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Chapter 1
Introduction


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All material copyright 1996-2009
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                                                                                         Introduction   1-1
Chapter 1: Introduction
Our goal:              Overview:
 get “feel” and        what’s the Internet?
  terminology
                        what’s a protocol?
 more depth, detail
  later in course       network edge; hosts, access
 approach:
                           net, physical media
    use Internet as      network core: packet/circuit
     example               switching, Internet structure
                          performance: loss, delay,
                           throughput
                          security
                          protocol layers, service models
                          history
                                              Introduction   1-2
Chapter 1: roadmap
 1.1 What is the Internet?
 1.2 Network edge
     end systems, access networks, links
 1.3 Network core
     circuit switching, packet switching, network structure
 1.4 Delay, loss and throughput in packet-switched
   networks
 1.5 Protocol layers, service models
 1.6 Networks under attack: security
 1.7 History


                                                  Introduction   1-3
What’s the Internet: “nuts and bolts” view
 PC        millions of connected   Mobile network
 server        computing devices:                    Global ISP
 wireless  hosts = end systems
 laptop
             running network
 cellular
 handheld     apps                  Home network
                                                   Regional ISP
           communication links
      access    fiber, copper,
                
      points
      wired
                radio, satellite       Institutional network
      links
               transmission
                rate = bandwidth
             routers: forward
 router
              packets (chunks of
              data)
                                                      Introduction   1-4
“Cool” internet appliances

                                              Web-enabled toaster +
                                              weather forecaster

     IP picture frame
     http://www.ceiva.com/




World’s smallest web server
http://www-ccs.cs.umass.edu/~shri/iPic.html      Internet phones

                                                       Introduction   1-5
What’s the Internet: “nuts and bolts” view
                                      Mobile network
   protocols control sending,
    receiving of msgs                                  Global ISP
       e.g., TCP, IP, HTTP, Skype,
        Ethernet
   Internet: “network of             Home network

    networks”                                        Regional ISP

       loosely hierarchical
       public Internet versus           Institutional network
        private intranet
 Internet standards
    RFC: Request for comments
    IETF: Internet Engineering
     Task Force

                                                        Introduction   1-6
What’s the Internet: a service view
 communication
  infrastructure enables
  distributed applications:
    Web, VoIP, email, games,
     e-commerce, file sharing
 communication services
  provided to apps:
    reliable data delivery
     from source to
     destination
    “best effort” (unreliable)
     data delivery

                                  Introduction   1-7
What’s a protocol?
human protocols:           network protocols:
 “what’s the time?”        machines rather than
 “I have a question”        humans
 introductions             all communication
                             activity in Internet
… specific msgs sent         governed by protocols
… specific actions taken   protocols define format,
  when msgs received,        order of msgs sent and
  or other events           received among network
                              entities, and actions
                                  taken on msg
                              transmission, receipt
                                           Introduction   1-8
What’s a protocol?
a human protocol and a computer network protocol:


       Hi
                               TCP connection
                               request
       Hi
                               TCP connection
     Got the                   response
      time?                    Get http://www.awl.com/kurose-ross
      2:00
                                     <file>
                     time

 Q: Other human protocols?
                                                    Introduction    1-9
Chapter 1: roadmap
 1.1 What is the Internet?
 1.2 Network edge
     end systems, access networks, links
 1.3 Network core
     circuit switching, packet switching, network structure
 1.4 Delay, loss and throughput in packet-switched
   networks
 1.5 Protocol layers, service models
 1.6 Networks under attack: security
 1.7 History


                                                  Introduction   1-10
A closer look at network structure:
 network edge:
  applications and
  hosts
 access networks,
  physical media:
  wired, wireless
  communication links
 network core:
   interconnected
    routers
   network of
    networks                  Introduction   1-11
The network edge:
 end systems (hosts):
     run application programs
     e.g. Web, email
     at “edge of network”       peer-peer

 client/server model
     client host requests, receives
      service from always-on server
                                    client/server
     e.g. Web browser/server;
      email client/server
 peer-peer model:
      minimal (or no) use of
      dedicated servers
     e.g. Skype, BitTorrent

                                                    Introduction   1-12
Access networks and physical media
 Q: How to connect end
   systems to edge router?
  residential access nets
  institutional access
   networks (school,
   company)
  mobile access networks

 Keep in mind:
  bandwidth (bits per
   second) of access
   network?
  shared or dedicated?
                                 Introduction   1-13
Dial-up Modem
                  central
                  office
                            telephone
                            network                   Internet



            home                        ISP
     home
            dial-up                     modem
     PC
            modem                       (e.g., AOL)




  Uses existing telephony infrastructure
     Home is connected to central office
  up to 56Kbps direct access to router (often less)
  Can’t surf and phone at same time: not “always on”
Digital Subscriber Line (DSL)
                       Existing phone line:             Internet
                       0-4KHz phone; 4-50KHz
      home             upstream data; 50KHz-1MHz
      phone            downstream data



                                    DSLAM

                                                   telephone
                 splitter                          network

              DSL
              modem                central
                                   office
    home
    PC


 Also uses existing telephone infrastruture
 up to 1 Mbps upstream (today typically < 256 kbps)
 up to 8 Mbps downstream (today typically < 1 Mbps)
 dedicated physical line to telephone central office
Residential access: cable modems

  Does not use telephone infrastructure
     Instead uses cable TV infrastructure

  HFC: hybrid fiber coax
     asymmetric: up to 30Mbps downstream, 2
      Mbps upstream
  network of cable and fiber attaches homes to
   ISP router
     homes share access to router
     unlike DSL, which has dedicated access




                                             Introduction   1-16
Residential access: cable modems




 Diagram: http://www.cabledatacomnews.com/cmic/diagram.html   Introduction   1-17
Cable Network Architecture: Overview




                                   Typically 500 to 5,000 homes




   cable headend

                                    home
             cable distribution
            network (simplified)

                                                      Introduction   1-18
Cable Network Architecture: Overview

    server(s)




   cable headend

                                     home
                cable distribution
                    network

                                            Introduction   1-19
Cable Network Architecture: Overview




   cable headend

                                   home
             cable distribution
            network (simplified)

                                          Introduction   1-20
Cable Network Architecture: Overview

    FDM (more shortly):
                                                                      C
                                                                      O
                                     V    V   V   V   V   V           N
                                     I    I   I   I   I   I   D   D   T
                                     D    D   D   D   D   D   A   A   R
                                     E    E   E   E   E   E   T   T   O
                                     O    O   O   O   O   O   A   A   L

                                     1    2   3   4   5   6   7   8   9

                                              Channels




   cable headend

                                   home
              cable distribution
                  network

                                                                          Introduction   1-21
Fiber to the Home
                                                             ONT

  Internet                                         optical
                                                   fibers

                                                             ONT
                              optical
                              fiber
                    OLT
                                        optical
             central office             splitter

                                                             ONT


 Optical links from central office to the home
 Two competing optical technologies:
    Passive Optical network (PON)
    Active Optical Network (PAN)

 Much higher Internet rates; fiber also carries
  television and phone services
Ethernet Internet access
               100 Mbps              Institutional
                                     router
                          Ethernet                   To Institution’s
                          switch                     ISP

           100 Mbps



                               1 Gbps
           100 Mbps



                          server

 Typically used in companies, universities, etc
 10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet
 Today, end systems typically connect into Ethernet
  switch
Wireless access networks
 shared    wireless access
  network connects end system
  to router                              router
      via base station aka “access
       point”
                                         base
 wireless LANs:                       station
    802.11b/g (WiFi): 11 or 54 Mbps

 wider-area wireless access
    provided by telco operator
    ~1Mbps over cellular system
     (EVDO, HSDPA)
                                                      mobile
    next up (?): WiMAX (10’s Mbps)
                                                       hosts
     over wide area

                                                  Introduction   1-24
Home networks
Typical home network components:
 DSL or cable modem
 router/firewall/NAT
 Ethernet
 wireless access
  point
                                                  wireless
    to/from                                       laptops
               cable   router/
     cable
              modem    firewall
    headend
                                       wireless
                                       access
                            Ethernet    point

                                           Introduction   1-25
Physical Media
                                    Twisted Pair (TP)
 Bit: propagates between            two insulated copper
  transmitter/rcvr pairs              wires
 physical link: what lies                Category 3: traditional
  between transmitter &                    phone wires, 10 Mbps
  receiver                                 Ethernet
                                           Category 5:
 guided media:
                                       
                                           100Mbps Ethernet
      signals propagate in solid
       media: copper, fiber, coax
 unguided media:
    signals propagate freely,
     e.g., radio


                                                     Introduction   1-26
Physical Media: coax, fiber
 Coaxial cable:                   Fiber optic cable:
  two concentric copper           glass fiber carrying light
   conductors                       pulses, each pulse a bit
  bidirectional                   high-speed operation:
  baseband:                            high-speed point-to-point
       single channel on cable          transmission (e.g., 10’s-
       legacy Ethernet                  100’s Gps)

  broadband:                      low error rate: repeaters
     multiple channels on          spaced far apart ; immune
      cable                         to electromagnetic noise
     HFC




                                                      Introduction   1-27
Physical media: radio
  signal carried in             Radio link types:
   electromagnetic                terrestrial microwave
   spectrum                          e.g. up to 45 Mbps channels

  no physical “wire”             LAN (e.g., Wifi)
  bidirectional                     11Mbps, 54 Mbps

  propagation                    wide-area (e.g., cellular)
   environment effects:              3G cellular: ~ 1 Mbps

       reflection                satellite
       obstruction by objects       Kbps to 45Mbps channel (or
       interference                  multiple smaller channels)
                                     270 msec end-end delay
                                     geosynchronous versus low
                                      altitude
                                                   Introduction   1-28
Chapter 1: roadmap
 1.1 What is the Internet?
 1.2 Network edge
     end systems, access networks, links
 1.3 Network core
     circuit switching, packet switching, network structure
 1.4 Delay, loss and throughput in packet-switched
   networks
 1.5 Protocol layers, service models
 1.6 Networks under attack: security
 1.7 History


                                                  Introduction   1-29
The Network Core
 mesh of interconnected
  routers
 the fundamental
  question: how is data
  transferred through net?
    circuit switching:
     dedicated circuit per
     call: telephone net
    packet-switching: data
     sent thru net in
     discrete “chunks”

                              Introduction   1-30
Network Core: Circuit Switching

End-end resources
  reserved for “call”
 link bandwidth, switch
  capacity
 dedicated resources:
  no sharing
 circuit-like
  (guaranteed)
  performance
 call setup required


                             Introduction   1-31
Network Core: Circuit Switching
network resources              dividing link bandwidth
  (e.g., bandwidth)             into “pieces”
  divided into “pieces”           frequency division
 pieces allocated to calls       time division
 resource piece   idle if
  not used by owning call
  (no sharing)




                                               Introduction   1-32
Circuit Switching: FDM and TDM
                         Example:
FDM
                         4 users

      frequency

                  time
TDM


      frequency

                  time
                                    Introduction   1-33
Numerical example
 How long does it take to send a file of
  640,000 bits from host A to host B over a
  circuit-switched network?
   All links are 1.536 Mbps
   Each link uses TDM with 24 slots/sec
   500 msec to establish end-to-end circuit



Let’s work it out!



                                           Introduction   1-34
Network Core: Packet Switching
each end-end data stream           resource contention:
  divided into packets              aggregate resource
 user A, B packets share            demand can exceed
  network resources                  amount available
 each packet uses full link        congestion: packets
  bandwidth                          queue, wait for link use
 resources used as needed          store and forward:
                                     packets move one hop
                                     at a time
Bandwidth division into “pieces”         Node receives complete
     Dedicated allocation                 packet before forwarding
    Resource reservation

                                                     Introduction   1-35
Packet Switching: Statistical Multiplexing
          100 Mb/s
  A       Ethernet     statistical multiplexing   C

                            1.5 Mb/s
      B
            queue of packets
            waiting for output
                   link


                            D                     E

Sequence of A & B packets does not have fixed pattern,
  bandwidth shared on demand  statistical multiplexing.
TDM: each host gets same slot in revolving TDM frame.
                                                      Introduction   1-36
Packet-switching: store-and-forward
                L
                    R        R        R

 takes L/R seconds to           Example:
    transmit (push out)           L = 7.5 Mbits
    packet of L bits on to        R = 1.5 Mbps
    link at R bps
                                  transmission delay = 15
   store and forward:             sec
  entire packet must
  arrive at router before
  it can be transmitted
  on next link
 delay = 3L/R (assuming         more on delay shortly …
  zero propagation delay)
                                                     Introduction   1-37
Packet switching versus circuit switching
Packet switching allows more users to use network!
  1 Mb/s link
  each user:
     100 kb/s when “active”
     active 10% of time

                                   N users
    circuit-switching:                                    1 Mbps link
        10 users
    packet switching:
        with 35 users,
                                      Q: how did we get value 0.0004?
         probability > 10 active
         at same time is less
         than .0004
                                                          Introduction   1-38
Packet switching versus circuit switching
 Is packet switching a “slam dunk winner?”

  great for bursty data
     resource sharing
     simpler, no call setup
  excessive congestion: packet delay and loss
     protocols needed for reliable data transfer,
      congestion control
  Q: How to provide circuit-like behavior?
     bandwidth guarantees needed for audio/video apps
     still an unsolved problem (chapter 7)

Q: human analogies of reserved resources (circuit
switching) versus on-demand allocation (packet-switching)?   Introduction   1-39
Internet structure: network of networks

 roughly hierarchical
 at center: “tier-1” ISPs (e.g., Verizon, Sprint, AT&T,
  Cable and Wireless), national/international coverage
    treat each other as equals



  Tier-1
  providers
                         Tier 1 ISP
  interconnect
  (peer)
  privately
                 Tier 1 ISP      Tier 1 ISP



                                                Introduction   1-40
Tier-1 ISP: e.g., Sprint
       POP: point-of-presence

           to/from backbone

                       peering
       …                …
                        .
                     …
       …

              …



          to/from customers




                                 Introduction   1-41
Internet structure: network of networks

  “Tier-2” ISPs: smaller (often regional) ISPs
     Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs




                                                           Tier-2 ISPs
Tier-2 ISP pays         Tier-2 ISP                         also peer
                                          Tier-2 ISP       privately with
tier-1 ISP for
connectivity to                 Tier 1 ISP                 each other.
rest of Internet
 tier-2 ISP is
customer of
tier-1 provider       Tier 1 ISP        Tier 1 ISP     Tier-2 ISP

                   Tier-2 ISP        Tier-2 ISP


                                                         Introduction   1-42
Internet structure: network of networks

  “Tier-3” ISPs and local ISPs
     last hop (“access”) network (closest to end systems)


                  local
                   ISP     Tier 3                   local
                                         local            local
                            ISP                      ISP
                                          ISP              ISP
Local and tier-            Tier-2 ISP            Tier-2 ISP
3 ISPs are
customers of                        Tier 1 ISP
higher tier
ISPs
connecting
them to rest
                          Tier 1 ISP             Tier 1 ISP       Tier-2 ISP
of Internet
                                                                        local
                    Tier-2 ISP           Tier-2 ISP
                                                                         ISP
              local         local          local
               ISP           ISP            ISP                     Introduction   1-43
Internet structure: network of networks

 a packet passes through many networks!


           local
            ISP     Tier 3                    local
                                   local            local
                     ISP                       ISP
                                    ISP              ISP
                    Tier-2 ISP             Tier-2 ISP

                              Tier 1 ISP


                   Tier 1 ISP              Tier 1 ISP       Tier-2 ISP
                                                                  local
              Tier-2 ISP           Tier-2 ISP
                                                                   ISP
        local         local          local
         ISP           ISP            ISP                     Introduction   1-44
Chapter 1: roadmap
 1.1 What is the Internet?
 1.2 Network edge
     end systems, access networks, links
 1.3 Network core
     circuit switching, packet switching, network structure
 1.4 Delay, loss and throughput in packet-switched
   networks
 1.5 Protocol layers, service models
 1.6 Networks under attack: security
 1.7 History


                                                  Introduction   1-45
How do loss and delay occur?
packets queue in router buffers
 packet arrival rate to link exceeds output link
  capacity
 packets queue, wait for turn

                            packet being transmitted (delay)



A


    B
                           packets queueing (delay)
             free (available) buffers: arriving packets
             dropped (loss) if no free buffers
                                                          Introduction   1-46
Four sources of packet delay
 1. nodal processing:            2. queueing
    check bit errors                time waiting at output
    determine output link            link for transmission
                                     depends on congestion
                                      level of router


           transmission
 A                           propagation


     B
              nodal
            processing    queueing

                                                     Introduction   1-47
Delay in packet-switched networks
3. Transmission delay:         4. Propagation delay:
 R=link bandwidth (bps)        d = length of physical link
 L=packet length (bits)        s = propagation speed in
 time to send bits into          medium (~2x108 m/sec)
   link = L/R                   propagation delay = d/s

                               Note: s and R are very
                                 different quantities!
         transmission
A                         propagation


    B
            nodal
          processing    queueing
                                                 Introduction   1-48
Caravan analogy
                          100 km               100 km
      ten-car     toll                toll
      caravan    booth               booth
 cars “propagate” at            Time to “push” entire
  100 km/hr                       caravan through toll
 toll booth takes 12 sec to      booth onto highway =
  service car (transmission       12*10 = 120 sec
  time)                          Time for last car to
 car~bit; caravan ~ packet       propagate from 1st to
                                  2nd toll both:
 Q: How long until caravan
                                  100km/(100km/hr)= 1 hr
  is lined up before 2nd toll
  booth?                         A: 62 minutes

                                               Introduction   1-49
Caravan analogy (more)
                           100 km                    100 km
     ten-car    toll                       toll
     caravan   booth                      booth
                               Yes! After 7 min, 1st car
 Cars now “propagate” at       at 2nd booth and 3 cars
  1000 km/hr                    still at 1st booth.
 Toll booth now takes 1       1st bit of packet can
  min to service a car          arrive at 2nd router
 Q: Will cars arrive to        before packet is fully
  2nd booth before all          transmitted at 1st router!
  cars serviced at 1st                 See Ethernet applet at AWL
  booth?                                Web site

                                                     Introduction   1-50
Nodal delay
           d nodal  d proc  dqueue  d trans  d prop

 dproc = processing delay
    typically a few microsecs or less

 dqueue = queuing delay
    depends on congestion

 dtrans = transmission delay
    = L/R, significant for low-speed links

 dprop = propagation delay
    a few microsecs to hundreds of msecs



                                                      Introduction   1-51
Queueing delay (revisited)

 R=link bandwidth (bps)
 L=packet length (bits)
 a=average packet
  arrival rate

 traffic intensity = La/R

 La/R ~ 0: average queueing delay small
 La/R -> 1: delays become large
 La/R > 1: more “work” arriving than can be
  serviced, average delay infinite!
                                               Introduction   1-52
“Real” Internet delays and routes

 What do “real” Internet delay & loss look like?
 Traceroute program: provides delay measurement
  from source to router along end-end Internet path
  towards destination. For all i:
      sends three packets that will reach router i on path
       towards destination
      router i will return packets to sender
      sender times interval between transmission and reply.


       3 probes        3 probes

            3 probes


                                                       Introduction   1-53
“Real” Internet delays and routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
                                    Three delay measurements from
                                    gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
                                                                   link
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * *              * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms

                                                           Introduction   1-54
Packet loss
 queue (aka buffer) preceding link in buffer has
  finite capacity
 packet arriving to full queue dropped (aka lost)
 lost packet may be retransmitted by previous
  node, by source end system, or not at all
                  buffer
               (waiting area)   packet being transmitted
      A


          B
                      packet arriving to
                      full buffer is lost
                                                    Introduction   1-55
Throughput
    throughput: rate (bits/time unit) at which
      bits transferred between sender/receiver
        instantaneous: rate at given point in time
        average: rate over longer period of time




                     link capacity
server sends bits pipe that can carry
     server, with                        link capacity
                                        pipe that can carry
 (fluid) of F bits
    file into pipe     Rs bits/sec
                      fluid at rate        Rfluid at rate
                                            c bits/sec
  to send to client    Rs bits/sec)         Rc bits/sec)

                                                     Introduction   1-56
Throughput (more)
  Rs   < Rc What is average end-end throughput?

              Rs bits/sec              Rc bits/sec


  Rs   > Rc What is average end-end throughput?

              Rs bits/sec              Rc bits/sec


 bottleneck link
link on end-end path that constrains end-end throughput
                                              Introduction   1-57
Throughput: Internet scenario

                                  Rs
 per-connection
                          Rs                         Rs
  end-end
  throughput:
                                           R
  min(Rc,Rs,R/10)
 in practice: Rc or      Rc                           Rc
  Rs is often                       Rc
  bottleneck

                          10 connections (fairly) share
                       backbone bottleneck link R bits/sec
                                               Introduction   1-58
Chapter 1: roadmap
 1.1 What is the Internet?
 1.2 Network edge
     end systems, access networks, links
 1.3 Network core
     circuit switching, packet switching, network structure
 1.4 Delay, loss and throughput in packet-switched
   networks
 1.5 Protocol layers, service models
 1.6 Networks under attack: security
 1.7 History


                                                  Introduction   1-59
Protocol “Layers”
Networks are complex!
 many “pieces”:
   hosts                      Question:
   routers               Is there any hope of
   links of various      organizing structure of
    media                        network?
   applications
   protocols           Or at least our discussion
   hardware,                   of networks?
    software


                                         Introduction   1-60
Organization of air travel

    ticket (purchase)                 ticket (complain)

    baggage (check)                   baggage (claim)

    gates (load)                      gates (unload)

    runway takeoff                    runway landing

    airplane routing                  airplane routing
                       airplane routing



  a series of steps

                                                         Introduction   1-61
Layering of airline functionality

ticket (purchase)                                            ticket (complain)         ticket

baggage (check)                                              baggage (claim            baggage

  gates (load)                                                gates (unload)           gate

runway (takeoff)                                              runway (land)            takeoff/landing

airplane routing    airplane routing      airplane routing   airplane routing          airplane routing

   departure                intermediate air-traffic              arrival
    airport                     control centers                   airport



Layers: each layer implements a service
    via its own internal-layer actions
    relying on services provided by layer below



                                                                                 Introduction      1-62
Why layering?
Dealing with complex systems:
 explicit structure allows identification,
  relationship of complex system’s pieces
    layered reference model for discussion
 modularization eases maintenance, updating of
  system
    change of implementation of layer’s service
     transparent to rest of system
    e.g., change in gate procedure doesn’t affect
     rest of system
 layering considered harmful?

                                              Introduction   1-63
Internet protocol stack
 application: supporting network
  applications                         application
      FTP, SMTP, HTTP
 transport: process-process data      transport
  transfer
      TCP, UDP                         network
 network: routing of datagrams from
  source to destination                   link
      IP, routing protocols
 link: data transfer between           physical
  neighboring network elements
      PPP, Ethernet
 physical: bits “on the wire”
                                          Introduction   1-64
ISO/OSI reference model
 presentation: allow applications to
  interpret meaning of data, e.g.,      application
  encryption, compression, machine-
                                        presentation
  specific conventions
 session: synchronization,                session
  checkpointing, recovery of data        transport
  exchange
                                          network
 Internet stack “missing” these
  layers!                                     link
    these services, if needed, must       physical
     be implemented in application
    needed?

                                         Introduction   1-65
message        M
                          source
                        application
                                                 Encapsulation
  segment      Ht   M   transport
datagram Hn Ht      M    network
frame Hl Hn Ht      M      link
                         physical
                                                        link
                                                      physical

                                                                           switch



               destination               Hn Ht   M   network
           M    application           Hl Hn Ht   M     link        Hn Ht   M
     Ht    M    transport                            physical
   Hn Ht   M     network
Hl Hn Ht   M       link                                                    router
                 physical

                                                                 Introduction   1-66
Chapter 1: roadmap
 1.1 What is the Internet?
 1.2 Network edge
     end systems, access networks, links
 1.3 Network core
     circuit switching, packet switching, network structure
 1.4 Delay, loss and throughput in packet-switched
   networks
 1.5 Protocol layers, service models
 1.6 Networks under attack: security
 1.7 History


                                                  Introduction   1-67
Network Security
 The field of network security is about:
   how bad guys can attack computer networks
   how we can defend networks against attacks
   how to design architectures that are immune to
    attacks
 Internet not originally designed with
  (much) security in mind
     original vision: “a group of mutually trusting
    users attached to a transparent network” 
   Internet protocol designers playing “catch-up”
   Security considerations in all layers!

                                                 Introduction   1-68
Bad guys can put malware into
hosts via Internet
 Malware can get in host from a virus, worm, or
  trojan horse.

 Spyware malware can record keystrokes, web
  sites visited, upload info to collection site.

 Infected host can be enrolled in a botnet, used
  for spam and DDoS attacks.

 Malware is often self-replicating: from an
  infected host, seeks entry into other hosts


                                                   Introduction   1-69
Bad guys can put malware into
hosts via Internet
 Trojan horse                  Worm:
    Hidden part of some          infection by passively
     otherwise useful              receiving object that gets
     software                      itself executed
    Today often on a Web         self- replicating: propagates
     page (Active-X, plugin)       to other hosts, users
 Virus                                  Sapphire Worm: aggregate scans/sec
    infection by receiving
                                 in first 5 minutes of outbreak (CAIDA, UWisc data)

     object (e.g., e-mail
     attachment), actively
     executing
    self-replicating:
     propagate itself to
     other hosts, users
                                                               Introduction     1-70
Bad guys can attack servers and
     network infrastructure
  Denial of service (DoS): attackers make resources
      (server, bandwidth) unavailable to legitimate traffic
      by overwhelming resource with bogus traffic
1.   select target
2. break into hosts
   around the network
   (see botnet)
3. send packets toward
   target from                               target
   compromised hosts


                                                      Introduction   1-71
The bad guys can sniff packets
Packet sniffing:
   broadcast media (shared Ethernet, wireless)
   promiscuous network interface reads/records all
    packets (e.g., including passwords!) passing by

       A                              C


                       src:B dest:A   payload
                                                B
      Wireshark software used for end-of-chapter
       labs is a (free) packet-sniffer
                                                Introduction   1-72
The bad guys can use false source
addresses
 IP   spoofing: send packet with false source address
        A                               C


               src:B dest:A   payload

                                             B




                                             Introduction   1-73
The bad guys can record and
playback
 record-and-playback: sniff sensitive info (e.g.,
  password), and use later
    password holder is that user from system point of
     view

                          C
     A

                              src:B dest:A   user: B; password: foo


                                                    B

                                                        Introduction   1-74
Network Security
 more throughout this course
 chapter 8: focus on security
 crypographic techniques: obvious uses and
  not so obvious uses




                                      Introduction   1-75
Chapter 1: roadmap
 1.1 What is the Internet?
 1.2 Network edge
     end systems, access networks, links
 1.3 Network core
     circuit switching, packet switching, network structure
 1.4 Delay, loss and throughput in packet-switched
   networks
 1.5 Protocol layers, service models
 1.6 Networks under attack: security
 1.7 History


                                                  Introduction   1-76
Internet History
1961-1972: Early packet-switching principles
 1961: Kleinrock - queueing    1972:
  theory shows                       ARPAnet public demonstration
  effectiveness of packet-
                                     NCP (Network Control Protocol)
  switching
                                      first host-host protocol
 1964: Baran - packet-
                                     first e-mail program
  switching in military nets
                                     ARPAnet has 15 nodes
 1967: ARPAnet conceived
  by Advanced Research
  Projects Agency
 1969: first ARPAnet node
  operational




                                                     Introduction   1-77
Internet History
    1972-1980: Internetworking, new and proprietary nets
 1970: ALOHAnet satellite        Cerf and Kahn’s internetworking
    network in Hawaii                principles:
   1974: Cerf and Kahn -              minimalism, autonomy - no
    architecture for                     internal changes required
    interconnecting networks             to interconnect networks
   1976: Ethernet at Xerox            best effort service model
    PARC                               stateless routers

   ate70’s: proprietary               decentralized control

    architectures: DECnet, SNA,   define today’s Internet
    XNA                              architecture
   late 70’s: switching fixed
    length packets (ATM
    precursor)
   1979: ARPAnet has 200 nodes


                                                         Introduction   1-78
Internet History
1980-1990: new protocols, a proliferation of networks

 1983: deployment of       new national networks:
    TCP/IP                   Csnet, BITnet,
   1982: smtp e-mail        NSFnet, Minitel
    protocol defined        100,000 hosts
   1983: DNS defined        connected to
    for name-to-IP-          confederation of
    address translation      networks
   1985: ftp protocol
    defined
   1988: TCP congestion
    control
                                             Introduction   1-79
Internet History
1990, 2000’s: commercialization, the Web, new apps
 Early 1990’s: ARPAnet             Late 1990’s – 2000’s:
  decommissioned
                                     more killer apps: instant
 1991: NSF lifts restrictions on     messaging, P2P file sharing
  commercial use of NSFnet
                                     network security to
  (decommissioned, 1995)
                                      forefront
 early 1990s: Web
                                     est. 50 million host, 100
    hypertext [Bush 1945, Nelson     million+ users
     1960’s]
                                     backbone links running at
    HTML, HTTP: Berners-Lee          Gbps
    1994: Mosaic, later Netscape
    late 1990’s:
     commercialization of the Web


                                                      Introduction   1-80
Internet History

2007:
 ~500 million hosts
 Voice, Video over IP
 P2P applications: BitTorrent
  (file sharing) Skype (VoIP),
  PPLive (video)
 more applications: YouTube,
  gaming
 wireless, mobility




                                 Introduction   1-81
Introduction: Summary
Covered a “ton” of material!
                               You now have:
 Internet overview
                                context, overview,
 what’s a protocol?             “feel” of networking
 network edge, core, access    more depth, detail to
  network                        follow!
    packet-switching versus
     circuit-switching
    Internet structure
 performance: loss, delay,
  throughput
 layering, service models
 security
 history
                                            Introduction   1-82

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Tutorial Jaringan komputer

  • 1. Chapter 1 Introduction A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously Computer Networking: represent a lot of work on our part. In return for use, we only ask the A Top Down Approach , following:  If you use these slides (e.g., in a class) in substantially unaltered form, 5th edition. that you mention their source (after all, we’d like people to use our book!) Jim Kurose, Keith Ross  If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and Addison-Wesley, April note our copyright of this material. 2009. Thanks and enjoy! JFK/KWR All material copyright 1996-2009 J.F Kurose and K.W. Ross, All Rights Reserved Introduction 1-1
  • 2. Chapter 1: Introduction Our goal: Overview:  get “feel” and  what’s the Internet? terminology  what’s a protocol?  more depth, detail later in course  network edge; hosts, access  approach: net, physical media  use Internet as  network core: packet/circuit example switching, Internet structure  performance: loss, delay, throughput  security  protocol layers, service models  history Introduction 1-2
  • 3. Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-3
  • 4. What’s the Internet: “nuts and bolts” view PC  millions of connected Mobile network server computing devices: Global ISP wireless hosts = end systems laptop  running network cellular handheld apps Home network Regional ISP  communication links access fiber, copper,  points wired radio, satellite Institutional network links  transmission rate = bandwidth  routers: forward router packets (chunks of data) Introduction 1-4
  • 5. “Cool” internet appliances Web-enabled toaster + weather forecaster IP picture frame http://www.ceiva.com/ World’s smallest web server http://www-ccs.cs.umass.edu/~shri/iPic.html Internet phones Introduction 1-5
  • 6. What’s the Internet: “nuts and bolts” view Mobile network  protocols control sending, receiving of msgs Global ISP  e.g., TCP, IP, HTTP, Skype, Ethernet  Internet: “network of Home network networks” Regional ISP  loosely hierarchical  public Internet versus Institutional network private intranet  Internet standards  RFC: Request for comments  IETF: Internet Engineering Task Force Introduction 1-6
  • 7. What’s the Internet: a service view  communication infrastructure enables distributed applications:  Web, VoIP, email, games, e-commerce, file sharing  communication services provided to apps:  reliable data delivery from source to destination  “best effort” (unreliable) data delivery Introduction 1-7
  • 8. What’s a protocol? human protocols: network protocols:  “what’s the time?”  machines rather than  “I have a question” humans  introductions  all communication activity in Internet … specific msgs sent governed by protocols … specific actions taken protocols define format, when msgs received, order of msgs sent and or other events received among network entities, and actions taken on msg transmission, receipt Introduction 1-8
  • 9. What’s a protocol? a human protocol and a computer network protocol: Hi TCP connection request Hi TCP connection Got the response time? Get http://www.awl.com/kurose-ross 2:00 <file> time Q: Other human protocols? Introduction 1-9
  • 10. Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-10
  • 11. A closer look at network structure:  network edge: applications and hosts  access networks, physical media: wired, wireless communication links  network core:  interconnected routers  network of networks Introduction 1-11
  • 12. The network edge:  end systems (hosts):  run application programs  e.g. Web, email  at “edge of network” peer-peer  client/server model  client host requests, receives service from always-on server client/server  e.g. Web browser/server; email client/server  peer-peer model:  minimal (or no) use of dedicated servers  e.g. Skype, BitTorrent Introduction 1-12
  • 13. Access networks and physical media Q: How to connect end systems to edge router?  residential access nets  institutional access networks (school, company)  mobile access networks Keep in mind:  bandwidth (bits per second) of access network?  shared or dedicated? Introduction 1-13
  • 14. Dial-up Modem central office telephone network Internet home ISP home dial-up modem PC modem (e.g., AOL)  Uses existing telephony infrastructure  Home is connected to central office  up to 56Kbps direct access to router (often less)  Can’t surf and phone at same time: not “always on”
  • 15. Digital Subscriber Line (DSL) Existing phone line: Internet 0-4KHz phone; 4-50KHz home upstream data; 50KHz-1MHz phone downstream data DSLAM telephone splitter network DSL modem central office home PC  Also uses existing telephone infrastruture  up to 1 Mbps upstream (today typically < 256 kbps)  up to 8 Mbps downstream (today typically < 1 Mbps)  dedicated physical line to telephone central office
  • 16. Residential access: cable modems  Does not use telephone infrastructure  Instead uses cable TV infrastructure  HFC: hybrid fiber coax  asymmetric: up to 30Mbps downstream, 2 Mbps upstream  network of cable and fiber attaches homes to ISP router  homes share access to router  unlike DSL, which has dedicated access Introduction 1-16
  • 17. Residential access: cable modems Diagram: http://www.cabledatacomnews.com/cmic/diagram.html Introduction 1-17
  • 18. Cable Network Architecture: Overview Typically 500 to 5,000 homes cable headend home cable distribution network (simplified) Introduction 1-18
  • 19. Cable Network Architecture: Overview server(s) cable headend home cable distribution network Introduction 1-19
  • 20. Cable Network Architecture: Overview cable headend home cable distribution network (simplified) Introduction 1-20
  • 21. Cable Network Architecture: Overview FDM (more shortly): C O V V V V V V N I I I I I I D D T D D D D D D A A R E E E E E E T T O O O O O O O A A L 1 2 3 4 5 6 7 8 9 Channels cable headend home cable distribution network Introduction 1-21
  • 22. Fiber to the Home ONT Internet optical fibers ONT optical fiber OLT optical central office splitter ONT  Optical links from central office to the home  Two competing optical technologies:  Passive Optical network (PON)  Active Optical Network (PAN)  Much higher Internet rates; fiber also carries television and phone services
  • 23. Ethernet Internet access 100 Mbps Institutional router Ethernet To Institution’s switch ISP 100 Mbps 1 Gbps 100 Mbps server  Typically used in companies, universities, etc  10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet  Today, end systems typically connect into Ethernet switch
  • 24. Wireless access networks  shared wireless access network connects end system to router router  via base station aka “access point” base  wireless LANs: station  802.11b/g (WiFi): 11 or 54 Mbps  wider-area wireless access  provided by telco operator  ~1Mbps over cellular system (EVDO, HSDPA) mobile  next up (?): WiMAX (10’s Mbps) hosts over wide area Introduction 1-24
  • 25. Home networks Typical home network components:  DSL or cable modem  router/firewall/NAT  Ethernet  wireless access point wireless to/from laptops cable router/ cable modem firewall headend wireless access Ethernet point Introduction 1-25
  • 26. Physical Media Twisted Pair (TP)  Bit: propagates between  two insulated copper transmitter/rcvr pairs wires  physical link: what lies  Category 3: traditional between transmitter & phone wires, 10 Mbps receiver Ethernet Category 5:  guided media:  100Mbps Ethernet  signals propagate in solid media: copper, fiber, coax  unguided media:  signals propagate freely, e.g., radio Introduction 1-26
  • 27. Physical Media: coax, fiber Coaxial cable: Fiber optic cable:  two concentric copper  glass fiber carrying light conductors pulses, each pulse a bit  bidirectional  high-speed operation:  baseband:  high-speed point-to-point  single channel on cable transmission (e.g., 10’s-  legacy Ethernet 100’s Gps)  broadband:  low error rate: repeaters  multiple channels on spaced far apart ; immune cable to electromagnetic noise  HFC Introduction 1-27
  • 28. Physical media: radio  signal carried in Radio link types: electromagnetic  terrestrial microwave spectrum  e.g. up to 45 Mbps channels  no physical “wire”  LAN (e.g., Wifi)  bidirectional  11Mbps, 54 Mbps  propagation  wide-area (e.g., cellular) environment effects:  3G cellular: ~ 1 Mbps  reflection  satellite  obstruction by objects  Kbps to 45Mbps channel (or  interference multiple smaller channels)  270 msec end-end delay  geosynchronous versus low altitude Introduction 1-28
  • 29. Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-29
  • 30. The Network Core  mesh of interconnected routers  the fundamental question: how is data transferred through net?  circuit switching: dedicated circuit per call: telephone net  packet-switching: data sent thru net in discrete “chunks” Introduction 1-30
  • 31. Network Core: Circuit Switching End-end resources reserved for “call”  link bandwidth, switch capacity  dedicated resources: no sharing  circuit-like (guaranteed) performance  call setup required Introduction 1-31
  • 32. Network Core: Circuit Switching network resources  dividing link bandwidth (e.g., bandwidth) into “pieces” divided into “pieces”  frequency division  pieces allocated to calls  time division  resource piece idle if not used by owning call (no sharing) Introduction 1-32
  • 33. Circuit Switching: FDM and TDM Example: FDM 4 users frequency time TDM frequency time Introduction 1-33
  • 34. Numerical example  How long does it take to send a file of 640,000 bits from host A to host B over a circuit-switched network?  All links are 1.536 Mbps  Each link uses TDM with 24 slots/sec  500 msec to establish end-to-end circuit Let’s work it out! Introduction 1-34
  • 35. Network Core: Packet Switching each end-end data stream resource contention: divided into packets  aggregate resource  user A, B packets share demand can exceed network resources amount available  each packet uses full link  congestion: packets bandwidth queue, wait for link use  resources used as needed  store and forward: packets move one hop at a time Bandwidth division into “pieces”  Node receives complete Dedicated allocation packet before forwarding Resource reservation Introduction 1-35
  • 36. Packet Switching: Statistical Multiplexing 100 Mb/s A Ethernet statistical multiplexing C 1.5 Mb/s B queue of packets waiting for output link D E Sequence of A & B packets does not have fixed pattern, bandwidth shared on demand  statistical multiplexing. TDM: each host gets same slot in revolving TDM frame. Introduction 1-36
  • 37. Packet-switching: store-and-forward L R R R  takes L/R seconds to Example: transmit (push out)  L = 7.5 Mbits packet of L bits on to  R = 1.5 Mbps link at R bps  transmission delay = 15  store and forward: sec entire packet must arrive at router before it can be transmitted on next link  delay = 3L/R (assuming more on delay shortly … zero propagation delay) Introduction 1-37
  • 38. Packet switching versus circuit switching Packet switching allows more users to use network!  1 Mb/s link  each user:  100 kb/s when “active”  active 10% of time N users  circuit-switching: 1 Mbps link  10 users  packet switching:  with 35 users, Q: how did we get value 0.0004? probability > 10 active at same time is less than .0004 Introduction 1-38
  • 39. Packet switching versus circuit switching Is packet switching a “slam dunk winner?”  great for bursty data resource sharing  simpler, no call setup  excessive congestion: packet delay and loss  protocols needed for reliable data transfer, congestion control  Q: How to provide circuit-like behavior?  bandwidth guarantees needed for audio/video apps  still an unsolved problem (chapter 7) Q: human analogies of reserved resources (circuit switching) versus on-demand allocation (packet-switching)? Introduction 1-39
  • 40. Internet structure: network of networks  roughly hierarchical  at center: “tier-1” ISPs (e.g., Verizon, Sprint, AT&T, Cable and Wireless), national/international coverage  treat each other as equals Tier-1 providers Tier 1 ISP interconnect (peer) privately Tier 1 ISP Tier 1 ISP Introduction 1-40
  • 41. Tier-1 ISP: e.g., Sprint POP: point-of-presence to/from backbone peering … … . … … … to/from customers Introduction 1-41
  • 42. Internet structure: network of networks  “Tier-2” ISPs: smaller (often regional) ISPs  Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier-2 ISPs Tier-2 ISP pays Tier-2 ISP also peer Tier-2 ISP privately with tier-1 ISP for connectivity to Tier 1 ISP each other. rest of Internet  tier-2 ISP is customer of tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP Tier-2 ISP Tier-2 ISP Introduction 1-42
  • 43. Internet structure: network of networks  “Tier-3” ISPs and local ISPs  last hop (“access”) network (closest to end systems) local ISP Tier 3 local local local ISP ISP ISP ISP Local and tier- Tier-2 ISP Tier-2 ISP 3 ISPs are customers of Tier 1 ISP higher tier ISPs connecting them to rest Tier 1 ISP Tier 1 ISP Tier-2 ISP of Internet local Tier-2 ISP Tier-2 ISP ISP local local local ISP ISP ISP Introduction 1-43
  • 44. Internet structure: network of networks  a packet passes through many networks! local ISP Tier 3 local local local ISP ISP ISP ISP Tier-2 ISP Tier-2 ISP Tier 1 ISP Tier 1 ISP Tier 1 ISP Tier-2 ISP local Tier-2 ISP Tier-2 ISP ISP local local local ISP ISP ISP Introduction 1-44
  • 45. Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-45
  • 46. How do loss and delay occur? packets queue in router buffers  packet arrival rate to link exceeds output link capacity  packets queue, wait for turn packet being transmitted (delay) A B packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers Introduction 1-46
  • 47. Four sources of packet delay  1. nodal processing:  2. queueing  check bit errors  time waiting at output  determine output link link for transmission  depends on congestion level of router transmission A propagation B nodal processing queueing Introduction 1-47
  • 48. Delay in packet-switched networks 3. Transmission delay: 4. Propagation delay:  R=link bandwidth (bps)  d = length of physical link  L=packet length (bits)  s = propagation speed in  time to send bits into medium (~2x108 m/sec) link = L/R  propagation delay = d/s Note: s and R are very different quantities! transmission A propagation B nodal processing queueing Introduction 1-48
  • 49. Caravan analogy 100 km 100 km ten-car toll toll caravan booth booth  cars “propagate” at  Time to “push” entire 100 km/hr caravan through toll  toll booth takes 12 sec to booth onto highway = service car (transmission 12*10 = 120 sec time)  Time for last car to  car~bit; caravan ~ packet propagate from 1st to 2nd toll both:  Q: How long until caravan 100km/(100km/hr)= 1 hr is lined up before 2nd toll booth?  A: 62 minutes Introduction 1-49
  • 50. Caravan analogy (more) 100 km 100 km ten-car toll toll caravan booth booth  Yes! After 7 min, 1st car  Cars now “propagate” at at 2nd booth and 3 cars 1000 km/hr still at 1st booth.  Toll booth now takes 1  1st bit of packet can min to service a car arrive at 2nd router  Q: Will cars arrive to before packet is fully 2nd booth before all transmitted at 1st router! cars serviced at 1st  See Ethernet applet at AWL booth? Web site Introduction 1-50
  • 51. Nodal delay d nodal  d proc  dqueue  d trans  d prop  dproc = processing delay  typically a few microsecs or less  dqueue = queuing delay  depends on congestion  dtrans = transmission delay  = L/R, significant for low-speed links  dprop = propagation delay  a few microsecs to hundreds of msecs Introduction 1-51
  • 52. Queueing delay (revisited)  R=link bandwidth (bps)  L=packet length (bits)  a=average packet arrival rate traffic intensity = La/R  La/R ~ 0: average queueing delay small  La/R -> 1: delays become large  La/R > 1: more “work” arriving than can be serviced, average delay infinite! Introduction 1-52
  • 53. “Real” Internet delays and routes  What do “real” Internet delay & loss look like?  Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i:  sends three packets that will reach router i on path towards destination  router i will return packets to sender  sender times interval between transmission and reply. 3 probes 3 probes 3 probes Introduction 1-53
  • 54. “Real” Internet delays and routes traceroute: gaia.cs.umass.edu to www.eurecom.fr Three delay measurements from gaia.cs.umass.edu to cs-gw.cs.umass.edu 1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms 2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms 3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms 4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms 5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms 7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic link 8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms 9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms 10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms 11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms 12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms 13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms 14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms 15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms 16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms 17 * * * 18 * * * * means no response (probe lost, router not replying) 19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms Introduction 1-54
  • 55. Packet loss  queue (aka buffer) preceding link in buffer has finite capacity  packet arriving to full queue dropped (aka lost)  lost packet may be retransmitted by previous node, by source end system, or not at all buffer (waiting area) packet being transmitted A B packet arriving to full buffer is lost Introduction 1-55
  • 56. Throughput  throughput: rate (bits/time unit) at which bits transferred between sender/receiver  instantaneous: rate at given point in time  average: rate over longer period of time link capacity server sends bits pipe that can carry server, with link capacity pipe that can carry (fluid) of F bits file into pipe Rs bits/sec fluid at rate Rfluid at rate c bits/sec to send to client Rs bits/sec) Rc bits/sec) Introduction 1-56
  • 57. Throughput (more)  Rs < Rc What is average end-end throughput? Rs bits/sec Rc bits/sec  Rs > Rc What is average end-end throughput? Rs bits/sec Rc bits/sec bottleneck link link on end-end path that constrains end-end throughput Introduction 1-57
  • 58. Throughput: Internet scenario Rs  per-connection Rs Rs end-end throughput: R min(Rc,Rs,R/10)  in practice: Rc or Rc Rc Rs is often Rc bottleneck 10 connections (fairly) share backbone bottleneck link R bits/sec Introduction 1-58
  • 59. Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-59
  • 60. Protocol “Layers” Networks are complex!  many “pieces”:  hosts Question:  routers Is there any hope of  links of various organizing structure of media network?  applications  protocols Or at least our discussion  hardware, of networks? software Introduction 1-60
  • 61. Organization of air travel ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff runway landing airplane routing airplane routing airplane routing  a series of steps Introduction 1-61
  • 62. Layering of airline functionality ticket (purchase) ticket (complain) ticket baggage (check) baggage (claim baggage gates (load) gates (unload) gate runway (takeoff) runway (land) takeoff/landing airplane routing airplane routing airplane routing airplane routing airplane routing departure intermediate air-traffic arrival airport control centers airport Layers: each layer implements a service  via its own internal-layer actions  relying on services provided by layer below Introduction 1-62
  • 63. Why layering? Dealing with complex systems:  explicit structure allows identification, relationship of complex system’s pieces  layered reference model for discussion  modularization eases maintenance, updating of system  change of implementation of layer’s service transparent to rest of system  e.g., change in gate procedure doesn’t affect rest of system  layering considered harmful? Introduction 1-63
  • 64. Internet protocol stack  application: supporting network applications application  FTP, SMTP, HTTP  transport: process-process data transport transfer  TCP, UDP network  network: routing of datagrams from source to destination link  IP, routing protocols  link: data transfer between physical neighboring network elements  PPP, Ethernet  physical: bits “on the wire” Introduction 1-64
  • 65. ISO/OSI reference model  presentation: allow applications to interpret meaning of data, e.g., application encryption, compression, machine- presentation specific conventions  session: synchronization, session checkpointing, recovery of data transport exchange network  Internet stack “missing” these layers! link  these services, if needed, must physical be implemented in application  needed? Introduction 1-65
  • 66. message M source application Encapsulation segment Ht M transport datagram Hn Ht M network frame Hl Hn Ht M link physical link physical switch destination Hn Ht M network M application Hl Hn Ht M link Hn Ht M Ht M transport physical Hn Ht M network Hl Hn Ht M link router physical Introduction 1-66
  • 67. Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-67
  • 68. Network Security  The field of network security is about:  how bad guys can attack computer networks  how we can defend networks against attacks  how to design architectures that are immune to attacks  Internet not originally designed with (much) security in mind  original vision: “a group of mutually trusting users attached to a transparent network”   Internet protocol designers playing “catch-up”  Security considerations in all layers! Introduction 1-68
  • 69. Bad guys can put malware into hosts via Internet  Malware can get in host from a virus, worm, or trojan horse.  Spyware malware can record keystrokes, web sites visited, upload info to collection site.  Infected host can be enrolled in a botnet, used for spam and DDoS attacks.  Malware is often self-replicating: from an infected host, seeks entry into other hosts Introduction 1-69
  • 70. Bad guys can put malware into hosts via Internet  Trojan horse  Worm:  Hidden part of some  infection by passively otherwise useful receiving object that gets software itself executed  Today often on a Web  self- replicating: propagates page (Active-X, plugin) to other hosts, users  Virus Sapphire Worm: aggregate scans/sec  infection by receiving in first 5 minutes of outbreak (CAIDA, UWisc data) object (e.g., e-mail attachment), actively executing  self-replicating: propagate itself to other hosts, users Introduction 1-70
  • 71. Bad guys can attack servers and network infrastructure  Denial of service (DoS): attackers make resources (server, bandwidth) unavailable to legitimate traffic by overwhelming resource with bogus traffic 1. select target 2. break into hosts around the network (see botnet) 3. send packets toward target from target compromised hosts Introduction 1-71
  • 72. The bad guys can sniff packets Packet sniffing:  broadcast media (shared Ethernet, wireless)  promiscuous network interface reads/records all packets (e.g., including passwords!) passing by A C src:B dest:A payload B  Wireshark software used for end-of-chapter labs is a (free) packet-sniffer Introduction 1-72
  • 73. The bad guys can use false source addresses  IP spoofing: send packet with false source address A C src:B dest:A payload B Introduction 1-73
  • 74. The bad guys can record and playback  record-and-playback: sniff sensitive info (e.g., password), and use later  password holder is that user from system point of view C A src:B dest:A user: B; password: foo B Introduction 1-74
  • 75. Network Security  more throughout this course  chapter 8: focus on security  crypographic techniques: obvious uses and not so obvious uses Introduction 1-75
  • 76. Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-76
  • 77. Internet History 1961-1972: Early packet-switching principles  1961: Kleinrock - queueing  1972: theory shows  ARPAnet public demonstration effectiveness of packet-  NCP (Network Control Protocol) switching first host-host protocol  1964: Baran - packet-  first e-mail program switching in military nets  ARPAnet has 15 nodes  1967: ARPAnet conceived by Advanced Research Projects Agency  1969: first ARPAnet node operational Introduction 1-77
  • 78. Internet History 1972-1980: Internetworking, new and proprietary nets  1970: ALOHAnet satellite Cerf and Kahn’s internetworking network in Hawaii principles:  1974: Cerf and Kahn -  minimalism, autonomy - no architecture for internal changes required interconnecting networks to interconnect networks  1976: Ethernet at Xerox  best effort service model PARC  stateless routers  ate70’s: proprietary  decentralized control architectures: DECnet, SNA, define today’s Internet XNA architecture  late 70’s: switching fixed length packets (ATM precursor)  1979: ARPAnet has 200 nodes Introduction 1-78
  • 79. Internet History 1980-1990: new protocols, a proliferation of networks  1983: deployment of  new national networks: TCP/IP Csnet, BITnet,  1982: smtp e-mail NSFnet, Minitel protocol defined  100,000 hosts  1983: DNS defined connected to for name-to-IP- confederation of address translation networks  1985: ftp protocol defined  1988: TCP congestion control Introduction 1-79
  • 80. Internet History 1990, 2000’s: commercialization, the Web, new apps  Early 1990’s: ARPAnet Late 1990’s – 2000’s: decommissioned  more killer apps: instant  1991: NSF lifts restrictions on messaging, P2P file sharing commercial use of NSFnet  network security to (decommissioned, 1995) forefront  early 1990s: Web  est. 50 million host, 100  hypertext [Bush 1945, Nelson million+ users 1960’s]  backbone links running at  HTML, HTTP: Berners-Lee Gbps  1994: Mosaic, later Netscape  late 1990’s: commercialization of the Web Introduction 1-80
  • 81. Internet History 2007:  ~500 million hosts  Voice, Video over IP  P2P applications: BitTorrent (file sharing) Skype (VoIP), PPLive (video)  more applications: YouTube, gaming  wireless, mobility Introduction 1-81
  • 82. Introduction: Summary Covered a “ton” of material! You now have:  Internet overview  context, overview,  what’s a protocol? “feel” of networking  network edge, core, access  more depth, detail to network follow!  packet-switching versus circuit-switching  Internet structure  performance: loss, delay, throughput  layering, service models  security  history Introduction 1-82