This document discusses using graphic novels to engage students in language learning activities. It begins by having attendees introduce themselves and share details about their students and classes. It then defines terms like "graphic novel" and "manga" and discusses why graphic novels are useful teaching tools as they are age-appropriate, popular, visually rich, and feature conversational language. The document provides many examples of how graphic novels can be used for reading, writing, speaking, listening, and discussion activities at different stages. It also discusses how graphic novels are non-linear and can be modified, with attendees asked to brainstorm their own ideas for using graphic novels.
3. Who’s here?
Introduce yourself to 2 or 3 people around you
• Student age/level/type
• Number of students in your class
• How motivated are your students?
11. So what can I do with it?
Reading
– Intensive and extensive
– Pre-reading (activate schema)
– During reading (form or fluency)
– Post-reading (remembering, analyzing, evaluating)
– Colloquial vocabulary and grammar
– Colloquial spelling
– Onomatopoeia
12. Writing
– Describe the
background and the
characters in detail
– Write the story in
paragraphs
– Add the motivation of
the characters
13. Speaking/Listening
• Role-play
– Add intonation and expression
– Audience: Has the content changed?
– Are the characters “right”?
• Pronunciation practice
– Wanna, gonna, other conversational forms
– Fluency rather than form
14. Discussion
• Surface level
– Enjoyment, story ideas
• Critical thinking
– What was surprising?
– What more do you “see”?
– How is it different from reading text?
– What happens with the order?
15. Why is the picture
slanted?
Why is the top
picture so small?
18. Creating…
– Add your own text to images
– Add your own images to text
– Create a local version of the
story
– Personalize the story
– Build a story from scratch
Template: http://donnayoung.org/f13/artf/comic/2013-2-3-3-t.pdf
19. What can YOU do with graphic novels?
• Work in groups of 3-4
• When and how would you use a
graphic novel with YOUR students?
• What pre-, during- and post-activities?
• 10 minutes, then share with another
group – choose the best idea to share
20. 2-minute freewrite
What was the most useful information I got
from this session?
Image: http://www.flickr.com/photos/46646401@N06/7205089854