2. Marshall McLuhan
“We drive into
the future
using only our
rear view
mirror.”
Marshall McLuhan
1911 – 1980
http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg
11. $7.5 million project that immerses students in the hectic environment of a hospital's intensive
care unit and places them in a first-person role as a health-care professional. Funded by the
U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi,
which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –
Business Week
http://www.businessweek.com/innovat
Pulse!!
28. Mass Casualty Triage
Rapid physical assessment of key physiologic conditions
Provides objective & systematic method for determining patient acuity
Simulation-Based Triage Training, Games for Health:
Mass Casualty Care Panel , RTI International
33. Case 4: Disaster Configurator for
the Rotterdam Port Authority
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
34. Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The Netherlands
43. Games for play
Video Game Shift
MSG&T systems,
processes and knowledge
driving 21st Century
invention, design, concept,
engineering, marketing,
learning & work.
45. Creation of
new
knowledge,
processes,
systems,
and
languages.
Game Building is Transdisciplinary
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans,
and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas
Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2
Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents:
http://www.system.tstc.edu/forecasting/reports/dgames.asp
47. Dr. David Thornburg, Center for
Professional Development.
“Design and Arts,” adapted by Jim Brazell, 2008.
ARTS
TEAMS
48. Humanities & Sciences
Cultural & Technical Arts
Indian River State
College Current and
Emerging Pattern
Languages
Act 3 – FUSION:
Quantitative and
qualitative
rearticulation of the
Whole
52. Indian River State
College Current and
Emerging Pattern
Languages
Research Cove at Treasure Coast FL : Entrepreneurship,
Employment, Education and Economic Development Coordination
Entrepreneurship
Employment
Education
Economic Development
53. Indian River State
College Current &
Emerging Pattern
Languages
P-20 Integration: Networking the
Points and Institutional Silos
Primary Ed
Secondary Ed
College
University
Pre-K & K
55. Marshall McLuhan
“We drive into
the future
using only our
rear view
mirror.”
Marshall McLuhan
1911 – 1980
http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg
68. 68
STEM
STEM is a force acting on society resulting in change to the
structure, flow, and composition of social institutions and
personal identity: family, education, work, economy, law,
government, and war.
Science, Technology, Engineering, and Mathematics (STEM)
77. Dr. David Thornburg, Center for Professional
Development and Jim Brazell, VentureRAMP, Inc.
DIGITAL ARTS
78. Learning,
problem solving
and production
in one act
resulting in
creation of new
knowledge,
processes,
systems, and
language.
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
79. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
80. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
81. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
83. We are here
World View
STEM is facilitating
transformation of:
Time
Place
Geography
Identity
Subjectivity
Values
Beliefs
Culture
Privacy
Information Age
94. Self Organized Innovation Networks –
Cross appropriation of game
technology to other human endeavors.
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
95. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
96. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
97. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
98.
99. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
100. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
101. VIDEO GAME BUILDER KSAO
Integrate artistic design and problem solving with STEM
disciplines
Design Object-Oriented systems, write computer code
and use computer design tools
Use systems theory to design, learn and problem solve
Innovate using story, game theory and simulation
Integrate two or more academic disciplines within a field
of practice
Work and learn in synchronous and asynchronous
network environments
Create systems across physical, virtual and imaginary
worlds
Communicate and collaborate in multidisciplinary teams
102. Arts, A/V Tech and Communications NAICS Employers
334612 Prerecorded CD (except software), tape, & record reproducing
51211 Motion picture & video production
51212 Motion picture & video distribution
512191 Teleproduction & other postproduction services
512199 Other motion picture & video industries
51221 Record production
51224 Sound recording studios
51229 Other sound recording industries
51512 Television broadcasting
5152 Cable & other subscription programming
54181 Advertising agencies
541922 Commercial photography
71113 Musical groups & artists
7114 Agents/managers for artists, athletes, & other public figures
7115 Independent artists, writers, & performers
103. Arts, A/V Tech and Communications NAICS Employers
334612 Prerecorded CD (except software), tape, & record reproducing
51211 Motion picture & video production
51212 Motion picture & video distribution
512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries
51221 Record production
51224 Sound recording studios
51229 Other sound recording industries
51512 Television broadcasting
5152 Cable & other subscription programming
54181 Advertising agencies
541922 Commercial photography
71113 Musical groups & artists
7114 Agents/managers for artists, athletes, & other public figures
7115 Independent artists, writers, & performers
106. What are they learning?
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
107. What do you want to be when you graduate college?
114. Humanities & Sciences
Cultural & Technical Arts
Indian River State
College Current and
Emerging Pattern
Languages
Act 3 – FUSION:
Quantitative and
qualitative
rearticulation of the
Whole
115.
116.
117.
118. Indian River State
College Current and
Emerging Pattern
Languages
Research Cove at Treasure Coast FL : Entrepreneurship,
Employment, Education and Economic Development Coordination
Entrepreneurship
Employment
Education
Economic Development
119. Indian River State
College Current &
Emerging Pattern
Languages
P-20 Integration: Networking the
Points and Institutional Silos
Primary Ed
Secondary Ed
College
University
Pre-K & K
123. The Current and Potential Economic
and Fiscal Impacts of Texas’ Moving
Media Industry, 12.1.2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.
Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
124. The Current and Potential Economic
and Fiscal Impacts of Texas’ Moving
Media Industry, 12.1.2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.
Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
125. http://www.window.state.tx.us/specialrpt/mmedia/
The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, December 1, 2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D.,
Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
130. Digital Convergence Leaders
US Digital Convergence
Centers
New York City
Washington DC MSA
Central Florida
San Francisco/Silicon
Valley
Los Angeles
San Diego MSA
Phoenix
Denver
Las Vegas
Austin-San Antonio-Waco
Global Digital Convergence
Centers
South Korea
Finland
China
Taiwan
Sweden
Denmark
Germany
UK
Israel
Malaysia
Japan
Evans, Eliza, Michael Sekora, Alexander Cavalli,
Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,
and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in
Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
131. Brazell, Adapted from NSFNEURO CHEM
BIOINFO
Science & Technology
Convergence
Technopolei
Arts
132. STEM, IT, Arts Integration Leaders
US Digital Convergence
Centers
New York City
Washington DC MSA
Central Florida
San Francisco/Silicon
Valley
Los Angeles
San Diego MSA
Phoenix
Denver
Las Vegas
Austin-San Antonio-Waco
Global Digital Convergence
Centers
South Korea
Finland
China
Taiwan
Sweden
Denmark
Germany
UK
Israel
Malaysia
Japan
Evans, Eliza, Michael Sekora, Alexander Cavalli,
Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,
and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in
Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
133. Structure of Digital Convergence Technologies
Scientific Research map for STEM, IT and Arts Integration
Dr. Mike Sekora and Dr. Eliza Evans, Ic2.org
135. FOR IMMEDIATE RELEASE MARCH 2, 2009
CONTACT: GOVERNOR’S OFFICE OF FILM &
ENTERTAINMENT (850) 410-4765
Study Shows $29.2 Billion Economic Impact for
Film and Entertainment Industry in Florida
~ Florida Productions Generate Jobs, Stimulate
Local Economies
136. Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal
Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The
University of West Florida
137. Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal
Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The
University of West Florida
150. K-16/Adult Career Development:
A Systematic Process for Educating the
Workforce of the 21st Century
Katharine M. Oliver
Maryland State Department of Education
Division of Career Technology and Adult Learning
156. Today, Finland’s progressive strategy includes:
multi-disciplinary and multi-industry collaboration to
integrate nano science-, bio science-, information
science- and cognitive science-based research and
development (Tieke, 2005, p.9); converging design,
art and science in the contexts of education and
human development (Tahkokallio and Koivusilta,
2004, p.1); national R&D policy and urban-rural
development establishing connected regional
centers of innovation; partnering with global high
tech markets and industries (Embassy of
Switzerland, Beijing, 2005, p.12); and leading the
world in “Public-Private Partnership” (with efforts
dating back to the year of their independence, 1917)
(Tieke, 2005, p.12-15).
159. transitioning from a manufacturing to
an innovation economy
http://mit.edu/cre/research/ncc/proceedings/ncc-casestudies.pdf
160. e-Korea Vision 2006 also set the
following basic directions:
· From Quantitative Expansion to
Qualitative Accomplishments such as
the increase in productivity through
legal and institutional reforms and
innovations in business processes
throughout society…Social
transformation not just technical.
· From Creation of new industries led
by the government to Foundation for
new industries. The government’s
new role is to focus on the enabling
environment and the private sector
will be developing new independent
and creative industries… Bottom up
and top down organization for
innovation.
· From Catch-up Strategy to Leading
Strategy - To strengthen
competitiveness in IT, the government
will increase leading investments in
core technologies and strategic
services which have the potential to
produce significant added value in the
future. Innovation leader….
http://www.apdip.net/projects/2003/asian-forum/docs/papers/comparative.pdf
189. Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to prevent
virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and
Dieter Schmalstieg
190.
191. Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to prevent
virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and
Dieter Schmalstieg
202. What message
and image will
you leave for
future
generations?
http://www.frontal-labs.com/wp-content/uploads/2012/10/Recognizr.jpg
AR and Facial Recognition