2. The concept of m-Learning
• For many, the concept of m-learning
still means little more than reading
WikiPedia on the bus
• In this talk, I will explore 20
increasingly adventurous ways in
which mobile devices can enhance and
transform education
– (only one of these will involve buses)
4. A 21st century phenomenon
• 2000
– Palm Education Pioneer grants
– First major mobile learning journal paper
• 2002
– First m-Learning conferences
– First m-Learning book
– First major European projects
5. But, 20 years ago
• ‘duct tape, velcro, microprocessors
and radios’
6. Now
• The Bring Your Own Device revolution
is changing the very nature of teaching
and learning, and disrupting the
traditional roles of teachers and
students
Image: http://www.securedgenetworks.com/secure-edge-networks-blog/
bid/78530/4-Tips-for-BYOD-on-School-Wireless-Networks
7. Anderson’s Taxonomy
• What does mobile learning support at
each level of Anderson’s (Bloom++)
taxonomy?
added
These are all
important, of course
Images: http://www.learnnc.org/lp/pages/4719
8. The mLearnometer
• Not all uses of mobile technology in
teaching and learning excite me
• The mLearnometer measures each
type of mLearning is a highly scientific
manner…
9. 1. Accessing
• Using a mobile web device for access
to information
Image: http://buzz2fone.com/mobile-webs-disadvantages/
10. 2. Organising
• As a support device for organising
learning tasks and schedules
Image: http://cyberpopblog.com/mobile/an-app-to-teach-with/
11. 3. Pervading
• As a 24/7 anywhere any time learning
device
Images: http://www.apple.com/education/ipad/itunes-u/
http://blog.dronamobile.com/2012/10/
13. 5. Recording
• As a classroom memory store of files,
photos of whiteboards, videos of talks
etc.
Images: http://www.bethhammett.blogspot.co.nz/
Orewa College
14. 6. Delivering
• As a host for specific apps for different
subject areas
Image: http://www.csmonitor.com/Innovation/Tech/2013/0127/
The-app-driven-life-How-smartphone-apps-are-changing-our-lives
15. 7. Communicating
• As a communications device for
collaborative learning (e.g. Twitter,
Google Drive)
Image: http://www.saltywaffle.com/google-docs-on-your-phone/
16. 8. Interacting
• As a feedback device (e.g. live
classroom polling)
Image: http://www.polleverywhere.com/
17. 9. Assessing
• As an assessment device (questioning,
submitting work, creating
assignments)
Parsons, D. & Petrova, K. (2012).
Developing a Mobile Game on the Android Platform. Proceedings of mLearn 2012
18. 10. Sharing
• As a sharing device for creating,
showing and distributing work
Wilson, D., Andrews, B. & Dale, C. (2009). Choreo: pod
International Journal of Mobile and Blended Learning 1(1)
19. 11. Capturing
• As a data capture device for
classroom, homework and field work
Winter, M. & Pemberton, L. (2011). Unearthing Invisible Buildings
International Journal of Mobile and Blended Learning 3(4)
20. 12. Supporting
• As a support device for tasks in situ
Image: http://www.adlnet.gov/
mobile-learning-for-training-and-performance-support/
21. 13. Scanning
• As a scanning device (RFID, bar codes)
Image: http://www.unstoppablesoftware.com/blog/2012/3/19/
qr-codes-a-new-trend-in-mobile-scanning.html
22. 14. Sensing
• As a tool with sensors (location,
accelerometer, gyroscope, compass,
weather, luminance etc.)
Image: http://www.freewarepocketpc.net/
ppc-download-g-sensor-calibration-tool.html
23. 15. Locating
• As a guidance device (geocaching,
geotagging)
Image: http://ignatiawebs.blogspot.co.nz/2010/08
/free-report-on-education-in-wild-geo.html
24. 16. Augmenting
• As an augmentation device
(augmented reality)
Image: http://mayraixavillar.wordpress.com/2013/07/08/
mlearning-the-three-key-elements-of-mobile-learning/
25. 17. Creating
• As a creative device for capturing,
editing and transforming digital
material
Image: https://itunes.apple.com/nz/app/mystopaction/id347856326?mt=8