SlideShare une entreprise Scribd logo
1  sur  19
Teaching and learning mathematic has faced
many challenges either in delivery methods
or student’s participants (Saipunidzam, et al.
2010).
The teachers have problem to attract student
to study and achieve the mathematic subject
because they also don't have any attractive
materials that can be used for teaching
(Mohd Yusof, 2004).
The students don’t have many options for
their reference except the exercise books and
text books because the existing software is
not interactive enough and hard for student
to utilize them (Mohd Yusof, 2004).
Malaysian Examination Board has reported
that more than 35% of primary student have
failed mathematical subject and thus the
quality of learning system in this country
has been dropped off (Mohd Yusof, 2004).
This project will focus in this objective:
1. To design mathematics application by
integrating cognitive theory.
2. To develop and install mathematics
fraction game in mobile phone.
3. To test the usability of the game
application while being used by the
students.
Focused on game development.
This game will be built in a multi touchscreen
phone that using android operating system.
Only focused on mathematical subject
especially on fraction which focused more on
simplify fraction.
Integrating the cognitive learning theory in
the application design.
This game is suitable for the primary student
in standard 4, 5 and 6.
Students can balance their current
mathematical training through independent
and practices their learning everyday (Laine,
2011).
E-learning systems have multimedia element
to attract the student’s attention and to make
the learning process more fun (Siti Hafizah &
Yii, 2011).
It could remove the student’s barrier in
Information Technology (IT) (Saipunidzam, et
al. 2010).
Motion Math: Perceiving fractions through
embodied, mobile learning by Adauto &
Klein, (2010)
An Intelligent Fractions Learning System:
Conceptual Design by Teemu, Smith, &
Thako, (2010)
Objective Phase Method Outcomes
To design
mathematics
game application
based on
cognitive theory.
 Knowledge
Acquisition
1.Information gathering o Problem statement
o Objective
o Scope
o Significant
o Literature review
2.Identify parameters o List of parameters
3.Identify and compare
the best pedagogy in
learning mathematics
o Cognitive learning
theory.
Objective Phase Method Outcomes
To develop and
installed
mathematics
fraction game
in mobile
phone.
 System Design 1.Conceptual model o FunThinkers:
Simplify-Fraction
Model
2.Designing storyboard
and interface for each
pages.
o Site Map
o Storyboard
3. Data Collection o Pictures, sounds,
questions.
 System
Development
4. Choose preferred
hardware and software.
o Hardware and
software.
Objective Phase Method Outcomes
To test the
usability of the
game
application
while being
used by the
students.
 System Testing 1. Run the system o System
functioning
2. Conducting a
survey among
student in standard
4, 5 and 6
o Analysis result
 System
Documentation
3. Writing complete
report, slide
presentation and
poster
o Final report,
slide and
poster
Welcome Page
Menu
Play
game?
Game
Choose
Level?
Easy Medium Difficult
Time < 100
seconds?
Message: You Fail,
Time Up
No
Yes
No
Yes
No
Yes
Message: Good Job,
You Won
Menu
Page
Welcome
Page
Instruction
Page
Game
Page
Easy
Level
Medium
Level
Difficult
Level
0
2
4
6
8
10
12
Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10
No.of
Students
Questions
Yes
No
 Survey’s Questions
 Result
 According to the survey that been identified, using
game on multi touch screen able to attract their
interest in learning process.
 Most of the students nowadays are exposed to the new
technology and already have knowledge on how to
operate the devices.
 Student’s standard four, five and six are more interest
in playing visual game because it is more fun and
enjoyable beside able to learn fraction.
 This game can be an application that able to help them
in learning process as supporting tools after learn
topic fraction from school they can practice by using
this game at home.
1. Adauto, G., & Klein, J. (2010). Motion Math: Perceiving fractions through
embodied, mobile learning. Standford: Stanford School of Education.
2. Laine, T. H. (2011, November 2). Contextual Mathematics Through Pervasive
MLearning Technologies for Developing Countries. p. 1.
3. Mohd Yusof, Z. (2004). E-Learning Mathematics Subject For UPSR.
Malaysia: Kolej Universiti Teknikal Kebangsaan Malaysia.
4. Saipunidzam, M., Mohammad Noor, I., Mohamad Izzriq, A. M., & Syakirah,
M. T. (2008). Open Source Implementation of M-Learning for Open Source
Implementation of M-Learning for. International Journal of Social Sciences ,
5.
5. Siti Hafizah, A. H., & Yii, H. L. (2011). AuTec: A Mathematics E-Learning
System Focusing on Notes Modules. Malaysia: IADIS.
6. Teemu, H. L., Smith, A. C., & Thako, F. (2010). An Intelligent Fractions
Learning System: Conceptual Design. TEDC Proceeding (pp. 1-6).
Technology for Innovation and Education in Developing Countries.
Improving Mathematics Learning through Mobile Game Apps

Contenu connexe

Tendances

The paradigm shift from traditional learning to digital learning in mathematics
The paradigm shift from traditional learning to digital learning in mathematics The paradigm shift from traditional learning to digital learning in mathematics
The paradigm shift from traditional learning to digital learning in mathematics Dr. C.V. Suresh Babu
 
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENTLACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENTijma
 
Stella Individual Research Plan
Stella Individual Research PlanStella Individual Research Plan
Stella Individual Research Planguest5f75e8
 
Design and Implementation Multimedia Learning Success for Vocational Schools
Design and Implementation Multimedia Learning Success for Vocational Schools Design and Implementation Multimedia Learning Success for Vocational Schools
Design and Implementation Multimedia Learning Success for Vocational Schools IJECEIAES
 
Kajian Tinjauan Tentang Penggunaan ICT
Kajian Tinjauan Tentang Penggunaan ICTKajian Tinjauan Tentang Penggunaan ICT
Kajian Tinjauan Tentang Penggunaan ICTmissng000
 
My Research Proposal : The impact of Multimedia technology in influencing the...
My Research Proposal : The impact of Multimedia technology in influencing the...My Research Proposal : The impact of Multimedia technology in influencing the...
My Research Proposal : The impact of Multimedia technology in influencing the...Asliza Hamzah
 
Data science for digital culture improvement in higher education using K-mean...
Data science for digital culture improvement in higher education using K-mean...Data science for digital culture improvement in higher education using K-mean...
Data science for digital culture improvement in higher education using K-mean...IJECEIAES
 
Problematic Internet Usage of ICT Teachers
Problematic Internet Usage of ICT TeachersProblematic Internet Usage of ICT Teachers
Problematic Internet Usage of ICT Teachersresearchinventy
 
Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015
Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015
Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015Greig Krull
 
Kpt 6044 tugasan 1
Kpt 6044 tugasan 1Kpt 6044 tugasan 1
Kpt 6044 tugasan 1amyazli
 
Endorsement of Technology in Mathematics: Secondary Educational Perspective
Endorsement of Technology in Mathematics: Secondary Educational PerspectiveEndorsement of Technology in Mathematics: Secondary Educational Perspective
Endorsement of Technology in Mathematics: Secondary Educational Perspectiveinventy
 
International Journal of Engineering Research and Development (IJERD)
International Journal of Engineering Research and Development (IJERD)International Journal of Engineering Research and Development (IJERD)
International Journal of Engineering Research and Development (IJERD)IJERD Editor
 
Application of Information Technology in Advancement of Education
Application of Information Technology in Advancement of EducationApplication of Information Technology in Advancement of Education
Application of Information Technology in Advancement of Educationinventionjournals
 
A study on the role of digital gadgets in transformation of Traditional Learn...
A study on the role of digital gadgets in transformation of Traditional Learn...A study on the role of digital gadgets in transformation of Traditional Learn...
A study on the role of digital gadgets in transformation of Traditional Learn...Dr. C.V. Suresh Babu
 
Design strategies for mobile language learning effectiveness using hybrid mcd...
Design strategies for mobile language learning effectiveness using hybrid mcd...Design strategies for mobile language learning effectiveness using hybrid mcd...
Design strategies for mobile language learning effectiveness using hybrid mcd...Alexander Decker
 

Tendances (20)

The paradigm shift from traditional learning to digital learning in mathematics
The paradigm shift from traditional learning to digital learning in mathematics The paradigm shift from traditional learning to digital learning in mathematics
The paradigm shift from traditional learning to digital learning in mathematics
 
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENTLACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
 
B03910309
B03910309B03910309
B03910309
 
Stella Individual Research Plan
Stella Individual Research PlanStella Individual Research Plan
Stella Individual Research Plan
 
Design and Implementation Multimedia Learning Success for Vocational Schools
Design and Implementation Multimedia Learning Success for Vocational Schools Design and Implementation Multimedia Learning Success for Vocational Schools
Design and Implementation Multimedia Learning Success for Vocational Schools
 
Kajian Tinjauan Tentang Penggunaan ICT
Kajian Tinjauan Tentang Penggunaan ICTKajian Tinjauan Tentang Penggunaan ICT
Kajian Tinjauan Tentang Penggunaan ICT
 
My Research Proposal : The impact of Multimedia technology in influencing the...
My Research Proposal : The impact of Multimedia technology in influencing the...My Research Proposal : The impact of Multimedia technology in influencing the...
My Research Proposal : The impact of Multimedia technology in influencing the...
 
Data science for digital culture improvement in higher education using K-mean...
Data science for digital culture improvement in higher education using K-mean...Data science for digital culture improvement in higher education using K-mean...
Data science for digital culture improvement in higher education using K-mean...
 
Problematic Internet Usage of ICT Teachers
Problematic Internet Usage of ICT TeachersProblematic Internet Usage of ICT Teachers
Problematic Internet Usage of ICT Teachers
 
Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015
Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015
Research Trends in Mobile Learning in Higher Education: A Review of 2011-2015
 
D0331623
D0331623D0331623
D0331623
 
Kpt 6044 tugasan 1
Kpt 6044 tugasan 1Kpt 6044 tugasan 1
Kpt 6044 tugasan 1
 
Andrew Powerpoint
Andrew PowerpointAndrew Powerpoint
Andrew Powerpoint
 
B270812
B270812B270812
B270812
 
Minicasestudy
MinicasestudyMinicasestudy
Minicasestudy
 
Endorsement of Technology in Mathematics: Secondary Educational Perspective
Endorsement of Technology in Mathematics: Secondary Educational PerspectiveEndorsement of Technology in Mathematics: Secondary Educational Perspective
Endorsement of Technology in Mathematics: Secondary Educational Perspective
 
International Journal of Engineering Research and Development (IJERD)
International Journal of Engineering Research and Development (IJERD)International Journal of Engineering Research and Development (IJERD)
International Journal of Engineering Research and Development (IJERD)
 
Application of Information Technology in Advancement of Education
Application of Information Technology in Advancement of EducationApplication of Information Technology in Advancement of Education
Application of Information Technology in Advancement of Education
 
A study on the role of digital gadgets in transformation of Traditional Learn...
A study on the role of digital gadgets in transformation of Traditional Learn...A study on the role of digital gadgets in transformation of Traditional Learn...
A study on the role of digital gadgets in transformation of Traditional Learn...
 
Design strategies for mobile language learning effectiveness using hybrid mcd...
Design strategies for mobile language learning effectiveness using hybrid mcd...Design strategies for mobile language learning effectiveness using hybrid mcd...
Design strategies for mobile language learning effectiveness using hybrid mcd...
 

Similaire à Improving Mathematics Learning through Mobile Game Apps

The paradigm shift of ict in learning and teaching with respect to mathematic...
The paradigm shift of ict in learning and teaching with respect to mathematic...The paradigm shift of ict in learning and teaching with respect to mathematic...
The paradigm shift of ict in learning and teaching with respect to mathematic...Dr. C.V. Suresh Babu
 
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENTLACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENTijma
 
Impact of social media in learning mathematics
Impact of social media in learning mathematicsImpact of social media in learning mathematics
Impact of social media in learning mathematicsDr. C.V. Suresh Babu
 
Design and develop of en e learning content based on multimedia game
Design and develop of en e learning content based on multimedia gameDesign and develop of en e learning content based on multimedia game
Design and develop of en e learning content based on multimedia gameijseajournal
 
A Review Of Mobile Learning Applications For Mathematics
A Review Of Mobile Learning Applications For MathematicsA Review Of Mobile Learning Applications For Mathematics
A Review Of Mobile Learning Applications For MathematicsMichele Thomas
 
Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...
Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...
Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...Teddy Fiktorius
 
iPads: the new frontier - November 2010
iPads: the new frontier - November 2010iPads: the new frontier - November 2010
iPads: the new frontier - November 2010Cecilie Murray
 
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
 
Research project presentation
Research project presentationResearch project presentation
Research project presentationLucia Morales
 
Tangible user interface design for learners with different multiple intellige...
Tangible user interface design for learners with different multiple intellige...Tangible user interface design for learners with different multiple intellige...
Tangible user interface design for learners with different multiple intellige...IJECEIAES
 
Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...
Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...
Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...Scott Donald
 
Advancing Statistical Education using Technology and Mobile Devices
Advancing Statistical Education using Technology and Mobile DevicesAdvancing Statistical Education using Technology and Mobile Devices
Advancing Statistical Education using Technology and Mobile DevicesIOSR Journals
 
Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...
Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...
Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...Nurnabihah Mohamad Nizar
 
Chapter 1,2,3
Chapter 1,2,3Chapter 1,2,3
Chapter 1,2,3Aina Zai
 
TOJET The Turkish Online Journal of Educational Technology.docx
 TOJET The Turkish Online Journal of Educational Technology.docx TOJET The Turkish Online Journal of Educational Technology.docx
TOJET The Turkish Online Journal of Educational Technology.docxMARRY7
 
Mobile learning & apps
Mobile learning & appsMobile learning & apps
Mobile learning & appsCecilie Murray
 
ICT to support learning programs
ICT to support learning programsICT to support learning programs
ICT to support learning programswimdboer
 
A field study of understanding
A field study of understandingA field study of understanding
A field study of understandingLaili Farhana M.I.
 

Similaire à Improving Mathematics Learning through Mobile Game Apps (20)

The paradigm shift of ict in learning and teaching with respect to mathematic...
The paradigm shift of ict in learning and teaching with respect to mathematic...The paradigm shift of ict in learning and teaching with respect to mathematic...
The paradigm shift of ict in learning and teaching with respect to mathematic...
 
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENTLACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
LACLOD: LEARNING ANALYTICS FOR CHILDREN’S LOGIC DEVELOPMENT
 
Impact of social media in learning mathematics
Impact of social media in learning mathematicsImpact of social media in learning mathematics
Impact of social media in learning mathematics
 
Design and develop of en e learning content based on multimedia game
Design and develop of en e learning content based on multimedia gameDesign and develop of en e learning content based on multimedia game
Design and develop of en e learning content based on multimedia game
 
A Review Of Mobile Learning Applications For Mathematics
A Review Of Mobile Learning Applications For MathematicsA Review Of Mobile Learning Applications For Mathematics
A Review Of Mobile Learning Applications For Mathematics
 
Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...
Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...
Exploring ICT Integration in Foreign Language Teaching and Learning in an Ind...
 
iPads: the new frontier - November 2010
iPads: the new frontier - November 2010iPads: the new frontier - November 2010
iPads: the new frontier - November 2010
 
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...
 
Artikel it
Artikel itArtikel it
Artikel it
 
Research project presentation
Research project presentationResearch project presentation
Research project presentation
 
Tangible user interface design for learners with different multiple intellige...
Tangible user interface design for learners with different multiple intellige...Tangible user interface design for learners with different multiple intellige...
Tangible user interface design for learners with different multiple intellige...
 
Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...
Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...
Analysis Of The Effect Of Use Of Web 2.0 Tools In Online Science Courses On S...
 
Advancing Statistical Education using Technology and Mobile Devices
Advancing Statistical Education using Technology and Mobile DevicesAdvancing Statistical Education using Technology and Mobile Devices
Advancing Statistical Education using Technology and Mobile Devices
 
Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...
Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...
Example of Proposal : THE STUDY ON LEARNING MATHEMATICS THROUGH ART BY USING ...
 
Heuristic Evaluation
Heuristic EvaluationHeuristic Evaluation
Heuristic Evaluation
 
Chapter 1,2,3
Chapter 1,2,3Chapter 1,2,3
Chapter 1,2,3
 
TOJET The Turkish Online Journal of Educational Technology.docx
 TOJET The Turkish Online Journal of Educational Technology.docx TOJET The Turkish Online Journal of Educational Technology.docx
TOJET The Turkish Online Journal of Educational Technology.docx
 
Mobile learning & apps
Mobile learning & appsMobile learning & apps
Mobile learning & apps
 
ICT to support learning programs
ICT to support learning programsICT to support learning programs
ICT to support learning programs
 
A field study of understanding
A field study of understandingA field study of understanding
A field study of understanding
 

Improving Mathematics Learning through Mobile Game Apps

  • 1.
  • 2. Teaching and learning mathematic has faced many challenges either in delivery methods or student’s participants (Saipunidzam, et al. 2010). The teachers have problem to attract student to study and achieve the mathematic subject because they also don't have any attractive materials that can be used for teaching (Mohd Yusof, 2004).
  • 3. The students don’t have many options for their reference except the exercise books and text books because the existing software is not interactive enough and hard for student to utilize them (Mohd Yusof, 2004). Malaysian Examination Board has reported that more than 35% of primary student have failed mathematical subject and thus the quality of learning system in this country has been dropped off (Mohd Yusof, 2004).
  • 4. This project will focus in this objective: 1. To design mathematics application by integrating cognitive theory. 2. To develop and install mathematics fraction game in mobile phone. 3. To test the usability of the game application while being used by the students.
  • 5. Focused on game development. This game will be built in a multi touchscreen phone that using android operating system. Only focused on mathematical subject especially on fraction which focused more on simplify fraction. Integrating the cognitive learning theory in the application design. This game is suitable for the primary student in standard 4, 5 and 6.
  • 6. Students can balance their current mathematical training through independent and practices their learning everyday (Laine, 2011). E-learning systems have multimedia element to attract the student’s attention and to make the learning process more fun (Siti Hafizah & Yii, 2011). It could remove the student’s barrier in Information Technology (IT) (Saipunidzam, et al. 2010).
  • 7. Motion Math: Perceiving fractions through embodied, mobile learning by Adauto & Klein, (2010)
  • 8. An Intelligent Fractions Learning System: Conceptual Design by Teemu, Smith, & Thako, (2010)
  • 9. Objective Phase Method Outcomes To design mathematics game application based on cognitive theory.  Knowledge Acquisition 1.Information gathering o Problem statement o Objective o Scope o Significant o Literature review 2.Identify parameters o List of parameters 3.Identify and compare the best pedagogy in learning mathematics o Cognitive learning theory.
  • 10. Objective Phase Method Outcomes To develop and installed mathematics fraction game in mobile phone.  System Design 1.Conceptual model o FunThinkers: Simplify-Fraction Model 2.Designing storyboard and interface for each pages. o Site Map o Storyboard 3. Data Collection o Pictures, sounds, questions.  System Development 4. Choose preferred hardware and software. o Hardware and software.
  • 11. Objective Phase Method Outcomes To test the usability of the game application while being used by the students.  System Testing 1. Run the system o System functioning 2. Conducting a survey among student in standard 4, 5 and 6 o Analysis result  System Documentation 3. Writing complete report, slide presentation and poster o Final report, slide and poster
  • 12.
  • 13.
  • 14. Welcome Page Menu Play game? Game Choose Level? Easy Medium Difficult Time < 100 seconds? Message: You Fail, Time Up No Yes No Yes No Yes Message: Good Job, You Won
  • 16. 0 2 4 6 8 10 12 Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 No.of Students Questions Yes No  Survey’s Questions  Result
  • 17.  According to the survey that been identified, using game on multi touch screen able to attract their interest in learning process.  Most of the students nowadays are exposed to the new technology and already have knowledge on how to operate the devices.  Student’s standard four, five and six are more interest in playing visual game because it is more fun and enjoyable beside able to learn fraction.  This game can be an application that able to help them in learning process as supporting tools after learn topic fraction from school they can practice by using this game at home.
  • 18. 1. Adauto, G., & Klein, J. (2010). Motion Math: Perceiving fractions through embodied, mobile learning. Standford: Stanford School of Education. 2. Laine, T. H. (2011, November 2). Contextual Mathematics Through Pervasive MLearning Technologies for Developing Countries. p. 1. 3. Mohd Yusof, Z. (2004). E-Learning Mathematics Subject For UPSR. Malaysia: Kolej Universiti Teknikal Kebangsaan Malaysia. 4. Saipunidzam, M., Mohammad Noor, I., Mohamad Izzriq, A. M., & Syakirah, M. T. (2008). Open Source Implementation of M-Learning for Open Source Implementation of M-Learning for. International Journal of Social Sciences , 5. 5. Siti Hafizah, A. H., & Yii, H. L. (2011). AuTec: A Mathematics E-Learning System Focusing on Notes Modules. Malaysia: IADIS. 6. Teemu, H. L., Smith, A. C., & Thako, F. (2010). An Intelligent Fractions Learning System: Conceptual Design. TEDC Proceeding (pp. 1-6). Technology for Innovation and Education in Developing Countries.