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Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
affective factors
Human-Computer Interaction
http://lts5www.epfl.ch/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
“Designers think, so people can feel.”
Juan-Carlos Fernandez
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Affective aspects of interaction (Rogers, 2007)
expressivity
how the interface look & feel could affect the user?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Affective aspects of interaction (Rogers, 2007)
frustration
how we can detect and reduce it?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Affective aspects of interaction (Rogers, 2007)
persuasive technologies
how we can change the user attitude & behavior
by using the actual technologies?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Emotion is a reaction to events deemed relevant
to the needs, goals, or concerns of an individual
Scott Brave & Clifford Nass, 2008
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Emotion represents the experience in UX
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Emotion encompasses physiological, affective,
behavioral, and cognitive components
Scott Brave & Clifford Nass, 2008
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion in the cognitive context – Moore (2005)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as discrete categories
basic emotions (Paul Ekman et al., 1972):
anger
disgust
fear
happiness
sadness
surprise
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as discrete categories
additional emotions (Paul Ekman, 1990):
amusement contempt contentment
embarrassment excitement guilt
pride in achievement relief satisfaction
sensory pleasure shame
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as multi-dimensional models
circumplex model (James Russell, 1980)
2 axes:
arousal (calm↔excitement) + valence (pleasantness)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as multi-dimensional models
circumplex model (James Russell, 1980)
used to test stimuli of emotion words,
emotional facial expressions, and affective states
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as multi-dimensional models
Plutchik’s wheel of emotions (Robert Plutchik, 1980)
8 primary bipolar emotions:
joy vs. sadness; anger vs. fear;
trust vs. disgust; surprise vs. anticipation
+
more advanced emotions
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Negative & forceful
Anger, Annoyance, Contempt,
Disgust, Irritation
Negative & not in control
Anxiety, Embarrassment,
Fear, Helplessness,
Powerlessness, Worry
Negative thoughts
Doubt, Envy, Frustration,
Guilt, Shame
Negative & passive
Boredom, Despair,
Disappointment, Hurt, Sadness
Agitation
Shock, Stress, Tension
Positive & lively
Amusement, Delight, Elation,
Excitement, Happiness,
Joy, Pleasure
Caring
Affection, Empathy,
Friendliness, Love
Positive thoughts
Courage, Hope, Pride,
Satisfaction, Trust
Quiet positive
Calm, Content, Relaxed,
Relieved, Serene
Reactive
Interest, Politeness, Surprise
Douglas-Cowie et al. (2015)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as multi-dimensional models
positive activation – negative activation (PANA)
Watson and Tellegan, 1985
PAD (Pleasure, Arousal & Dominance) emotional state
model – Mehrabian, 1997
used to study nonverbal communication
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Lövheim cube of emotion (Hugo Lövheim, 2012)
a theoretical model considering the relationships
between monoamine neurotransmitters
(serotonin, dopamine, noradrenaline) and emotions
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as multi-dimensional models
Parrotts’ classification (Gerrod Parrott, 2001)
primary emotions: love, joy, surprise, anger, sadness, fear
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as multi-dimensional models
Parrotts’ classification (Gerrod Parrott, 2001)
primary emotions: love, joy, surprise, anger, sadness, fear
secondary emotions – e.g., love: affection, lust, longing
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
Emotions as multi-dimensional models
Parrotts’ classification (Gerrod Parrott, 2001)
primary emotions: love, joy, surprise, anger, sadness, fear
secondary emotions – e.g., love: affection, lust, longing
tertiary emotions – e.g., affection: adoration, fondness,
liking, attraction, caring, tenderness, compassion,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: classification
discussion
http://uniquelang.peiyinglin.net/visualization/Parrott_Model_b.png
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Modeling languages & vocabularies
Emotion Annotation and Representation Language
HUMAINE Project, 2006
http://emotion-research.net/projects/humaine/earl/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Modeling languages & vocabularies
Emotion Markup Language (EmotionML) 1.0
W3C Proposed Recommendation, 2013
http://www.w3.org/TR/emotionml/
Vocabularies for EmotionML
W3C Working Group Note, 2014
http://www.w3.org/TR/emotion-voc/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
neurological structure of emotion (LeDoux, 1996)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
limbic system – the “seat of emotion” – evaluates
the need/goal relevance of its inputs
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
thalamus + limbic system mainly deal with
primitive (basic) emotions
e.g., startle-based fear, anger, sadness, joy, disgust
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Emotions that require more extensive cognitive
(i.e., knowledge-based) processing are called secondary
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Emotions that require more extensive cognitive
(i.e., knowledge-based) processing are called secondary
examples:
frustration
pride
satisfaction
in the cortex
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
An emotion can result from a combination of both
thalamic-limbic and cortex-limbic mechanisms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
An emotion can result from a combination of both
thalamic-limbic and cortex-limbic mechanisms
an event causing an initial fear reaction
can be later recognized as harmless
by more extensive, rational evaluation
example: screensaver initialization
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Emotions could be learned from the social environment
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus mood
emotions are intentional
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus mood
emotions are intentional
“they imply and involve relationships
with a particular object”
Frijda, 1994
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus mood
moods are not directed at any object in particular and
are experienced as more diffuse, global, and general
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus mood
moods are not directed at any object in particular and
are experienced as more diffuse, global, and general
a person can be sad about something (an emotion)
or generally depressed (a mood)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus mood
from a functional point of view,
emotions could determine the execution of task(s)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus mood
emotions cause or contribute to moods
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus sentiment
sentiments are not states of an individual,
but assigned properties of an entity (person, object)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus sentiment
sentiments can persist indefinitely, by contrast with
emotions (seconds) or moods (hours/days)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus sentiment
sentiments are often generalizations about a class of
objects with a given recognizable property
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
emotion versus sentiment
sentiments are often generalizations about a class of
objects with a given recognizable property
these generalizations must not necessarily be logical
“I hate spreadsheet applications!”
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
How about the role of emotion in HCI?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Emotion has influences on
attention
memory
performance
opinion (assessment)
Scott Brave & Clifford Nass, 2008
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Attention
an interface capable of detecting – or at least predicting –
a user’s emotional or mood state could similarly assume
an affect-regulation role, helping to guide attention away
from negative and toward more positive stimuli
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Memory
negative events, which tend to be highly arousing,
are typically remembered better than positive events
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Memory
negative events, which tend to be highly arousing,
are typically remembered better than positive events
avoid error messages
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Memory
emotionality “improves memory for central details,
while undermining memory for background details”
Heuer & Reisberg, 1992; Parrott & Spackman, 2000
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
User performance
keeping a user happy may, therefore,
not only affect satisfaction,
but may also lead to efficiency and creativity
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
the circumplex model in the context of user experience
P. Desmet & P. Hekkert, “Framework of Product Experience”,
International Journal of Design, Vol. 1, No. 1 (2007)
http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/66/15
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
User performance
negative example:
objects that appear or move unexpectedly
– e.g., pop-ups, animations – and loud or sharp noises
are likely to trigger startle-based fear
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Assessment
mood influences judgment and decision making
users in a good mood will likely judge
both the interface and their work more positively,
regardless of any direct emotional effects
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Causes:
needs & goals
Maslow’s hierarchy of basic needs (1968)
physiological, safety/security, social, esteem,
cognitive, aesthetic, self-actualization, transcendence
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Causes:
needs & goals
interfaces can also directly address a user’s basic needs
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Causes:
needs & goals
interfaces can also directly address a user’s basic needs
example (Fogg, 1998):
establishing a trusting and safe relationship with users
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Causes:
needs & goals
interfaces can also directly address a user’s basic needs
example (Brave & Nass, 2006):
educational software should address users’ emotional
needs, not only teaching the relevant content,
but also ensuring users believe that they are learning
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Causes:
obstacles & control
Ellsworth (1994)
if user has the control over the software,
the negative affective consequences are least important
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Causes:
social context – “agency”
(Ellsworth, 1994) & (Friedman & Kahn, 1997)
“This system failed to understand your command.” – blaming itself
“The command was not understood.” – blaming no one
“You did not speak clearly enough for your command
to be understood.” – blaming the user
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
blaming
itself
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Causes:
previous emotional state
repeated pleasurable affective states, therefore,
become expected and thus gradually lose intensity
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
How emotion could be detected?
neurological response – via electroencephalogram (EEG)
or magneto-resonance imaging (MRI)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
How emotion could be detected?
autonomous activity of the human organism
breath
facial expression
voice
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
categorization of facial responses to determine
which emotions they express
Facial Action Coding System – FACS
(Paul Ekman et al., 1978, 2002)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
interpreting micro-expressions
(e.g., pushed up cheeks, dropping upper eyelids,
eyebrows raised, nose wrinkling,…) – via FACS –
and body language to detect emotions
see also http://tinyurl.com/k47dhen
http://temasys.com.sg/vidyoedm22102013/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
How emotion could be detected?
behavioral changes
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
6 + 1 emotions with universal facial gestures
(N. Lazzaro, Why We Play: Affect and the Fun of Games, 2008)
Emotion Example
Frustration Figuring out how to get character off a roof in Tom Clancy’s Splinter
Cell (usability issues that detract from the player experience)
Fear Falling into boiling lava,
fast-moving projectiles aimed at the player in Doom
Surprise Using Myst’s linking books for the first time to transport to
a new world
Sadness When the young magician Aerith, in Final Fantasy VII is murdered
Amusement When two Sims get married in The Sims, or rolling
over and picking up sumo wrestlers in Katamari Damacy
Disgust Becoming a social outcast (social disgust)
after losing the dancing challenge in Sid Meier’s Pirates
Curiosity Wanting to know what happens by driving the race track
the wrong way in Project Gotham Racing 3
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Expressivity
induces an emotional state via UI elements:
color, icons, sound, graphics,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Expressivity
lack of expressivity in communication at a textual level
emoticons
:) :| >:-(
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Expressivity
abbreviations could have emotional connotations
see leet speak
I 12 CU 2NITE
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
To stimulate emotions, products must have
attributed a personality based on appearance
and interaction means
Reeves & Nass, 1989
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
How to create emotions in a person?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
Ekman, 2004
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
a dialog window
appears
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
thinking about
previous message
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
remembering
last game
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
thinking about
what happens
now on Web
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
discussing UI
features with others
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
another person’s
facial expression
(video-chat)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
another person’s
review of a task
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
deleting others’ files
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
1. Auto appraisal
2. Reflective appraisal
3. Memory of an emotion
4. Imagination
5. Talking about
6. Empathy or witnessing another’s emotion
7. Instruction by others on how to feel
8. Violation of social norm
9. Making facial expression of an emotion
laughing after defeat
in front of friends makes
it feel more positive
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
metaphors
+
idioms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
metaphors + idioms
“Metaphors create insight. But they also distort.
They have strengths. But they also have limitations.”
Gareth Morgan
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
metaphors + idioms
use metaphors to convey and/or create
mental associations
Dan Saffer, 2005
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
metaphors + idioms
proper metaphors used to denote UI objects/devices
contribute to the personification of the software,
increasing the usability
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
icons
denote a relation between a visual representation
and a certain concept
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
icons
denote a relation between a visual representation
and a certain concept
based on similarity – e.g., an empty page = new file
analogue – example: scissors = cut operation
arbitrary (based on an idiom) – e.g., X = close window
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
icons
most effective are the icons designed with respect to
similarity between visual representation and the concept
Rogers, 2007
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
arbitrary applications
system programs
remark: the orientation is different
see also GNOME Human Interface Guidelines
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
icons
beware of the cultural context
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
earcons
earcon = the aural equivalent of an icon
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
earcons
earcon = the aural equivalent of an icon
using sounds to denote a specific concept, event, or object
M. Blattner et al, “Earcons and Icons”,
Human-Computer Interaction, Vol. 4 (1989)
http://www.daimi.au.dk/~dsound/DigitalAudio.dir/Papers/Earcons_and_Icons.pdf
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
earcons
design guidelines (Karen Kaushansky, 2012):
choose the right type of audio
embed meaning in audio earcons
design in context
consider the “non-use cases”
decide between recorded prompts and text-to-speech
www.smashingmagazine.com/2012/09/14/guidelines-for-designing-with-audio/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
earcons
examples:
mobile phones, operating system sound schemes,
instant messaging, electronic games, 3D environments,…
commonly, not used in the Web context
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
tactons
communicate non-visual information
by using the tactile sense
“structured tactile messages” (Brewster & Brown, 2004)
http://eprints.gla.ac.uk/3443/1/tactons_aussi.pdf
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
tactons
communicate non-visual information
by using the tactile sense
a common example:
coded tactile representations (Braille code)
text informationnon-visual form
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
tactons
context:
wearable computing
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
tactons
examples:
haptic I/O devices – e.g., sensors
case study:
L. Brown, Tactons: Structured Vibrotactile Messages for Non-Visual
Information Display, Microsoft Research (2006)
http://research.microsoft.com/apps/video/default.aspx?id=135935
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
abstract
representation
cognitive
dimension
usage
icon visual conveying information
earcon audio attention
tacton haptic appeal to a known touch
emoticon emotion conveying
an emotional state
gesticon dynamic indicating a state change
kineticon dynamic state change, progress
some are more suitable to (visually) impaired users
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
persuasive computing
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Positive psychology

hedonomics
focusing on the pleasant or enjoyable aspects of HCI
Hancock, Pepe & Murphy, 2005
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
interactive computational systems deliberately designed
to change human attitudes and behaviors
B. J. Fogg (2003)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
interactive computational systems deliberately designed
to change human attitudes and behaviors
captology
(computers as persuasive technologies)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
persuasion in the context (Maria Miceli et al., 2011):
accidental vs. intentional
communicative vs. non-communicative
coercive vs. non-coercive
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
typical examples:
advertisement techniques,
warning boxes, reminders, prompts,
personalized messages, recommendations,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
case studies:
games with social impact – for people with special needs
applications helping the cure of certain phobias
infant simulators
virtual pets – to diminish “bad habits” of children
…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion
Herman the bug (Lester et al., 1997)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
interesting uses in the HCI context:
get understanding of user behaviour
get understanding of cognitive factors
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
multimodal factors (Guerini, 2011):
embodied conversational agents – ECAs
kinetic typography
music
use of images
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Persuasive (seductive) technologies
multimodal factors (Guerini, 2011):
embodied conversational agents – ECAs
kinetic typography
music
use of images
virtual characters
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Virtual characters
avatars – artificial (visual) representations of people
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Virtual characters
user-facing agents
showing simulated human behavior
(knowledge, inferring, choices,…artificial intelligence)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Virtual characters
autonomy no human intervention
reactivity takes stimuli from environment
proactivity takes initiative to act
collaboration able to collaborate with other agents
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Virtual characters
autonomy no human intervention
reactivity takes stimuli from environment
proactivity takes initiative to act
collaboration able to collaborate with other agents

multi-agent systems
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
intelligent virtual agents having human
appearance and the capability to teach
foreign language vocabulary
M. Macedonia et al., “Intelligent virtual agents as language trainers
facilitate multilingualism”, Frontiers in Psychology (2014)
http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00295/full
case study
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
The use of anthropomorphism
adding human qualities to virtual things
reducing the user’s anxiety regarding computers
(computer and/or Internet phobia)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
The use of anthropomorphism
example:
“Hi, Daniel, welcome back! What we learnt last time?
Oh, yes, that experiment on Web navigation…
Let’s repeat it!”
versus
“User 33, start the experiment 7!”
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
The use of anthropomorphism
warnings:
user might feel inferior, anxious, or stupid
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Affective interaction
goal: a program/device able to register emotions and
other stimuli and to generate a correct response
to these stimuli
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Affective interaction
input:
sensors measuring (or learning) the user affective state
facial expression, gestures,
heartbeat rate, blood pressure, transpiration, speech
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Affective interaction
output:
expressing empathy using computational approaches
“intelligently” / “emotionally” reacting on a situation
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
iCAT – a robot hardware platform using a set
of logical rules to convey emotional states (Philips, 2005)
context: human-robot interaction (HRI)
www.research.philips.com/technologies/projects/robotics/
case study
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Aspect of interest: computational humour
humour is a powerful generator of emotions

theories of humour applied in computer science
details in P. Petta et al. (Eds.),
Emotion-Oriented Systems, Springer, 2011
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Aspect of interest: computational humour
humour generation
building computational models
to generate humourous content (text)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: design solutions
Aspect of interest: computational humour
humour recognition
identifying humour
in natural language and/or human behaviour
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: abuse on software
Humans could have an offensive behavior
regarding the digital entities
www.agentabuse.org
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: abuse on software
Humans could have an offensive behavior
regarding the digital entities
example (Tatsuya Nomura, 2005):
impolite behavior of the patients,
when they discovered that the therapist is a virtual agent
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: abuse on software
Humans could have an offensive behavior
regarding the digital entities
example (Antonella De Angeli & Rollo Carpenter, 2005):
“injuries” on conversational – e.g., IRC – robots:
“liar”, “stupid”, “dumb” software
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: abuse on software
Humans could have an offensive behavior
regarding the digital entities
experiment (Christoph Bartneck et al., 2005):
humans tend to hurt more easily robots/devices
than people
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: abuse on software
User: What is your address?
Jabberwacky: I don't think I'll tell you.
You'd kill me if I told you. Wouldn't you!
User: Yes I would.
Jabberwacky: What is your favourite food?
User: I WILL KILL YOU! I WILL HUNT YOU DOWN!!!
Jabberwacky: Please don't... I really have to leave.
User: I WILL KILL YOU!
Jabberwacky: Good.
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: open question
With which emotion
should HCI designers be most concerned?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: open question
When and how should interfaces attempt
to directly address users’ emotions and
basic needs (versus application-specific goals)?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: open question
When and how should users be informed
that their affective states are being monitored
and adapted to?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Emotion: open question
How does emotion play out
in computer-mediated communication?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
affective factors
emotions, moods, sentiments
persuasive technologies
“Conclusion”
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
next lecture: ubiquitous computing

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HCI 2014 (9 of 10): Affective Factors

  • 1. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco affective factors Human-Computer Interaction http://lts5www.epfl.ch/
  • 2. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco “Designers think, so people can feel.” Juan-Carlos Fernandez
  • 3. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Affective aspects of interaction (Rogers, 2007) expressivity how the interface look & feel could affect the user?
  • 4. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Affective aspects of interaction (Rogers, 2007) frustration how we can detect and reduce it?
  • 5. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Affective aspects of interaction (Rogers, 2007) persuasive technologies how we can change the user attitude & behavior by using the actual technologies?
  • 6. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Emotion is a reaction to events deemed relevant to the needs, goals, or concerns of an individual Scott Brave & Clifford Nass, 2008
  • 7. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Emotion represents the experience in UX
  • 8. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Emotion encompasses physiological, affective, behavioral, and cognitive components Scott Brave & Clifford Nass, 2008
  • 9. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion in the cognitive context – Moore (2005)
  • 10. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as discrete categories basic emotions (Paul Ekman et al., 1972): anger disgust fear happiness sadness surprise
  • 11. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as discrete categories additional emotions (Paul Ekman, 1990): amusement contempt contentment embarrassment excitement guilt pride in achievement relief satisfaction sensory pleasure shame
  • 12. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as multi-dimensional models circumplex model (James Russell, 1980) 2 axes: arousal (calm↔excitement) + valence (pleasantness)
  • 13. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification
  • 14. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as multi-dimensional models circumplex model (James Russell, 1980) used to test stimuli of emotion words, emotional facial expressions, and affective states
  • 15. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as multi-dimensional models Plutchik’s wheel of emotions (Robert Plutchik, 1980) 8 primary bipolar emotions: joy vs. sadness; anger vs. fear; trust vs. disgust; surprise vs. anticipation + more advanced emotions
  • 16. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification
  • 17. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Negative & forceful Anger, Annoyance, Contempt, Disgust, Irritation Negative & not in control Anxiety, Embarrassment, Fear, Helplessness, Powerlessness, Worry Negative thoughts Doubt, Envy, Frustration, Guilt, Shame Negative & passive Boredom, Despair, Disappointment, Hurt, Sadness Agitation Shock, Stress, Tension Positive & lively Amusement, Delight, Elation, Excitement, Happiness, Joy, Pleasure Caring Affection, Empathy, Friendliness, Love Positive thoughts Courage, Hope, Pride, Satisfaction, Trust Quiet positive Calm, Content, Relaxed, Relieved, Serene Reactive Interest, Politeness, Surprise Douglas-Cowie et al. (2015)
  • 18. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as multi-dimensional models positive activation – negative activation (PANA) Watson and Tellegan, 1985 PAD (Pleasure, Arousal & Dominance) emotional state model – Mehrabian, 1997 used to study nonverbal communication
  • 19. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Lövheim cube of emotion (Hugo Lövheim, 2012) a theoretical model considering the relationships between monoamine neurotransmitters (serotonin, dopamine, noradrenaline) and emotions
  • 20. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as multi-dimensional models Parrotts’ classification (Gerrod Parrott, 2001) primary emotions: love, joy, surprise, anger, sadness, fear
  • 21. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as multi-dimensional models Parrotts’ classification (Gerrod Parrott, 2001) primary emotions: love, joy, surprise, anger, sadness, fear secondary emotions – e.g., love: affection, lust, longing
  • 22. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification Emotions as multi-dimensional models Parrotts’ classification (Gerrod Parrott, 2001) primary emotions: love, joy, surprise, anger, sadness, fear secondary emotions – e.g., love: affection, lust, longing tertiary emotions – e.g., affection: adoration, fondness, liking, attraction, caring, tenderness, compassion,…
  • 23. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: classification discussion http://uniquelang.peiyinglin.net/visualization/Parrott_Model_b.png
  • 24. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Modeling languages & vocabularies Emotion Annotation and Representation Language HUMAINE Project, 2006 http://emotion-research.net/projects/humaine/earl/
  • 25. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Modeling languages & vocabularies Emotion Markup Language (EmotionML) 1.0 W3C Proposed Recommendation, 2013 http://www.w3.org/TR/emotionml/ Vocabularies for EmotionML W3C Working Group Note, 2014 http://www.w3.org/TR/emotion-voc/
  • 26. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion neurological structure of emotion (LeDoux, 1996)
  • 27. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion limbic system – the “seat of emotion” – evaluates the need/goal relevance of its inputs
  • 28. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion thalamus + limbic system mainly deal with primitive (basic) emotions e.g., startle-based fear, anger, sadness, joy, disgust
  • 29. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Emotions that require more extensive cognitive (i.e., knowledge-based) processing are called secondary
  • 30. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Emotions that require more extensive cognitive (i.e., knowledge-based) processing are called secondary examples: frustration pride satisfaction in the cortex
  • 31. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion An emotion can result from a combination of both thalamic-limbic and cortex-limbic mechanisms
  • 32. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion An emotion can result from a combination of both thalamic-limbic and cortex-limbic mechanisms an event causing an initial fear reaction can be later recognized as harmless by more extensive, rational evaluation example: screensaver initialization
  • 33. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Emotions could be learned from the social environment
  • 34. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus mood emotions are intentional
  • 35. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus mood emotions are intentional “they imply and involve relationships with a particular object” Frijda, 1994
  • 36. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus mood moods are not directed at any object in particular and are experienced as more diffuse, global, and general
  • 37. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus mood moods are not directed at any object in particular and are experienced as more diffuse, global, and general a person can be sad about something (an emotion) or generally depressed (a mood)
  • 38. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus mood from a functional point of view, emotions could determine the execution of task(s)
  • 39. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus mood emotions cause or contribute to moods
  • 40. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus sentiment sentiments are not states of an individual, but assigned properties of an entity (person, object)
  • 41. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus sentiment sentiments can persist indefinitely, by contrast with emotions (seconds) or moods (hours/days)
  • 42. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus sentiment sentiments are often generalizations about a class of objects with a given recognizable property
  • 43. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion emotion versus sentiment sentiments are often generalizations about a class of objects with a given recognizable property these generalizations must not necessarily be logical “I hate spreadsheet applications!”
  • 44. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco How about the role of emotion in HCI?
  • 45. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Emotion has influences on attention memory performance opinion (assessment) Scott Brave & Clifford Nass, 2008
  • 46. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Attention an interface capable of detecting – or at least predicting – a user’s emotional or mood state could similarly assume an affect-regulation role, helping to guide attention away from negative and toward more positive stimuli
  • 47. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Memory negative events, which tend to be highly arousing, are typically remembered better than positive events
  • 48. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Memory negative events, which tend to be highly arousing, are typically remembered better than positive events avoid error messages
  • 49. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Memory emotionality “improves memory for central details, while undermining memory for background details” Heuer & Reisberg, 1992; Parrott & Spackman, 2000
  • 50. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion User performance keeping a user happy may, therefore, not only affect satisfaction, but may also lead to efficiency and creativity
  • 51. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion the circumplex model in the context of user experience P. Desmet & P. Hekkert, “Framework of Product Experience”, International Journal of Design, Vol. 1, No. 1 (2007) http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/66/15
  • 52. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion User performance negative example: objects that appear or move unexpectedly – e.g., pop-ups, animations – and loud or sharp noises are likely to trigger startle-based fear
  • 53. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Assessment mood influences judgment and decision making users in a good mood will likely judge both the interface and their work more positively, regardless of any direct emotional effects
  • 54. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Causes: needs & goals Maslow’s hierarchy of basic needs (1968) physiological, safety/security, social, esteem, cognitive, aesthetic, self-actualization, transcendence
  • 55. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Causes: needs & goals interfaces can also directly address a user’s basic needs
  • 56. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Causes: needs & goals interfaces can also directly address a user’s basic needs example (Fogg, 1998): establishing a trusting and safe relationship with users
  • 57. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Causes: needs & goals interfaces can also directly address a user’s basic needs example (Brave & Nass, 2006): educational software should address users’ emotional needs, not only teaching the relevant content, but also ensuring users believe that they are learning
  • 58. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion
  • 59. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Causes: obstacles & control Ellsworth (1994) if user has the control over the software, the negative affective consequences are least important
  • 60. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Causes: social context – “agency” (Ellsworth, 1994) & (Friedman & Kahn, 1997) “This system failed to understand your command.” – blaming itself “The command was not understood.” – blaming no one “You did not speak clearly enough for your command to be understood.” – blaming the user
  • 61. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion blaming itself
  • 62. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Causes: previous emotional state repeated pleasurable affective states, therefore, become expected and thus gradually lose intensity
  • 63. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion How emotion could be detected? neurological response – via electroencephalogram (EEG) or magneto-resonance imaging (MRI)
  • 64. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion How emotion could be detected? autonomous activity of the human organism breath facial expression voice
  • 65. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion categorization of facial responses to determine which emotions they express Facial Action Coding System – FACS (Paul Ekman et al., 1978, 2002)
  • 66. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion interpreting micro-expressions (e.g., pushed up cheeks, dropping upper eyelids, eyebrows raised, nose wrinkling,…) – via FACS – and body language to detect emotions see also http://tinyurl.com/k47dhen http://temasys.com.sg/vidyoedm22102013/
  • 67. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion How emotion could be detected? behavioral changes
  • 68. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco 6 + 1 emotions with universal facial gestures (N. Lazzaro, Why We Play: Affect and the Fun of Games, 2008) Emotion Example Frustration Figuring out how to get character off a roof in Tom Clancy’s Splinter Cell (usability issues that detract from the player experience) Fear Falling into boiling lava, fast-moving projectiles aimed at the player in Doom Surprise Using Myst’s linking books for the first time to transport to a new world Sadness When the young magician Aerith, in Final Fantasy VII is murdered Amusement When two Sims get married in The Sims, or rolling over and picking up sumo wrestlers in Katamari Damacy Disgust Becoming a social outcast (social disgust) after losing the dancing challenge in Sid Meier’s Pirates Curiosity Wanting to know what happens by driving the race track the wrong way in Project Gotham Racing 3
  • 69. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Expressivity induces an emotional state via UI elements: color, icons, sound, graphics,…
  • 70. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Expressivity lack of expressivity in communication at a textual level emoticons :) :| >:-(
  • 71. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Expressivity abbreviations could have emotional connotations see leet speak I 12 CU 2NITE
  • 72. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion To stimulate emotions, products must have attributed a personality based on appearance and interaction means Reeves & Nass, 1989
  • 73. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco How to create emotions in a person?
  • 74. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion Ekman, 2004
  • 75. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion a dialog window appears
  • 76. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion thinking about previous message
  • 77. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion remembering last game
  • 78. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion thinking about what happens now on Web
  • 79. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion discussing UI features with others
  • 80. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion another person’s facial expression (video-chat)
  • 81. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion another person’s review of a task
  • 82. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion deleting others’ files
  • 83. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion 1. Auto appraisal 2. Reflective appraisal 3. Memory of an emotion 4. Imagination 5. Talking about 6. Empathy or witnessing another’s emotion 7. Instruction by others on how to feel 8. Violation of social norm 9. Making facial expression of an emotion laughing after defeat in front of friends makes it feel more positive
  • 84. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions metaphors + idioms
  • 85. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions metaphors + idioms “Metaphors create insight. But they also distort. They have strengths. But they also have limitations.” Gareth Morgan
  • 86. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions metaphors + idioms use metaphors to convey and/or create mental associations Dan Saffer, 2005
  • 87. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions metaphors + idioms proper metaphors used to denote UI objects/devices contribute to the personification of the software, increasing the usability
  • 88. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions icons denote a relation between a visual representation and a certain concept
  • 89. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions icons denote a relation between a visual representation and a certain concept based on similarity – e.g., an empty page = new file analogue – example: scissors = cut operation arbitrary (based on an idiom) – e.g., X = close window
  • 90. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions icons most effective are the icons designed with respect to similarity between visual representation and the concept Rogers, 2007
  • 91. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions arbitrary applications system programs remark: the orientation is different see also GNOME Human Interface Guidelines
  • 92. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions icons beware of the cultural context
  • 93. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions earcons earcon = the aural equivalent of an icon
  • 94. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions earcons earcon = the aural equivalent of an icon using sounds to denote a specific concept, event, or object M. Blattner et al, “Earcons and Icons”, Human-Computer Interaction, Vol. 4 (1989) http://www.daimi.au.dk/~dsound/DigitalAudio.dir/Papers/Earcons_and_Icons.pdf
  • 95. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions earcons design guidelines (Karen Kaushansky, 2012): choose the right type of audio embed meaning in audio earcons design in context consider the “non-use cases” decide between recorded prompts and text-to-speech www.smashingmagazine.com/2012/09/14/guidelines-for-designing-with-audio/
  • 96. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions earcons examples: mobile phones, operating system sound schemes, instant messaging, electronic games, 3D environments,… commonly, not used in the Web context
  • 97. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions tactons communicate non-visual information by using the tactile sense “structured tactile messages” (Brewster & Brown, 2004) http://eprints.gla.ac.uk/3443/1/tactons_aussi.pdf
  • 98. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions tactons communicate non-visual information by using the tactile sense a common example: coded tactile representations (Braille code) text informationnon-visual form
  • 99. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions tactons context: wearable computing
  • 100. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions tactons examples: haptic I/O devices – e.g., sensors case study: L. Brown, Tactons: Structured Vibrotactile Messages for Non-Visual Information Display, Microsoft Research (2006) http://research.microsoft.com/apps/video/default.aspx?id=135935
  • 101. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions abstract representation cognitive dimension usage icon visual conveying information earcon audio attention tacton haptic appeal to a known touch emoticon emotion conveying an emotional state gesticon dynamic indicating a state change kineticon dynamic state change, progress some are more suitable to (visually) impaired users
  • 102. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco persuasive computing
  • 103. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Positive psychology  hedonomics focusing on the pleasant or enjoyable aspects of HCI Hancock, Pepe & Murphy, 2005
  • 104. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies interactive computational systems deliberately designed to change human attitudes and behaviors B. J. Fogg (2003)
  • 105. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies interactive computational systems deliberately designed to change human attitudes and behaviors captology (computers as persuasive technologies)
  • 106. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies persuasion in the context (Maria Miceli et al., 2011): accidental vs. intentional communicative vs. non-communicative coercive vs. non-coercive
  • 107. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies typical examples: advertisement techniques, warning boxes, reminders, prompts, personalized messages, recommendations,…
  • 108. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies case studies: games with social impact – for people with special needs applications helping the cure of certain phobias infant simulators virtual pets – to diminish “bad habits” of children …
  • 109. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion Herman the bug (Lester et al., 1997)
  • 110. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies interesting uses in the HCI context: get understanding of user behaviour get understanding of cognitive factors
  • 111. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies multimodal factors (Guerini, 2011): embodied conversational agents – ECAs kinetic typography music use of images
  • 112. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Persuasive (seductive) technologies multimodal factors (Guerini, 2011): embodied conversational agents – ECAs kinetic typography music use of images virtual characters
  • 113. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Virtual characters avatars – artificial (visual) representations of people
  • 114. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Virtual characters user-facing agents showing simulated human behavior (knowledge, inferring, choices,…artificial intelligence)
  • 115. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Virtual characters autonomy no human intervention reactivity takes stimuli from environment proactivity takes initiative to act collaboration able to collaborate with other agents
  • 116. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Virtual characters autonomy no human intervention reactivity takes stimuli from environment proactivity takes initiative to act collaboration able to collaborate with other agents  multi-agent systems
  • 117. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions intelligent virtual agents having human appearance and the capability to teach foreign language vocabulary M. Macedonia et al., “Intelligent virtual agents as language trainers facilitate multilingualism”, Frontiers in Psychology (2014) http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00295/full case study
  • 118. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions The use of anthropomorphism adding human qualities to virtual things reducing the user’s anxiety regarding computers (computer and/or Internet phobia)
  • 119. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions The use of anthropomorphism example: “Hi, Daniel, welcome back! What we learnt last time? Oh, yes, that experiment on Web navigation… Let’s repeat it!” versus “User 33, start the experiment 7!”
  • 120. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions The use of anthropomorphism warnings: user might feel inferior, anxious, or stupid
  • 121. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Affective interaction goal: a program/device able to register emotions and other stimuli and to generate a correct response to these stimuli
  • 122. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Affective interaction input: sensors measuring (or learning) the user affective state facial expression, gestures, heartbeat rate, blood pressure, transpiration, speech
  • 123. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Affective interaction output: expressing empathy using computational approaches “intelligently” / “emotionally” reacting on a situation
  • 124. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco iCAT – a robot hardware platform using a set of logical rules to convey emotional states (Philips, 2005) context: human-robot interaction (HRI) www.research.philips.com/technologies/projects/robotics/ case study
  • 125. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Aspect of interest: computational humour humour is a powerful generator of emotions  theories of humour applied in computer science details in P. Petta et al. (Eds.), Emotion-Oriented Systems, Springer, 2011
  • 126. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Aspect of interest: computational humour humour generation building computational models to generate humourous content (text)
  • 127. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: design solutions Aspect of interest: computational humour humour recognition identifying humour in natural language and/or human behaviour
  • 128. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: abuse on software Humans could have an offensive behavior regarding the digital entities www.agentabuse.org
  • 129. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: abuse on software Humans could have an offensive behavior regarding the digital entities example (Tatsuya Nomura, 2005): impolite behavior of the patients, when they discovered that the therapist is a virtual agent
  • 130. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: abuse on software Humans could have an offensive behavior regarding the digital entities example (Antonella De Angeli & Rollo Carpenter, 2005): “injuries” on conversational – e.g., IRC – robots: “liar”, “stupid”, “dumb” software
  • 131. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: abuse on software Humans could have an offensive behavior regarding the digital entities experiment (Christoph Bartneck et al., 2005): humans tend to hurt more easily robots/devices than people
  • 132. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: abuse on software User: What is your address? Jabberwacky: I don't think I'll tell you. You'd kill me if I told you. Wouldn't you! User: Yes I would. Jabberwacky: What is your favourite food? User: I WILL KILL YOU! I WILL HUNT YOU DOWN!!! Jabberwacky: Please don't... I really have to leave. User: I WILL KILL YOU! Jabberwacky: Good.
  • 133. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: open question With which emotion should HCI designers be most concerned?
  • 134. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: open question When and how should interfaces attempt to directly address users’ emotions and basic needs (versus application-specific goals)?
  • 135. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: open question When and how should users be informed that their affective states are being monitored and adapted to?
  • 136. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco Emotion: open question How does emotion play out in computer-mediated communication?
  • 137. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco affective factors emotions, moods, sentiments persuasive technologies “Conclusion”
  • 138. Master on Software Engineering :: Human-Computer Interaction Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco next lecture: ubiquitous computing