1. Game Ethology The Missing Link: A Methodology for Analyzing Design through Behaviour in Games Katrin Becker, University of Calgary I have found the missing link between the higher ape and civilized man: It is we. Konrad Lorenz
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5. Serious Game Design SIG (and industry?) Industry Credentials Faithfulness to message essential self-consistent, otherwise irrelevant Fidelity SIG (medicine, military, social change, ...) Entertainment (& SENG?) Vantage Point Method secondary to Content (game as receptacle?) In accord with each other (content may be irrelevant) Content / Method Content / Message (what) Player Experience (how) Focus Serious Game Design Game Design Differences
21. Top 25 (as of Dec. 2006) 11 FPS M 5.50 Unreal Tournament 25 7 FPS M 5.94 Halo: Combat Evolved 24 10 RPG T 6.00 Star Wars: Knights of the Old Republic 23 7 Sim E 6.18 Nintendogs 22 8 Strategy M 6.25 Resident Evil 4 21 9 AA E 6.32 Legend of Zelda: The Wind Waker 20 8 RPG T 6.35 Neverwinter Nights 19 7 FIGHTING T 6.67 Soul Calibur 18 9 ACTION M 6.95 God of War 17 10 MMO M 7.00 World of Warcraft 16 12 AA M 7.04 Deus Ex 15 9 FPS T 7.47 GoldenEye 007 14 10 FIGHTING T 8.03 Metroid Prime 13 11 Sport T 8.18 Tony Hawk's Pro Skater 3 12 11 AA T 8.42 Shadow of the Colossus 11 9 Sim RP 8.50 Spore 10 13 AA R 8.57 Grand Theft Auto III 9 14 Sport T 8.69 Tony Hawk's Pro Skater 2 8 15 AA E 8.78 Prince of Persia: The Sands of Time 7 10 AA E 8.93 Legend of Zelda: Ocarina of Time 6 13 AA R 9.02 Grand Theft Auto: San Andreas 5 13 AA R 9.47 Grand Theft Auto: Vice City 4 13 RTS T 11.08 Black & White 3 13 FPS M 11.17 Halo 2 2 16 AA M 12.70 Half-Life 2 1
22. Methodological Synergy Behavioural Analysis Structural Analysis Ethology Ontological Excavation Game as Object Game Ethology (dynamic) Game Structure (static) Game Design Documents Reverse Engineering Behaviour Studies
23. Methodological Synergy Behavioural Analysis Structural Analysis Ethology Ontological Excavation Game as Object Game Ethology (dynamic) Game Structure (static) Game Design Documents Reverse Engineering Behaviour Studies
30. Types of Behaviour n/a no Short -medium no State un-ordered yes level or game events & bouts Theme un-ordered yes medium several bouts Bout ordered no Short - medium several steps Event n/a no short single act Step Sequential Interruptible Duration Compound Type