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E NTERPRISE G AMIFICATION
REAL VALUE OR LEAP OF FAITH?




                                 Corinne Schmid, ECMM
                        Director, Solution Marketing | OpenText
                    cschmid@opentext.com | Twitter: itzCorinne
Forbes
                                                The Gamification of SAP,

                                                   Wall Street Journal
                                Gamification: Hype or Game-Changer?,
 I‟ve been reading a lot
about Gamification lately.                              Business Week
                                     CEO Guide to Business Gamification

                                                     InformationWeek
                                  Dell Hopes to Score with Gamification,

                                                        Financial Post
                                     Gamification – Games Business Play

                                                    Los Angeles Times
                             Businesses are using game mechanics online
                                                         to rev up sales

                                                             BBC News
                              Gamification time: What if everything were
                                                           just a game?

                                                  Imediaconnections
                                      15 Brand Examples of Gamification

                                                             Mashable
                               5 Predictions for Game Mechanics in 2011
Was this legit?
Or a leap of faith?

I needed to investigate:
•   Who‟s using Gamification?
•   Why?
•   What is Gamification?
•   Why would I want it?
•   Does it drive business value?
•   How do I get started?
I quickly found companies
who had taken the leap…
Buffalo Wild Wings

                                           They generated 100+ million social
                                           impressions via Facebook and Twitter



                                                      First three weeks   After three months -
                                                         30,000 players   184,000 players

                                                       Users completed    1 in 3 players
                                                          7 challenges    returned to play again.




Source: http://mashable.com/2011/07/18/gamification-marketing/
Green Giant & Farmville gamified vegetables!




                               The campaign generated
                             420,000+ „Likes‟ on Facebook

Source: Farmvillefreak.com
Playboy crowned „Miss Social‟ illustrating
that sex sells, even more, when gamified…
Playboy doubled its consumer base within 4
     months


                                     85 % rate of re-engagement
                                     60 % improvement in
                                      revenues from one month to
                                      the next.
                                     December 2010 – March
                                      2011, grew active user base
                                      by 80,000.




                      Errr, I just read it for
                         the articles, of
                              course…
Source: VentureBeat
American Express Nextpedition
„Travel sign‟ racks up over 2 million „likes‟




                                        Source: Facebook
The US Army gamified recruitment.


America‟s Army was more successful
  than all other recruiting programs
                           combined.
SAP + Fun + Gamification?
 “Had the most fun I’ve had at an analyst event…”



SAP Plays Games with the Analysts, and the Gamification of the Enterprise Begins
Josh Greenbaum, Posted on February 28, 2011

I went to a preview showing of a new SAP product last week, and had about the most fun
I’ve had an analyst event since….well, if I had more fun than I had at last week’s event, I
can’t remember… That’s because SAP chose to “gamify” the presentation




                       Michael Krigsman, on March 1, 2011 at 2:49 am said:
                       I was at the same event and must agree strongly with Josh’s positive
                       impression. The entire setup was designed to be engaging, substantive, and
                       thoughtful….
It certainly looked promising.


           But what exactly is
                Gamification?
Gamification
 The use of game play thinking and mechanics to
 solve problems and engage audiences.

 Typically applied to non-game applications;
 particularly consumer-oriented web and mobile sites,
 in order to encourage people to adopt the
 applications.

                                             Source: Wikipedia
Huh?
I found it easier to
define what
gamification isn’t…
It‟s not monkey business at work…
Or turning work into a fantasy land




No knights   No dragons      No aliens…
No virtual farms….
And no (mis) leading employees...
So what   is Gamification?
Source: Gameinformer.com (Feb 2011)
I think I‟ve got it!



It‟s about applying the
principles of gaming
to non-games.
But why would a business want this?
Enterprise Gamification can
    increase user engagement,
            influence behavior and
                     motivate participation.
I‟ll paint a picture to see
if I understand…
Enterprise gamification would help me go
from this…
and this…
to this!!
HOW?
By applying gaming
 principles - game
mechanics and game
     dynamics
What on earth are game
                      mechanics and dynamics?!

                      I needed a quick run through…




   GAME DYNAMICS                   GAME MECHANICS
Strategies commonly used in    Tactics commonly used in games
   game design based on           to encourage gameplay. This
psychological motivations to    includes Badges, Points, Leader
       drive behavior.          boards, Levels, Challenges, and
                                         Achievements
Getting warmer.. But I still wasn‟t 100% clear…




                    I didn‟t see the real value it
                    would bring to the business…


                    I looked to industry experts
http://lithosphere.lithium.com/t5/Building-Community-the-
Platform/What-is-Gamification-Really/ba-p/30447
http://lithosphere.lithium.com/t5/Building-Community-the-
Platform/What-is-Gamification-Really/ba-p/30447
Michael also says,
                               “Rather than speak corporatese and
                               gobbleygook, start using game mechanics.”




http://gamificationofwork.com/2011/09/gamification-is-not-a-game/
http://lithosphere.lithium.com/t5/Building-Community-the-
Platform/What-is-Gamification-Really/ba-p/30447
SocialCast sees 5 Ways it can
                                  strengthen your business



http://blog.socialcast.com/e2sday-adding-play-to-the-enterprise/
1.   Energize Your Workforce
2.   Drive Performance Improvement
3.   Innovate Organically
4.   Motivate Teams
5.   Identify Emerging Leaders




     http://blog.socialcast.com/e2sday-adding-play-to-the-enterprise/
Quite compelling!
                    I knew that many
                    experts come from
                    software vendors…


                    …Would industry
                    analysts share
                    their enthusiasm?
Gartner seems to!




               Webinar hosted by Mark Raskino, VP & Gartner Fellow, February 2011
Gartner also added Gamification to its Hype Cycle
for Emerging Technologies, 2011.




                                                    Source: Gartner (July 2011)
M2 Research forecasts rapid market growth –
from $100m (2011) to nearly $3 BILLION in 2016!

                                        (in $100m)

                                                     $3,000


                                                     $2,500


                                                     $2,000


                                                     $1,500


                                                     $1,000


                                                     $500


                                                     $0
     2011   2012   2013   2014   2015      2016
Gartner predicts significant adoption from the
      Global 2000.



           Gartner Says By 2015,                “By 2014, a gamified service
          More Than 50 Percent of                    for consumer goods
             Organizations That                   marketing and customer
             Manage Innovation                    retention will become as
            Processes Will Gamify                  important as Facebook,
               Those Processes                   eBay or Amazon, and more
                                                  than 70% of Global 2000
                                                  organizations will have at
                        Press Release
                                                      least one gamified
                         Egham, UK,
                                                         application,”
                        April 12, 2011
                                                            Gartner



http://www.gartner.com/it/page.jsp?id=1629214
The analysts see potential and huge growth!



                        What about B2B? And
                        could it be effective
                        for non-marketing
                        applications?
OpenText gamified its internal Social Media
program and increased adoption by 250%
Cisco gamified its annual sales kick-off




http://www.nomimes.com/casestudies/hunt/
Microsoft PowerPoint Ribbon taught the company that the
       more users leverage additional portions of the platform, the
       more it leads to retention and customer satisfaction.

http://blog.junta42.com/2011/07/gamification-examples-content-marketing/
SAP gamified their Las Vegas TechEd
Conference
SAP‟s Gamification Strategy
                    “Unite 1 billion Earthlings within 48 moons to
                     defend the empire against the dark hordes.”




                                                  Their words, not mine. I‟m a
                                                   frog and not part of any
                                                          dark horde.




Source: SAP Gamification Overview
IBM saved millions by gamifying product
             manual translation and localization.



           The IBM Social laboratory is also using gamification and
             crowdsourcing principles to reduce the cost of internal
             projects….[Jeff] Schick cited a language translation and localization effort
             for product manuals that typically cost the company millions.

         Yet IBM was able to significantly reduce the expense and increase
           accuracy by awarding points to employees who helped translate the
           documents. Employees with the highest point totals earned money for
           their charities.”




http://gamification.com/post/7903026979/the-ibm-social-laboratory-is-also-using
MetaStorm gamified their community to provide
better support for their customers and partners.
That‟s legit!
 Enterprise Gamification
 improves engagement
and participation among
employees, partners and
       customers.
All together, I‟ve seen
     three ways that
Gamification can benefit
      the business…
Gamification is being used to build brand loyalty
and awareness plus engage end users.

         Brand Awareness             Brand Loyalty      User Engagement



                                                 Brand
                                               Awareness,
                          User                    22%
                       Engagement,
                          44%
                                               Brand Loyalty,
                                                   33%




       Source: M2 Research
Wait!
What about VALUE ?
We know that user
adoption is key to the
 ROI of technology
    investments.

Let‟s take a look a the
  state of end user
      adoption…
2010 Survey asked, What is the greatest factor preventing end-users’ from deriving value from software?

60% cited “slow adoption/transference of
              best practices”




                                                                                  Source: NeoChange (2010)
The same study cited the average effective
          usage rate was 54%




                                  Source: NeoChange (2010)
Up to 25% of end-users' application face-
      time can be lost productivity.


                           Ho-hum




                                Source: NeoChange (March(2010)
                                      Source: NeoChange 2011)
Gamers tend to be more
motivated than non-gamers to be
connected to others, and they
display a higher than average
propensity to interact with brands
on social networks...

                Adam Kleinberg for Mashable
That‟s cool.

 User Adoption creates
   business value by
  improving ROI and
    lowering TCO.

That‟s important stuff for
  IT and the business.
And gamification impacts
   user adoption (by
    improving user
     engagement).

 That will drive ROI and
 TCO. That‟s real value.
Brand loyalty is related to
customer satisfaction and
        retention.



If customers are satisfied
 and loyal – this reduces
       churn rates.
Research shows that SaaS
         companies experience
          between 8.5% to 60%
              churn rates.

       If Gamification can reduce
        churn rates, that impacts
              real dollars.




Sources: Cloudave.com
I understood the value.

           Now, I just needed to
         skate through HOW one
           applies gamification.




Sources: AIIM and Cloudave.com
Remember these guys?
It‟s about staying in the „Game Mechanic Zen‟ zone




                                            Source: Mashable
And there‟s method to design…




Source: Gabe Zichermann (Loop) and Gamificationofwork.com [Logo] . Note: Gabe is a Gamification super hero.
Gamification gurus from Bunchball recommend these
   11 steps




Source: http://www.bunchball.com/
Know the Rules and Considerations – avoid
getting into deep Sheep!




                       Source: Davis Wright, Tremaine, An Introduction to Gamification, April 2011.
To evaluate „readiness‟ for gamification, I
 needed to look into the state of our…

 Content Strategy
 Social Media Program
 User Experience & Design (UXD)
 Strategy! Yep, you’ll need one of those with clear
  objectives and performance metrics.
     Oh yeah, don’t’ forget that budget and resource thing too!
 Commitment from executive sponsors and key
  stakeholders
 Project management: experienced at coordinating
  multiple departments, deadlines and diverse personalities.
     Could also include agencies, vendors and/or contractors.
I had found answers:

   Who‟s using Gamification?
   Why?
   What is Gamification?
   Why would I want it?
   Does it drive business value?
   How do I get started?

I used many sources to find this
    information…
Far from an exhaustive list, these are some
of my fav‟s
         Gamification Gurus:
         • Gabe Zicherman, gamification.co
         • Mary Jo Kim, shufflebrain.com
         • Michael Wu, Ph.D, Lithium.com
         • Seth Priebatsch, SCVNGR.com
         • Adam Kleinberg, Traction.com

         Cool Companies:
         Many out there - these ones have great information online.
         •   Bunchball
         •   Gamify.it
         •   Lithium
         •   Shufflebrain
         •   SCVNGR
I liked these books;
           Amazon has many, many more.




Game-Based Marketing:      Total Engagement: Using    Fun Inc.: Why Gaming
Inspire Customer Loyalty      Games and Virtual         Will Dominate the
    Through Rewards,        Worlds to Change the      Twenty-First Century
Challenges, and Contests    Way People Work and         By: Tom Chatfield
By: Gabe Zichermann and      Businesses Compete          (Nov 15, 2010)
       Joselin Linder       By: Byron Reeves and J.
      (Mar 29, 2010)             Leighton Read
                                  (Nov 2, 2009)
Slideshare has lots of
presentations.
You can contact this nice lady too.
             • She‟s the Director of Solution Marketing at OpenText,
             • With over 15 years in B2B software marketing,
             • And is a master, an AIIM certified ECM master, that is.
             • She writes editorial and is a columnist with
               CMSWire.com
             • And she presented on Gamification and Content
               strategy at the EU Content Strategy Forum, Europe,
               2011




SHE‟S PASSIONATE ABOUT
  • Marketing 3.0, Apps (software & marketing automation) combined with the
    consumerization of IT – and how it‟s blazing a trail for new B2B marketing practices.
     • Keeping up with the Joneses and writing | blogging | sharing info on Content Strategy,
       Marketing and Mgmt.
           • Managing an insatiable obsession for shoes.
               • Certified Yoga Teacher and aspiring Yoga Therapist
That‟s it. Thanks!

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Enterprise Gamification by itzCorinne

  • 1. E NTERPRISE G AMIFICATION REAL VALUE OR LEAP OF FAITH? Corinne Schmid, ECMM Director, Solution Marketing | OpenText cschmid@opentext.com | Twitter: itzCorinne
  • 2. Forbes The Gamification of SAP, Wall Street Journal Gamification: Hype or Game-Changer?, I‟ve been reading a lot about Gamification lately. Business Week CEO Guide to Business Gamification InformationWeek Dell Hopes to Score with Gamification, Financial Post Gamification – Games Business Play Los Angeles Times Businesses are using game mechanics online to rev up sales BBC News Gamification time: What if everything were just a game? Imediaconnections 15 Brand Examples of Gamification Mashable 5 Predictions for Game Mechanics in 2011
  • 3. Was this legit? Or a leap of faith? I needed to investigate: • Who‟s using Gamification? • Why? • What is Gamification? • Why would I want it? • Does it drive business value? • How do I get started?
  • 4. I quickly found companies who had taken the leap…
  • 5. Buffalo Wild Wings They generated 100+ million social impressions via Facebook and Twitter First three weeks After three months - 30,000 players 184,000 players Users completed 1 in 3 players 7 challenges returned to play again. Source: http://mashable.com/2011/07/18/gamification-marketing/
  • 6. Green Giant & Farmville gamified vegetables! The campaign generated 420,000+ „Likes‟ on Facebook Source: Farmvillefreak.com
  • 7. Playboy crowned „Miss Social‟ illustrating that sex sells, even more, when gamified…
  • 8. Playboy doubled its consumer base within 4 months  85 % rate of re-engagement  60 % improvement in revenues from one month to the next.  December 2010 – March 2011, grew active user base by 80,000. Errr, I just read it for the articles, of course… Source: VentureBeat
  • 9. American Express Nextpedition „Travel sign‟ racks up over 2 million „likes‟ Source: Facebook
  • 10. The US Army gamified recruitment. America‟s Army was more successful than all other recruiting programs combined.
  • 11. SAP + Fun + Gamification? “Had the most fun I’ve had at an analyst event…” SAP Plays Games with the Analysts, and the Gamification of the Enterprise Begins Josh Greenbaum, Posted on February 28, 2011 I went to a preview showing of a new SAP product last week, and had about the most fun I’ve had an analyst event since….well, if I had more fun than I had at last week’s event, I can’t remember… That’s because SAP chose to “gamify” the presentation Michael Krigsman, on March 1, 2011 at 2:49 am said: I was at the same event and must agree strongly with Josh’s positive impression. The entire setup was designed to be engaging, substantive, and thoughtful….
  • 12. It certainly looked promising. But what exactly is Gamification?
  • 13. Gamification The use of game play thinking and mechanics to solve problems and engage audiences. Typically applied to non-game applications; particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. Source: Wikipedia
  • 14. Huh?
  • 15. I found it easier to define what gamification isn’t…
  • 16.
  • 17. It‟s not monkey business at work…
  • 18. Or turning work into a fantasy land No knights No dragons No aliens…
  • 20. And no (mis) leading employees...
  • 21. So what is Gamification?
  • 23. I think I‟ve got it! It‟s about applying the principles of gaming to non-games.
  • 24. But why would a business want this?
  • 25. Enterprise Gamification can increase user engagement, influence behavior and motivate participation.
  • 26. I‟ll paint a picture to see if I understand…
  • 27. Enterprise gamification would help me go from this…
  • 30. HOW? By applying gaming principles - game mechanics and game dynamics
  • 31. What on earth are game mechanics and dynamics?! I needed a quick run through… GAME DYNAMICS GAME MECHANICS Strategies commonly used in Tactics commonly used in games game design based on to encourage gameplay. This psychological motivations to includes Badges, Points, Leader drive behavior. boards, Levels, Challenges, and Achievements
  • 32. Getting warmer.. But I still wasn‟t 100% clear… I didn‟t see the real value it would bring to the business… I looked to industry experts
  • 35. Michael also says, “Rather than speak corporatese and gobbleygook, start using game mechanics.” http://gamificationofwork.com/2011/09/gamification-is-not-a-game/
  • 37.
  • 38. SocialCast sees 5 Ways it can strengthen your business http://blog.socialcast.com/e2sday-adding-play-to-the-enterprise/
  • 39. 1. Energize Your Workforce 2. Drive Performance Improvement 3. Innovate Organically 4. Motivate Teams 5. Identify Emerging Leaders http://blog.socialcast.com/e2sday-adding-play-to-the-enterprise/
  • 40. Quite compelling! I knew that many experts come from software vendors… …Would industry analysts share their enthusiasm?
  • 41. Gartner seems to! Webinar hosted by Mark Raskino, VP & Gartner Fellow, February 2011
  • 42. Gartner also added Gamification to its Hype Cycle for Emerging Technologies, 2011. Source: Gartner (July 2011)
  • 43. M2 Research forecasts rapid market growth – from $100m (2011) to nearly $3 BILLION in 2016! (in $100m) $3,000 $2,500 $2,000 $1,500 $1,000 $500 $0 2011 2012 2013 2014 2015 2016
  • 44. Gartner predicts significant adoption from the Global 2000. Gartner Says By 2015, “By 2014, a gamified service More Than 50 Percent of for consumer goods Organizations That marketing and customer Manage Innovation retention will become as Processes Will Gamify important as Facebook, Those Processes eBay or Amazon, and more than 70% of Global 2000 organizations will have at Press Release least one gamified Egham, UK, application,” April 12, 2011 Gartner http://www.gartner.com/it/page.jsp?id=1629214
  • 45. The analysts see potential and huge growth! What about B2B? And could it be effective for non-marketing applications?
  • 46. OpenText gamified its internal Social Media program and increased adoption by 250%
  • 47. Cisco gamified its annual sales kick-off http://www.nomimes.com/casestudies/hunt/
  • 48. Microsoft PowerPoint Ribbon taught the company that the more users leverage additional portions of the platform, the more it leads to retention and customer satisfaction. http://blog.junta42.com/2011/07/gamification-examples-content-marketing/
  • 49. SAP gamified their Las Vegas TechEd Conference
  • 50. SAP‟s Gamification Strategy “Unite 1 billion Earthlings within 48 moons to defend the empire against the dark hordes.” Their words, not mine. I‟m a frog and not part of any dark horde. Source: SAP Gamification Overview
  • 51. IBM saved millions by gamifying product manual translation and localization. The IBM Social laboratory is also using gamification and crowdsourcing principles to reduce the cost of internal projects….[Jeff] Schick cited a language translation and localization effort for product manuals that typically cost the company millions. Yet IBM was able to significantly reduce the expense and increase accuracy by awarding points to employees who helped translate the documents. Employees with the highest point totals earned money for their charities.” http://gamification.com/post/7903026979/the-ibm-social-laboratory-is-also-using
  • 52. MetaStorm gamified their community to provide better support for their customers and partners.
  • 53. That‟s legit! Enterprise Gamification improves engagement and participation among employees, partners and customers.
  • 54. All together, I‟ve seen three ways that Gamification can benefit the business…
  • 55. Gamification is being used to build brand loyalty and awareness plus engage end users. Brand Awareness Brand Loyalty User Engagement Brand Awareness, User 22% Engagement, 44% Brand Loyalty, 33% Source: M2 Research
  • 57. We know that user adoption is key to the ROI of technology investments. Let‟s take a look a the state of end user adoption…
  • 58. 2010 Survey asked, What is the greatest factor preventing end-users’ from deriving value from software? 60% cited “slow adoption/transference of best practices” Source: NeoChange (2010)
  • 59. The same study cited the average effective usage rate was 54% Source: NeoChange (2010)
  • 60. Up to 25% of end-users' application face- time can be lost productivity. Ho-hum Source: NeoChange (March(2010) Source: NeoChange 2011)
  • 61. Gamers tend to be more motivated than non-gamers to be connected to others, and they display a higher than average propensity to interact with brands on social networks... Adam Kleinberg for Mashable
  • 62. That‟s cool. User Adoption creates business value by improving ROI and lowering TCO. That‟s important stuff for IT and the business.
  • 63. And gamification impacts user adoption (by improving user engagement). That will drive ROI and TCO. That‟s real value.
  • 64. Brand loyalty is related to customer satisfaction and retention. If customers are satisfied and loyal – this reduces churn rates.
  • 65. Research shows that SaaS companies experience between 8.5% to 60% churn rates. If Gamification can reduce churn rates, that impacts real dollars. Sources: Cloudave.com
  • 66. I understood the value. Now, I just needed to skate through HOW one applies gamification. Sources: AIIM and Cloudave.com
  • 68.
  • 69. It‟s about staying in the „Game Mechanic Zen‟ zone Source: Mashable
  • 70. And there‟s method to design… Source: Gabe Zichermann (Loop) and Gamificationofwork.com [Logo] . Note: Gabe is a Gamification super hero.
  • 71. Gamification gurus from Bunchball recommend these 11 steps Source: http://www.bunchball.com/
  • 72. Know the Rules and Considerations – avoid getting into deep Sheep! Source: Davis Wright, Tremaine, An Introduction to Gamification, April 2011.
  • 73. To evaluate „readiness‟ for gamification, I needed to look into the state of our…  Content Strategy  Social Media Program  User Experience & Design (UXD)  Strategy! Yep, you’ll need one of those with clear objectives and performance metrics.  Oh yeah, don’t’ forget that budget and resource thing too!  Commitment from executive sponsors and key stakeholders  Project management: experienced at coordinating multiple departments, deadlines and diverse personalities.  Could also include agencies, vendors and/or contractors.
  • 74. I had found answers:  Who‟s using Gamification?  Why?  What is Gamification?  Why would I want it?  Does it drive business value?  How do I get started? I used many sources to find this information…
  • 75. Far from an exhaustive list, these are some of my fav‟s Gamification Gurus: • Gabe Zicherman, gamification.co • Mary Jo Kim, shufflebrain.com • Michael Wu, Ph.D, Lithium.com • Seth Priebatsch, SCVNGR.com • Adam Kleinberg, Traction.com Cool Companies: Many out there - these ones have great information online. • Bunchball • Gamify.it • Lithium • Shufflebrain • SCVNGR
  • 76. I liked these books; Amazon has many, many more. Game-Based Marketing: Total Engagement: Using Fun Inc.: Why Gaming Inspire Customer Loyalty Games and Virtual Will Dominate the Through Rewards, Worlds to Change the Twenty-First Century Challenges, and Contests Way People Work and By: Tom Chatfield By: Gabe Zichermann and Businesses Compete (Nov 15, 2010) Joselin Linder By: Byron Reeves and J. (Mar 29, 2010) Leighton Read (Nov 2, 2009)
  • 77. Slideshare has lots of presentations.
  • 78. You can contact this nice lady too. • She‟s the Director of Solution Marketing at OpenText, • With over 15 years in B2B software marketing, • And is a master, an AIIM certified ECM master, that is. • She writes editorial and is a columnist with CMSWire.com • And she presented on Gamification and Content strategy at the EU Content Strategy Forum, Europe, 2011 SHE‟S PASSIONATE ABOUT • Marketing 3.0, Apps (software & marketing automation) combined with the consumerization of IT – and how it‟s blazing a trail for new B2B marketing practices. • Keeping up with the Joneses and writing | blogging | sharing info on Content Strategy, Marketing and Mgmt. • Managing an insatiable obsession for shoes. • Certified Yoga Teacher and aspiring Yoga Therapist