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Values in Participatory Design
Luento 11 Keskiviikko 10.2.2016 8:15 - 9:45
Ari Tuhkala - Jyväskylän yliopisto
1
– P. Ehn 1988
”design should be understood as a concerned social and
historical activity in which artifacts and their use are
anticipated; an activity and form of knowledge that is
both planned and creative and that deals with the
contradiction between tradition and transcendence
2
PART 1:Why to involve users in
design process and how?
Why?
Reasons for participation
Reciprocal relationship between a technology and the social organization (Blomberg
1986)
Technology exert pressures for change in social environment
Social environment shapes meaning and evolution of technology
User involvement is seen critical because:
Users are the experts in the work practices supported by these technologies
(Blomberg & Henderson 1990)
Users ultimately will be the ones creating new practices in response to new
technologies (Blomberg & Henderson 1990; Grudin 1993)
Barki & Hartwick (1989)
Participation: assignments, activities and behaviors that users undertake during the
system development process
Involvement: psychological state of the individual, defined as the importance and
relevance of a system to a user. 5
How?
Participatory Design
Approach that advocates involvement of users throughout the design
process (Bjerknes & Bratteteig 1987; Ehn & Kyng 1987)
Spans a rich diversity of theories, practices, analyses, and actions, with
the goal of working directly with the users in the design of computer
systems (Muller & Kuhn 1993)
An attitude about a force for change in the creation and management
of environments for people (Sanoff 2007).
7
Character of participation (Blomberg
& Henderson (1990)
The goal is to improve the quality of working life - tradition
against the opportunities provided by the technology
The orientation is collaborative - Focus and goals are actively
negotiated and not assumed or imposed by one group
The process is iterative - Design ideas to users in such a way that
they begin to get a sense for what it would be like to use such a
technology in their work
8
History
Computers and democracy: a Scandinavian challenge (G. Bjerknes, P. Ehn & M. Kyng 1987)
1949Tavistock Institute of Human Relations
Field projects with British Coal Industry - ”socio-technical system”
"If the technical system is optimized at the expense of the human system, the results obtained
will be sub-optimal”
1960 collaboration with Norwegian Institute for Social Research - principles for good design
”design is an interactive and continuous process”
Norwegian Iron and Metal Workers collaboration with Norwegian Computing Centre (Kristen
Nygaard 1970)
Designers: skill-enhancing and democratizing applications
Workers: decisions regarding implementation and design
Trade-union: educational programs for workers to make these decisions 9
Two traditions of Participatory Design
(Gregory 2003)
Deep commitment to
democracy
Discussion of values in
design
Conflict and contradictions
are regarded as resources
users act as fully
empowered participants in
the design process (Boedker
et al.1987, 1988, 1990)
10
Tradition for ”those who
pay us have the right to
make decisions.
Design of individual features
or systems
Scandinavian American
Various techniques for PD
Muller & Kuhn (1993)
PICTIVE -An Exploration in Participatory Design
Muller (1991)
Co-creation and the new landscapes of design
Sanders & Stappers 2008
Obstacles (Grudin 1993)
14
If participatory design is mainly for UI design - difficulty to see big
picture in software design
Obstacles to identify appropriate users - who is the user?
Developers can’t focus on customizing products for individual users
- the priority is on developing generic improvements to benefit
scores of users
Who makes the decisions among stakeholders (management, users,
sales department, UI experts)?
Design recommendations, whatever their source, must be steered
through a software development process
PART 2: Lesson assignment
padlet.com/ari_tuhkala/value_definitions
padlet.com/ari_tuhkala/value_identify
padlet.com/ari_tuhkala/value_technologies
15
PART 3: Values in design process
Definitions of values
17
Values reflects desired modes of end-states. (Rokeach, 1973)
Values are defined as core conceptions within individuals and society
(Williams 1979)
Desirable and trans-situational goals that serve as principles that guide
one's lives (Schwartz 2012)
Something that is important to a person individually or to a group of
people (Friedman et al. 2006)
Values can be used to predict or explain the acceptance and
attractiveness of new systems or products in organisations or by
masses of consumers (Isomursu et al., 2011)
Why values matter (Cockton 2006)
18
Shape our decision making
Guide our behavior
Affect the judged importance
Values in Participatory Design
19
PD is about negotiating values - a “moral proposition” realized
through participation (Carroll & Rosson 2007)
Values in the design process is seen as an ethos that respects people’s
democratic rights (Ehn 1993)
The ultimate aim of Participatory Design is a core engagement with
values (Iversen et al 2010)
Various strands of engaging with
values in HCI
20
Value-Sensitive Design (Friedman 1996)
Worth-centered Design (Cockton 2006)
Values-led Participatory Design (Iversen, Halskov & Leong 2010)
Values-led Participatory Design
Iversen, Halskov & Leong (2010)
Values-led Participatory Design
22
Emerging values
Values are not there a priori,
ready for designers to collect.
Rather values emerge from a
dialogical process between
stakeholders and designers.
Developing values
Developed using different
tools, techniques and
methods to establish a room
for collective dialogue and
reflection
Grounding values
Practitioners must support
the users in their
appropriation of the new
found values into a
meaningful new practice.
Grounding activities extend
the scope of the PD process
beyond the finalization of the
design artifact into a new use
practice.
Challenges (notes from INFORTE
lecture of Bieke Zaman 2015)
23
How to translate something abstract in something tangible?
Who to negotiate with?
How to deal with value conflicts / tensions, i.e. when one value
undermines another (cf. security vs privacy)?
When creating something that has no precedent, how to anticipate
upon values and how to know whose to be involved?
How to anticipate the consequences of design choices, e.g. in judging
alternatives?
References
Barki, H., Hartwick, J., Quarterly, J. M. I. S., & Global, I. (1994). Measuring user participation, user involvement,
and user attitude. MIS Quarterly, 18(1), 59–82. http://doi.org/10.2307/249610
G. Bjerknes, P. Ehn, and M. Kyng. (1987). Computers and Democracy:A Scandinavian Challenge. Gower
Press, Brookfield,Vt, 1987.
Bjerknes, G., & Bratteteig,T. (1988).The memoirs of two survivors: or the evaluation of a computer system
for cooperative work. In Proceedings of the 1988 ACM conference on Computer-supported cooperative
work - CSCW ’88 (pp. 167–177). NewYork, NewYork, USA:ACM Press. http://doi.org/
10.1145/62266.62280
Blomberg, J. L. (1986).The variable impact of computer technologies on the organization of work activities.
In Proceedings of the 1986 ACM conference on Computer-supported cooperative work - CSCW ’86 (p.
35). NewYork, NewYork, USA:ACM Press. http://doi.org/10.1145/637069.637075
Blomberg, J., & Henderson,A. (1990). Reflections on Participatory Design: Lessons from theTrillium
Experience. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp.
353–360). NewYork, NY, USA:ACM. http://doi.org/10.1145/97243.97307
Bodker, S., Ehn, P., Kammersgaard, J., Kyng, M., and Sundblad,Y. (1987).A UTOPIAN Experience On Design
of Powerful Computer-BasedTools for Skilled Graphic Workers.. In Bjerknes, G., Ehn, P., and Kyng, M. (Eds.),
Computers and Democracy:A Scandinavian Challenge. Brookfield,VT: Gower, 251-278.
24
References
Bodker, S., Ehn, P., Knudsen, J., Kyng, M., and Madsen, K. (1988). Computer support for cooperative design. In
CSCW88: Proceedings of the Conference on Computer- Supported Cooperative Work. Portland OR:ACM,
377-393.
Bodker, S., Gronbaek, K., and Madsen, K.H. (1990).Techniques for Cooperative Design. In F’DC’90; Conference
onParticipatory Design. Seattle WA: Computer Professionals for Social Responsibility, vi.Bjerknes, G. and
Bratteteig,T. (1987). Florence in Wonderland: Systems Development with Nurses. Computers and Democracy, G.
Bjerknes, P. Ehn, and M. Knyg (Eds.) Avebury, England
Carroll, J. M., & Rosson, M. B. (2007). Participatory design in community informatics. Design Studies, 28(3), 243–
261.
Cockton, G. (2006). Designing worth is worth designing. In Proceedings of the 4th Nordic conference on
Human-computer interaction changing roles - NordiCHI ’06 (pp. 165–174). NewYork, NewYork, USA:ACM
Press. http://doi.org/10.1145/1182475.1182493
Ehn, P. (1988).Work-Oriented Design of Computer Artifacts.Anthropology of Work Review. Umeå Universitat.
Retrieved from http://www.diva-portal.org/smash/record.jsf?pid=diva2:580037&dswid=-8358
Ehn, P. and Kyng, M.The Collective Resource Approach to Systems Design. Computers and Democracy G. Bjerknes,
P. Ehn, and M. Knyg (Eds.).Avebury Pub. England, 1987 Johnson, R. R. 1998. User-centered technology:A rhetorical
theory for computers and other mundane artifacts. NewYork, NY: SUNY Press.
Friedman, B. (1996).Value-sensitive design. Interactions, 3(6), 16–23. http://doi.org/10.1145/242485.242493
25
References
Grudin, J. (1993). Obstacles to participatory design in large product development organizations. Participatory Design:
Principles and Practices, 99–119.
Gregory, J. (2003). Scandinavian Approaches to Participatory Design. International Journal of Engaging Education, 19(1),
62–74.
Isomursu, M., Ervasti, M., Kinnula, M., & Isomursu, P. (2011). Understanding human values in adopting new technology-A
case study and methodological discussion. International Journal of Human Computer Studies, 69(4), 183–200. http://
doi.org/10.1016/j.ijhcs.2010.12.001
Iversen, O. S., Halskov, K., & Leong,T.W. (2010). Rekindling values in participatory design. In Proceedings of the 11th
Biennial Participatory Design Conference on - PDC ’10 (p. 91). NewYork, NewYork, USA:ACM Press. http://doi.org/
10.1145/1900441.1900455
Iversen, O. S., Halskov, K., & Leong,T.W. (2012).Values-led participatory design. CoDesign, 8(2-3), 87–103. http://
doi.org/10.1080/15710882.2012.672575
Muller, M. J. (1991). PICTIVE - An exploration in participatory design. In Proceedings of the SIGCHI conference on
Human factors in computing systems Reaching through technology - CHI ’91 (pp. 225–231). NewYork, NY, USA:
ACM. http://doi.org/10.1145/108844.108896
Muller, M. J., & Kuhn, S. (1993). Participatory Design. Communications of the ACM, 36(6), 24–28. http://doi.org/
10.1145/153571.255960
Rokeach, M. (1973).The nature of human values (Vol. 438). NewYork: Free press.
26
References
Sanders, E. B.-N., Brandt, E., & Binder,T. (2010).A framework for organizing the tools
and techniques of participatory design. In Proceedings of the 11th Biennial
Participatory Design Conference on - PDC ’10 (p. 195). NewYork, NewYork, USA:
ACM Press. http://doi.org/10.1145/1900441.1900476
Sanoff, H. (2007, May). Special issue on participatory design. Design Studies, 28(3),
213–215. http://doi.org/10.1016/j.destud.2007.02.001
Schwartz, S. H. (2012).An Overview of the SchwartzTheory of BasicValues An
Overview of the SchwartzTheory of BasicValues. Online Readings in Psychology and
Culture, 2, 1–20. http://doi.org/http://dx.doi.org/http://dx.doi.org/
10.9707/2307-0919.1116
Williams, R. M. (1979). Change and stability in values and value systems:A sociological
perspective. Understanding human values: Individual and societal, 1, 5-46.
27

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Values in Participatory Design

  • 1. Values in Participatory Design Luento 11 Keskiviikko 10.2.2016 8:15 - 9:45 Ari Tuhkala - Jyväskylän yliopisto 1
  • 2. – P. Ehn 1988 ”design should be understood as a concerned social and historical activity in which artifacts and their use are anticipated; an activity and form of knowledge that is both planned and creative and that deals with the contradiction between tradition and transcendence 2
  • 3. PART 1:Why to involve users in design process and how?
  • 5. Reasons for participation Reciprocal relationship between a technology and the social organization (Blomberg 1986) Technology exert pressures for change in social environment Social environment shapes meaning and evolution of technology User involvement is seen critical because: Users are the experts in the work practices supported by these technologies (Blomberg & Henderson 1990) Users ultimately will be the ones creating new practices in response to new technologies (Blomberg & Henderson 1990; Grudin 1993) Barki & Hartwick (1989) Participation: assignments, activities and behaviors that users undertake during the system development process Involvement: psychological state of the individual, defined as the importance and relevance of a system to a user. 5
  • 7. Participatory Design Approach that advocates involvement of users throughout the design process (Bjerknes & Bratteteig 1987; Ehn & Kyng 1987) Spans a rich diversity of theories, practices, analyses, and actions, with the goal of working directly with the users in the design of computer systems (Muller & Kuhn 1993) An attitude about a force for change in the creation and management of environments for people (Sanoff 2007). 7
  • 8. Character of participation (Blomberg & Henderson (1990) The goal is to improve the quality of working life - tradition against the opportunities provided by the technology The orientation is collaborative - Focus and goals are actively negotiated and not assumed or imposed by one group The process is iterative - Design ideas to users in such a way that they begin to get a sense for what it would be like to use such a technology in their work 8
  • 9. History Computers and democracy: a Scandinavian challenge (G. Bjerknes, P. Ehn & M. Kyng 1987) 1949Tavistock Institute of Human Relations Field projects with British Coal Industry - ”socio-technical system” "If the technical system is optimized at the expense of the human system, the results obtained will be sub-optimal” 1960 collaboration with Norwegian Institute for Social Research - principles for good design ”design is an interactive and continuous process” Norwegian Iron and Metal Workers collaboration with Norwegian Computing Centre (Kristen Nygaard 1970) Designers: skill-enhancing and democratizing applications Workers: decisions regarding implementation and design Trade-union: educational programs for workers to make these decisions 9
  • 10. Two traditions of Participatory Design (Gregory 2003) Deep commitment to democracy Discussion of values in design Conflict and contradictions are regarded as resources users act as fully empowered participants in the design process (Boedker et al.1987, 1988, 1990) 10 Tradition for ”those who pay us have the right to make decisions. Design of individual features or systems Scandinavian American
  • 11. Various techniques for PD Muller & Kuhn (1993)
  • 12. PICTIVE -An Exploration in Participatory Design Muller (1991)
  • 13. Co-creation and the new landscapes of design Sanders & Stappers 2008
  • 14. Obstacles (Grudin 1993) 14 If participatory design is mainly for UI design - difficulty to see big picture in software design Obstacles to identify appropriate users - who is the user? Developers can’t focus on customizing products for individual users - the priority is on developing generic improvements to benefit scores of users Who makes the decisions among stakeholders (management, users, sales department, UI experts)? Design recommendations, whatever their source, must be steered through a software development process
  • 15. PART 2: Lesson assignment padlet.com/ari_tuhkala/value_definitions padlet.com/ari_tuhkala/value_identify padlet.com/ari_tuhkala/value_technologies 15
  • 16. PART 3: Values in design process
  • 17. Definitions of values 17 Values reflects desired modes of end-states. (Rokeach, 1973) Values are defined as core conceptions within individuals and society (Williams 1979) Desirable and trans-situational goals that serve as principles that guide one's lives (Schwartz 2012) Something that is important to a person individually or to a group of people (Friedman et al. 2006) Values can be used to predict or explain the acceptance and attractiveness of new systems or products in organisations or by masses of consumers (Isomursu et al., 2011)
  • 18. Why values matter (Cockton 2006) 18 Shape our decision making Guide our behavior Affect the judged importance
  • 19. Values in Participatory Design 19 PD is about negotiating values - a “moral proposition” realized through participation (Carroll & Rosson 2007) Values in the design process is seen as an ethos that respects people’s democratic rights (Ehn 1993) The ultimate aim of Participatory Design is a core engagement with values (Iversen et al 2010)
  • 20. Various strands of engaging with values in HCI 20 Value-Sensitive Design (Friedman 1996) Worth-centered Design (Cockton 2006) Values-led Participatory Design (Iversen, Halskov & Leong 2010)
  • 22. Values-led Participatory Design 22 Emerging values Values are not there a priori, ready for designers to collect. Rather values emerge from a dialogical process between stakeholders and designers. Developing values Developed using different tools, techniques and methods to establish a room for collective dialogue and reflection Grounding values Practitioners must support the users in their appropriation of the new found values into a meaningful new practice. Grounding activities extend the scope of the PD process beyond the finalization of the design artifact into a new use practice.
  • 23. Challenges (notes from INFORTE lecture of Bieke Zaman 2015) 23 How to translate something abstract in something tangible? Who to negotiate with? How to deal with value conflicts / tensions, i.e. when one value undermines another (cf. security vs privacy)? When creating something that has no precedent, how to anticipate upon values and how to know whose to be involved? How to anticipate the consequences of design choices, e.g. in judging alternatives?
  • 24. References Barki, H., Hartwick, J., Quarterly, J. M. I. S., & Global, I. (1994). Measuring user participation, user involvement, and user attitude. MIS Quarterly, 18(1), 59–82. http://doi.org/10.2307/249610 G. Bjerknes, P. Ehn, and M. Kyng. (1987). Computers and Democracy:A Scandinavian Challenge. Gower Press, Brookfield,Vt, 1987. Bjerknes, G., & Bratteteig,T. (1988).The memoirs of two survivors: or the evaluation of a computer system for cooperative work. In Proceedings of the 1988 ACM conference on Computer-supported cooperative work - CSCW ’88 (pp. 167–177). NewYork, NewYork, USA:ACM Press. http://doi.org/ 10.1145/62266.62280 Blomberg, J. L. (1986).The variable impact of computer technologies on the organization of work activities. In Proceedings of the 1986 ACM conference on Computer-supported cooperative work - CSCW ’86 (p. 35). NewYork, NewYork, USA:ACM Press. http://doi.org/10.1145/637069.637075 Blomberg, J., & Henderson,A. (1990). Reflections on Participatory Design: Lessons from theTrillium Experience. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 353–360). NewYork, NY, USA:ACM. http://doi.org/10.1145/97243.97307 Bodker, S., Ehn, P., Kammersgaard, J., Kyng, M., and Sundblad,Y. (1987).A UTOPIAN Experience On Design of Powerful Computer-BasedTools for Skilled Graphic Workers.. In Bjerknes, G., Ehn, P., and Kyng, M. (Eds.), Computers and Democracy:A Scandinavian Challenge. Brookfield,VT: Gower, 251-278. 24
  • 25. References Bodker, S., Ehn, P., Knudsen, J., Kyng, M., and Madsen, K. (1988). Computer support for cooperative design. In CSCW88: Proceedings of the Conference on Computer- Supported Cooperative Work. Portland OR:ACM, 377-393. Bodker, S., Gronbaek, K., and Madsen, K.H. (1990).Techniques for Cooperative Design. In F’DC’90; Conference onParticipatory Design. Seattle WA: Computer Professionals for Social Responsibility, vi.Bjerknes, G. and Bratteteig,T. (1987). Florence in Wonderland: Systems Development with Nurses. Computers and Democracy, G. Bjerknes, P. Ehn, and M. Knyg (Eds.) Avebury, England Carroll, J. M., & Rosson, M. B. (2007). Participatory design in community informatics. Design Studies, 28(3), 243– 261. Cockton, G. (2006). Designing worth is worth designing. In Proceedings of the 4th Nordic conference on Human-computer interaction changing roles - NordiCHI ’06 (pp. 165–174). NewYork, NewYork, USA:ACM Press. http://doi.org/10.1145/1182475.1182493 Ehn, P. (1988).Work-Oriented Design of Computer Artifacts.Anthropology of Work Review. Umeå Universitat. Retrieved from http://www.diva-portal.org/smash/record.jsf?pid=diva2:580037&dswid=-8358 Ehn, P. and Kyng, M.The Collective Resource Approach to Systems Design. Computers and Democracy G. Bjerknes, P. Ehn, and M. Knyg (Eds.).Avebury Pub. England, 1987 Johnson, R. R. 1998. User-centered technology:A rhetorical theory for computers and other mundane artifacts. NewYork, NY: SUNY Press. Friedman, B. (1996).Value-sensitive design. Interactions, 3(6), 16–23. http://doi.org/10.1145/242485.242493 25
  • 26. References Grudin, J. (1993). Obstacles to participatory design in large product development organizations. Participatory Design: Principles and Practices, 99–119. Gregory, J. (2003). Scandinavian Approaches to Participatory Design. International Journal of Engaging Education, 19(1), 62–74. Isomursu, M., Ervasti, M., Kinnula, M., & Isomursu, P. (2011). Understanding human values in adopting new technology-A case study and methodological discussion. International Journal of Human Computer Studies, 69(4), 183–200. http:// doi.org/10.1016/j.ijhcs.2010.12.001 Iversen, O. S., Halskov, K., & Leong,T.W. (2010). Rekindling values in participatory design. In Proceedings of the 11th Biennial Participatory Design Conference on - PDC ’10 (p. 91). NewYork, NewYork, USA:ACM Press. http://doi.org/ 10.1145/1900441.1900455 Iversen, O. S., Halskov, K., & Leong,T.W. (2012).Values-led participatory design. CoDesign, 8(2-3), 87–103. http:// doi.org/10.1080/15710882.2012.672575 Muller, M. J. (1991). PICTIVE - An exploration in participatory design. In Proceedings of the SIGCHI conference on Human factors in computing systems Reaching through technology - CHI ’91 (pp. 225–231). NewYork, NY, USA: ACM. http://doi.org/10.1145/108844.108896 Muller, M. J., & Kuhn, S. (1993). Participatory Design. Communications of the ACM, 36(6), 24–28. http://doi.org/ 10.1145/153571.255960 Rokeach, M. (1973).The nature of human values (Vol. 438). NewYork: Free press. 26
  • 27. References Sanders, E. B.-N., Brandt, E., & Binder,T. (2010).A framework for organizing the tools and techniques of participatory design. In Proceedings of the 11th Biennial Participatory Design Conference on - PDC ’10 (p. 195). NewYork, NewYork, USA: ACM Press. http://doi.org/10.1145/1900441.1900476 Sanoff, H. (2007, May). Special issue on participatory design. Design Studies, 28(3), 213–215. http://doi.org/10.1016/j.destud.2007.02.001 Schwartz, S. H. (2012).An Overview of the SchwartzTheory of BasicValues An Overview of the SchwartzTheory of BasicValues. Online Readings in Psychology and Culture, 2, 1–20. http://doi.org/http://dx.doi.org/http://dx.doi.org/ 10.9707/2307-0919.1116 Williams, R. M. (1979). Change and stability in values and value systems:A sociological perspective. Understanding human values: Individual and societal, 1, 5-46. 27