2. From 25th April to 24th May ‘13
Effective Days of Work: 20 Days (No weekends + 2
days off)
Everyday from 9:30am to 1:30pm
Works were assigned by Harsha & Sameer
3. 3 digit addition: 6hrs: 3rd Grade
I)
3 prototypes of dial mechanism for +/- to teach:
o+/- in specific place values
oCarry over of numbers when sum or difference crosses 9 or
0
Screen print made for final dial mechanism
Game on topic made by Bhanu Teja
4. Heredity Game: 6hrs: 10th Grade
II)
Designed board of catastrophes to induce genetic
mutation in game
Changed characters for gameplay
5. Journey of Milk: 8hrs: 1st Grade
III)
Made card game to teach:
oGeneral steps of milk production
oSequence of Steps
Designed cards for gameplay
Wrote Instructions
6. Agricultural Implements: 12 hrs: 4th Grade
IV)
Designed game to teach:
oSteps involved in agriculture
oImplements needed at each stage
Designed game board
Made Reference Sheet
Made Story board for instructions of gameplay
7. Waste Material management: 9 hrs: 3rd Grade
V)
Developed existing idea of game to teach:
oCategorization of Waste
oDisposal techniques of Waste
Sourced data about waste disposal and materials
disposed
Designed game board
Designed cards for gameplay
Wrote instructions for Gameplay
Studied about color codes of waste bins
8. Control and Coordination: 10 hrs : 10th Grade
VI)
Activity on calculating reaction time
Designed a prototype of neuron to teach:
oStructure of neuron
oNervous/Reflex Pathways
9. Circles: 6hrs: 10th Grade VII)
Optimized existing
activity on Circles
Decreased size of
board and removed
unneeded elements
from board thus
decreasing cost
10. Bird Information Circle: 6hrs: 2nd Grade
VIII)
Sourced data about different types of Beaks and claws
Designed information circle to represent Beaks and
Claws information
Miscellaneous:
Wrote dialogues for Railways Activity
12. KEY LEARNING
“Don’t Waste Time!”
“Money Matters!”
“Why do you ‘need’ this?”
“Which comes first?”
“Will that fellow ‘like’ it?
Interacting with People