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End Game

End Game
• Sales Funnel First
• Then Marketing to fill / support that
funnel.

• :Paradox: Sales Funnel version 1 is never
developed by “Sales People”
End Game

How?

Based On
“Direct Experience”

• Based on the results of
“Real Experiments” …
not “Gedanken Experiments”
not “Thought Experiments
End Game

Key Deliverables
•
•
•
•

Sales Roadmap
Sales Pipeline / Funnel
Revenue Model / Forecast
Whole Product Schedule
(Plan of Record Sketch )
Review

Quick Reminder
Review
-Sell:

Sales Roadmap

5
Review
-Sell:

Roadmap becomes
The Sales Pipeline

6
Review
Review

GKG-Physical
Review

GKGWeb/Mobile
Review
Review
-Sell:

•Intended

Cust
omer
audience:
-Value / ROI

• ATMF
interface

Plan of Record

-Why Us?
-.ppt
- “early”

-Standards

-Applications
-Documents

-Why Us?
-.ppt & .doc

-* OIF Interface

•Compliance Testing
Plan Document

-* Sub-system Jitter
Compliance testing
-* Present to User
Group

-Driver
-Software
-System

-Full Compliance
-documentation
-“how to” & “results”

-V0.1
-partner
-“Full Module” Paper
-Reference Design

-Optics,
SerDes
-Front
End

Q2

Q3

-V0.x
-partner

-V1.0
-partner

-Tested
-Reference
Design
-Alpha

-Chip
-(Product)

-Q1

- :think: What More
Stuff do you need to
support the sale?
•This is focussed on
actual user.
• ! Add in Rows for all
the other “customer
types” !

-Sampling

Q4

-Production

Q1

Q2

11
Review
-Sell:

•Intended
audience:

Intern

Plan of Record

al

-Exec

-Influencers

- :think: What More
Collateral/Stuff do you
need to support the
sale?
• List it all out.
•What does it
“really” take
• Make it available
• You’re trying to make
it a “recipe”

-Technology
Gatekeepers

-Deal Signer

-Coach

-many …
-Price list, Quote
Form, NDA,Contracts,
…

-Sales Docs

-Q1

Q2

Q3

Q4

Q1

Q2

12
Laser Focus
On Your Customer
& Their Eco-System
Review

Your Model of Reality
Business Model Canvas ++

• Value Proposition
• Channels
• Customer
Relationships
• Get Keep Grow
• Mkt/Sales Collateral
• Outcomes &
Testimonials.

End Game

• Customers
•
•
•
•
•

Market Map
Purchasing Decision
Service Journey
Archetype
Customer Workflow

• Time
• Plan of Record (Sketch)
Review

Quick Reminder
• “Sales Engine” requires loads of detail you
are learning about in Customer Discovery.
Review
Review
OK… But

Q. Do We …
• Ever do “normal” Marketing?

• A. “Almost” … “Kinda”
Custom Creation
Custom Creation

Customer Creation
Customer
Discovery

Customer
Validation

Customer
Creation

Scale
Company

• Help prospects learn about your product and create a
desire to buy it
– Leverage what you’ve learned from “real” customers in
Customer Discovery and Validation Phases
– Creation comes after proof of sales
– It is a strategy not a tactic
Custom Creation

Rules: Customer Creation
• Rule 1:
No spending until customer validation
• Rule 2:
Match the creation strategy to the company
• Rule 3:
Match spending goals to year 1 objectives
• Rule 4:
You can’t get customers if they aren’t there
21
Custom Creation

Step by Step (All)
Customer
Discovery

Customer
Validation

Customer
Creation

Year One
Objectives

•Type Of Startup
Distribution Model

•Revenue Model
•Channel Model

•Launch Model
•Sales Model

Positioning

•Articulate Problem &
Product concept
•Understand customers
view of the competitors

•Initial company &
Product Positioning
•Test w/ Early
Adopters

•Company/Product
Positioning by PR
Agency with audit

Launch

•Day in the life
•Attend Shows/Confs
•Estimate Mkt Size

•Company & product
launch strategy
•Test w/ early
adopters

•Launch/Introduce
•Launch type depends
on “mkt type” of
startup

Demand
Creation

•Press, Analysts,
Influencers List
•How do customers make
buying decisions?

• How do customers
purchase?
•Understand
analysts/influencers
view

•Implement demand
creation
•Type depends on
“mkt type”
22
Custom Creation

Launch Type
Year 1
Objectives

Launch

Type

Existing Market

Market Share

Credibility
Existing basis
of competition

! Onslaught !
Drive Hard

Re-segmenting
Existing Market

Market re-segmenting &
new Market share

Segmentation,
delivery, and
innovation
New basis of
competion

Education and
appropriation of
share

New Market

Market Adoption

Market
education,
standards
setting, and
early adopters

Education
Look for
“tipping point”
23
Custom Creation

Three Types of Markets
Existing Market

Resegmented Market

New Market

Customers

Existing

Existing

New & New Usage

Customer Needs

Performance

1. Cost
2. Perceived Need

Simplicity &
Convenience

Performance

Better/Faster

1. Good enough at the
low end
2. Good enough for
new niche

Low in “traditional
attributes”, improved
by “new” metrics

Competition

Existing Incumbents

Existing Incumbents

Non-consumption &
other startups

Risks

Existing Incumbents

1. Existing Incumbents
2. Niche strategy fails

Market Adoption

-0 – 2 Years

-3 – 7 Years

-Time to Maturity

-7+ Years

24
Custom Creation

Customer Creation: Exit Criteria
•
•
•
•

Which startup strategy are you executing?
Positioning tested & complete?
Launch strategy match startup type?
Demand creation activities match startup
type?
• Year 1 objectives match startup type?

25
End Game

Yin / Yang
Status: Who’s on Top?

• Time

High / Low

• T=0

Eng / Marketing /Sales / Biz

• T=5+ Biz / Sales / Marketing / Eng
• The Ratio & Importance Changes
Go 

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4a end game.2013.q2

  • 1. End Game End Game • Sales Funnel First • Then Marketing to fill / support that funnel. • :Paradox: Sales Funnel version 1 is never developed by “Sales People”
  • 2. End Game How? Based On “Direct Experience” • Based on the results of “Real Experiments” … not “Gedanken Experiments” not “Thought Experiments
  • 3. End Game Key Deliverables • • • • Sales Roadmap Sales Pipeline / Funnel Revenue Model / Forecast Whole Product Schedule (Plan of Record Sketch )
  • 11. Review -Sell: •Intended Cust omer audience: -Value / ROI • ATMF interface Plan of Record -Why Us? -.ppt - “early” -Standards -Applications -Documents -Why Us? -.ppt & .doc -* OIF Interface •Compliance Testing Plan Document -* Sub-system Jitter Compliance testing -* Present to User Group -Driver -Software -System -Full Compliance -documentation -“how to” & “results” -V0.1 -partner -“Full Module” Paper -Reference Design -Optics, SerDes -Front End Q2 Q3 -V0.x -partner -V1.0 -partner -Tested -Reference Design -Alpha -Chip -(Product) -Q1 - :think: What More Stuff do you need to support the sale? •This is focussed on actual user. • ! Add in Rows for all the other “customer types” ! -Sampling Q4 -Production Q1 Q2 11
  • 12. Review -Sell: •Intended audience: Intern Plan of Record al -Exec -Influencers - :think: What More Collateral/Stuff do you need to support the sale? • List it all out. •What does it “really” take • Make it available • You’re trying to make it a “recipe” -Technology Gatekeepers -Deal Signer -Coach -many … -Price list, Quote Form, NDA,Contracts, … -Sales Docs -Q1 Q2 Q3 Q4 Q1 Q2 12
  • 13. Laser Focus On Your Customer & Their Eco-System
  • 14. Review Your Model of Reality Business Model Canvas ++ • Value Proposition • Channels • Customer Relationships • Get Keep Grow • Mkt/Sales Collateral • Outcomes & Testimonials. End Game • Customers • • • • • Market Map Purchasing Decision Service Journey Archetype Customer Workflow • Time • Plan of Record (Sketch)
  • 15. Review Quick Reminder • “Sales Engine” requires loads of detail you are learning about in Customer Discovery.
  • 18. OK… But Q. Do We … • Ever do “normal” Marketing? • A. “Almost” … “Kinda”
  • 20. Custom Creation Customer Creation Customer Discovery Customer Validation Customer Creation Scale Company • Help prospects learn about your product and create a desire to buy it – Leverage what you’ve learned from “real” customers in Customer Discovery and Validation Phases – Creation comes after proof of sales – It is a strategy not a tactic
  • 21. Custom Creation Rules: Customer Creation • Rule 1: No spending until customer validation • Rule 2: Match the creation strategy to the company • Rule 3: Match spending goals to year 1 objectives • Rule 4: You can’t get customers if they aren’t there 21
  • 22. Custom Creation Step by Step (All) Customer Discovery Customer Validation Customer Creation Year One Objectives •Type Of Startup Distribution Model •Revenue Model •Channel Model •Launch Model •Sales Model Positioning •Articulate Problem & Product concept •Understand customers view of the competitors •Initial company & Product Positioning •Test w/ Early Adopters •Company/Product Positioning by PR Agency with audit Launch •Day in the life •Attend Shows/Confs •Estimate Mkt Size •Company & product launch strategy •Test w/ early adopters •Launch/Introduce •Launch type depends on “mkt type” of startup Demand Creation •Press, Analysts, Influencers List •How do customers make buying decisions? • How do customers purchase? •Understand analysts/influencers view •Implement demand creation •Type depends on “mkt type” 22
  • 23. Custom Creation Launch Type Year 1 Objectives Launch Type Existing Market Market Share Credibility Existing basis of competition ! Onslaught ! Drive Hard Re-segmenting Existing Market Market re-segmenting & new Market share Segmentation, delivery, and innovation New basis of competion Education and appropriation of share New Market Market Adoption Market education, standards setting, and early adopters Education Look for “tipping point” 23
  • 24. Custom Creation Three Types of Markets Existing Market Resegmented Market New Market Customers Existing Existing New & New Usage Customer Needs Performance 1. Cost 2. Perceived Need Simplicity & Convenience Performance Better/Faster 1. Good enough at the low end 2. Good enough for new niche Low in “traditional attributes”, improved by “new” metrics Competition Existing Incumbents Existing Incumbents Non-consumption & other startups Risks Existing Incumbents 1. Existing Incumbents 2. Niche strategy fails Market Adoption -0 – 2 Years -3 – 7 Years -Time to Maturity -7+ Years 24
  • 25. Custom Creation Customer Creation: Exit Criteria • • • • Which startup strategy are you executing? Positioning tested & complete? Launch strategy match startup type? Demand creation activities match startup type? • Year 1 objectives match startup type? 25
  • 26. End Game Yin / Yang Status: Who’s on Top? • Time High / Low • T=0 Eng / Marketing /Sales / Biz • T=5+ Biz / Sales / Marketing / Eng • The Ratio & Importance Changes