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m-Learning Devices in
Education
Associate Professor David Parsons
Massey University, Auckland, New Zealand
The concept of m-Learning
• For many, the concept of m-learning
still means little more than reading
WikiPedia on the bus
• In this talk, I will explore 20
increasingly adventurous ways in
which mobile devices can enhance and
transform education
– (only one of these will involve buses)
Mobile Learning
• A complex
and multifaceted
field of
research
A 21st century phenomenon
• 2000
– Palm Education Pioneer grants
– First major mobile learning journal paper

• 2002
– First m-Learning conferences
– First m-Learning book
– First major European projects
But, 20 years ago
• ‘duct tape, velcro, microprocessors
and radios’
Now
• The Bring Your Own Device revolution
is changing the very nature of teaching
and learning, and disrupting the
traditional roles of teachers and
students

Image: http://www.securedgenetworks.com/secure-edge-networks-blog/
bid/78530/4-Tips-for-BYOD-on-School-Wireless-Networks
Anderson’s Taxonomy
• What does mobile learning support at
each level of Anderson’s (Bloom++)
taxonomy?
added
These are all
important, of course

Images: http://www.learnnc.org/lp/pages/4719
The mLearnometer
• Not all uses of mobile technology in
teaching and learning excite me
• The mLearnometer measures each
type of mLearning is a highly scientific
manner…
1. Accessing
• Using a mobile web device for access
to information

Image: http://buzz2fone.com/mobile-webs-disadvantages/
2. Organising
• As a support device for organising
learning tasks and schedules

Image: http://cyberpopblog.com/mobile/an-app-to-teach-with/
3. Pervading
• As a 24/7 anywhere any time learning
device

Images: http://www.apple.com/education/ipad/itunes-u/
http://blog.dronamobile.com/2012/10/
4. Presenting
• As a multimedia presentation device
5. Recording
• As a classroom memory store of files,
photos of whiteboards, videos of talks
etc.

Images: http://www.bethhammett.blogspot.co.nz/
Orewa College
6. Delivering
• As a host for specific apps for different
subject areas

Image: http://www.csmonitor.com/Innovation/Tech/2013/0127/
The-app-driven-life-How-smartphone-apps-are-changing-our-lives
7. Communicating
• As a communications device for
collaborative learning (e.g. Twitter,
Google Drive)

Image: http://www.saltywaffle.com/google-docs-on-your-phone/
8. Interacting
• As a feedback device (e.g. live
classroom polling)

Image: http://www.polleverywhere.com/
9. Assessing
• As an assessment device (questioning,
submitting work, creating
assignments)

Parsons, D. & Petrova, K. (2012).
Developing a Mobile Game on the Android Platform. Proceedings of mLearn 2012
10. Sharing
• As a sharing device for creating,
showing and distributing work

Wilson, D., Andrews, B. & Dale, C. (2009). Choreo: pod
International Journal of Mobile and Blended Learning 1(1)
11. Capturing
• As a data capture device for
classroom, homework and field work

Winter, M. & Pemberton, L. (2011). Unearthing Invisible Buildings
International Journal of Mobile and Blended Learning 3(4)
12. Supporting
• As a support device for tasks in situ

Image: http://www.adlnet.gov/
mobile-learning-for-training-and-performance-support/
13. Scanning
• As a scanning device (RFID, bar codes)

Image: http://www.unstoppablesoftware.com/blog/2012/3/19/
qr-codes-a-new-trend-in-mobile-scanning.html
14. Sensing
• As a tool with sensors (location,
accelerometer, gyroscope, compass,
weather, luminance etc.)

Image: http://www.freewarepocketpc.net/
ppc-download-g-sensor-calibration-tool.html
15. Locating
• As a guidance device (geocaching,
geotagging)

Image: http://ignatiawebs.blogspot.co.nz/2010/08
/free-report-on-education-in-wild-geo.html
16. Augmenting
• As an augmentation device
(augmented reality)

Image: http://mayraixavillar.wordpress.com/2013/07/08/
mlearning-the-three-key-elements-of-mobile-learning/
17. Creating
• As a creative device for capturing,
editing and transforming digital
material

Image: https://itunes.apple.com/nz/app/mystopaction/id347856326?mt=8
18. Testing
• As a testing device for student created
apps
19. Situating
• As a contextual device (location and
content aware – learning content
tailored to place)
• Maybe embedded
20. Personalising
• As an appropriated device (ownership,
personalisation)

Image: http://www.ort.org/educationblog/?author=1

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m-Learning Devices in Education: 20 Ways Mobile Tech Can Enhance Learning

  • 1. m-Learning Devices in Education Associate Professor David Parsons Massey University, Auckland, New Zealand
  • 2. The concept of m-Learning • For many, the concept of m-learning still means little more than reading WikiPedia on the bus • In this talk, I will explore 20 increasingly adventurous ways in which mobile devices can enhance and transform education – (only one of these will involve buses)
  • 3. Mobile Learning • A complex and multifaceted field of research
  • 4. A 21st century phenomenon • 2000 – Palm Education Pioneer grants – First major mobile learning journal paper • 2002 – First m-Learning conferences – First m-Learning book – First major European projects
  • 5. But, 20 years ago • ‘duct tape, velcro, microprocessors and radios’
  • 6. Now • The Bring Your Own Device revolution is changing the very nature of teaching and learning, and disrupting the traditional roles of teachers and students Image: http://www.securedgenetworks.com/secure-edge-networks-blog/ bid/78530/4-Tips-for-BYOD-on-School-Wireless-Networks
  • 7. Anderson’s Taxonomy • What does mobile learning support at each level of Anderson’s (Bloom++) taxonomy? added These are all important, of course Images: http://www.learnnc.org/lp/pages/4719
  • 8. The mLearnometer • Not all uses of mobile technology in teaching and learning excite me • The mLearnometer measures each type of mLearning is a highly scientific manner…
  • 9. 1. Accessing • Using a mobile web device for access to information Image: http://buzz2fone.com/mobile-webs-disadvantages/
  • 10. 2. Organising • As a support device for organising learning tasks and schedules Image: http://cyberpopblog.com/mobile/an-app-to-teach-with/
  • 11. 3. Pervading • As a 24/7 anywhere any time learning device Images: http://www.apple.com/education/ipad/itunes-u/ http://blog.dronamobile.com/2012/10/
  • 12. 4. Presenting • As a multimedia presentation device
  • 13. 5. Recording • As a classroom memory store of files, photos of whiteboards, videos of talks etc. Images: http://www.bethhammett.blogspot.co.nz/ Orewa College
  • 14. 6. Delivering • As a host for specific apps for different subject areas Image: http://www.csmonitor.com/Innovation/Tech/2013/0127/ The-app-driven-life-How-smartphone-apps-are-changing-our-lives
  • 15. 7. Communicating • As a communications device for collaborative learning (e.g. Twitter, Google Drive) Image: http://www.saltywaffle.com/google-docs-on-your-phone/
  • 16. 8. Interacting • As a feedback device (e.g. live classroom polling) Image: http://www.polleverywhere.com/
  • 17. 9. Assessing • As an assessment device (questioning, submitting work, creating assignments) Parsons, D. & Petrova, K. (2012). Developing a Mobile Game on the Android Platform. Proceedings of mLearn 2012
  • 18. 10. Sharing • As a sharing device for creating, showing and distributing work Wilson, D., Andrews, B. & Dale, C. (2009). Choreo: pod International Journal of Mobile and Blended Learning 1(1)
  • 19. 11. Capturing • As a data capture device for classroom, homework and field work Winter, M. & Pemberton, L. (2011). Unearthing Invisible Buildings International Journal of Mobile and Blended Learning 3(4)
  • 20. 12. Supporting • As a support device for tasks in situ Image: http://www.adlnet.gov/ mobile-learning-for-training-and-performance-support/
  • 21. 13. Scanning • As a scanning device (RFID, bar codes) Image: http://www.unstoppablesoftware.com/blog/2012/3/19/ qr-codes-a-new-trend-in-mobile-scanning.html
  • 22. 14. Sensing • As a tool with sensors (location, accelerometer, gyroscope, compass, weather, luminance etc.) Image: http://www.freewarepocketpc.net/ ppc-download-g-sensor-calibration-tool.html
  • 23. 15. Locating • As a guidance device (geocaching, geotagging) Image: http://ignatiawebs.blogspot.co.nz/2010/08 /free-report-on-education-in-wild-geo.html
  • 24. 16. Augmenting • As an augmentation device (augmented reality) Image: http://mayraixavillar.wordpress.com/2013/07/08/ mlearning-the-three-key-elements-of-mobile-learning/
  • 25. 17. Creating • As a creative device for capturing, editing and transforming digital material Image: https://itunes.apple.com/nz/app/mystopaction/id347856326?mt=8
  • 26. 18. Testing • As a testing device for student created apps
  • 27. 19. Situating • As a contextual device (location and content aware – learning content tailored to place) • Maybe embedded
  • 28. 20. Personalising • As an appropriated device (ownership, personalisation) Image: http://www.ort.org/educationblog/?author=1