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Mobile technologies Current Applications, Trends, and Implications for Libraries Image source: http://www.psfk.com/2009/10/library-science-uk-libraries-add-ebooks.html
smart phones
e-book readers
portable document readers
netbooks & tablets
portable gaming devices
other internet-capable, handheld devices
and now for a few numbers Image Source: http://richardwiseman.files.wordpress.com/2010/02/numbers.jpg
83% 35% Data source: Pew Internet & American Life Project (Wireless Internet Use, July 2009) Image source: http://www.flickr.com/photos/jcolman/441030585/
Percentage of American adults using a mobile phone to access the Internet: Data source: Pew Internet & American Life Project (Wireless Internet Use, July 2009)
51.2% 11.8% Data source: Educause Center for Applied Research (ECAR)       Study of Undergraduate Students and Technology, 2009 Image source: http://www.flickr.com/photos/themegster/3363714747
95.1% 23.5% Data source: 2009 Colby College Mobile Technologies Survey  Image source: http://www.flickr.com/photos/radsaq/3530214444
smaller, faster, more powerful Image source: http://www.geeky-gadgets.com/wp-content/uploads/2009/06/russian-doll-cellph-phone-evolution_1.jpg
convergence Image source: http://www.flickr.com/photos/xrrr/2478140383
emerging developments  Image source: http://www.flickr.com/photos/eraphernalia_vintage/2755447415/
image recognition
qr codes
location awareness Image source: http://dvice.com/assets_c/2009/08/ggl892322-thumb-488x550-21782.jpg
augmented reality
tactile & intuitive interfaces
tactile & intuitive interfaces
SMS reference
text alerts
mobile web sites & opacs
mobile collections
multimedia
mobile tours
qr codes Image source: http://lonewolflibrarian.files.wordpress.com/2009/03/qrcodeincatalog.jpg
location awareness
vendors & publishers
e-book collections & reader lending
where will you go from here? Image source: http://www.flickr.com/photos/myklroventine/1455746301
keep in touch Darylyne Provost Reference & Instruction Librarian Colby College 207.859.5143 - dprovost@colby.edu www.facebook.com/darylyne.provost www.libguides.colby.edu/mobitech

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Mobile Technologies

Notes de l'éditeur

  1. IntroDefining mobile technologiesMobile by the numbersCurrent applicationsFuture trendsImplications for libraries
  2. Well, that depends…Definition is constantly evolving One definition is: an internet-capable, handheld device
  3. Features…!Nexus One
  4. QueProReader: load ebooks, magazines, newspapers, documents (word, excel, etc) 8.5 x 11 touchscreen, wi-fi, start at $650Skiff: not yet available
  5. Edge by Entourage: highlight, annotate, search; email, web surf; type or handwrite - $490
  6. Some would consider them mt.Mini laptops, emphasis on portability.
  7. Sony playstation portable sonypsp (web, email, rss feeds, remote play, skype)Nintendo dsi camera, remote play, pictochatWireless connections
  8. Ipod touchzune
  9. Who is using mobile technology?Pew Internet & American Life Project (Wireless Internet Use, July 2009)Educause Center for Applied Research (ECAR) ECAR Study of Undergraduate Students and Technology, 2009From Megan Fox’s presentation @ CIL2010: The mobile device will be the primary connection tool to the internet for most people in the world in 2020, Pew Internet & American Life, Future of the Internet III, Dec 2008
  10. In the United States:83% of adults have cell phones or smart phones and, among them, 35% have accessed the internet via their phone (Pew)AfAm/Lat usage increasing ** get stat **
  11. Of students from 30 undergraduate institutions:51.2% own an internet-capable handheld device, and 11.8% plan to purchase one in the next 12 months (ECAR)33.1% own an internet-capable handheld device and use to access the internet on a daily basis (ECAR)
  12. Of Colby students, faculty, and staff:95.1% own a mobile phone23.5% have a data plan for their phone, and, of those, the majority use their phone to browse the web (89.9%)
  13. Trends in mobile technologies1. Smaller, faster, more powerful
  14. 2. ConvergenceEmailCameraVideoPhoneWeb browserText
  15. ImagerecognitionQR codesLocation awarenessAugmented realityTactile interfacesPortable document readers
  16. Amazon remembersGoogleGooglesLandmarksBooks, paintingsPlaces
  17. 2d or quick responseqrstuff.comTextWebsite URLTelephone NumberSMS MessageContact Details (VCARD)Google MapFacebook ProfileMySpace Profile
  18. Foursquare (social networking – check in, game play, badges, mayor)Social networking, but advertisers can’t wait to exploit this. Targeted ads.Gowalla, Yelp, Google Latitude
  19. Superimposed metadata e.g., real estate, restaurants, similar to Google’s streetviewLayar, New=Air Painter
  20. example is iphone screen switching from portrait to landscape. Emerging applications which capitalize on this technology.
  21. Synaptics Fuse prototype.Sixth Sense by MIT Fluid Interfaces Group.Make a call. You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map. With the map application you can call up the map of your choosing, project it onto a nearby surface, and then use your thumbs and index fingers to navigate the map, for example, to zoom in and out and do other controls. Take pictures. If you fashion your index fingers and thumbs into a square (the typical "framing" gesture), the system will snap a photo. After taking the desired number of photos, you can project them onto a surface, and use gestures to sort through the photos, and organize and resize them. Create multimedia reading experiences. Sixth Sense can be programmed to project related videos onto newspaper articles you are reading. Call up e-mail. By gesturing the @ sign, you can call up and use e-mail. Get flight updates. The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. Additional input: QR codes, voice
  22. Text reference
  23. Text alerts: items due, ILLs available, catalog records
  24. Mobile-formatted web sites and OPACs
  25. Duke university mobile collections (ad access)
  26. Podcasts, RSS, and videos
  27. Baker library harvard
  28. Location awareness: Harvard teaming up w/ foursquare to encourage students to explore their campus. Campus-based game awards badges, etc.
  29. Mobile content and applications