1. The title of the lesson is, How big is your heart , from Illuminations
http://illuminations.nctm.org/LessonDetail.aspx?ID=L174. The subject is Mathematics and the
standard is: This activity is for Grade level 2 and this lesson will be a cross over from a science lesson
about the human heart and the location of the major organ in the body. For math the students will
measure length and width using a ruler with step by step directions along with filling out the following
worksheet, http://illuminations.nctm.org/Lessons/BeatOfHeart/BeatOfHeart-AS-BigHeart.pdf. 3.
Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a. plan strategies to guide inquiry
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and
media
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks
d. process data and report results
Look at those leaves from Sciencenet links http://www.sciencenetlinks.com/lessons.php?DocID=215
T o observe, measure, and sort tree leaves. To examine leaves individually, in groups, and in
relationship to the entire treeThis lesson begins with students observing leaves in hands-on ways. As
they observe attributes, they will group the leaves according to these attributes and consider any
patterns they see emerge. In addition, they will communicate what they have learned about leaves in
quantitative terms. The activities in this lesson will challenge students to consider how standard units
of measurement help clarify for others what they are trying to convey. 3. Research and Information
Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a. plan strategies to guide inquiry
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and
media
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks
d. process data and report results
Generating Rhymes: Developing Phonemic Awareness from Readwritethink
http://www.readwritethink.org/classroom-resources/lesson-plans/generating-rhymes-developing-
phonemic-121.html Kindergarten. Learning to recognize rhyming patterns in language is an essential
skill for emergent readers. As students manipulate words and sounds to create simple rhymes, they
become aware of word and letter patterns that will help them develop decoding skills. In this lesson,
students become familiar with 12 rhyming pairs of one-syllable words as they create rhyming lyrics to
known songs ("Down by the Bay"), give rhyming words for a given keyword in a poem, and interact
with their peers to find rhyming pairs of word cards. Students then demonstrate their knowledge
through an individual assessment exercise.
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes
using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes
b. create original works as a means of personal or group expression
c. use models and simulations to explore complex systems and issues
d. identify trends and forecast possibilities
2. Picture this from Thinkfinity, http://media.thinkfinity.org/TEC/Activity%20Instructions/Picture
%20This_A10.pdf Kindergaten. It is important for kids to practice recognizing, reading, and saying
initial single consonants (m + an = man), but they should also notice consonants
in the final position (su + m = sum), which ensures that they “read through”
words to the end. They will think of words using pictures in magazines that start with certain letters and
write them on small pieces of paper. Then they will form teams and draw words to act out or draw to
help the other team get the word without reading or saying it aloud. Once they guess the word they
must write it on the board. 2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance,
to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments
and media
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats
c. develop cultural understanding and global awareness by engaging with learners of other cultures
d. contribute to project teams to produce original works or solve problems
Plant a Seed from Smithsonians History Explorer,
http://americanhistory.si.edu/ourstory/pdf/firstlady/firstlady_seed.pdf In this activity, children will
place a seed in soil, care for it, and track the plant’s growth. 4th grade. By caring for a plant, children
will contribute to Lady Bird Johnson’s mission of beautification. Children can also develop observation
and measuring skills through tracking the plant’s growth.
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a. plan strategies to guide inquiry
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and
media
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks
d. process data and report results
Interactives
An interactive for this activity is a game called Turtle Pond
http://illuminations.nctm.org/ActivityDetail.aspx?id=83 from illuminations for PreK-8. In this student
interactive, from Illuminations, students guide a turtle to a pond using computer commands. They
improve their skills in estimating length and width which relates to the in class lesson for measuring
length and with of a human heart or hand. 4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make
informed decisions using appropriate digital tools and resources. Students:
a. identify and define authentic problems and significant questions for investigation
b. plan and manage activities to develop a solution or complete a project
c.collect and analyze data to identify solutions and/or make informed decisions
d. use multiple processes and diverse perspectives to explore alternative solutions
Whack a Note , http://artsedge.kennedy-center.org/multimedia/Interactives/quack-and-whack/whack-
a-note.aspx , from the Kennedy Center Arts Edge. This interactive game explores different musical
notes, their sounds and their position on the treble clef. 1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes
using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes
b. create original works as a means of personal or group expression
c. use models and simulations to explore complex systems and issues
3. d. identify trends and forecast possibilities
The Lunch Counter, http://www.objectofhistory.org/objects/onyourown/lunchcounter fromSmithsonian
history Explorer, This object-based learning activity revolves around the Greensboro, North Carolina
lunch counter that was the site of a sit-in strike by four African-American's. Students can rotate the
counter to see what it was really like and also see actual objects from that time.
5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical
behavior. Students:
a. advocate and practice safe, legal, and responsible use of information and technology
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
c. demonstrate personal responsibility for lifelong learning
d.exhibit leadership for digital citizenship
Shock & Guest: -ick http://www.thinkfinity.org/shock-guest-ick-short-i-video from
thinkfinity.org. For grade k - 3 This resource highlights the exciting power of literacy
skills and the impact they can have on the lives of young readers. Student watch a
short music video highlight common sight words and word blends like the use of
ick in words like slick, pickl and sick.
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance,
to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments
and media
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats
c. develop cultural understanding and global awareness by engaging with learners of other cultures
d.contribute to project teams to produce original works or solve problems
Venn Diagram, 3 Circles, http://www.readwritethink.org/classroom-resources/student-
interactives/venn-diagram-circles-a-30032.html from readwritethink.for grades 6 - 12
This interactive tool allows students to create Venn Diagrams that contain three overlapping circles,
enabling them to organize their information digitally.3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a. plan strategies to guide inquiry
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and
media
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks
d. process data and report results