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Serious Games: Serious, NSBA, NOLA, April 5, 2014
Marshall McLuhan
“We drive into
the future
using only our
rear view
mirror.”
Marshall McLuhan
1911 – 1980
http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg
http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg
Educational
institutions need to
transform
organizational
systems and
instructional
practices to take
greater advantage of
new technology,
including
educational games.
Millennial Classroom
21st Century Digital Teacher
Rear View Mirror
Serious Games
Learning Games
TEAMS Jobs
Forecasting.TSTC.edu
Games
for…
Games for
Health
Video Games
Games for
Change
Learning
Games
$7.5 million project that immerses students in the hectic environment of a hospital's intensive
care unit and places them in a first-person role as a health-care professional. Funded by the
U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi,
which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –
Business Week
http://www.businessweek.com/innovat
Pulse!!
Global voices in mixed media
USC ISI and Tactical Language Training
(ITSEC 2005)
Whyville.net
a Pasadena, CA and San Antonio, TX Based Company
Serious Games
Learning Games
TEAMS Jobs
Convergence: Visual
Fidelity, Procedural
Fidelity & Mixed
Reality
MS Flight Simulator 10
Procedural
Fidelity
Mixed Reality
Fail-Safe
Marriage of Modeling,
Simulation, Training,
& Gaming
Mass Casualty Triage
Rapid physical assessment of key physiologic conditions
Provides objective & systematic method for determining patient acuity
Simulation-Based Triage Training, Games for Health:
Mass Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health: Mass
Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health: Mass
Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health: Mass
Casualty Care Panel , RTI International
7-Apr-14
Case 4: Disaster Configurator for
the Rotterdam Port Authority
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The Netherlands
One Platform for
Simulation, Training,
Operations, and Live
Performance Support
(Tele-Mentoring)
Improved Target Acquisition System Trainer
First Person &
Fidelity
America’s Army, ITSEC, 2006
Digital Warrior & Joe Medic
2004-2006
DMC Lab Project: Medical Leadership
Trainer - Scenario Authoring Engine
“Joe Medic”
UT Austin DMC and
Fort Sam Houston
AMED NCO Academy
Brigade /
Battalion
DARPA Command Post of the
Future
Brigade /
Battalion
Corp/Division Corp/Division
JTF/JFLCC
Games for play
Video Game Shift
MSG&T systems,
processes and knowledge
driving 21st Century
invention, design, concept,
engineering, marketing,
learning & work.
Serious Games
Learning Games
TEAMS Jobs
Creation of
new
knowledge,
processes,
systems,
and
languages.
Game Building is Transdisciplinary
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans,
and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas
Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2
Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents:
http://www.system.tstc.edu/forecasting/reports/dgames.asp
Dr. David Thornburg, Center for Professional
Development
Dr. David Thornburg, Center for
Professional Development.
“Design and Arts,” adapted by Jim Brazell, 2008.
ARTS
TEAMS
Humanities & Sciences
Cultural & Technical Arts
Indian River State
College Current and
Emerging Pattern
Languages
Act 3 – FUSION:
Quantitative and
qualitative
rearticulation of the
Whole
Orlando Tech – High School Program
Orlando FIEA University Program
Engineering
Science
Arts
Mathematics
Humanities
Technology
Indian River State
College Current and
Emerging Pattern
Languages
Act 1 - Humanities
Vision, Creativity &
Criticism
Indian River State
College Current and
Emerging Pattern
Languages
Research Cove at Treasure Coast FL : Entrepreneurship,
Employment, Education and Economic Development Coordination
Entrepreneurship
Employment
Education
Economic Development
Indian River State
College Current &
Emerging Pattern
Languages
P-20 Integration: Networking the
Points and Institutional Silos
Primary Ed
Secondary Ed
College
University
Pre-K & K
Serious Games: Serious, NSBA, NOLA, April 5, 2014
Marshall McLuhan
“We drive into
the future
using only our
rear view
mirror.”
Marshall McLuhan
1911 – 1980
http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg
59
https://play.google.com/store/apps/details?id=com.w
akingapp.zombiegame
Social
Cognitive
Artificial
World
Natural
World
5th World
Psychology
Physiology
Philosophy
Next Gen
Systems Builders
Resources
62
http://1.bp.blogspot.com/-RwyCyEmnCck/UEjRBEyMwzI/AAAAAAAABvk/gbGUHd6Lyoo/s1600/ar1.jpeg
63
http://fishook001.files.wordpress.com/2011/05/bareta.jpg
Video Games
Google
Project
Glass
Now available
for developers,
consumer
shipment
targeted for
2014.
VIDEO
http://www.youtube.com/watch?v=v1uyQZNg2vE
http://media.tested.com/uploads/0/5/5698-augmented_reality_wired_super.jpg
http://www.tenetmobile.com/Data/Sites/3/mojothis/qr_augmented-grave.png
68
STEM
STEM is a force acting on society resulting in change to the
structure, flow, and composition of social institutions and
personal identity: family, education, work, economy, law,
government, and war.
Science, Technology, Engineering, and Mathematics (STEM)
69
http://news.yahoo.com/human-cyborg-mcdonald-employees-assaulted-wearing-gear-210139320.html
http://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2014/01/79493994-786x305.jpg
http://bilder2.n-tv.de/img/incoming/origs12096381/1162732377-w1000-h960/Hand-holding-zoomed-in.jpg
Antenna
Sensor
Controller
Capacitor
http://www.startrekdesktopwallpaper.com/new_wallpaper/Star_Trek_Voyager_SevenOfNine_JerryRyan_desktopwallpaper_800.jpg
The Future
is Here
Next Gen
Systems Builders
Resources
Dr. David Thornburg, Center for Professional
Development
Dr. David Thornburg, Center for Professional
Development and Jim Brazell, VentureRAMP, Inc.
DIGITAL ARTS
Learning,
problem solving
and production
in one act
resulting in
creation of new
knowledge,
processes,
systems, and
language.
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Next Gen
Systems Builders
Resources
We are here
World View
STEM is facilitating
transformation of:
Time
Place
Geography
Identity
Subjectivity
Values
Beliefs
Culture
Privacy
Information Age
Whyville.net
a Pasadena, CA and San Antonio, TX Based Company
Video Games: A Route to Large-Scale
STEM Education?Merrilea J. Mayo, 1/2/2009, sciencemag.org
ALICE.org
scratch.mit.edu
enterzon.com
http://www.sophos.com/lp/threatbeaters-dp/
arcademicskillbuilders.com
http://www-01.ibm.com/software/solutions/soa/innov8/cityone/index.html
Forecasting.TSTC.edu
Serious Games: Serious, NSBA, NOLA, April 5, 2014
Self Organized Innovation Networks –
Cross appropriation of game
technology to other human endeavors.
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
VIDEO GAME BUILDER KSAO
Integrate artistic design and problem solving with STEM
disciplines
Design Object-Oriented systems, write computer code
and use computer design tools
Use systems theory to design, learn and problem solve
Innovate using story, game theory and simulation
Integrate two or more academic disciplines within a field
of practice
Work and learn in synchronous and asynchronous
network environments
Create systems across physical, virtual and imaginary
worlds
Communicate and collaborate in multidisciplinary teams
Arts, A/V Tech and Communications NAICS Employers
334612 Prerecorded CD (except software), tape, & record reproducing
51211 Motion picture & video production
51212 Motion picture & video distribution
512191 Teleproduction & other postproduction services
512199 Other motion picture & video industries
51221 Record production
51224 Sound recording studios
51229 Other sound recording industries
51512 Television broadcasting
5152 Cable & other subscription programming
54181 Advertising agencies
541922 Commercial photography
71113 Musical groups & artists
7114 Agents/managers for artists, athletes, & other public figures
7115 Independent artists, writers, & performers
Arts, A/V Tech and Communications NAICS Employers
334612 Prerecorded CD (except software), tape, & record reproducing
51211 Motion picture & video production
51212 Motion picture & video distribution
512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries
51221 Record production
51224 Sound recording studios
51229 Other sound recording industries
51512 Television broadcasting
5152 Cable & other subscription programming
54181 Advertising agencies
541922 Commercial photography
71113 Musical groups & artists
7114 Agents/managers for artists, athletes, & other public figures
7115 Independent artists, writers, & performers
Game Camp
What are they learning?
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
What do you want to be when you graduate college?
22
48
0
10
20
30
40
50
60
Graduate HS Graduate CC or TC Graduate University
Plans for education
Computer Science 20
Video Game Design 9
Design/Art 8
Write in to survey
What do you want to be when you graduate college?
A Judge.
Girls?Anime (art and storytelling), social games
and girl game camps are a key to attracting
girls to Arts, STEM and IT
3D Square and LITE, Arts, STEM & IT Digital
Workforce Initiative, Lafayette, Louisiana
Forecasting.TSTC.edu
Engineering
Science
Arts
Mathematics
Humanities
Technology
Indian River State
College Current and
Emerging Pattern
Languages
Act 1 - Humanities
Vision, Creativity &
Criticism
Humanities & Sciences
Cultural & Technical Arts
Indian River State
College Current and
Emerging Pattern
Languages
Act 3 – FUSION:
Quantitative and
qualitative
rearticulation of the
Whole
Indian River State
College Current and
Emerging Pattern
Languages
Research Cove at Treasure Coast FL : Entrepreneurship,
Employment, Education and Economic Development Coordination
Entrepreneurship
Employment
Education
Economic Development
Indian River State
College Current &
Emerging Pattern
Languages
P-20 Integration: Networking the
Points and Institutional Silos
Primary Ed
Secondary Ed
College
University
Pre-K & K
Forecasting.TSTC.edu
US Arts, A/V
Technology and
Communications
The Current and Potential Economic
and Fiscal Impacts of Texas’ Moving
Media Industry, 12.1.2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.
Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
The Current and Potential Economic
and Fiscal Impacts of Texas’ Moving
Media Industry, 12.1.2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.
Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
http://www.window.state.tx.us/specialrpt/mmedia/
The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, December 1, 2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D.,
Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
Global “Emerging” Leaders:
Arts, STEM and IT
City-State-Region-Country
Networks
Engineering Mathematic
TechnologyScience
Digital Convergence
Technopolei
Arts
Digital Convergence Leaders
US Digital Convergence
Centers
New York City
Washington DC MSA
Central Florida
San Francisco/Silicon
Valley
Los Angeles
San Diego MSA
Phoenix
Denver
Las Vegas
Austin-San Antonio-Waco
Global Digital Convergence
Centers
South Korea
Finland
China
Taiwan
Sweden
Denmark
Germany
UK
Israel
Malaysia
Japan
Evans, Eliza, Michael Sekora, Alexander Cavalli,
Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,
and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in
Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
Brazell, Adapted from NSFNEURO CHEM
BIOINFO
Science & Technology
Convergence
Technopolei
Arts
STEM, IT, Arts Integration Leaders
US Digital Convergence
Centers
New York City
Washington DC MSA
Central Florida
San Francisco/Silicon
Valley
Los Angeles
San Diego MSA
Phoenix
Denver
Las Vegas
Austin-San Antonio-Waco
Global Digital Convergence
Centers
South Korea
Finland
China
Taiwan
Sweden
Denmark
Germany
UK
Israel
Malaysia
Japan
Evans, Eliza, Michael Sekora, Alexander Cavalli,
Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,
and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in
Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
Structure of Digital Convergence Technologies
Scientific Research map for STEM, IT and Arts Integration
Dr. Mike Sekora and Dr. Eliza Evans, Ic2.org
Aerospace,
Defense &
Security
Electronics
&
Telecom
Medical
Tech-Life
Science
Optics/
Photonics
Edtech &
MS&T
Film/
New Media
Central Florida
DCI
MST&G
FOR IMMEDIATE RELEASE MARCH 2, 2009
CONTACT: GOVERNOR’S OFFICE OF FILM &
ENTERTAINMENT (850) 410-4765
Study Shows $29.2 Billion Economic Impact for
Film and Entertainment Industry in Florida
~ Florida Productions Generate Jobs, Stimulate
Local Economies
Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal
Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The
University of West Florida
Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal
Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The
University of West Florida
Aerospace,
Defense &
Security
Electronics
&
Telecom
Medical
Tech-Life
Science
Optics/
Photonics
Edtech &
MS&T
Film/
New Media
San Diego County
DCI
MST&G
RD&C
Art CHEM BIO INFO NEURO
Calit2
First Flight 3 of 6
Dave Kenny
Aerospace,
Defense &
Security
Electronics
&
Telecom
Medical
Tech-Life
Science
Optics/
Photonics
Edtech &
MS&T
Instrumentation
DC MSA
GAMES
military-industrial-academic-life
science-entertainment
spurred by
K-16/Adult Career Development:
A Systematic Process for Educating the
Workforce of the 21st Century
Katharine M. Oliver
Maryland State Department of Education
Division of Career Technology and Adult Learning
AI
&
Visualization
Microelectronics
&
Instrumentation
Biotech-
Health-
Medical
Telecom-
Optics-
Photonics
Art-
New Media-
Design
Semiconductors
Finland
DCI
MST&G
Today, Finland’s progressive strategy includes:
multi-disciplinary and multi-industry collaboration to
integrate nano science-, bio science-, information
science- and cognitive science-based research and
development (Tieke, 2005, p.9); converging design,
art and science in the contexts of education and
human development (Tahkokallio and Koivusilta,
2004, p.1); national R&D policy and urban-rural
development establishing connected regional
centers of innovation; partnering with global high
tech markets and industries (Embassy of
Switzerland, Beijing, 2005, p.12); and leading the
world in “Public-Private Partnership” (with efforts
dating back to the year of their independence, 1917)
(Tieke, 2005, p.12-15).
Aerospace,
Defense &
Security
Electronics
&
Telecom
Broadcast
Equipment
Optics/
Photonics
New Media/
Animation
Semiconductors
South Korea
DCI
MST&G
transitioning from a manufacturing to
an innovation economy
http://mit.edu/cre/research/ncc/proceedings/ncc-casestudies.pdf
e-Korea Vision 2006 also set the
following basic directions:
· From Quantitative Expansion to
Qualitative Accomplishments such as
the increase in productivity through
legal and institutional reforms and
innovations in business processes
throughout society…Social
transformation not just technical.
· From Creation of new industries led
by the government to Foundation for
new industries. The government’s
new role is to focus on the enabling
environment and the private sector
will be developing new independent
and creative industries… Bottom up
and top down organization for
innovation.
· From Catch-up Strategy to Leading
Strategy - To strengthen
competitiveness in IT, the government
will increase leading investments in
core technologies and strategic
services which have the potential to
produce significant added value in the
future. Innovation leader….
http://www.apdip.net/projects/2003/asian-forum/docs/papers/comparative.pdf
A new relationship
between humans
and machines.
MindBall
Video games are
leading us to new
affective, cognitive
and psychomotor
domains of HSI…
166
Demo!
Randy Brown
randy.brown@virtualheroes.com
Virtual Heroes Inc.
http://www.virtualheroes.com
167
After Action Review (Real Time)
Randy Brown
randy.brown@virtualheroes.com
Virtual Heroes Inc.
http://www.virtualheroes.com
TEAMS
Integrate all three houses
of US Education –
Collaboration is the key to
US competitiveness and
Innovation
Florida
http://www.eschoolnews.com/news/top-news/news-by-subject/international/index.cfm?i=41342
Dr. David Thornburg, Center
for Professional Development
and Jim Brazell, VentureRAMP,
Inc.
ART
S
Creativity
-
Innovatio
n-Design
Orlando Tech – High School Program
Orlando FIEA University Program
Dentonxt
Generation
Learning
Dentonxt
Generation
Learning
Forecasting.TSTC.edu
http://www.wheels.org/spacewar/
First Joy
Stick
First Winner,
Intergalactic
Spacewar
Olympics
Stephen "Slug" Russell at
MIT. Other major
contributors include Peter
Samson, Martin Graetz,
Wayne Witanen, Alan
Kotok and Dan Edwards.
.
DEC PDP-1 assembler
http://www3.sympatico.ca/maury/games/space/spacewar.html
1962
1972
First Person & Fidelity
Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to prevent
virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and
Dieter Schmalstieg
Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to prevent
virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and
Dieter Schmalstieg
193
Your body controls the computer
Or, is the computer controlling us?
Who is controlling whom?
Star Wars Video
VIDEO - http://www.youtube.com/watch?v=fN0D8TU_TVE
Star Wars Video
VIDEO - http://www.youtube.com/watch?v=fN0D8TU_TVE
What message
and image will
you leave for
future
generations?
http://www.frontal-labs.com/wp-content/uploads/2012/10/Recognizr.jpg
AR and Facial Recognition
Social
Cognitive
Artificial
World
Natural
World
Privacy: National Bureau of Standards
5th World
Psychology
Physiology
Philosophy
Privacy
http://www.hopelab.org/remission.htm
seriousgames.dk
Whyville.net
a Pasadena, CA and San Antonio, TX Based Company
Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014
Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

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