion
INTRODUCTION
What is Artificial Intelligence and Law?
INTRODUCTION
   What is Artificial Intelligence in Law?
       According to Wikipedia:
        Artificial intelligence and Law (AI and Law) is a
        subfield of artificial intelligence (AI) mainly
        concerned with applications of AI to legal
        informatics problems and original research on
        those problems


   What are Legal Informatics Problems?
    .
A LEGAL INFORMATICS PROBLEM:
 Information retrieval related to law (both manual
  and automated systems)
 Information access issues (such as making legal
  and government information more accessible to
  the public, both physically and intellectually)
 Practice issues (applications which help lawyers
  in their day-to-day operations).
 Law and policy (issues such as privacy,
  copyright, security, the rule of law, making
  judgements, proving criminal intent)
WHY IS AI IN LAW AN
INTERESTING RESEARCH TOPIC?
Theoretical Research Interests?
Practical Research Issues?
DEFEASIBILITY
   Reasoning is defeasible when the corresponding
    argument is rationally compelling but not
    deductively valid.

   Non-Demonstrative reasoning

   Reasoning does not produce a full or complete
    demonstration of a claim
DEFEASIBILITY: AN EXAMPLE
 Example Claim: I don’t have a sister
 Reasoning:
     If I had a sister, I would certainly have known about
      it (Assumption)
     Since I don’t know whether I have a sister, I don’t
      have one.
 This statement is defeasible
 Reason: The argument nullifies, if I realize I
  have a sister in the future
APPLICATIONS OF DEFEASIBILITY TO
LAW
   No vehicles in a park:
     What if the government places a fully functional
      war vehicle as a memorial in the park?
     Are roller blades allowed?


   Contract:
       Come into existence after an offer and
        acceptance is validated
       Suppose, one of the parties involved invokes a
        defeating condition, such as fraudulent
        misrepresentation, or undue influence.
       Since defeasibility concerns the (retro-active)
        change of the facts, and not our beliefs about the
        facts, we may call it ontological defeasibility.
DEFEASIBILITY: IMPORTANCE IN AI
 Defeasibility is non-monotonic.
 Human Reasoning is and should be non-monotic

 Monotonic Reasoning is too restrictive

 It may be dangerous to believe things that are
  false, but it can be just as dangerous not to
  believe things that are true.
 E.g. Milk in a fridge.
FORMALIZATION OF DEFEASIBLE
REASONING
   Proposed by Donald Nute
   In defeasible logic, there are three different types of
    propositions:
   Strict Rules: Specify that a fact is always a
    consequence of another;
   Defeasible Rules: Specify that a fact is typically a
    consequence of another;
   Undercutting Defeaters: Specify exceptions to
    defeasible rules.
   A priority ordering over the defeasible rules and the
    defeaters can be given.
   During the process of deduction, the strict rules are
    always applied, while a defeasible rule can be applied
    only if no defeater of a higher priority specifies that it
    should not.
LAW IS NORMATIVE
 Normative: Something ought to be done according to
  a value/moral position .
 It is not always the rule that matters but the goal or
  purpose of law.
 Legal philosophy is deeply concerned with
  normative, or "evaluative" theories of law
 Normative arguments can be conflicting, to the
  extent that different values can be inconsistent with
  one another
EXAMPLES: LAW IS NORMATIVE
 The case of Cannibalism, Boston Legal
 Case of Over speeding

 The Ayodhya Case

 Insubordination for the greater good.



Bottom-line: Laws are not and should not be rigid
EXPERT SYSTEM
-Artificial Intelligence
DEFINITION
   In artificial intelligence, an expert system is a
    computer system that emulates the decision-
    making ability of a human expert.

   Expert systems are designed to solve complex
    problems by reasoning about knowledge, like an
    expert.

   Expert Systems do not follow the procedure of a
    developer as is the case in conventional
    programming.
LOOK BACK
 Expert systems were introduced by researchers
  in the Stanford Heuristic Programming Project
 Edward Feigenbaum is considered as the father
  of expert systems.
 Expert systems were among the first truly
  successful forms of AI software
 Development of expert systems was aided by the
  development of the symbolic processing
  languages Lisp and Prolog.
COMPONENTS OF EXPERT SYSTEM
• The system holds a collection of general
  principles which can potentially be applied to
  any problem - these are stored in the
  knowledge base.
 The system also holds a collection of specific
  details that apply to the current problem - these
  are held in working memory.
• Information is processed by the inference
  engine.
SOFTWARE ARCHITECTURE
 The Rule Base or Knowledge Base
 The Working Memory

 The Inference Engine
KNOWLEDGE-BASE
 Knowledge is stored as rules in the Knowledge
  base
 Also called rule-base

 Rules are of the form:
       IF some condition THEN some action
   Examples:
    if - the customer closes the account
    then - delete the customer from the database
WORKING MEMORY
 Working memory refers to task-specific data for a
  problem.
 This is a database used to store collection of facts
  which will later be used by the rules.
 Working memory is used by the inference engine
  to get facts and match them against the rules.
  The facts may be added to the working memory
  by applying some rules.
THE INFERENCE ENGINE
 The inference engine is a computer program
  designed to produce a reasoning on rules.
 it is the "brain" that expert systems use to reason
  about the information in the knowledge base for
  the ultimate purpose of formulating new
  conclusions.
 The inference engine can be described as a form
  of finite state machine with a cycle consisting of
  three action states: match rules, select rules,
  and execute rules. .
THE INFERENCE ENGINE (CONT.)
 Forward chaining and Backward chaining are
  two techniques often used by Inference engine
  for drawing inferences from the knowledge
  base.
 Forward Chaining




   Backward chaining
WORKING OF AN EXPERT SYSTEM
   The essence of an expert system is that it goes
    through a series of cycles.
   In each cycle, it attempts to pick an appropriate
    rule from its collection of rules, depending on the
    present circumstances, and uses it.
   Because using a rule produces new information,
    it's possible for each new cycle to take the
    reasoning process further than the cycle before.
    This is rather like a human following a chain of
    ideas in order to come to a conclusion.
WORKING OF AN EXPERT SYSTEM -
FLOWCHART
LEGAL EXPERT SYSTEM
The Robotic Lawyer
DEFINITION
 A legal expert system, as Popple uses the term, is
  a system capable of performing at a level
  expected of a lawyer: “
 AI systems which merely assist a lawyer in
  coming to legal conclusions or preparing legal
  arguments are not here considered to be legal
  expert systems;
 A legal expert system must exhibit some legal
  expertise itself.
 Also called ‘computerized legal advisory systems’.
SKILLS OF A GOOD LAWYER
 General domain knowledge
 Formal knowledge

 Logical reasoning

 Interpretative skills

 Research skills

 Organizational skills

 Strategic skills

 Communication skills

 ‘Real world knowledge'
TYPES OF LEGAL EXPERT SYSTEMS
   Formal advisory systems
     These systems simulate formal legal reasoning.
     The aim of the system is to produce advice on a
      question of law, supported by arguments which
      would be accepted in a Court.
   Strategic' advisory systems
       These systems attempt to simulate the weighing of
        formal and non-formal factors considered by a lawyer
        in, say, giving advice to a client on what was a
        suitable amount for which to settle a claim.
TYPES OF LEGAL EXPERT SYSTEMS
   Automatic document generators
       The purpose of such programs is to capture the
        expertise that experienced practitioners have in
        drafting particular legal documents, in the form of a
        `template' of a that type of document.
   `Intelligent' litigation
       A step beyond automated drafting are programs
        which assist in all stages of the management of a
        specific piece of litigation or a transaction such as a
        conveyance.
SHYSTER
An example of legal expert system developed in Australia.
INTRODUCTION
 The doctoral dissertation of James Popple.
 Shyster is a legal expert system developed at
  the Australian National University in Canberra.
 Shyster attempts to model the way in which
  lawyers argue with cases
 A case-based system.

 Proposes that a legal expert system need not be
  based upon a complex model of legal reasoning in
  order to produce useful advice.
APPROACH TOWARDS LEGAL SYSTEMS
   2 Approaches:
     Jurisprudence must supply the models of law and
      legal reasoning to build expert systems in law.
     Jurisprudence is of limited value to developers of
      legal expert systems


   Shyster is developed on basis of the latter.
WORKING
   Knowledge base:
     Very simple knowledge base structure.
     Its knowledge of the law is acquired, and
      represented, as information about various cases from
      the past.
     The various attributes of in the cases are given
      different weight according to their importance.
     Dependencies between attributes is also stored.
WORKING(CONTD..)
   Inference Rule:
     It produces its advice by examining, and arguing
      about, the similarities and differences between cases.
     Need to choose cases on which it can construct its
      opinion.
     Shyster calculates distances between cases by
      weighing the attributes and checking dependencies.
     Nearest cases are used to produce an argument
EVALUATION
   Shyster was evaluated under the following
     Usefulness
     Generality
     Quality of its advice
     Limitations

 Shyster has shown itself to be capable of good
  advise.
 Disadvantage: Need further theory to predict
  useful features of past cases.
 Future: A hybrid system which is case-based as
  well as rule-based will probably replace Shyster.
CONCLUSION
CONCLUSION
 A lot of research has already been done on the
  subject.
 Artificial Intelligence and Law is faced with
  many challenges in the future.
 The biggest of them is how to make a computer
  understand concepts such as Normative Law,
  Defeasible Reasoning etc.
 Can we make a computer understand
  morals in some cases and yet ignore them in
  another case?
REFERENCES
    http://www.wikipedia.org/
    http://cs.anu.edu.au/~James.Popple/publications/book
     s/shyster.pdf
    http://www.iaail.org/
    http://austlii.edu.au/~alan/ai.htm
    http://www2.austlii.edu.au/cal/papers/robots89/
    http://www.cs.uky.edu/~lewis/papers/inf-engine.pdf
    http://www2.austlii.edu.au/cal/papers/robots89/
    www.icsd.aegean.gr/lecturers/konsterg/teaching/KE/
     Rules.ppt
    http://en.wikipedia.org/wiki/Artificial_intelligence_an
     d_law
REFERENCES
 http://plato.stanford.edu/entries/reasoning-
  defeasible/
 http://www.experiment-resources.com/defeasible-
  reasoning.html
 http://en.wikipedia.org/wiki/Normative

 www.cs.uky.edu/~marek/papers.dir/94.dir/encyclo
  paedia.pdf
 For Shyster
     http://cs.anu.edu.au/software/shyster/
     http://cs.anu.edu.au/~James.Popple/publications/thes
      es/phd.pdf
     http://en.wikipedia.org/wiki/Shyster_(expert_system)
THANK YOU!

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Ai and law

  • 1.
  • 2. ARTIFICIAL INTELLIGENCE AND LAW Rahil Shah 09005011 Namit Rawal 09005014 Aditya Gupta 09005017
  • 3. Introduction CONTENTS   Why is AI in law an interesting research topic?  Law is Defeasible  Law is Normative  Expert Systems  Legal Expert Systems  Shyster  Conclusion
  • 4. INTRODUCTION What is Artificial Intelligence and Law?
  • 5. INTRODUCTION  What is Artificial Intelligence in Law?  According to Wikipedia: Artificial intelligence and Law (AI and Law) is a subfield of artificial intelligence (AI) mainly concerned with applications of AI to legal informatics problems and original research on those problems  What are Legal Informatics Problems? .
  • 6. A LEGAL INFORMATICS PROBLEM:  Information retrieval related to law (both manual and automated systems)  Information access issues (such as making legal and government information more accessible to the public, both physically and intellectually)  Practice issues (applications which help lawyers in their day-to-day operations).  Law and policy (issues such as privacy, copyright, security, the rule of law, making judgements, proving criminal intent)
  • 7. WHY IS AI IN LAW AN INTERESTING RESEARCH TOPIC? Theoretical Research Interests? Practical Research Issues?
  • 8. DEFEASIBILITY  Reasoning is defeasible when the corresponding argument is rationally compelling but not deductively valid.  Non-Demonstrative reasoning  Reasoning does not produce a full or complete demonstration of a claim
  • 9. DEFEASIBILITY: AN EXAMPLE  Example Claim: I don’t have a sister  Reasoning:  If I had a sister, I would certainly have known about it (Assumption)  Since I don’t know whether I have a sister, I don’t have one.  This statement is defeasible  Reason: The argument nullifies, if I realize I have a sister in the future
  • 10. APPLICATIONS OF DEFEASIBILITY TO LAW  No vehicles in a park:  What if the government places a fully functional war vehicle as a memorial in the park?  Are roller blades allowed?  Contract:  Come into existence after an offer and acceptance is validated  Suppose, one of the parties involved invokes a defeating condition, such as fraudulent misrepresentation, or undue influence.  Since defeasibility concerns the (retro-active) change of the facts, and not our beliefs about the facts, we may call it ontological defeasibility.
  • 11. DEFEASIBILITY: IMPORTANCE IN AI  Defeasibility is non-monotonic.  Human Reasoning is and should be non-monotic  Monotonic Reasoning is too restrictive  It may be dangerous to believe things that are false, but it can be just as dangerous not to believe things that are true.  E.g. Milk in a fridge.
  • 12. FORMALIZATION OF DEFEASIBLE REASONING  Proposed by Donald Nute  In defeasible logic, there are three different types of propositions:  Strict Rules: Specify that a fact is always a consequence of another;  Defeasible Rules: Specify that a fact is typically a consequence of another;  Undercutting Defeaters: Specify exceptions to defeasible rules.  A priority ordering over the defeasible rules and the defeaters can be given.  During the process of deduction, the strict rules are always applied, while a defeasible rule can be applied only if no defeater of a higher priority specifies that it should not.
  • 13. LAW IS NORMATIVE  Normative: Something ought to be done according to a value/moral position .  It is not always the rule that matters but the goal or purpose of law.  Legal philosophy is deeply concerned with normative, or "evaluative" theories of law  Normative arguments can be conflicting, to the extent that different values can be inconsistent with one another
  • 14. EXAMPLES: LAW IS NORMATIVE  The case of Cannibalism, Boston Legal  Case of Over speeding  The Ayodhya Case  Insubordination for the greater good. Bottom-line: Laws are not and should not be rigid
  • 16. DEFINITION  In artificial intelligence, an expert system is a computer system that emulates the decision- making ability of a human expert.  Expert systems are designed to solve complex problems by reasoning about knowledge, like an expert.  Expert Systems do not follow the procedure of a developer as is the case in conventional programming.
  • 17. LOOK BACK  Expert systems were introduced by researchers in the Stanford Heuristic Programming Project  Edward Feigenbaum is considered as the father of expert systems.  Expert systems were among the first truly successful forms of AI software  Development of expert systems was aided by the development of the symbolic processing languages Lisp and Prolog.
  • 18. COMPONENTS OF EXPERT SYSTEM • The system holds a collection of general principles which can potentially be applied to any problem - these are stored in the knowledge base.  The system also holds a collection of specific details that apply to the current problem - these are held in working memory. • Information is processed by the inference engine.
  • 19. SOFTWARE ARCHITECTURE  The Rule Base or Knowledge Base  The Working Memory  The Inference Engine
  • 20. KNOWLEDGE-BASE  Knowledge is stored as rules in the Knowledge base  Also called rule-base  Rules are of the form:  IF some condition THEN some action  Examples: if - the customer closes the account then - delete the customer from the database
  • 21. WORKING MEMORY  Working memory refers to task-specific data for a problem.  This is a database used to store collection of facts which will later be used by the rules.  Working memory is used by the inference engine to get facts and match them against the rules. The facts may be added to the working memory by applying some rules.
  • 22. THE INFERENCE ENGINE  The inference engine is a computer program designed to produce a reasoning on rules.  it is the "brain" that expert systems use to reason about the information in the knowledge base for the ultimate purpose of formulating new conclusions.  The inference engine can be described as a form of finite state machine with a cycle consisting of three action states: match rules, select rules, and execute rules. .
  • 23. THE INFERENCE ENGINE (CONT.)  Forward chaining and Backward chaining are two techniques often used by Inference engine for drawing inferences from the knowledge base.  Forward Chaining  Backward chaining
  • 24. WORKING OF AN EXPERT SYSTEM  The essence of an expert system is that it goes through a series of cycles.  In each cycle, it attempts to pick an appropriate rule from its collection of rules, depending on the present circumstances, and uses it.  Because using a rule produces new information, it's possible for each new cycle to take the reasoning process further than the cycle before. This is rather like a human following a chain of ideas in order to come to a conclusion.
  • 25. WORKING OF AN EXPERT SYSTEM - FLOWCHART
  • 26. LEGAL EXPERT SYSTEM The Robotic Lawyer
  • 27. DEFINITION  A legal expert system, as Popple uses the term, is a system capable of performing at a level expected of a lawyer: “  AI systems which merely assist a lawyer in coming to legal conclusions or preparing legal arguments are not here considered to be legal expert systems;  A legal expert system must exhibit some legal expertise itself.  Also called ‘computerized legal advisory systems’.
  • 28. SKILLS OF A GOOD LAWYER  General domain knowledge  Formal knowledge  Logical reasoning  Interpretative skills  Research skills  Organizational skills  Strategic skills  Communication skills  ‘Real world knowledge'
  • 29. TYPES OF LEGAL EXPERT SYSTEMS  Formal advisory systems  These systems simulate formal legal reasoning.  The aim of the system is to produce advice on a question of law, supported by arguments which would be accepted in a Court.  Strategic' advisory systems  These systems attempt to simulate the weighing of formal and non-formal factors considered by a lawyer in, say, giving advice to a client on what was a suitable amount for which to settle a claim.
  • 30. TYPES OF LEGAL EXPERT SYSTEMS  Automatic document generators  The purpose of such programs is to capture the expertise that experienced practitioners have in drafting particular legal documents, in the form of a `template' of a that type of document.  `Intelligent' litigation  A step beyond automated drafting are programs which assist in all stages of the management of a specific piece of litigation or a transaction such as a conveyance.
  • 31. SHYSTER An example of legal expert system developed in Australia.
  • 32. INTRODUCTION  The doctoral dissertation of James Popple.  Shyster is a legal expert system developed at the Australian National University in Canberra.  Shyster attempts to model the way in which lawyers argue with cases  A case-based system.  Proposes that a legal expert system need not be based upon a complex model of legal reasoning in order to produce useful advice.
  • 33. APPROACH TOWARDS LEGAL SYSTEMS  2 Approaches:  Jurisprudence must supply the models of law and legal reasoning to build expert systems in law.  Jurisprudence is of limited value to developers of legal expert systems  Shyster is developed on basis of the latter.
  • 34. WORKING  Knowledge base:  Very simple knowledge base structure.  Its knowledge of the law is acquired, and represented, as information about various cases from the past.  The various attributes of in the cases are given different weight according to their importance.  Dependencies between attributes is also stored.
  • 35. WORKING(CONTD..)  Inference Rule:  It produces its advice by examining, and arguing about, the similarities and differences between cases.  Need to choose cases on which it can construct its opinion.  Shyster calculates distances between cases by weighing the attributes and checking dependencies.  Nearest cases are used to produce an argument
  • 36. EVALUATION  Shyster was evaluated under the following  Usefulness  Generality  Quality of its advice  Limitations  Shyster has shown itself to be capable of good advise.  Disadvantage: Need further theory to predict useful features of past cases.  Future: A hybrid system which is case-based as well as rule-based will probably replace Shyster.
  • 38. CONCLUSION  A lot of research has already been done on the subject.  Artificial Intelligence and Law is faced with many challenges in the future.  The biggest of them is how to make a computer understand concepts such as Normative Law, Defeasible Reasoning etc.  Can we make a computer understand morals in some cases and yet ignore them in another case?
  • 39. REFERENCES  http://www.wikipedia.org/  http://cs.anu.edu.au/~James.Popple/publications/book s/shyster.pdf  http://www.iaail.org/  http://austlii.edu.au/~alan/ai.htm  http://www2.austlii.edu.au/cal/papers/robots89/  http://www.cs.uky.edu/~lewis/papers/inf-engine.pdf  http://www2.austlii.edu.au/cal/papers/robots89/  www.icsd.aegean.gr/lecturers/konsterg/teaching/KE/ Rules.ppt  http://en.wikipedia.org/wiki/Artificial_intelligence_an d_law
  • 40. REFERENCES  http://plato.stanford.edu/entries/reasoning- defeasible/  http://www.experiment-resources.com/defeasible- reasoning.html  http://en.wikipedia.org/wiki/Normative  www.cs.uky.edu/~marek/papers.dir/94.dir/encyclo paedia.pdf  For Shyster  http://cs.anu.edu.au/software/shyster/  http://cs.anu.edu.au/~James.Popple/publications/thes es/phd.pdf  http://en.wikipedia.org/wiki/Shyster_(expert_system)