The document discusses how the landscape of eLearning is changing, including the evolution of technologies from Web 1.0 to Web 2.0 and beyond. It outlines the timeline of learning management systems (LMS) and discusses emerging technologies like personal learning environments (PLEs), virtual worlds, mashups and more immersive learning experiences. The future of eLearning is predicted to include more open and interoperable systems that are learner-centered rather than focused on content delivery.
Don't Get Too Comfortable, The Landscape of eLearning is Changing (
1. Don’t Get Too Comfortable – The Landscape of eLearning is Changing Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations
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4. The Bar, Presently Concepts Critical thinking Scaffolded and/or quest-based learning Problem-based learning; solving real world problems Knowledge Application, Synthesis Skills Analysis
5. We Need to Raise the Bar Concepts Critical thinking Scaffolded and/or quest-based learning Problem-based learning; solving real world problems Knowledge Application, Synthesis Skills Analysis
22. Blogs Wikis Video Sharing Sites Wikipedia Photo and Slideshow Sites Journals eFolio Open Source Content Podcasts
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25. Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/
26. Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/ http://lblicker.wordpress.com/2008/02/08/cool-tool-rockyoucom/ Cable in the Classroom video
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28. The Best Education Mashups Source: http://mashupawards.com/category/education/
42. Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations W: 651-201-1413 C: 651-269-0107 [email_address] Lesley’s Blog: http://lblicker.wordpress.com/
Notes de l'éditeur
Browser-based content, with client-server relationship (information pushed out one direction) Static pages Centered on e-Commerce Information organized through search engines and data bases Content from individual pc’s uploaded to web pages (e.g., photos) Content is distributed, coming from everywhere And it is dynamic - world of bits that can go in all different directions at the same time Software applications run through browsers (Flickr, YouTube, Google Docs, Zentation) Architecture of participation - where users contribute content or write back Standard protocols (APIs)
Content is distributed, coming from everywhere And it is dynamic - world of bits that can go in all different directions at the same time Software applications run through browsers (Flickr, YouTube, Google Docs, Zentation) Architecture of participation - where users contribute content or write back Software applications run through browsers. End of the software release (one of O’Reilly’s 7 Principles of Web 2.0). Programs are in perpetual beta, delivered on the Web. No longer have to upload your photos to your own web page, can upload them to a browser-based program (free) and link to them from anywhere. Flickr, RockYou.com, You Tube. Now content comes to you, with programs that go beyond a single device (another Web 2.0 hallmark). Anywhere you have a screen you can view content or contribute to it.
No longer need to know HTML (built-in Flash, Ajax) No longer need to know HTML unless you want to customize web pages. AJAX: Aynchronousjava script and XML: increased responsiveness and interactivity of web pages achieved by exchanging small amounts of data with the server "behind the scenes" so that entire web pages do not have to be reloaded each time there is a need to fetch data from the server.
Aggregators reduce the time and effort needed to regularly check websites for updates, creating a unique information space or "personal newspaper." Once subscribed to a feed, an aggregator is able to check for new content at user-determined intervals and retrieve the update. The content is sometimes described as being " pulled " to the subscriber, as opposed to " pushed " with email or IM RSS = Really simple syndication
Go to Ubergizmo, show how to add Show Google Reader
Also called Social Bookmarking. Bookmark manager sites are sites where others have saved and shared their bookmarks. Users save links to web pages that they want to remember and/or share. You can choose to share these publicly, only with your friends network, or not at all. Digg, Technorati, Fark, LinkedIn, Stumble Upon Real Video: Social Bookmarking in Plain English
Can’t talk about social bookmarking without mentioning tag clouds, or tagging. Let’s take one at a time. Also called Social Bookmarking or tagging– practice of collaboratively creating and managing tags to categorize content This is in contrast to traditional subject indexing (Dewey decimal system). Metadata is not only generated by experts but also by creators and consumers of the content. Folksonomies became popular on the Web around 2004 with social software applications such as Flickr, where you could label or tag your photos with key words. Websites that support tagging are part of the Web 2.0 context because participation is very easy and tagging data is used in new ways to find information. A tag cloud is a visual depiction of user-generated tags used typically to describe the content of web sites. Visually weighted (in size of font). Can mean one of a few different things: Tagging is a new way to organize information. Tags are the links, by passing search engines, taking you to the content. You can see how other people tag items, or see what they’re linking to, what’s important to them. Go to Flickr; go to my blog (links on slide)
Watch at 3:11. M. Wesch: Before Web 2.0, info was organized, in a place, a folder. Now it’s stored without folders or restricted categories So what’s the lesson in the ubiquity of new digital media, according to Wesch? It’s the students who will be deciding how information will get sorted and prioritized on the Web. It’s their clicks that determine what gets on the front page of Digg or gets most tagged on Del.icio.us. It’s how we train them in media literacy that is key. He imagines two possible scenarios for the future: We don’t adequately train our students in media literacy, in which case the vast amount of information will be produced by a handful of people who have the money to push out information they want us to see. At which time, info WILL again be scarce and we’ll see even more advertising. We do adequately train our students, in which case we get lots of information and content creation from many people. This will be fertile ground for librarians, who can then play a key role in creating informational value in the links.
Whiteboards, Gliffy, Zoho, diagram editors, Google docs
Go to links at bottom of slide to see examples. Go to Mooseworks as example.
Podcasting Video (on my computer). K-12; Integrating podcasting AVI (not Real Player) Mr. Pettis – not just for students; but for your own blog. Show my Mooseworks page.
YouTube now has more than 70% of market share of video sharing landscape, but it is lower quality video. Vimeo – higher quality. Point out Teacher Tube
Go to my blog to show example of RockYou.
Adding more tools in general: Competencies, plagiarism detection, clicker technology, federated searches Web 2.0-like tools: blogs, wikis, facebook API: application programming interface, between two programs. Protocols which permit web syndication such as RSS feeds between sites.
Stephen Downes and Scott Wilson, big contributors on this topic. One carousel might have materials from all of a students courses on it. Another might have all of the documents (or other artifacts) an individual might work with – these can be either learning related, social or personal in nature. A third carousel might give the individual access to rss feeds, etc. A fourth would give access to communication tools. PLEs support lifelong learning, different styles of learning
Elgg is an open source social platform based around choice, flexibility and openness: a system that firmly places individuals at the centre of their activities. Users have the freedom to incorporate all their favorite tools within one environment and showcase their content with as many or as few people as they choose, all within a social networking site that you control.
SL only one ready for Prime Time. Leap frogging. Croquet, Wonderland, now MPK20. Check out 3B. Educators say Second Life is an effective teaching tool in part because it provides a social laboratory where role-playing, simulations, exploration, and experimentation can be tried out in a relatively risk-free environment. But perhaps the most touted benefit of Second Life is the opportunity it gives students to interact with people around the world—there are users registered from more than 100 countries. It also allows students to visit places that no longer exist, like a townscape reconstructed to look like Elizabethan England in the late 16th century.
Second Life Videos – Science Learning in SL, Ohio State Univ. Croquet video MPK20 video
Precisely the technologies predicted most needed in STEM fields such as engineering, virtual world development, emergency preparedness, homeland security, climate change and green technologies Hot Lava – CMS for mobile devices MySmartSims – sim authoring tools, no need to know code or programming More gaming engines; no need to know code or programming