3. Workshop Description
Got iProducts in your classroom? Come experience
how these tools (ipads and ipods) can be utilized
most effectively in a classroom setting. Explore ways
that students can go beyond consuming information
and playing games. Experience how to use these
devices in a collaborative nature with your students.
Identify apps and instructional strategies that ensure
for higher levels of Bloom's Taxonomy.
6. Objectives
• Think critically about the effective integration of
mobile devices into the school setting.
• Examine the roles students play as consumers
and producers while using mobile devices.
7. Objectives
• Think critically about the effective integration of
mobile devices into the school setting.
• Examine the roles students play as consumers
and producers while using mobile devices.
• Demonstrate a variety of creative and
collaborative uses for mobile devices.
8. Objectives
• Think critically about the effective integration of
mobile devices into the school setting.
• Examine the roles students play as consumers
and producers while using mobile devices.
• Demonstrate a variety of creative and
collaborative uses for mobile devices.
• Be able to identify and evaluate apps for
possible use as a creativity or collaborative tool.
16. Talking Sticks
Why use mobile devices in the classroom?
How do we know students are engaged in
learning and making meaning of content?
17. Math Lesson - Take 1
• Find an app that matches
learning goal
• Teacher delivers lesson
• Students complete an
assignment
• When finished students
use iProduct to practice
independently
18. Math Lesson - Take 2
• Find an app that matches
learning goal and use it to
deliver lesson, model
your thinking
• Pairs collaborate on app
- driver & navigator
• Create a product to
demonstrate learning
21. Talking Chips
How does the learning experience differ as a consumer,
collaborator, and a creator?
22. Talking Chips
How does the learning experience differ as a consumer,
collaborator, and a creator?
In what ways can you plan for mobile learning
experiences that allow students to be consumers,
collaborators, and creators?
25. Be creative...
Combine text, photos, drawing, and narration
• Language Arts - Write Poetry, Retell
Story, Practice Spelling
• Social Studies - Use Vocabulary,
Create Timeline, Tell the Story
• Math - Explain Concepts, Show your
work, Solve a Problem
• Science -Document an Experiment,
Analyze the Results, Explain Cycles
My Published Story
26. Math Lesson
• Use drawing tools to
show arrays, geometry
• Use text to label
• Record voice to explain
27. Social Studies Lesson
• Find pictures on Safari and
save image
• Insert into story kit or
poplet
• Add text and voice to
explain your understanding
28. Science Lesson
• Take photos of
experiments
• Take screen shots using
power + home buttons
• Use text or voice to
provide details
29. 4 Ways to get Photos/Images
• Take a picture with the built in
camera
• Upload into iPhoto and sync
• Find image on Safari and Save
image into camera roll
• Take a screen shot by pushing
Home and Power buttons at
the same time
30. Creation Stations
Audio Note
Pic Collage
Sonic Pics
ly n ly
On d O
i Pa d i Pa Popplet
32. Comparing Apps
Unlimited pages, no font choices, draw, type, photo, voice,
Storykit upload only with email address
One photo, 60 seconds to record, upload to teacher created
Fotobabble account
3 photos for 10 minutes with lite version, uploads to teacher
Sonic pics lite created YouTube account, paid version is $2.99
iPad only, shows screen action while recording, can pause and
Show me then keep recording, uploads to teacher created account
33. Finding Apps
• Start with the standard
• Identify learning goals
• Find an app
• Check out my list of lists:
diigo.com/list/jgingerich/ipad
34. Evaluating Apps
• Existing rubric
• http://learninginhand.com/blog/
evaluation-rubric-for-
educational-apps.html
• Revise the rubric
• Share with others
35. Using Apps
• Best instructional practices
• Effective instructional strategies
• Gradual release of responsibility...
~ I do, we do, you do
• Scaffold use of app
• Make it social - collaborate with
driver/navigator
• Reevaluate app after use with kids
• Share your finds and experiences
36. Key
Learning
Muddiest
Point
http://tinyurl.com/iproductsreflect