2. Key Points of Behaviorism Theories
Behaviorism is the view that assumes to learner is passive and
responds to stimuli
Pavlov created the theory of Classical Conditioning.
- Classical Conditioning is based on Stimulus
response.
- Discovered by testing on dogs, learning the UCS
and UCR, then through manipulation creating
US and UR.
Skinner created the Operant Conditioning theory.
- Theory is based on controlled behavior that shapes
the behavior through reinforcement.
- Taught pigeons to dance through operant conditioning.
- Theory based on positive and negative reinforcements.
3. Key Points of Behaviorism Theory
Bandura’s made way for the social cognitive theory.
- explains human behavior in terms of continuous
reciprocal interaction between cognitive,
behavioral, and environmental influences.
- observational modeling
- self- efficacy
4. Key People
Ivan Pavlov (1849-1936)
Russian physiologist
Won a noble prize for dog digestion which started
his exploration into studying behavior
In his research he studied what he considered to be
“psychic reflexes”
Originated the study of Classical Conditioning
Work later continued on by John B. Watson.
5. Key People
B.F. Skinner (1904-1990)
Coined the term for Operant conditioning from tests on
conditioning or rats
Studied Psychology and Physiology at Harvard which
lead to some of high early experimentation
Use of pigeons during an WWII project lead to further
research
Became a well known writer of his work and worked as a
professor for both Harvard and Indiana University
His work lead became a basis for educational software in
later years.
6. Key People
Albert Bandura (1925- present)
Coined for the renamed Social Cognitive Theory
Originally from Canada, but later moved to the
United States and received his PhD from the
University of Iowa
Most famous for his Bobo doll experiment testing
aggression.
Known as Father of Cognitive Theory
Former president of the American Psychological
Association
His work focused on the basis and analysis
motivational factors.
7. Behaviorism Applied to our own Teaching
Works in favor of both the teacher and the
student
Educational Games:
Enhance new learning in a fun way
Receive instant feedback
PowerPoint Quizzes/Games:
Teacher creates a game or quiz for the students to do
If they answer the question correct, they get to move on
(POSITIVE REINFORCEMENT)
If they answer incorrect, they must go back and try
again (NEGATIVE REINFORCEMENT)
8. Behaviorism Related Activities for the Classroom
Checking students
homework/class work regularly
Provide encouraging feedback (or
negative feedback if necessary)
Drills:
Flashcard drills
Matching drills
Etc.
Progress of Behavior:
Chart with “star” stickers to indicate
good behavior
9. Classroom Implications
In the Behaviorism classroom setting all of the students actions result in a
consequence (good or bad). The good consequences can be identified as
negative and positive reinforcement. Bad consequences are identified as
punishments.
Punishment
Providing punishments in return for poor behavior
Examples of what teachers may do without technology:
-Late assignments are given a grade of “0”
-Three tardies to class results in a call to the student’s parents
-Failure to do homework results in after school detention
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Students
Students when faced with this system of rewards and punishments will adjust
their behavior accordingly. Undesired behaviors that are punished and ignored
will typically no longer be present.
10. Classroom Implications
Negative Reinforcements
Rewarding good behavior by removing consequences that the student finds unpleasant
Examples of what teachers may do without technology:
-Obtaining a score of 80% or higher makes the final exam optional
-If no assignments are missing the lowest grade will be dropped
-Good participation in class is rewarded with a “homework pass”
Positive Reinforcements
Rewarding good behavior with things that the student enjoys
Examples of what teachers may do without technology:
-Letting students know that they are doing a good job
-Telling the student’s parents what exceptional work he/she has done
-Selecting students to receive special recognition for their hard work in the class
(through awards and prizes)
-Smiling after students behave in an appropriate manner or answer questions correctly
11. Classroom Implications
Behaviorism and Technology
Computer based tests and practice tutorials that offer individual
feedback and instruction help encourage students learning through
correction and positive reinforcements.
When students are rewarded with an encouraging comment or image
such as “Good job!” before moving on to the next online learning
objective they are more likely to try to achieve the same results.
Students
Students are easily influenced by this style of technology in the classroom
because it reflects the video games of todays society in which the player is
progressively rewarded as each level of the game is mastered. In an
essence this style of learning becomes a “game” to the students so that
they may remember it better.