The document provides details on Elad Sofer's background and credentials as an Agile Coach, including his email, blog, and Twitter account. It then lists requirements, analysis, design, implementation, testing, acceptance, and delivery as sequential steps in the waterfall development model. The waterfall model is described as originating from manufacturing and construction and being presented by Winston W. Royce in 1970 as a flawed model.
13. The waterfall development model originates in
the manufacturing and construction industries
The first description of waterfall
is a 1970 article by Winston W. Royce
14. The waterfall development model originates in
the manufacturing and construction industries
The first description of waterfall
is a 1970 article by Winston W. Royce
Royce presented this model as an
example of a flawed, non-working model
15. The waterfall development model originates in
the manufacturing and construction industries
The first description of waterfall
is a 1970 article by Winston W. Royce
Royce presented this model as an
example of a flawed, non-working model
"I believe in this concept, but the implementation
described above is risky and invites failure"
[Royce 1970]
19. 1. Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software
elad.sofer@gmail.com
20. 1. Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software
2. Welcome changing requirements, even late in development. Agile
processes harness change for the customer’s competitive advantage.
elad.sofer@gmail.com
21. 1. Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software
2. Welcome changing requirements, even late in development. Agile
processes harness change for the customer’s competitive advantage.
3. Deliver working software frequently, from a couple of weeks to a
couple of months, with a preference to a shorter timescale.
elad.sofer@gmail.com
22. 1. Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software
2. Welcome changing requirements, even late in development. Agile
processes harness change for the customer’s competitive advantage.
3. Deliver working software frequently, from a couple of weeks to a
couple of months, with a preference to a shorter timescale.
4. Business people and developers must work together daily
throughout the project.
elad.sofer@gmail.com
23. 1. Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software
2. Welcome changing requirements, even late in development. Agile
processes harness change for the customer’s competitive advantage.
3. Deliver working software frequently, from a couple of weeks to a
couple of months, with a preference to a shorter timescale.
4. Business people and developers must work together daily
throughout the project.
5. Build project around motivated individuals. Give them the
environment and support they need, and trust them to get the job
done.
elad.sofer@gmail.com
24. 1. Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software
2. Welcome changing requirements, even late in development. Agile
processes harness change for the customer’s competitive advantage.
3. Deliver working software frequently, from a couple of weeks to a
couple of months, with a preference to a shorter timescale.
4. Business people and developers must work together daily
throughout the project.
5. Build project around motivated individuals. Give them the
environment and support they need, and trust them to get the job
done.
6. The most efficient and effective method of conveying information to
and within development team is face-to-face conversation.
elad.sofer@gmail.com
26. 7. Working software is the primary measure for progress.
elad.sofer@gmail.com
27. 7. Working software is the primary measure for progress.
8. Agile processes promote sustainable development. The
sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
elad.sofer@gmail.com
28. 7. Working software is the primary measure for progress.
8. Agile processes promote sustainable development. The
sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
9. Continuous attention to technical excellence and good design
enhances agility.
elad.sofer@gmail.com
29. 7. Working software is the primary measure for progress.
8. Agile processes promote sustainable development. The
sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
9. Continuous attention to technical excellence and good design
enhances agility.
10. Simplicity – the art of maximizing the amount of work not done –
is essential.
elad.sofer@gmail.com
30. 7. Working software is the primary measure for progress.
8. Agile processes promote sustainable development. The
sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
9. Continuous attention to technical excellence and good design
enhances agility.
10. Simplicity – the art of maximizing the amount of work not done –
is essential.
11. The best architectures, requirements, and designs emerge from
self-organizing teams.
elad.sofer@gmail.com
31. 7. Working software is the primary measure for progress.
8. Agile processes promote sustainable development. The
sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
9. Continuous attention to technical excellence and good design
enhances agility.
10. Simplicity – the art of maximizing the amount of work not done –
is essential.
11. The best architectures, requirements, and designs emerge from
self-organizing teams.
12. At regular intervals, the team reflects on how to become more
effective, then tunes and adjusts its behavior accordingly.
elad.sofer@gmail.com
32. "Scrum is a team of eight individuals in Rugby.
Everyone in the pack acts together with
everyone else to move the ball down the field in
small incremental steps. Teams work as tight,
integrated units with whole team focusing on a
single goal."
elad.sofer@gmail.com
35. • Understanding that we cannot predict the future.
• One size does not fit all.
elad.sofer@gmail.com
36. • Understanding that we cannot predict the future.
• One size does not fit all.
• Constant improvement.
elad.sofer@gmail.com
37. • Understanding that we cannot predict the future.
• One size does not fit all.
• Constant improvement.
• Transparency
elad.sofer@gmail.com
38. • Understanding that we cannot predict the future.
• One size does not fit all.
• Constant improvement.
• Transparency
• Team work
elad.sofer@gmail.com
39. • Understanding that we cannot predict the future.
• One size does not fit all.
• Constant improvement.
• Transparency
• Team work
• As simple as possible & as little as possible.
elad.sofer@gmail.com
40. • Understanding that we cannot predict the future.
• One size does not fit all.
• Constant improvement.
• Transparency
• Team work
• As simple as possible & as little as possible.
• Prioritizing – Industry statistics show: 65% of all
features are rarelynever used.
elad.sofer@gmail.com
41. • Understanding that we cannot predict the future.
• One size does not fit all.
• Constant improvement.
• Transparency
• Team work
• As simple as possible & as little as possible.
• Prioritizing – Industry statistics show: 65% of all
features are rarelynever used.
• Empirical approach
elad.sofer@gmail.com
42. • Understanding that we cannot predict the future.
• One size does not fit all.
• Constant improvement.
• Transparency
• Team work
• As simple as possible & as little as possible.
• Prioritizing – Industry statistics show: 65% of all
features are rarelynever used.
• Empirical approach
• Fun !!!
elad.sofer@gmail.com
58. • Defines the features of the product
elad.sofer@gmail.com
59. • Defines the features of the product
• Defines release dates and content
elad.sofer@gmail.com
60. • Defines the features of the product
• Defines release dates and content
• Responsible for ROI.
elad.sofer@gmail.com
61. • Defines the features of the product
• Defines release dates and content
• Responsible for ROI.
• Prioritizes feature according to value.
elad.sofer@gmail.com
62. • Defines the features of the product
• Defines release dates and content
• Responsible for ROI.
• Prioritizes feature according to value.
• Can change features and priority
once every predefined interval.
elad.sofer@gmail.com
63. • Defines the features of the product
• Defines release dates and content
• Responsible for ROI.
• Prioritizes feature according to value.
• Can change features and priority
once every predefined interval.
• Decides what will be worked on in each
iteration
elad.sofer@gmail.com
64. • Defines the features of the product
• Defines release dates and content
• Responsible for ROI.
• Prioritizes feature according to value.
• Can change features and priority
once every predefined interval.
• Decides what will be worked on in each
iteration
• Accepts or rejects results.
elad.sofer@gmail.com
67. • Responsible for the scrum process.
• Protects the team.
elad.sofer@gmail.com
68. • Responsible for the scrum process.
• Protects the team.
• Helps removing impediments.
elad.sofer@gmail.com
69. • Responsible for the scrum process.
• Protects the team.
• Helps removing impediments.
• He is standing at the nexus between:
• The product management that
believes that any amount of work
can be done.
• Developer’s that have the willingness to cut quality
to support the managements belief.
elad.sofer@gmail.com
70. • Responsible for the scrum process.
• Protects the team.
• Helps removing impediments.
• He is standing at the nexus between:
• The product management that
believes that any amount of work
can be done.
• Developer’s that have the willingness to cut quality
to support the managements belief.
• Probably the least loved person in the world.
elad.sofer@gmail.com
71. Work
left
20
10 12 14 16 18 Time
elad.sofer@gmail.com
72. Work
left
20
10 12 14 16 18 Time
elad.sofer@gmail.com
73. Work
left
20
10 12 14 16 18 Time
elad.sofer@gmail.com
74. Work
left
20
10 12 14 16 18 Time
elad.sofer@gmail.com
75. Work
left
20
10 12 14 16 18 Time
elad.sofer@gmail.com
76. Work
left
20
10 12 14 16 18 Time
elad.sofer@gmail.com
79. • Typically 5-9 people
• Cross-functional:
• “Architects”, Programmers, testers
UI designers, etc.
elad.sofer@gmail.com
80. • Typically 5-9 people
• Cross-functional:
• “Architects”, Programmers, testers
UI designers, etc.
• Members should be full-time
• May be exceptions (e.g., database administrator)
elad.sofer@gmail.com
81. • Typically 5-9 people
• Cross-functional:
• “Architects”, Programmers, testers
UI designers, etc.
• Members should be full-time
• May be exceptions (e.g., database administrator)
• Teams are self-organizing
• Ideally, no titles but rarely a possibility
elad.sofer@gmail.com
82. • Typically 5-9 people
• Cross-functional:
• “Architects”, Programmers, testers
UI designers, etc.
• Members should be full-time
• May be exceptions (e.g., database administrator)
• Teams are self-organizing
• Ideally, no titles but rarely a possibility
• Membership should change as little as possible
• only between sprints
elad.sofer@gmail.com
85. • List of features, Technology, issues.
elad.sofer@gmail.com
86. • List of features, Technology, issues.
• Items should deliver value for customer.
elad.sofer@gmail.com
87. • List of features, Technology, issues.
• Items should deliver value for customer.
• Constantly prioritized & Estimated.
elad.sofer@gmail.com
88. • List of features, Technology, issues.
• Items should deliver value for customer.
• Constantly prioritized & Estimated.
• Anyone can contribute.
elad.sofer@gmail.com
89. • List of features, Technology, issues.
• Items should deliver value for customer.
• Constantly prioritized & Estimated.
• Anyone can contribute.
• Visible to all.
elad.sofer@gmail.com
90. • List of features, Technology, issues.
• Items should deliver value for customer.
• Constantly prioritized & Estimated.
• Anyone can contribute.
• Visible to all.
• Derived from business plan, may be
created together, with the customer.
elad.sofer@gmail.com
91. • List of features, Technology, issues.
• Items should deliver value for customer.
• Constantly prioritized & Estimated.
• Anyone can contribute.
• Visible to all.
• Derived from business plan, may be
created together, with the customer.
• Can be changed every sprint!!!
elad.sofer@gmail.com
92. • List of features, Technology, issues.
• Items should deliver value for customer.
• Constantly prioritized & Estimated.
• Anyone can contribute.
• Visible to all.
• Derived from business plan, may be
created together, with the customer.
• Can be changed every sprint!!!
• Customer is not “programmed” to think
of everything in advance.
elad.sofer@gmail.com
93. Backlog item Estimate
As a user I would like to register 3
As a user I would like to login 5
As a buyer I would like to make a bid 3
As a buyer I would like to pay with a credit card 8
As a seller I would like to start an auction 8
... …
Test register feature 10
Create infrastructure for login 20
elad.sofer@gmail.com
94. Backlog item Estimate
As a user I would like to register 3
As a user I would like to login 5
As a buyer I would like to make a bid 3
As a buyer I would like to pay with a credit card 8
As a seller I would like to start an auction 8
... …
Test register feature 10
Create infrastructure for login 20
elad.sofer@gmail.com
96. • The sprint backlog is defined by understanding
and agreeing on the sprint goal(s) and selecting
the appropriate items from the product backlog.
elad.sofer@gmail.com
97. • The sprint backlog is defined by understanding
and agreeing on the sprint goal(s) and selecting
the appropriate items from the product backlog.
• The goal is determined by the customersproduct owner
team.
elad.sofer@gmail.com
98. • The sprint backlog is defined by understanding
and agreeing on the sprint goal(s) and selecting
the appropriate items from the product backlog.
• The goal is determined by the customersproduct owner
team.
• The team compiles a list of tasks that are
needed in order to complete the sprint goal(s).
elad.sofer@gmail.com
99. • The sprint backlog is defined by understanding
and agreeing on the sprint goal(s) and selecting
the appropriate items from the product backlog.
• The goal is determined by the customersproduct owner
team.
• The team compiles a list of tasks that are
needed in order to complete the sprint goal(s).
• A task should be as small as possible and should not exceed a
time period of 2 days (time not effort).
elad.sofer@gmail.com
100. • The sprint backlog is defined by understanding
and agreeing on the sprint goal(s) and selecting
the appropriate items from the product backlog.
• The goal is determined by the customersproduct owner
team.
• The team compiles a list of tasks that are
needed in order to complete the sprint goal(s).
• A task should be as small as possible and should not exceed a
time period of 2 days (time not effort).
• If a task X can not be defined, there will be a task to define
the task X.
elad.sofer@gmail.com
101. • The sprint backlog is defined by understanding
and agreeing on the sprint goal(s) and selecting
the appropriate items from the product backlog.
• The goal is determined by the customersproduct owner
team.
• The team compiles a list of tasks that are
needed in order to complete the sprint goal(s).
• A task should be as small as possible and should not exceed a
time period of 2 days (time not effort).
• If a task X can not be defined, there will be a task to define
the task X.
• The sprint backlog can be modified throughout the sprint.
elad.sofer@gmail.com
102. Code the
Code the user
middle tier interface
(8 hours) (4)
As a user I would like
to register Write test Code the
fixtures foo class
(4) (6)
Update
e
performanc
tests
(4)
elad.sofer@gmail.com
108. • Usually the longest meeting of all.
elad.sofer@gmail.com
109. • Usually the longest meeting of all.
• The meeting takes place prior to
every sprint.
elad.sofer@gmail.com
110. • Usually the longest meeting of all.
• The meeting takes place prior to
every sprint.
• Participants:
• All Team members , PO, Scrum master.
elad.sofer@gmail.com
111. • Usually the longest meeting of all.
• The meeting takes place prior to
every sprint.
• Participants:
• All Team members , PO, Scrum master.
• Is divided into two Parts:
elad.sofer@gmail.com
112. • Usually the longest meeting of all.
• The meeting takes place prior to
every sprint.
• Participants:
• All Team members , PO, Scrum master.
• Is divided into two Parts:
• Part I
– Team and PO discuss and clarify the top priority items
– Team and PO selects sprint Goal.
elad.sofer@gmail.com
113. • Usually the longest meeting of all.
• The meeting takes place prior to
every sprint.
• Participants:
• All Team members , PO, Scrum master.
• Is divided into two Parts:
• Part I
– Team and PO discuss and clarify the top priority items
– Team and PO selects sprint Goal.
• Part II
– Team creates the sprint backlog
– Team commits on content of coming sprint.
elad.sofer@gmail.com
115. • At the end of each sprint there is a
meeting called the sprint review.
elad.sofer@gmail.com
116. • At the end of each sprint there is a
meeting called the sprint review.
• The purpose of the meeting is to let the
“captain” to know where the ship is heading and where it is in it’s
route. In addition all new features will be presented to the product
owner.
elad.sofer@gmail.com
117. • At the end of each sprint there is a
meeting called the sprint review.
• The purpose of the meeting is to let the
“captain” to know where the ship is heading and where it is in it’s
route. In addition all new features will be presented to the product
owner.
• During this meeting the team presents to the management
customersusersproduct owner, what work has been DONE and
what was not.
elad.sofer@gmail.com
118. • At the end of each sprint there is a
meeting called the sprint review.
• The purpose of the meeting is to let the
“captain” to know where the ship is heading and where it is in it’s
route. In addition all new features will be presented to the product
owner.
• During this meeting the team presents to the management
customersusersproduct owner, what work has been DONE and
what was not.
• The only form of “automated” presentations allowed is working
software, Slideware is banned.
elad.sofer@gmail.com
119. • At the end of each sprint there is a
meeting called the sprint review.
• The purpose of the meeting is to let the
“captain” to know where the ship is heading and where it is in it’s
route. In addition all new features will be presented to the product
owner.
• During this meeting the team presents to the management
customersusersproduct owner, what work has been DONE and
what was not.
• The only form of “automated” presentations allowed is working
software, Slideware is banned.
• The things that were not accomplished will be returned to the
product backlog.
elad.sofer@gmail.com
120. • We have in Scrum – DOD – Definition of
Done.
• Terms of satisfaction of the PO
• Only DONE items count
• Success is well defined
• Example:
• Unit tested, Verification,
Documented, deployed.
elad.sofer@gmail.com
122. • A meeting that occurs daily at the same time.
anyone who wants attend , can do so.
elad.sofer@gmail.com
123. • A meeting that occurs daily at the same time.
anyone who wants attend , can do so.
• Each of the team members needs to answer
briefly these three questions:
1. What have you done since the last daily scrum?
2. What will you do until the next daily scrum?
3. What got in your way of doing work?
elad.sofer@gmail.com
124. • A meeting that occurs daily at the same time.
anyone who wants attend , can do so.
• Each of the team members needs to answer
briefly these three questions:
1. What have you done since the last daily scrum?
2. What will you do until the next daily scrum?
3. What got in your way of doing work?
• The team does not report to anyone but the team.
elad.sofer@gmail.com
125. • A meeting that occurs daily at the same time.
anyone who wants attend , can do so.
• Each of the team members needs to answer
briefly these three questions:
1. What have you done since the last daily scrum?
2. What will you do until the next daily scrum?
3. What got in your way of doing work?
• The team does not report to anyone but the team.
• During the meeting only one of the team members is allowed to
speak, others should keep quiet.
elad.sofer@gmail.com
126. • A meeting that occurs daily at the same time.
anyone who wants attend , can do so.
• Each of the team members needs to answer
briefly these three questions:
1. What have you done since the last daily scrum?
2. What will you do until the next daily scrum?
3. What got in your way of doing work?
• The team does not report to anyone but the team.
• During the meeting only one of the team members is allowed to
speak, others should keep quiet.
• All of problems raised in the meeting should be written down and
resolved by the scrum masterteam.
elad.sofer@gmail.com
127. • A meeting that occurs daily at the same time.
anyone who wants attend , can do so.
• Each of the team members needs to answer
briefly these three questions:
1. What have you done since the last daily scrum?
2. What will you do until the next daily scrum?
3. What got in your way of doing work?
• The team does not report to anyone but the team.
• During the meeting only one of the team members is allowed to
speak, others should keep quiet.
• All of problems raised in the meeting should be written down and
resolved by the scrum masterteam.
• The daily scrum is not a technical meeting.
elad.sofer@gmail.com
129. • Periodically take a look at what is
and is not working
elad.sofer@gmail.com
130. • Periodically take a look at what is
and is not working
• Typically takes ~60 minutes
elad.sofer@gmail.com
131. • Periodically take a look at what is
and is not working
• Typically takes ~60 minutes
• Done after every sprint
elad.sofer@gmail.com
132. • Periodically take a look at what is
and is not working
• Typically takes ~60 minutes
• Done after every sprint
• Whole team participates
• Scrum Master
• Product owner
• Team
• Possibly customers and others
elad.sofer@gmail.com
133. Whole team gathers and discusses what they’d like to:
elad.sofer@gmail.com
134. Whole team gathers and discusses what they’d like to:
Start doing
elad.sofer@gmail.com
135. Whole team gathers and discusses what they’d like to:
Start doing
Stop doing
elad.sofer@gmail.com
136. Whole team gathers and discusses what they’d like to:
Start doing
Stop doing
This is just one
of many ways to Continue doing
do a sprint
retrospective.
elad.sofer@gmail.com
138. • The sprint is the productive part of the scrum
elad.sofer@gmail.com
139. • The sprint is the productive part of the scrum
• It is a fixed, predefined, period of time.
elad.sofer@gmail.com
140. • The sprint is the productive part of the scrum
• It is a fixed, predefined, period of time.
• During this time the work load, the scope or
nature of work must not be changed. The only “manager” of the
scope is the sprint backlog.
elad.sofer@gmail.com
141. • The sprint is the productive part of the scrum
• It is a fixed, predefined, period of time.
• During this time the work load, the scope or
nature of work must not be changed. The only “manager” of the
scope is the sprint backlog.
• The team is free to accomplish the sprint goal as it see’s fit, within
the limits of the team’s procedures and the time limits.
elad.sofer@gmail.com
142. • The sprint is the productive part of the scrum
• It is a fixed, predefined, period of time.
• During this time the work load, the scope or
nature of work must not be changed. The only “manager” of the
scope is the sprint backlog.
• The team is free to accomplish the sprint goal as it see’s fit, within
the limits of the team’s procedures and the time limits.
• During the sprint, the team has total freedom over how it works:
• Work as many hours as it wants.
• Hold meetings whenever it wants
elad.sofer@gmail.com
143. • The sprint is the productive part of the scrum
• It is a fixed, predefined, period of time.
• During this time the work load, the scope or
nature of work must not be changed. The only “manager” of the
scope is the sprint backlog.
• The team is free to accomplish the sprint goal as it see’s fit, within
the limits of the team’s procedures and the time limits.
• During the sprint, the team has total freedom over how it works:
• Work as many hours as it wants.
• Hold meetings whenever it wants
– During the sprint the team is accountable for only two things
• Daily scrum
• Sprint backlog.
elad.sofer@gmail.com
145. • A sprint may be abnormally terminated by:
• Management.
• Scrum master
• The Team
– Sprint termination is a drastic measure and
should occur rarely, it may happen due to:
• The sprint goal has become obsolete.
• The sprint goal has been achieved and the team
requires a new direction.
• There was a “non-scrum” intervention in the process.
elad.sofer@gmail.com
146. Design Code Integrate Test
Source: “The New New Product Development Game” by Takeuchi and Nonaka.
Harvard Business Review, January 1986.
147. Design Code Integrate Test
Rather than doing all of
one thing at a time...
...Scrum teams do a
little of everything all
the time
Source: “The New New Product Development Game” by Takeuchi and Nonaka.
Harvard Business Review, January 1986.
151. • Multi-disciplinary teams (may require reorganization)
• Collective codedesign ownership.
• Team dynamics change.
elad.sofer@gmail.com
152. • Multi-disciplinary teams (may require reorganization)
• Collective codedesign ownership.
• Team dynamics change.
• Requires lots of self-discipline
elad.sofer@gmail.com
153. • Multi-disciplinary teams (may require reorganization)
• Collective codedesign ownership.
• Team dynamics change.
• Requires lots of self-discipline
• Team members are accountable for each other.
elad.sofer@gmail.com
154. • Multi-disciplinary teams (may require reorganization)
• Collective codedesign ownership.
• Team dynamics change.
• Requires lots of self-discipline
• Team members are accountable for each other.
• Management commitment is a must.
elad.sofer@gmail.com
155. • Multi-disciplinary teams (may require reorganization)
• Collective codedesign ownership.
• Team dynamics change.
• Requires lots of self-discipline
• Team members are accountable for each other.
• Management commitment is a must.
• Learn new skills & change work habits.
elad.sofer@gmail.com
156. • Multi-disciplinary teams (may require reorganization)
• Collective codedesign ownership.
• Team dynamics change.
• Requires lots of self-discipline
• Team members are accountable for each other.
• Management commitment is a must.
• Learn new skills & change work habits.
• Embrace new values.
elad.sofer@gmail.com
157. • Multi-disciplinary teams (may require reorganization)
• Collective codedesign ownership.
• Team dynamics change.
• Requires lots of self-discipline
• Team members are accountable for each other.
• Management commitment is a must.
• Learn new skills & change work habits.
• Embrace new values.
• Success rates of Scrum adoption are ~40%
elad.sofer@gmail.com
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
Scrum land? It's a magical place that exists beyond the waterfall – garganta del diablo – Greatest waterfall of the Iguasu river on the border of Brazil and argentina\n
\n
\n
\n
\n
\n
\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
http://agilemanifesto.org/principles.html\n
Quote style\nText size 32pt, reference text 12pt.\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
Logo holding slide\nUsed at start and end of presentations\nNokia Siemens Networks is a white brand.\nLogo is aligned right to reflect the corporate stationery.\n