What would you do if you were free from any constraints imposed by PCs or tabs? If you could use any combination of software, screens, cameras and controllers? Ironically, you would see that the absence of any constraints makes it even more difficult to create some truly interesting thing. Here’s the point when one needs an explosive mixture of creativity, game design and UX design. In this report, Valentin will share his experience in making interactive projects and present the best projects of media artists and creative studios.
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Interactive Lab: Game mechanics in interactive installations
1. Игровые механики в
интерактивных инсталляциях
Валентин Симонов
Chief Interaction Engineer
Interactive Lab
Thursday, December 12, 13
2. Info
Все видео для этой презентации доступны в следующем плейлисте по
порядку:
https://www.youtube.com/playlist?list=PLjDNhS3FIrTgcGO_eV3QReuctDNuFnQaJ
Thursday, December 12, 13
3. Обо мне
1999 - 2010 — Flash Developer
Сайты, игры, приложения
2010 - now — Interactive Developer
Интерактивные инсталляции и всё подряд
Веду курсы по Unity3d, пишу статьи, выступаю на конференциях
http://va.lent.in/blog/
@valyard
Thursday, December 12, 13
7. Fluid Pong / Interactive Lab
Thursday, December 12, 13
8. Отличия от игр
Необычное железо,
Один пользователь (PC),
Свободный полёт фантазии,
Больше experience, чем game,
Небольшие игровые сессии.
Thursday, December 12, 13
9. Yota Space / Interactive Lab
Thursday, December 12, 13
10. Pick n Play / DDB Stockholm
Thursday, December 12, 13