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Beyond the banner




                    Geert Desager
                    Trade Marketing Manager

                    advertising.microsoft.com/asia
Agenda

    • Online
    • Creativity in the banner
    • Creativity beyond the banner
    • Branded content




2
Online



3
Exploding Online Users in APAC




                     Source: www.internetworldstats.com , May 2008
Still huge Potential in APAC




                    Source: www.internetworldstats.com, May 2008
Exploding Online Users in APAC




                   Source: www.internetworldstats.com, May 2008
Exploding Online Users in APAC




                     Source: www.internetworldstats.com, May 2008
Executive Summary - Regional
                 The Internet outperforms TV & print in time spent among key demographics

                                  Aged 25-34
                                                                                                         Top/Middle Management
                       Magazines
                       3.0 hours
            Newspapers           Radio                                                                    Magazines
            4.2 hours            10.5 hours                                                               3.7 hours
                                                                                               Newspapers           Radio
                            TV                                                                 5.9 hours            10.6 hours
                                                           Internet
                            16.9 hours                     18.5 hours
                                                                                                         TV                   Internet
                                                                                                         15.2 hours           20.8 hours


                                                                     Magazines
                                                                     4.2 hours
                                                Newspapers                             Radio
                                                5.6 hours                              9.3 hours

                                                                 TV                            Internet
                University degree or                             14.8hours                     19.9 hours
                      above                                                                                            No. of hours spent on
                                                                                                                      each medium per week

Markets: Australia, China, Hong Kong, India, Japan, Malaysia, Singapore, South Korea, Taiwan, Thailand
Source: Synovate AsiaBUS Survey June/July 2007

    8
2007 Internet Ad Spend




        Source: GroupM Forecasts, Dec 2006; KR & NZ: Universal McCann Estimates Apr 2008
Creativity within the
                   banner

10
Creativity is the key to consumer engagement




11
12
13
14
15
16
The world’s longest ad!




17
18
Creativity beyond the
                   banner

19
Games




     In Progress




25
26
27
28
29
Case Study: Guinness Singapore




30
Campaign Background
     Objective
     •    To build and reinforce awareness of pool, G9BT and Guinness
     •    Engage passion for pool in a fun & interactive manner
     •    Drive recruitment
     How?
     • Capitalizing on the über-popular digital platform of Windows Live Messenger, we will put Guinness
       and the game of pool in the daily lives of our target audience and potential customers.
     Why?
     •    The MSN network has 7.6 million users in Singapore, Malaysia and Indonesia alone
     •    2.1 million users are on Windows Live Messenger (SG = 1M, MY = 900K, Indon = 183K).
     •    75% are above 18 in all 3 of these countries
     •    30% are our bulls-eye target profile (25- 34 years); total potential reach of 630k users
     Key efforts
     • First time on MSN ever! A pool game allowing peer-to-peer interaction
     • Widespread visibility on MDAS properties
     • Banners and strategic site takeover executions to drive awareness/traffic
     • eDM blast to member bases to inform about the latest Guinness-sponsored
       pool game download on MSN
     • Drive to www.guinness9balltour.com site via Windows Live game vehicle



31
Integrated User Journey
                Regional Digital Media

     WL Messenger Pack         MSN Feature Offer eDM
                                                                                 On Trade
                                                            ATL                                             PR
                                                                           www.Guinness9balltour.com




                                 WL Hotmail – Super
                                 Banners, skyscrapers,

                                                          Link to G9BT
     MSN Homepage OTP                                        MSN Pool
                                                         Game Launch
                                                               mini-site




     Regional media buy is applicable to:                                                     User Invite Friends to play on
     Malaysia, Singapore and Indonesia ONLY              G9BT MSN Pool Game Mini-Site         MSN Messenger




32
MSN Mechanism for Guinness
               Windows Live Messenger – Expandable Half Banner,
                  Today Mini Showcase, Webcam Showcase &
                        Conversation Window Textlink




                                                                          Guinness Pool Challenge Site




               Hotmail – Showcase, Super Banner & Skyscraper




                                                                     Guinness Pool Challenge Site that
                                                                  promotes Windows Live Messenger Game

                 MSN SG Home Page – Expandable showcase




33
Windows Live Messenger Game




34
THE RESULTS SO FAR!..
                       500,000 people have added FRANK to their buddy list
               There have been over   3 million conversations and 34 million questions
                             Each lasting five minutes on average
                      The Agent is accessible 24   hours a day, seven days a week.




IM:35
    talktofrankbot@hotmail.co.uk
In-game advertising



36
In game advertising




37
2d dynamic imagery




38
2d dynamic imagery




39
40
41
42
43
44
45
2D Imagery




46
Desperate Housewives Screenshots




 47
Ford Case Study




49
Background
• The Ford Fiesta ST is the high-performance range-topping Ford Fiesta –
  directly inspired by it‟s race-bred Super 1600 Fiesta


• In association with their media agency, Mindshare, Ford indentified in-game
  advertising as a media key to the Fiesta ST‟s communications strategy
  because:
     – It delivers a young male audience in a exceptionally relevant and entertaining environment
     – It enables a brand experience to be created at a time and place when the audience are highly
       receptive



• Massive was selected for its:
     – Strong audience profile match with the Ford Fiesta ST target market
     – Ability to connect with this target through AAA/premium content game titles
     – Proven advertising effectiveness
     – High level of accountability



50
Objectives and strategy

     Objectives
     • Build awareness
     • Inject excitement into the Ford Fiesta ST brand and reinforce the car‟s core
       credentials
     Target audience
     • Young (predominantly male) car enthusiasts
     Strategy
     • Deliver high impact brand messaging in premium content racing and sports
       games – „inheriting‟ the characteristics of both the medium and the selected
       content




51
Execution
• 8 week campaign across Massive UK‟s Racing channel and Sports channels


• Customised ad creative, optimized for maximum impact and user acceptance,
  specific to each game title




52
Results – audience delivery

     • The campaign successful reached Ford‟s target audience
       of young male car enthusiasts
       – 86% male
       – 71% aged 16-34


     • 84% currently own a car and 80% are responsible for
       their own car purchase decision


     • Crucially, 46% plan to buy a new car in the next 12
       months, making them 77% more likely to do so than the
       non-exposed gamers

53
                     Source: Continental Research Jan 2008; Base 311 gamers – 157 exposed, 154 control
Results
• Significant positive impact on key metrics amongst gamers exposed to Ford Fiesta
  ST campaign

     Ad Recall & Rating                                               % uplift1                           In-game Impact
                                                                                                          Those who recall seeing the Fords ads said that they:
     Ad Recall (unaided) – Ford Fiesta ST                                +67%
     Ad Recall (aided) – Ford Fiesta ST                                  +33%
     Tagline association                                                 +38%
     Rate Ford as an innovative car
                                                                         +42%
     manufacturer




     Brand Attribute Association
     % uplift for those stating strongly agree or agree

     +31% “Benefits from the manufacturers rally car experience”

     +24% “Has best in class road handling”


• 55% of those who saw the ads said it left them with a more positive opinion of Ford

                                               1   % uplift is defined as the percentage difference between the test and control groups
54
                                           Source: Continental Research Jan 2008; Base 311 gamers – 157 exposed, 154 control
Xbox Live: Gaming, Entertainment, Social


                        Gaming




       Community &                 Entertainment
      Social Network



55
Programming: Magnify the Mania



                 Entertainment               Game
                    Content                 Content




             Community                                Gaming
               Events                                  Events




                                 Original
                                 Content

56
Xbox Weekly TV Sponsorships




57
58
Messenger




59
Games For the first time, millions of PC gamers can plan benefit of the
 advantages of Vista AND play against Xbox 360 Gamers (10M worldwide)
 for Windows




60
Branded content



61
67
68
Social Media



69
Leveraging their network
99% of web sites are
not socially enabled
APIs slide
                 Add streaming
                 Silverlight video
  Add                                       Add
 posts                                     photos



                           Add Messenger




                                           Display
    Add
advertisement
                    Add data               recent
                                           upload
                                              s
More innovation



73
Surface




74
Beyond the browser
     • http://memorabilia.hardrock.com/
     • http://www.laguna-coupe.com/silverlight
     • http://photosynth.net
     • http://research.microsoft.com/ivm/HDView/HDGigapixel.htm

     • http://photozoom.mslivelabs.com/Default.aspx
     • http://www.xrez.com/yose_proj/yose_deepzoom/ClientBin/TestPage.html

     • http://contosobicycleclub.mslivelabs.com/
     • http://news.sbs.co.kr/nview/nview_index.jsp?news_id=N1000318157
     • http://premium.quiksilverlive.com/
     • http://labs.live.com/photosynth/view.html?collection=sanmarco/index1.sxs&st=coll

     • http://www.hsn.tv/
     • http://ambilight.msn.com/movies/

     • http://www.zillow.com
     • http://dev.live.com/
     • http://www.harley-davidson.com/wcm/Content/Pages/Ride_Planner/Ride_Planner.jsp?locale=en_US

75
Remember

     • Online media = mass media
     • You can be creative in existing formats
     • We can do much more if we can work closely
       together from the start




76
Thank you



77

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Beyond the banner

  • 1. Beyond the banner Geert Desager Trade Marketing Manager advertising.microsoft.com/asia
  • 2. Agenda • Online • Creativity in the banner • Creativity beyond the banner • Branded content 2
  • 4. Exploding Online Users in APAC Source: www.internetworldstats.com , May 2008
  • 5. Still huge Potential in APAC Source: www.internetworldstats.com, May 2008
  • 6. Exploding Online Users in APAC Source: www.internetworldstats.com, May 2008
  • 7. Exploding Online Users in APAC Source: www.internetworldstats.com, May 2008
  • 8. Executive Summary - Regional The Internet outperforms TV & print in time spent among key demographics Aged 25-34 Top/Middle Management Magazines 3.0 hours Newspapers Radio Magazines 4.2 hours 10.5 hours 3.7 hours Newspapers Radio TV 5.9 hours 10.6 hours Internet 16.9 hours 18.5 hours TV Internet 15.2 hours 20.8 hours Magazines 4.2 hours Newspapers Radio 5.6 hours 9.3 hours TV Internet University degree or 14.8hours 19.9 hours above No. of hours spent on each medium per week Markets: Australia, China, Hong Kong, India, Japan, Malaysia, Singapore, South Korea, Taiwan, Thailand Source: Synovate AsiaBUS Survey June/July 2007 8
  • 9. 2007 Internet Ad Spend Source: GroupM Forecasts, Dec 2006; KR & NZ: Universal McCann Estimates Apr 2008
  • 11. Creativity is the key to consumer engagement 11
  • 12. 12
  • 13. 13
  • 14. 14
  • 15. 15
  • 16. 16
  • 18. 18
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. Games In Progress 25
  • 26. 26
  • 27. 27
  • 28. 28
  • 29. 29
  • 30. Case Study: Guinness Singapore 30
  • 31. Campaign Background Objective • To build and reinforce awareness of pool, G9BT and Guinness • Engage passion for pool in a fun & interactive manner • Drive recruitment How? • Capitalizing on the über-popular digital platform of Windows Live Messenger, we will put Guinness and the game of pool in the daily lives of our target audience and potential customers. Why? • The MSN network has 7.6 million users in Singapore, Malaysia and Indonesia alone • 2.1 million users are on Windows Live Messenger (SG = 1M, MY = 900K, Indon = 183K). • 75% are above 18 in all 3 of these countries • 30% are our bulls-eye target profile (25- 34 years); total potential reach of 630k users Key efforts • First time on MSN ever! A pool game allowing peer-to-peer interaction • Widespread visibility on MDAS properties • Banners and strategic site takeover executions to drive awareness/traffic • eDM blast to member bases to inform about the latest Guinness-sponsored pool game download on MSN • Drive to www.guinness9balltour.com site via Windows Live game vehicle 31
  • 32. Integrated User Journey Regional Digital Media WL Messenger Pack MSN Feature Offer eDM On Trade ATL PR www.Guinness9balltour.com WL Hotmail – Super Banners, skyscrapers, Link to G9BT MSN Homepage OTP MSN Pool Game Launch mini-site Regional media buy is applicable to: User Invite Friends to play on Malaysia, Singapore and Indonesia ONLY G9BT MSN Pool Game Mini-Site MSN Messenger 32
  • 33. MSN Mechanism for Guinness Windows Live Messenger – Expandable Half Banner, Today Mini Showcase, Webcam Showcase & Conversation Window Textlink Guinness Pool Challenge Site Hotmail – Showcase, Super Banner & Skyscraper Guinness Pool Challenge Site that promotes Windows Live Messenger Game MSN SG Home Page – Expandable showcase 33
  • 35. THE RESULTS SO FAR!.. 500,000 people have added FRANK to their buddy list There have been over 3 million conversations and 34 million questions Each lasting five minutes on average The Agent is accessible 24 hours a day, seven days a week. IM:35 talktofrankbot@hotmail.co.uk
  • 40. 40
  • 41. 41
  • 42. 42
  • 43. 43
  • 44. 44
  • 45. 45
  • 49. Background • The Ford Fiesta ST is the high-performance range-topping Ford Fiesta – directly inspired by it‟s race-bred Super 1600 Fiesta • In association with their media agency, Mindshare, Ford indentified in-game advertising as a media key to the Fiesta ST‟s communications strategy because: – It delivers a young male audience in a exceptionally relevant and entertaining environment – It enables a brand experience to be created at a time and place when the audience are highly receptive • Massive was selected for its: – Strong audience profile match with the Ford Fiesta ST target market – Ability to connect with this target through AAA/premium content game titles – Proven advertising effectiveness – High level of accountability 50
  • 50. Objectives and strategy Objectives • Build awareness • Inject excitement into the Ford Fiesta ST brand and reinforce the car‟s core credentials Target audience • Young (predominantly male) car enthusiasts Strategy • Deliver high impact brand messaging in premium content racing and sports games – „inheriting‟ the characteristics of both the medium and the selected content 51
  • 51. Execution • 8 week campaign across Massive UK‟s Racing channel and Sports channels • Customised ad creative, optimized for maximum impact and user acceptance, specific to each game title 52
  • 52. Results – audience delivery • The campaign successful reached Ford‟s target audience of young male car enthusiasts – 86% male – 71% aged 16-34 • 84% currently own a car and 80% are responsible for their own car purchase decision • Crucially, 46% plan to buy a new car in the next 12 months, making them 77% more likely to do so than the non-exposed gamers 53 Source: Continental Research Jan 2008; Base 311 gamers – 157 exposed, 154 control
  • 53. Results • Significant positive impact on key metrics amongst gamers exposed to Ford Fiesta ST campaign Ad Recall & Rating % uplift1 In-game Impact Those who recall seeing the Fords ads said that they: Ad Recall (unaided) – Ford Fiesta ST +67% Ad Recall (aided) – Ford Fiesta ST +33% Tagline association +38% Rate Ford as an innovative car +42% manufacturer Brand Attribute Association % uplift for those stating strongly agree or agree +31% “Benefits from the manufacturers rally car experience” +24% “Has best in class road handling” • 55% of those who saw the ads said it left them with a more positive opinion of Ford 1 % uplift is defined as the percentage difference between the test and control groups 54 Source: Continental Research Jan 2008; Base 311 gamers – 157 exposed, 154 control
  • 54. Xbox Live: Gaming, Entertainment, Social Gaming Community & Entertainment Social Network 55
  • 55. Programming: Magnify the Mania Entertainment Game Content Content Community Gaming Events Events Original Content 56
  • 56. Xbox Weekly TV Sponsorships 57
  • 57. 58
  • 59. Games For the first time, millions of PC gamers can plan benefit of the advantages of Vista AND play against Xbox 360 Gamers (10M worldwide) for Windows 60
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  • 64. Leveraging their network 99% of web sites are not socially enabled
  • 65. APIs slide Add streaming Silverlight video Add Add posts photos Add Messenger Display Add advertisement Add data recent upload s
  • 66.
  • 69. Beyond the browser • http://memorabilia.hardrock.com/ • http://www.laguna-coupe.com/silverlight • http://photosynth.net • http://research.microsoft.com/ivm/HDView/HDGigapixel.htm • http://photozoom.mslivelabs.com/Default.aspx • http://www.xrez.com/yose_proj/yose_deepzoom/ClientBin/TestPage.html • http://contosobicycleclub.mslivelabs.com/ • http://news.sbs.co.kr/nview/nview_index.jsp?news_id=N1000318157 • http://premium.quiksilverlive.com/ • http://labs.live.com/photosynth/view.html?collection=sanmarco/index1.sxs&st=coll • http://www.hsn.tv/ • http://ambilight.msn.com/movies/ • http://www.zillow.com • http://dev.live.com/ • http://www.harley-davidson.com/wcm/Content/Pages/Ride_Planner/Ride_Planner.jsp?locale=en_US 75
  • 70. Remember • Online media = mass media • You can be creative in existing formats • We can do much more if we can work closely together from the start 76