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Game Over: Disaster Planning for 
 the Computer and Video Game 
           Archive 
          Rebecca Frank 
          frankrd@umich.edu 
Introduction
    About the CVGA
    Preservation Assessment
    Preservation Plan
    Disaster Plan
About the CVGA: Mission
    Preservation of the gaming experience
    The CVGA “collects materials relating to games for the
     purpose of academic inquiry, including but not limited to:
     programming and technology, artistic and literary
     expression, social and cultural impact, and instruction and
     education
         http://www.lib.umich.edu/computer-video-game-archive
About the CVGA: The Collection
    Approximately 2,200 games
        cartridges, floppy disks, cassette tapes, optical discs (CDs, DVDs, and
         Blu-rays), and digital files

    40-50 unique computer and video game platforms
        televisions, computers, monitors, video game consoles, handheld game
         consoles, game accessories (controllers, joysticks, etc.), and an arcade
         cabinet

    Ephemera, such as miscellaneous manuals, magazines, and strategy guides
    Materials within the collection are approximately 50% contemporary and
     50% vintage
About the CVGA: Location
    Located in the basement of the Duderstadt Center, which opened in 1996




         http://www.flickr.com/photos/
        david_s_carter/5507085133/in/
           set-72157625769567484/




                                         Mlibrary. (2006). Untitled Photograph of the Duderstadt Center.
Phase 1: Preservation Assessment
    Identified four major areas for concern:
         Vulnerability to Power Events
         Storage: Protection and Organization
         User Accountability
         Reliance on Staff (vs. Documentation)




                                         http://www.flickr.com/photos/david_s_carter/
                                         5507078599/sizes/o/in/set-72157625769567484/
Phase 1: Preservation Assessment
     Short-Term Priorities
         Unplug Everything When Not in Use
         User Guidelines
         Tracking Usage (MIRLYN)
         Organized Storage
         Develop, Implement, and Maintain a Disaster
          Plan
         Continue to Monitor Temperature and Relative Humidity
Phase 1: Preservation Assessment
     Middle-Term Priorities
         Protection Specific to Different Types of Computer and
          Video Game Media
         Inventory
         Formalized Global Policies and Procedures
         Storage Area for Items Not in Use
         Guidelines for Transportation and Exhibition
Phase 1: Preservation Assessment
     Long-Term Priorities
         Stabilize Humidity
         Develop Media Repair Skills
         Emulation/Migration
         Hire Additional Interns


     Other Considerations
         Furniture Selection
         Increased Visibility/Fund-Raising
Phase 2: Preservation Plan
Phase 2: Preservation Plan
    Relocation
         Clean Equipment, Consoles and Shelving at New Location
         Organize Items on Shelves
    Barcode/Catalog Items and Place in Protective Sleeves
    Unplug Items When Not In Use, Install Kill Switch
    Storage
         Boxes for Ephemera and Game Boy Games
         Cover Consoles When Not In Use
         Remove Post-Its From All Items
    Disaster Plan
Phase 2: Preservation Plan
    Long-Term Recommendations
         Emulation/Migration
         Environmental Monitoring
         Fundraising
Phase 3: Disaster Plan
    Types of Disasters
    Replacement vs. Salvage




                               http://www.flickr.com/photos/ministrylink/183586484/
Phase 3: Disaster Plan
    Template:
     http://www.lib.umich.edu/preservation-and-conservation/
     emergency-response
    Salvage Priorities
    Disaster Response and Recovery Teams
         Training
Thank You

Julianna Barrera-Gomez, Holly Beeman, David Carter, John Pas,
Kendra Tsai, Valerie Waldron, Elizabeth Yakel, Shannon Zachary
Game Over: Disaster Planning for the Computer and Video Game Archive at the University of Michigan

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Game Over: Disaster Planning for the Computer and Video Game Archive at the University of Michigan

  • 1. Game Over: Disaster Planning for  the Computer and Video Game  Archive  Rebecca Frank  frankrd@umich.edu 
  • 2. Introduction   About the CVGA   Preservation Assessment   Preservation Plan   Disaster Plan
  • 3. About the CVGA: Mission   Preservation of the gaming experience   The CVGA “collects materials relating to games for the purpose of academic inquiry, including but not limited to: programming and technology, artistic and literary expression, social and cultural impact, and instruction and education   http://www.lib.umich.edu/computer-video-game-archive
  • 4. About the CVGA: The Collection   Approximately 2,200 games   cartridges, floppy disks, cassette tapes, optical discs (CDs, DVDs, and Blu-rays), and digital files   40-50 unique computer and video game platforms   televisions, computers, monitors, video game consoles, handheld game consoles, game accessories (controllers, joysticks, etc.), and an arcade cabinet   Ephemera, such as miscellaneous manuals, magazines, and strategy guides   Materials within the collection are approximately 50% contemporary and 50% vintage
  • 5. About the CVGA: Location   Located in the basement of the Duderstadt Center, which opened in 1996 http://www.flickr.com/photos/ david_s_carter/5507085133/in/ set-72157625769567484/ Mlibrary. (2006). Untitled Photograph of the Duderstadt Center.
  • 6. Phase 1: Preservation Assessment   Identified four major areas for concern:   Vulnerability to Power Events   Storage: Protection and Organization   User Accountability   Reliance on Staff (vs. Documentation) http://www.flickr.com/photos/david_s_carter/ 5507078599/sizes/o/in/set-72157625769567484/
  • 7. Phase 1: Preservation Assessment   Short-Term Priorities   Unplug Everything When Not in Use   User Guidelines   Tracking Usage (MIRLYN)   Organized Storage   Develop, Implement, and Maintain a Disaster Plan   Continue to Monitor Temperature and Relative Humidity
  • 8. Phase 1: Preservation Assessment   Middle-Term Priorities   Protection Specific to Different Types of Computer and Video Game Media   Inventory   Formalized Global Policies and Procedures   Storage Area for Items Not in Use   Guidelines for Transportation and Exhibition
  • 9. Phase 1: Preservation Assessment   Long-Term Priorities   Stabilize Humidity   Develop Media Repair Skills   Emulation/Migration   Hire Additional Interns   Other Considerations   Furniture Selection   Increased Visibility/Fund-Raising
  • 11. Phase 2: Preservation Plan   Relocation   Clean Equipment, Consoles and Shelving at New Location   Organize Items on Shelves   Barcode/Catalog Items and Place in Protective Sleeves   Unplug Items When Not In Use, Install Kill Switch   Storage   Boxes for Ephemera and Game Boy Games   Cover Consoles When Not In Use   Remove Post-Its From All Items   Disaster Plan
  • 12. Phase 2: Preservation Plan   Long-Term Recommendations   Emulation/Migration   Environmental Monitoring   Fundraising
  • 13. Phase 3: Disaster Plan   Types of Disasters   Replacement vs. Salvage http://www.flickr.com/photos/ministrylink/183586484/
  • 14. Phase 3: Disaster Plan   Template: http://www.lib.umich.edu/preservation-and-conservation/ emergency-response   Salvage Priorities   Disaster Response and Recovery Teams   Training
  • 15. Thank You Julianna Barrera-Gomez, Holly Beeman, David Carter, John Pas, Kendra Tsai, Valerie Waldron, Elizabeth Yakel, Shannon Zachary