The document discusses instructional design and its importance. It covers instructional design basics, how theories like behaviorism, cognitivism, and constructivism influence approaches. It highlights how instructional design can engage both minds and hearts through techniques like stories, examples, and reflection. The goal is to design learning that delivers solutions and performance support both in formal training and on the job.
1. FALLING IN LOVE
ALL OVER AGAIN-
with Instructional Design
Allison Rossett
Professor Emerita of Educational Technology
(c) 2011 Allison Rossett San Diego State University
arossett@cox.net
2. THIS. THIS. THIS IS THE KIND OF
REACTION I WANT TO OUR PROGRAMS
(c) 2011 Allison Rossett
5. Agenda
1. Instructional design (ID) basics
2. Instructional design greatness
3. ID that touches minds and hearts
(c) 2011 Allison Rossett
6. ISD, A GREAT START, A FORCE IN WORLD WAR II
Turning citizens into soldiers ---- fast
Standardization Outcome-based Films
Shared outcomes and Task analysis was born 400+ films were part of
approaches, PGs, IGs Measurement based the movement for
Birth of IPISD, on objectives standards and reach
research about how Observations in German general
people learn classes to see that attributed success to
standards were met the training films, in
part.
Solicitation of opinions
about the training (!)
(c) 2011 Allison Rossett
7. ISD DEFINED
Instructional design:
applied educational psychology,
according to Walter Dick
(c) 2011 Allison Rossett
8. HOW ISD INFLUENCES THOUGHT, PRACTICE
What is it that great people
What should I put in think about and do?
that online or F2F What do they now know, do?
class? Where have they made
errors? Succeeded?
I’m a trainer; I train. What system will drive
I’m an e-learning learning and performance?
person; I produce Causes? Drivers?
online programs. Literature? Best practices?
Theory?
(c) 2011 Allison Rossett
9. IN ISD, THEORIES ARE INFLUENTIAL
Behaviorism: Consequences; the employee or
student is able to DO IT.
Classic drills, skill and practice, memory work.
Practice, practice, practice, with knowledge of
results.
Cognitivism: Interest in what’s going on inside
the individual, in motivation; do they GET IT?
• Think-alouds, scenarios, checklists…. GAGNE’s 9
events
On to constructivism. Here employees “find”
key messages…. Discovery learning…
Webquests….
(c) 2011 Allison Rossett
10. Behaviorist
[Rosetta Stone for iPhone, iPad]
(c) 2011 Allison Rossett 10
11. Cognitivist
You are a case worker
Observe the child
Consider what you are
seeing in light of
checklist
Write notes; write
report
Compare to expert’s
notes and report,
http://suddenlysmart.com
checklist
(c) 2011 Allison Rossett
13. THEORIES INFLUENCE WHAT WE DO, HOW WE
THINK ABOUT IT
Connectivism: Stephen Downes, George Siemens,
how learning happens in organizations thru
connections, networks. From know-how to
know-where.
Communities of practice, social networks,
personal knowledge managment, twitter
Motivational Theory: John Keller found ARCS by
reviewing research and best practices
Attention, Relevance, Confidence, Satisfaction….
He urges heuristics/guidelines devoted to ARCS,
where we screen efforts asking questions about
usefulness, focus, meaning, efficacy, fairness
(c) 2011 Allison Rossett
14. Connectivism & ARCS
EMERGING SOLUTIONS TO GNARLY PROBLEMS
US Navy’s Project
MMOWGLI (Massively
Multiplayer Online
Wargame Leveraging
the Internet), to allow
thousands of players to
participate in solving
geopolitical crises
created by hypothetical
pirate attacks off the
coast of Somalia.
[http://www.washingtonpost.com/local/navy-calling-on-gamers-to-help-with-security/2011/05/13/AFRYiP4G_story.html]
(c) 2011 Allison Rossett
15. NET. NET. ID BASICS
Theory drives approaches & perspectives
We begin with the end in mind
Data drives decisions
We know classroom instruction is good, but often
not sufficient
We are systematic, with output from one phase
enlightening decisions in the next…
(c) 2011 Allison Rossett
16. WHICH BRINGS US TO THIS FAMILIAR IMAGE
Analyze
Implement Evaluate Design
Develop
(c) 2011 Allison Rossett
17. Agenda
1. Instructional design (ID) basics
2. Instructional design greatness
3. ID that touches minds and hearts
(c) 2011 Allison Rossett
18. ID GREATNESS Active in meaningful ways
They can see that it is all about them, their tasks, their priorities,
their problems, their futures
The experience is vivid and authentic, chock full of worked
examples, with opportunities to THINK about and DO something
The experience assures some success AND some stretch
There are systematic choices to extend lessons, information,
guidance and advice into the field of play
(c) 2011 Allison Rossett
19. EVIDENCE-BASED INSTRUCTIONAL DESIGN
Just serving up a tasty buffet or a good class doesn’t get it
done.
When confronting challenges, knowledge
workers must be shown how to go about it, think
about it - then given opportunities to repeatedly
try it for themselves, supported by advice and
feedback.
People learn best from
interactionswith worked examples
repeated practice on stretch tasks
For more info . . . U. S. Army Research Institute for the Behavioral & Social Sciences (2005); Traci
Sitzman et. al on self regulation (in press) in Journal of Applied Psychology and Personnel Psychology;
Tal Katz-Navon et. al, in Journal of Applied Psychology, vol 94, 2009; Paul Kirschner et. al, in Educational
(c) 2011 Allison Rossett
Psychologist, vol 41, 2006
20. HOW IT IS HAPPENING IN SALES FOR A PHARMA
Definition. Classes, simulations. On demand support.
Clear communications by Selected classes, online Targeted bites of advice,
pos deviant sales pros to &F2F audio examples,
establish a shared Online sim center with checklists, online
definition of great sales challenges, assuring community, e-coach.
skills, knowledge, habits practices, enabling .
comparison to experts
(c) 2011 Allison Rossett
21. WHAT MAKES THIS GREAT ID?
What else to influence performance?
(c) 2011 Allison Rossett http://www.articulate.com/community/showcase/
22. (c) 2011 Allison Rossett [American Heart Association mobile support]
23. Agenda
1. Instructional design (ID) basics
2. Instructional design greatness
3. ID that touches minds and hearts
(c) 2011 Allison Rossett
24. GREAT ID TOUCHES MINDS + HEARTS
Strategies to engage minds AND hearts
Assure that employees experience some success as they grow
Reveal the sources that influenced the program; detail why they are credible
and similar to participants; tell peoples’ stories
Use two-sided arguments to make points. Approaches that admit multiple
views are more convincing that a one-sided litany
Inoculate learners regarding the reactions and barriers to come. Detail ways
to handle impediments, work-arounds
Use role modeling and role playing, and include conversations
Use stories, problems, cases, and anecdotes. Show emotions, reactions
Encourage reflection about the usefulness and meaning of what is being
learned
Use extrinsic rewards for boring and repetitive tasks
(c) 2011 Allison Rossett 24
25. IN BRIEF: ID GREATNESS
We make expectations clear, in vivid outcome
statements, designing with the end in mind
We engage our people in examination of
examples, practice, reflection, community,
guided choices
We systematically touch minds AND hearts
with stories and circumstances that ring true
Our solution systems deliver smarts through
classroom experiences and into the
workspace, on demand
(c) 2011 Allison Rossett
27. Great ID. ID that delivers
solution systems.
ID that delivers in rooms and
into the workplace.
ID that is influential.
What will YOU do tomorrow?
(c) 2011 Allison Rossett
28. (800) 956-7739
Signing at the
ASTD BKSTORE
(c) 2011 Allison Rossett
29. Rossett Resources URL
Allison Rossett & Rebecca Frazee’s white http://www.amanet.org/blended/pdf/WhitePaper
paper about blended learning _BlendLearn.pdf
Allison Rossett & Antonia Chan’s white http://www.adobe.com/resources/elearning/pdfs
paper about engagement in elearning /95010205_elearningengage_wp_ue.pdf
SDSU EDTEC graduate programs, http://edweb.sdsu.edu/
on campus and online http://edweb.sdsu.edu/Edtec/distance/
Allison Rossett & Lisa Schafer’s 2007 http://www.colletandschafer.com/perfsupp/index
book about job aids and performance .html
support
Allison’s books: http://www.pfeiffer.com/go/BTP;
Beyond the Podium http://www.jbp.com/rossett.html and
First Things Fast, 2nd edition http;//www.pfeiffer.com
(c) 2011 Allison Rossett
30. Individualizing via mobile devices, http://edreach.us/2011/03/06/ithink-ican/
George Siemens on connectivism,
http://www.elearnspace.org/Articles/connectivism.htm
Bob Mosher podcast on mobile performance support,
http://www.xyleme.com/podcasts/archives/30
Rossett on technology in a high tech world (2009),
http://mst.texterity.com/mst/2009-6/?pg=34#pg30
Tom Kuhlman’s elearning blog, http://www.articulate.com/rapid-elearning/
Social network for SDSU grad students and everybody else, focused on
non-training interventions. www.pinotnet.ning.com
Performance support tool, for deciding if performance support is right for your
project, http://www.colletandschafer.com/perfsupp/tool.html
Rossett & Schafer current book, Job Aids and Performance Support,
http://www.colletandschafer.com/perfsupp/index.html
Rossett’s new edition of First Things Fast, available from Pfeiffer/Wiley.
Quinn’s 2011 guild study on mobile learning--
http://www.elearningguild.com/research
John Keller’s 2010 book: Motivational Design for Learning and Performance,
Springer Publications
(c) 2011 Allison Rossett
32. Dr. Allison Rossett, long time professor of Professor of Educational
Technology at San Diego State University, is in the Training magazine Hall of
Fame, CLO Advisory Board, and Elearning Guild’s Board. Rossett , who served
on the international Board for ASTD, has authored six books, including a brand
new edition of her classic, First Things Fast: a handbook for performance
analysis. Allison writes about and consults on instructional design, and
technology-based learning and metrics. Twitter: @arossett E-mail: arossett@cox.net
(c) 2011 Allison Rossett