Synchronization is The Co-ordination of The Events To Operate A System in Unison .
Systems operating with all their parts in synchrony are said to be synchronous or in sync.
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Department of Information Technology
School Of Technology, Assam University Silchar
Presented By
Deepak Gupta (31320025)
B.Tech (IT) 6th Sem
Assam University , Silchar
Guided By
Mr. Sourish Dhar
Assistant Professor
Dept. of Information Technology
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2. Synchronization is The Co-ordination of The Events To
Operate A System in Unison .
Systems operating with all their parts in synchrony are
said to be synchronous or in sync.
Ex. Republic Day Parade
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SYNCHRONIZATION
DEFINATION :-
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Synchronization is An Important Concept in The Following Fields :-
1. Computer science
2. Cryptography
3. Multimedia
4. Music
5. Neuroscience
6. Photography
7. Physics
8. Synthesizers
9. Telecommunication
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MULTIMEDIA SYSTEM :-
A system or application that
supports the integrated processing
of several media types .
MULTIMEDIA SYNCHRONIZATION:-
Synchronization in multimedia
system refers to the temporal
relations between media objects in a
multimedia system .
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Two type of media data :-
1.Continuous : Time-Dependent
Ex :- Real-Service (Live Video)
2.Discrete : Time-Independent
Ex :- Text or Graphic
Three Levels Of MM Synchronization :-
1. Intra-Media Synchronization
2. Inter-Media Synchronization
3. Inter-Party Synchronization
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1. Intra-Object Synchronization :-
Time Relation Between Various Presentation Units of One Time-Dependent
Media Object
Ex : Time relation between the single frames of a video sequence. For a video with
a rate of 25 frames per second each of the frames has to be displayed for 40 ms .
Frames of a video sequence that shows a jumping ball
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2. Inter-Object Synchronization :-
The Synchronization Between Media Objects .
Ex : Time Relations of A Multimedia Synchronization That Starts With
Audio/Video Sequence , Followed By Several Pictures And An Animation That is
Commented By An Audio Sequence .
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3. Inter-Party Synchronization :-
Also Known As Event Synchronization
Maintains The Inter-Media and/or Intra-Media
Synchronization Among Different Participants
At Distributed Locations .
Ex. Remote Learning
Video Conferencing
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Media Objects :-
Texts , Graphics and Images , Audio ,Video etc..
Distributed Storage of Synchronization
Information .
Distributed Storage of Media Objects .
Communication Delays and Jitter .
Multi-Party Communication Patterns .
Distributed Environment :-
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Types of Temporal Relations Between Two Objects :-
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Logical Data Unit (LDU) Hierarchy :-
LDU is the unit of a media stream. Different streams have different LDU size.
Example of Video/Audio/User-Defined LDU :-
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Synchronized Multimedia Integration Language (SMIL) :-
SMIL (Pronounced "smile") Enables Simple Authoring
Of Interactive Audiovisual Presentations .
SMIL is Typically Used for “Rich Media"/ Multimedia
Presentations Which Integrate Streaming Audio And
Video With Images , Text Or Any Other Media Type .
SMIL is An Easy-To-Learn HTML- Like Language .
SMIL Presentations Are Written Using A Simple Text-Editor .
More Details http://www.w3.org/AudioVideo/
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