SlideShare une entreprise Scribd logo
1  sur  75
Télécharger pour lire hors ligne
the Social Web
 the Metaverse and
the Future of Games
a small insight on what’s happening




    Corné Kox - Hanzehogeschool Groningen
               October 1st 2009
Let me introduce myself
Corné Kox
35
Hanze University
‣   Lecturer Digitale Media
    ‣   WEB
    ‣   Beeldtaal (Film and Animation)
    ‣   Educatieve Multimedia
‣   (Last years) stage
‣   Coordinating ‘Bureau Projecten’
CKM Extended
‣   Network for goal directed communication
‣   Advice and implementation
‣   Digital / New Media
‣   Crossmedia concepting
‣   I like to tell stories ;-)
Asked to talk to you by
Josef about a lot of stuff ;-)
So I have to run through...
75 slides, hope you don’t
       get bored ;-)
Metaverse Roadmap
Metaverse - 4 pillars
Metaverse Quadrant
Metaverse Quadrant


     Virtual
     Worlds
Virtual Worlds
‣   It is about ‘out there’ and ‘now’
‣   (yet) Not our real world
‣   Ever heard of Cross Reality or Dual
    Reality?
‣   Senses physics and translates them into
    the virtual worlds
Virtual Worlds

A virtual world is a computer-based
simulated environment intended for its
  users to inhabit and interact via
              avatars

           source: www.wikipedia.org
Neopets
     ‣   <2003

     ‣   Age <10

     ‣   45 mlj users

     ‣   2005 MTV

     ‣   120 miljoen
Club Penguin
        ‣   age ± 12 >

        ‣   15 mlj users
Habbo Hotel
       ‣   <2003

       ‣   age ± 14>

       ‣   90 mlj users

       ‣   does 4mlj a
           month (nov ’07)
Gaia
       ‣   <2003

       ‣   age ± 14>

       ‣   12 mlj users
There
    ‣   Late 2005

    ‣   Age ± 20>

    ‣   1,5 mlj users
Active Worlds
        ‣   Age ± 25>

        ‣   1 mlj users

        ‣   Still growing

        ‣   Education
Second Life
       ‣   Age ± 30>

       ‣   14 mlj users

       ‣   Silence after the
           storm?
Second Life
       ‣   Q2 2007 - Hype

       ‣   Still growing

       ‣   But more serious

       ‣   Phase II
Second Life
       ‣   Land ownership
           is still growing
Just for fun?
Hell no!
SL - Immersive World
                ‣   Linden Lab

                ‣   Rivers Run
                    Red

                ‣   SL Grid

                ‣   Collaborate

                ‣   20 Oct 2008
Virtual Worlds
‣   After the Hype
    ‣   Still investments are being done
    ‣   No longer just signage (marketing)
        ‣   Training
        ‣   Education
        ‣   Recruitment
Virtual Worlds
‣   Also a lot of companies moved out
‣   They took the experience
‣   And are building their own Virtual World
    ‣   ABN Amro
    ‣   Randstad
    ‣   IBM
A lot of different worlds
‣   Looking for standards
‣   ISO MPEG-V
‣   Expected soon (2010)
ISO MPEG-V
  interoperability, virtual travel (ranging
   between worlds), interaction and rich
communication with the physical world and
developing avatars that better show human
                 emotion.


   May 2008, Call for requirements - Jean H.A. Gelissen, Philips
Second Life / Virtual Worlds
‣   Where did it go wrong?
    ‣   Weird interfaces
    ‣   You have to learn the program
    ‣   To much space for to little people
    ‣   Search isn’t embedded well enough
A look at the interface...
               ‣   Minority Report

               ‣   2002
The interface of the future?
Hell no!
A look at the interface
                   ‣   Cebit

                   ‣   Hannover
                       2008
Just a demo?
Hell no!
A look at the interface
                   ‣   iPhone

                   ‣   2008
A look at the interface
                   ‣   MS Milan
                       Project

                   ‣   2007
You’ll have to learn it
                ‣   >30

                ‣   ‘Net niet’

                ‣   <30

                ‣   ‘Netters’

                ‣   >45

                ‣   ‘Nieters’
You’ll have to learn it
                 ‣   Meet Corey

                 ‣   On Guitar
                     Hero

                 ‣   Age 2,5
To much space
                          ‣   Keep it in control?

                          ‣   Have to know
                              which platform
                              people come
                              from?

                          ‣   Need more users?
Sony Playstation - Home
 PS3 sales:10.500.000
     (March 2008)
Search...
                ‣   Google?

                ‣   348.387.097 (and
                    more) search
                    queries each day

                ‣   That’s done by how
                    many users?
Google Lively
   Beta
Google?
Web (2.0) meets
Virtual Worlds?
Metaverse Quadrant


     Mirror
     Worlds
Mirror Worlds

‣ Based on our daily reality
‣ Google Earth, Google Streetview, MS
 Virtual Earth, Earthmine, Everyscape
‣ Has a bigger relevance (recognition)
‣ ‘There’ with the experience
‣ Websurfing towards real places on our
 globe
Mirror Worlds




Google Maps, in combination with Google Streetview
Metaverse Quadrant


   Augmented
     Reality
Augmented Reality

‣ Enriching the environment with digital
 information
‣ It’s about ‘here’ and ‘now’ (location based)
‣ Hardware?
     ‣ Camera
     ‣ Screen
Augmented Reality




BMW Augmented Reality, BMW Research Project
Augmented reality




    Layar, a Dutch AR Browser
Metaverse Quadrant



   Lifelogging
Lifelogging

‣ Weblogs, videoblogs, microblogs, youtube,
 flickr etc.
‣ Users share, re-use, co-create and share
 it again
‣ More and more into innovation, like gps
 and sensor technology
‣ ‘to follow’ or ‘to be followed’ - communities
Lifelogging




 Lifelogging - Nike Plus
Metaverse

‣ Communities matter
‣ People can create a group
   ‣ Around brands
   ‣ Around intrests
   ‣ Around organisations
 ‣ Can influence organisations
Communities




 De ‘Lego Factory’ Community
Hey, this is ‘Social’
There were Social
Networks long before the
      Internet...
Social Networks




  Social Media in Plain English
Most marketeers don’t
know how to handle this...
         yet...
What does this mean for
   future gaming?
Future Games
‣   Become intelligent (automatic content
    creation)
‣   More and more with physical interaction
‣   Brain machine interaction and biometric
    tools influence the game
‣   Location Based
‣   Combining media and devices
Last examples




Project Natal, Game Intelligence, Microsoft
Last examples




 The truth about Marika, Sweden
Thanx for being here!
        Corné Kox
        corne@ckmextended.com
        065 065 7000


            http://www.linkedin.com/in/cornekox

            http://www.twitter.com/corne
Sources

‣   http://www.virtualworldnews.com
‣   http://www.metaverseroadmap.org
‣   http://www.metaverse1.org
‣   http://www.emerce.nl
‣   http://www.wikipedia.org
‣   http://www.secondlife.com
‣   http://www.hrlog.nl
‣   http://www.youtube.com
‣   http://www.layar.com

Contenu connexe

Tendances

Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
gfatima
 
Designing for an Augmented Reality world
Designing for an Augmented Reality worldDesigning for an Augmented Reality world
Designing for an Augmented Reality world
thomas.purves
 

Tendances (18)

Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
 
Metaverse BM Innovation for New Experience Economy
Metaverse BM Innovation for New Experience EconomyMetaverse BM Innovation for New Experience Economy
Metaverse BM Innovation for New Experience Economy
 
What is the metaverse by Dr Cynthia Calongne
What is the metaverse by Dr Cynthia CalongneWhat is the metaverse by Dr Cynthia Calongne
What is the metaverse by Dr Cynthia Calongne
 
MUM is the WORD
MUM is the WORDMUM is the WORD
MUM is the WORD
 
Building the Metaverse
Building the Metaverse Building the Metaverse
Building the Metaverse
 
Web20 Trends Updated
Web20 Trends Updated Web20 Trends Updated
Web20 Trends Updated
 
Serious Game Workshop
Serious Game WorkshopSerious Game Workshop
Serious Game Workshop
 
Social Networking and Virtual Worlds
Social Networking and Virtual WorldsSocial Networking and Virtual Worlds
Social Networking and Virtual Worlds
 
Investing in the Metaverse
Investing in the MetaverseInvesting in the Metaverse
Investing in the Metaverse
 
AR and VR for Good
AR and VR for GoodAR and VR for Good
AR and VR for Good
 
Working and Learning in Virtual Worlds - Day 1
Working and Learning in Virtual Worlds - Day 1Working and Learning in Virtual Worlds - Day 1
Working and Learning in Virtual Worlds - Day 1
 
IBM and the Metaverse - HIT SGS 2008
IBM and the Metaverse - HIT SGS 2008IBM and the Metaverse - HIT SGS 2008
IBM and the Metaverse - HIT SGS 2008
 
SXSW 2016 takeaways
SXSW 2016 takeawaysSXSW 2016 takeaways
SXSW 2016 takeaways
 
Metaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAYMetaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAY
 
Decentralized exchange-Banco: presented by Pentagon
Decentralized exchange-Banco: presented by PentagonDecentralized exchange-Banco: presented by Pentagon
Decentralized exchange-Banco: presented by Pentagon
 
Virtual Worlds: An Overview and Larger Trends
Virtual Worlds: An Overview and Larger TrendsVirtual Worlds: An Overview and Larger Trends
Virtual Worlds: An Overview and Larger Trends
 
Future of immersive education by calongne
Future of immersive education by calongneFuture of immersive education by calongne
Future of immersive education by calongne
 
Designing for an Augmented Reality world
Designing for an Augmented Reality worldDesigning for an Augmented Reality world
Designing for an Augmented Reality world
 

En vedette (8)

Social media house_of_design
Social media house_of_designSocial media house_of_design
Social media house_of_design
 
Syntens presentatie groningen
Syntens presentatie groningenSyntens presentatie groningen
Syntens presentatie groningen
 
20060308 Mediaseks
20060308 Mediaseks20060308 Mediaseks
20060308 Mediaseks
 
SPD Groningen - van website naar webshop
SPD Groningen - van website naar webshopSPD Groningen - van website naar webshop
SPD Groningen - van website naar webshop
 
Virtual Worlds Noorderlinkdagen
Virtual Worlds NoorderlinkdagenVirtual Worlds Noorderlinkdagen
Virtual Worlds Noorderlinkdagen
 
Loopbaanadvies social media
Loopbaanadvies social mediaLoopbaanadvies social media
Loopbaanadvies social media
 
2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx
 
8.6
8.68.6
8.6
 

Similaire à Icm Presentation Whats Out There

Social Games: Making Publishers Obsolete
Social Games: Making Publishers ObsoleteSocial Games: Making Publishers Obsolete
Social Games: Making Publishers Obsolete
Wooga
 
Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008
Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008
Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008
affilicon
 
Second Life & Virtual Worlds Kbm Teigland
Second Life  & Virtual Worlds Kbm TeiglandSecond Life  & Virtual Worlds Kbm Teigland
Second Life & Virtual Worlds Kbm Teigland
Robin Teigland
 
Music Like Water: Gerd Leonhard
Music Like Water: Gerd LeonhardMusic Like Water: Gerd Leonhard
Music Like Water: Gerd Leonhard
all2gethernow
 

Similaire à Icm Presentation Whats Out There (20)

3d Virtual Worlds - presentation at IABC09 World Conference
3d Virtual Worlds - presentation at IABC09 World Conference3d Virtual Worlds - presentation at IABC09 World Conference
3d Virtual Worlds - presentation at IABC09 World Conference
 
Introduction to Virtual Worlds
Introduction to Virtual WorldsIntroduction to Virtual Worlds
Introduction to Virtual Worlds
 
Exploratory Game Design for New User Interfaces
Exploratory Game Design for New User InterfacesExploratory Game Design for New User Interfaces
Exploratory Game Design for New User Interfaces
 
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
 
Stanford Ee380
Stanford Ee380Stanford Ee380
Stanford Ee380
 
Responsively Accessible
Responsively AccessibleResponsively Accessible
Responsively Accessible
 
IT in 2017
IT in 2017IT in 2017
IT in 2017
 
Social Games: Making Publishers Obsolete
Social Games: Making Publishers ObsoleteSocial Games: Making Publishers Obsolete
Social Games: Making Publishers Obsolete
 
Social Games: Making Publishers Obsolete
Social Games: Making Publishers ObsoleteSocial Games: Making Publishers Obsolete
Social Games: Making Publishers Obsolete
 
Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008
Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008
Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008
 
A Brief Overview of a Possible Digital Near Future
A Brief Overview of a Possible Digital Near Future A Brief Overview of a Possible Digital Near Future
A Brief Overview of a Possible Digital Near Future
 
Second Life & Virtual Worlds Kbm Teigland
Second Life  & Virtual Worlds Kbm TeiglandSecond Life  & Virtual Worlds Kbm Teigland
Second Life & Virtual Worlds Kbm Teigland
 
Future of Social Games
Future of Social GamesFuture of Social Games
Future of Social Games
 
Future of UX
Future of UXFuture of UX
Future of UX
 
VR Tip Sheet
VR Tip SheetVR Tip Sheet
VR Tip Sheet
 
Virtual Worlds For Global Commerce April 2008
Virtual Worlds For Global Commerce April 2008Virtual Worlds For Global Commerce April 2008
Virtual Worlds For Global Commerce April 2008
 
Cio Exchange08
Cio Exchange08Cio Exchange08
Cio Exchange08
 
Virtual Worlds in Asia
Virtual Worlds in AsiaVirtual Worlds in Asia
Virtual Worlds in Asia
 
VR/AR Meetup Frankfurt #1 cinematic VR Analytics
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsVR/AR Meetup Frankfurt #1 cinematic VR Analytics
VR/AR Meetup Frankfurt #1 cinematic VR Analytics
 
Music Like Water: Gerd Leonhard
Music Like Water: Gerd LeonhardMusic Like Water: Gerd Leonhard
Music Like Water: Gerd Leonhard
 

Plus de Corné Kox

Opening UP - Social Media monitoring and ROI
Opening UP - Social Media monitoring and ROIOpening UP - Social Media monitoring and ROI
Opening UP - Social Media monitoring and ROI
Corné Kox
 

Plus de Corné Kox (12)

Presentatie mobile proof - April 2015 - MKB Noord
Presentatie mobile proof - April 2015 - MKB NoordPresentatie mobile proof - April 2015 - MKB Noord
Presentatie mobile proof - April 2015 - MKB Noord
 
Introduction Social Media Monitoring and Social CRM
Introduction Social Media Monitoring and Social CRMIntroduction Social Media Monitoring and Social CRM
Introduction Social Media Monitoring and Social CRM
 
Social Media - Hanzehogeschool - IDU & CBR
Social Media - Hanzehogeschool - IDU & CBRSocial Media - Hanzehogeschool - IDU & CBR
Social Media - Hanzehogeschool - IDU & CBR
 
Opening UP - Social Media monitoring and ROI
Opening UP - Social Media monitoring and ROIOpening UP - Social Media monitoring and ROI
Opening UP - Social Media monitoring and ROI
 
Presentatie rijksdienst wegverkeer
Presentatie rijksdienst wegverkeerPresentatie rijksdienst wegverkeer
Presentatie rijksdienst wegverkeer
 
SP Groningen - Het ontwerpen en bouwen van een goede website
SP Groningen - Het ontwerpen en bouwen van een goede websiteSP Groningen - Het ontwerpen en bouwen van een goede website
SP Groningen - Het ontwerpen en bouwen van een goede website
 
Social Media voor Toeristische Sector - Hanze Connect
Social Media voor Toeristische Sector - Hanze ConnectSocial Media voor Toeristische Sector - Hanze Connect
Social Media voor Toeristische Sector - Hanze Connect
 
Social Media (Facebook en Twitter) Servicepunt Detailhandel Groningen
Social Media (Facebook en Twitter) Servicepunt Detailhandel GroningenSocial Media (Facebook en Twitter) Servicepunt Detailhandel Groningen
Social Media (Facebook en Twitter) Servicepunt Detailhandel Groningen
 
Social Media
Social MediaSocial Media
Social Media
 
Syntens social media
Syntens social mediaSyntens social media
Syntens social media
 
Praktijkcase mijneigenvlag.nl
Praktijkcase mijneigenvlag.nlPraktijkcase mijneigenvlag.nl
Praktijkcase mijneigenvlag.nl
 
Web20 Communities Equites
Web20 Communities EquitesWeb20 Communities Equites
Web20 Communities Equites
 

Dernier

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Dernier (20)

SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 

Icm Presentation Whats Out There

  • 1. the Social Web the Metaverse and the Future of Games a small insight on what’s happening Corné Kox - Hanzehogeschool Groningen October 1st 2009
  • 2.
  • 4.
  • 6. 35
  • 7.
  • 8. Hanze University ‣ Lecturer Digitale Media ‣ WEB ‣ Beeldtaal (Film and Animation) ‣ Educatieve Multimedia ‣ (Last years) stage ‣ Coordinating ‘Bureau Projecten’
  • 9.
  • 10. CKM Extended ‣ Network for goal directed communication ‣ Advice and implementation ‣ Digital / New Media ‣ Crossmedia concepting ‣ I like to tell stories ;-)
  • 11.
  • 12. Asked to talk to you by Josef about a lot of stuff ;-)
  • 13. So I have to run through...
  • 14. 75 slides, hope you don’t get bored ;-)
  • 16. Metaverse - 4 pillars
  • 18. Metaverse Quadrant Virtual Worlds
  • 19. Virtual Worlds ‣ It is about ‘out there’ and ‘now’ ‣ (yet) Not our real world ‣ Ever heard of Cross Reality or Dual Reality? ‣ Senses physics and translates them into the virtual worlds
  • 20. Virtual Worlds A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars source: www.wikipedia.org
  • 21.
  • 22. Neopets ‣ <2003 ‣ Age <10 ‣ 45 mlj users ‣ 2005 MTV ‣ 120 miljoen
  • 23. Club Penguin ‣ age ± 12 > ‣ 15 mlj users
  • 24. Habbo Hotel ‣ <2003 ‣ age ± 14> ‣ 90 mlj users ‣ does 4mlj a month (nov ’07)
  • 25. Gaia ‣ <2003 ‣ age ± 14> ‣ 12 mlj users
  • 26. There ‣ Late 2005 ‣ Age ± 20> ‣ 1,5 mlj users
  • 27. Active Worlds ‣ Age ± 25> ‣ 1 mlj users ‣ Still growing ‣ Education
  • 28. Second Life ‣ Age ± 30> ‣ 14 mlj users ‣ Silence after the storm?
  • 29. Second Life ‣ Q2 2007 - Hype ‣ Still growing ‣ But more serious ‣ Phase II
  • 30. Second Life ‣ Land ownership is still growing
  • 31.
  • 34. SL - Immersive World ‣ Linden Lab ‣ Rivers Run Red ‣ SL Grid ‣ Collaborate ‣ 20 Oct 2008
  • 35. Virtual Worlds ‣ After the Hype ‣ Still investments are being done ‣ No longer just signage (marketing) ‣ Training ‣ Education ‣ Recruitment
  • 36. Virtual Worlds ‣ Also a lot of companies moved out ‣ They took the experience ‣ And are building their own Virtual World ‣ ABN Amro ‣ Randstad ‣ IBM
  • 37. A lot of different worlds ‣ Looking for standards ‣ ISO MPEG-V ‣ Expected soon (2010)
  • 38. ISO MPEG-V interoperability, virtual travel (ranging between worlds), interaction and rich communication with the physical world and developing avatars that better show human emotion. May 2008, Call for requirements - Jean H.A. Gelissen, Philips
  • 39. Second Life / Virtual Worlds ‣ Where did it go wrong? ‣ Weird interfaces ‣ You have to learn the program ‣ To much space for to little people ‣ Search isn’t embedded well enough
  • 40. A look at the interface... ‣ Minority Report ‣ 2002
  • 41. The interface of the future?
  • 43. A look at the interface ‣ Cebit ‣ Hannover 2008
  • 46. A look at the interface ‣ iPhone ‣ 2008
  • 47. A look at the interface ‣ MS Milan Project ‣ 2007
  • 48. You’ll have to learn it ‣ >30 ‣ ‘Net niet’ ‣ <30 ‣ ‘Netters’ ‣ >45 ‣ ‘Nieters’
  • 49. You’ll have to learn it ‣ Meet Corey ‣ On Guitar Hero ‣ Age 2,5
  • 50. To much space ‣ Keep it in control? ‣ Have to know which platform people come from? ‣ Need more users? Sony Playstation - Home PS3 sales:10.500.000 (March 2008)
  • 51. Search... ‣ Google? ‣ 348.387.097 (and more) search queries each day ‣ That’s done by how many users? Google Lively Beta
  • 54. Metaverse Quadrant Mirror Worlds
  • 55. Mirror Worlds ‣ Based on our daily reality ‣ Google Earth, Google Streetview, MS Virtual Earth, Earthmine, Everyscape ‣ Has a bigger relevance (recognition) ‣ ‘There’ with the experience ‣ Websurfing towards real places on our globe
  • 56. Mirror Worlds Google Maps, in combination with Google Streetview
  • 57. Metaverse Quadrant Augmented Reality
  • 58. Augmented Reality ‣ Enriching the environment with digital information ‣ It’s about ‘here’ and ‘now’ (location based) ‣ Hardware? ‣ Camera ‣ Screen
  • 59. Augmented Reality BMW Augmented Reality, BMW Research Project
  • 60. Augmented reality Layar, a Dutch AR Browser
  • 61. Metaverse Quadrant Lifelogging
  • 62. Lifelogging ‣ Weblogs, videoblogs, microblogs, youtube, flickr etc. ‣ Users share, re-use, co-create and share it again ‣ More and more into innovation, like gps and sensor technology ‣ ‘to follow’ or ‘to be followed’ - communities
  • 64. Metaverse ‣ Communities matter ‣ People can create a group ‣ Around brands ‣ Around intrests ‣ Around organisations ‣ Can influence organisations
  • 65. Communities De ‘Lego Factory’ Community
  • 66. Hey, this is ‘Social’
  • 67. There were Social Networks long before the Internet...
  • 68. Social Networks Social Media in Plain English
  • 69. Most marketeers don’t know how to handle this... yet...
  • 70. What does this mean for future gaming?
  • 71. Future Games ‣ Become intelligent (automatic content creation) ‣ More and more with physical interaction ‣ Brain machine interaction and biometric tools influence the game ‣ Location Based ‣ Combining media and devices
  • 72. Last examples Project Natal, Game Intelligence, Microsoft
  • 73. Last examples The truth about Marika, Sweden
  • 74. Thanx for being here! Corné Kox corne@ckmextended.com 065 065 7000 http://www.linkedin.com/in/cornekox http://www.twitter.com/corne
  • 75. Sources ‣ http://www.virtualworldnews.com ‣ http://www.metaverseroadmap.org ‣ http://www.metaverse1.org ‣ http://www.emerce.nl ‣ http://www.wikipedia.org ‣ http://www.secondlife.com ‣ http://www.hrlog.nl ‣ http://www.youtube.com ‣ http://www.layar.com