SlideShare une entreprise Scribd logo
1  sur  10
STORYTELLING WITHIN
GAMES
With the way technology has expanded making games a lot more detailed
than their retro counterparts, the practices that go into actually designing and
producing a modern-day Triple A title is a lot different to the methods used
during the golden age of gaming.
With the experiences being delivered looking and feeling more realistic, a
game with a good story will help the player relate to the content that they are
seeing. A game with a well-written story is a game to be remembered.
That’s not to say that story was completely absent from games in the older
generation. Due to the hardware being a lot simpler than the PC parallel
consoles, a lot of the story devices relied on a lot more attention to detail in
the design.
THE HORRORS
OF TECHNICAL
LIMITATIONS
Consoles in the late 80’s and early 90’s were
very simple, and their use of ROM cartridges
meant that developers were restricted for
space.
Because of these limitations, designers had
to opt for things such as:
 Backstory presented on title screens or
instruction manuals.
 Simple Graphic/Text combinations in-
between levels.
 Ambiguous story left open to
interpretation by the players themselves.
A group of ambitious developers at
Japanese company TECMO managed to
find a way to work around these limitations,
and had detailed pixel art cutscenes in the
1989 hit pad-breaker Ninja Gaiden.
OPTICAL MEDIA
SAVES THE DAY
Technology matured, and cartridges were
slowly phased out. SEGA’s Saturn and
Sony’s PlayStation opting to use discs
gave developers roughly 630MB of space
to play with. This jump in new 3D
technology allowed:
 3D graphics, and complete control over
the camera for cinematic cutscenes.
 CD quality audio, allowing voice-acting.
 Playback of video files, allowing live
action video or pre-rendered 3D FMVs.
It’s these advancements that allowed new
games like Metal Gear Solid to work as
well as they did when they were released.
HOW IS A GOOD STORY
PRODUCED?
The main problem with stories is that they need to be solid and believable. If
a story is littered with plot holes and poorly developed characters, the entire
experience will fall apart quickly.
There are a number of different things that a good story needs, such as:
 A world for everything to take place in.
 Strong characters with backstory, and room to develop more as the story
progresses. Character Progression makes characters memorable.
 An storyline that isn’t overambitious. Big ideas that aren’t thought through
properly could cause problems later on if holes in the plot develop. Plot holes
become very difficult to cover up.
A WORLD TO
LIVE IN
When creating a world for the game to take
place, there are numerous factors to take
into consideration to make the world
believable, and for the characters, liveable.
These include:
 Deciding on the size of the world. Does it
take place in one country, or an entire
world? Is the world based on real life?
 What era is this world set in? Is it past,
present or future? Do they have access to
newer technologies?
 What state is the world in? Is there any
war or conflict? Has an apocalypse just
happened?
When these things are taken into
consideration, the world provides the game
with an engaging setting.
REALISTIC
CHARACTERS
Creating characters is very similar to
creating your world, but a little more work
needs to go into it. Things like:
 A backstory. What was their life like
prior to the game? This can be linked in
with the world’s development, too.
 Personality. What are their traits? How
do they act around others?
 Skills. Are they good at anything in
particular? This can also be linked to
gameplay mechanics.
 Room to grow. If a character develops
over the course of the game, they’re
going to feel more human.
STRONG
STORYLINES
Now that the lore of the world is finished,
and you’ve got an army of strong
characters, it’s time to decide how to link
them all together.
 Decide who your main character is, and
determine their end goal.
 What are the problems stopping them
from getting to this goal?
 How will they overcome these issues?
Will there be a massive twist?
 Consider length. A story that drags on
without any real progression is more than
likely to outstay its welcome.
INVOLVE THE
PLAYER
With everything in place, the game is
ready. It’s now time to decide how the
player is going to be delivered all of this
information. There are a number of
different games that all employ story in
different ways; each as effective as the
other.
 Will the player have direct control over
the titular character? From what
perspective is the story told?
 Will they be able to make their own
choices?
 How will their decisions impact the rest
of the game?
GOOD STORY?
GOOD GAME.
Many games have seen success in the
industry through story alone. The way
they handle progression gets people
hooked, and wanting more.
 The Last of Us was winner of numerous
awards, including Best Storytelling, and
Best Voice Acting.
 Telltale’s adaptation of The Walking
Dead is notorious for having choices
make a lasting impact on the story. It has
snagged a number of Game of the Year
awards.
 Final Fantasy VII and its mysterious
plot made it popular in the 90’s. It still
holds on to this popularity today, making
it a timeless classic.

Contenu connexe

Tendances

Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
Chaffey College
 
Damn i lost a life!!
Damn i lost a life!!Damn i lost a life!!
Damn i lost a life!!
Paige Shirley
 
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Artur Ganszyniec
 

Tendances (20)

Core Videogame Collections for Youth
Core Videogame Collections for YouthCore Videogame Collections for Youth
Core Videogame Collections for Youth
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
Damn i lost a life!!
Damn i lost a life!!Damn i lost a life!!
Damn i lost a life!!
 
Narrative skill of game content development
Narrative skill of game content developmentNarrative skill of game content development
Narrative skill of game content development
 
Why we need diverse games - AlterConf Chicago 8/8/15
Why we need diverse games - AlterConf Chicago 8/8/15Why we need diverse games - AlterConf Chicago 8/8/15
Why we need diverse games - AlterConf Chicago 8/8/15
 
Games
GamesGames
Games
 
Nela08
Nela08Nela08
Nela08
 
Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental Storytelling
 
Games marketing-101-media-briefing-template
Games marketing-101-media-briefing-templateGames marketing-101-media-briefing-template
Games marketing-101-media-briefing-template
 
Interface in Game Design
Interface in Game DesignInterface in Game Design
Interface in Game Design
 
Heads-up Displays: Inspiring Creative User Interfaces
Heads-up Displays: Inspiring Creative User InterfacesHeads-up Displays: Inspiring Creative User Interfaces
Heads-up Displays: Inspiring Creative User Interfaces
 
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign SecretsAce Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platform
 
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
 
Shooters
ShootersShooters
Shooters
 
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
 
Beyond the Rift: Virtual Reality Games and the Future of Communication
Beyond the Rift: Virtual Reality Games and the Future of CommunicationBeyond the Rift: Virtual Reality Games and the Future of Communication
Beyond the Rift: Virtual Reality Games and the Future of Communication
 
Cross-media social game experiences
Cross-media social game experiencesCross-media social game experiences
Cross-media social game experiences
 
Everyone Deserves to Have Fun: Recognizing the Individual in Games | Carey Di...
Everyone Deserves to Have Fun: Recognizing the Individual in Games | Carey Di...Everyone Deserves to Have Fun: Recognizing the Individual in Games | Carey Di...
Everyone Deserves to Have Fun: Recognizing the Individual in Games | Carey Di...
 
1. initial plans [comp]
1. initial plans [comp]1. initial plans [comp]
1. initial plans [comp]
 

En vedette

Presentation1
Presentation1Presentation1
Presentation1
ceb0019
 
PETER MBAH - INTERVIEW IN THISDAY
PETER MBAH - INTERVIEW IN THISDAYPETER MBAH - INTERVIEW IN THISDAY
PETER MBAH - INTERVIEW IN THISDAY
peter mbah
 
Game Story and Character Development
Game Story and Character DevelopmentGame Story and Character Development
Game Story and Character Development
Tracie King
 
Методическая разработка занятия для кукольного театра
Методическая разработка занятия для кукольного театраМетодическая разработка занятия для кукольного театра
Методическая разработка занятия для кукольного театра
Марина Николаевна
 
The perfect wisdom
The perfect wisdomThe perfect wisdom
The perfect wisdom
Emil Eremiev
 
The perfect wisdom
The perfect wisdomThe perfect wisdom
The perfect wisdom
Emil Eremiev
 
Memoire Carine Currit Iscom
Memoire Carine Currit IscomMemoire Carine Currit Iscom
Memoire Carine Currit Iscom
Carine Currit
 

En vedette (20)

Cross media between gaming and storytelling
Cross media between gaming and storytellingCross media between gaming and storytelling
Cross media between gaming and storytelling
 
Проект "Зоопарк"
Проект "Зоопарк"Проект "Зоопарк"
Проект "Зоопарк"
 
Presentation1
Presentation1Presentation1
Presentation1
 
PETER MBAH - INTERVIEW IN THISDAY
PETER MBAH - INTERVIEW IN THISDAYPETER MBAH - INTERVIEW IN THISDAY
PETER MBAH - INTERVIEW IN THISDAY
 
Miami Lockdown Presentation
Miami Lockdown PresentationMiami Lockdown Presentation
Miami Lockdown Presentation
 
Урок изобразительного искусства. Какие можно придумать дома?
Урок изобразительного искусства. Какие можно придумать дома?Урок изобразительного искусства. Какие можно придумать дома?
Урок изобразительного искусства. Какие можно придумать дома?
 
Mnemotechnique_PROFILS A
Mnemotechnique_PROFILS AMnemotechnique_PROFILS A
Mnemotechnique_PROFILS A
 
Elements of storytelling for games
Elements of storytelling for gamesElements of storytelling for games
Elements of storytelling for games
 
Agile Scrum
Agile ScrumAgile Scrum
Agile Scrum
 
Game Story and Character Development
Game Story and Character DevelopmentGame Story and Character Development
Game Story and Character Development
 
Кормушка для птиц
Кормушка для птицКормушка для птиц
Кормушка для птиц
 
Методическая разработка занятия для кукольного театра
Методическая разработка занятия для кукольного театраМетодическая разработка занятия для кукольного театра
Методическая разработка занятия для кукольного театра
 
Now and then movie actors and actresses.
Now and then movie actors and actresses.Now and then movie actors and actresses.
Now and then movie actors and actresses.
 
Granja
GranjaGranja
Granja
 
The perfect wisdom
The perfect wisdomThe perfect wisdom
The perfect wisdom
 
The perfect wisdom
The perfect wisdomThe perfect wisdom
The perfect wisdom
 
Le guide de la commande de design graphique.
Le guide de la commande de design graphique.Le guide de la commande de design graphique.
Le guide de la commande de design graphique.
 
EVG: Creation de contenu Editoriaux uniques et engageants - Localisation - Re...
EVG: Creation de contenu Editoriaux uniques et engageants - Localisation - Re...EVG: Creation de contenu Editoriaux uniques et engageants - Localisation - Re...
EVG: Creation de contenu Editoriaux uniques et engageants - Localisation - Re...
 
Test
TestTest
Test
 
Memoire Carine Currit Iscom
Memoire Carine Currit IscomMemoire Carine Currit Iscom
Memoire Carine Currit Iscom
 

Similaire à Elements of Storytelling

Adam Danton Unit One Work
Adam Danton Unit One Work Adam Danton Unit One Work
Adam Danton Unit One Work
Miss Eardley
 
10 beloved gaming franchises that just disappeared www.gamebasin.com
10 beloved gaming franchises that just disappeared   www.gamebasin.com10 beloved gaming franchises that just disappeared   www.gamebasin.com
10 beloved gaming franchises that just disappeared www.gamebasin.com
GameBasin.com
 
Gaming
GamingGaming
Gaming
veredp
 
Cell Phone Games
Cell Phone GamesCell Phone Games
Cell Phone Games
J Basil
 
Mmorpgs and motion capture
Mmorpgs and motion capture Mmorpgs and motion capture
Mmorpgs and motion capture
Isaac Tingey
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptx
Lily809411
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptx
Lily809411
 
Video Games A Realistic Fantasy
Video Games A Realistic FantasyVideo Games A Realistic Fantasy
Video Games A Realistic Fantasy
Richard Nevins
 

Similaire à Elements of Storytelling (20)

Adam Danton Unit One Work
Adam Danton Unit One Work Adam Danton Unit One Work
Adam Danton Unit One Work
 
Video Games
Video GamesVideo Games
Video Games
 
10 beloved gaming franchises that just disappeared www.gamebasin.com
10 beloved gaming franchises that just disappeared   www.gamebasin.com10 beloved gaming franchises that just disappeared   www.gamebasin.com
10 beloved gaming franchises that just disappeared www.gamebasin.com
 
Research FMP Year 2
Research FMP Year 2Research FMP Year 2
Research FMP Year 2
 
Forms of story_telling
Forms of story_tellingForms of story_telling
Forms of story_telling
 
Videogames
VideogamesVideogames
Videogames
 
Videogames
VideogamesVideogames
Videogames
 
Gaming
GamingGaming
Gaming
 
Cell Phone Games
Cell Phone GamesCell Phone Games
Cell Phone Games
 
Mmorpgs and motion capture
Mmorpgs and motion capture Mmorpgs and motion capture
Mmorpgs and motion capture
 
Game Doc
Game DocGame Doc
Game Doc
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - Games
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptx
 
Platform games
Platform gamesPlatform games
Platform games
 
Rorotika mobile gaming
Rorotika mobile gamingRorotika mobile gaming
Rorotika mobile gaming
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptx
 
Writing for Games - Jackie Turnure
Writing for Games - Jackie TurnureWriting for Games - Jackie Turnure
Writing for Games - Jackie Turnure
 
Platform games
Platform gamesPlatform games
Platform games
 
FMP Research
FMP ResearchFMP Research
FMP Research
 
Video Games A Realistic Fantasy
Video Games A Realistic FantasyVideo Games A Realistic Fantasy
Video Games A Realistic Fantasy
 

Dernier

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 

Dernier (20)

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Cyberprint. Dark Pink Apt Group [EN].pdf
Cyberprint. Dark Pink Apt Group [EN].pdfCyberprint. Dark Pink Apt Group [EN].pdf
Cyberprint. Dark Pink Apt Group [EN].pdf
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdf
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 

Elements of Storytelling

  • 1.
  • 2. STORYTELLING WITHIN GAMES With the way technology has expanded making games a lot more detailed than their retro counterparts, the practices that go into actually designing and producing a modern-day Triple A title is a lot different to the methods used during the golden age of gaming. With the experiences being delivered looking and feeling more realistic, a game with a good story will help the player relate to the content that they are seeing. A game with a well-written story is a game to be remembered. That’s not to say that story was completely absent from games in the older generation. Due to the hardware being a lot simpler than the PC parallel consoles, a lot of the story devices relied on a lot more attention to detail in the design.
  • 3. THE HORRORS OF TECHNICAL LIMITATIONS Consoles in the late 80’s and early 90’s were very simple, and their use of ROM cartridges meant that developers were restricted for space. Because of these limitations, designers had to opt for things such as:  Backstory presented on title screens or instruction manuals.  Simple Graphic/Text combinations in- between levels.  Ambiguous story left open to interpretation by the players themselves. A group of ambitious developers at Japanese company TECMO managed to find a way to work around these limitations, and had detailed pixel art cutscenes in the 1989 hit pad-breaker Ninja Gaiden.
  • 4. OPTICAL MEDIA SAVES THE DAY Technology matured, and cartridges were slowly phased out. SEGA’s Saturn and Sony’s PlayStation opting to use discs gave developers roughly 630MB of space to play with. This jump in new 3D technology allowed:  3D graphics, and complete control over the camera for cinematic cutscenes.  CD quality audio, allowing voice-acting.  Playback of video files, allowing live action video or pre-rendered 3D FMVs. It’s these advancements that allowed new games like Metal Gear Solid to work as well as they did when they were released.
  • 5. HOW IS A GOOD STORY PRODUCED? The main problem with stories is that they need to be solid and believable. If a story is littered with plot holes and poorly developed characters, the entire experience will fall apart quickly. There are a number of different things that a good story needs, such as:  A world for everything to take place in.  Strong characters with backstory, and room to develop more as the story progresses. Character Progression makes characters memorable.  An storyline that isn’t overambitious. Big ideas that aren’t thought through properly could cause problems later on if holes in the plot develop. Plot holes become very difficult to cover up.
  • 6. A WORLD TO LIVE IN When creating a world for the game to take place, there are numerous factors to take into consideration to make the world believable, and for the characters, liveable. These include:  Deciding on the size of the world. Does it take place in one country, or an entire world? Is the world based on real life?  What era is this world set in? Is it past, present or future? Do they have access to newer technologies?  What state is the world in? Is there any war or conflict? Has an apocalypse just happened? When these things are taken into consideration, the world provides the game with an engaging setting.
  • 7. REALISTIC CHARACTERS Creating characters is very similar to creating your world, but a little more work needs to go into it. Things like:  A backstory. What was their life like prior to the game? This can be linked in with the world’s development, too.  Personality. What are their traits? How do they act around others?  Skills. Are they good at anything in particular? This can also be linked to gameplay mechanics.  Room to grow. If a character develops over the course of the game, they’re going to feel more human.
  • 8. STRONG STORYLINES Now that the lore of the world is finished, and you’ve got an army of strong characters, it’s time to decide how to link them all together.  Decide who your main character is, and determine their end goal.  What are the problems stopping them from getting to this goal?  How will they overcome these issues? Will there be a massive twist?  Consider length. A story that drags on without any real progression is more than likely to outstay its welcome.
  • 9. INVOLVE THE PLAYER With everything in place, the game is ready. It’s now time to decide how the player is going to be delivered all of this information. There are a number of different games that all employ story in different ways; each as effective as the other.  Will the player have direct control over the titular character? From what perspective is the story told?  Will they be able to make their own choices?  How will their decisions impact the rest of the game?
  • 10. GOOD STORY? GOOD GAME. Many games have seen success in the industry through story alone. The way they handle progression gets people hooked, and wanting more.  The Last of Us was winner of numerous awards, including Best Storytelling, and Best Voice Acting.  Telltale’s adaptation of The Walking Dead is notorious for having choices make a lasting impact on the story. It has snagged a number of Game of the Year awards.  Final Fantasy VII and its mysterious plot made it popular in the 90’s. It still holds on to this popularity today, making it a timeless classic.