15. Gamification the process of using game thinking and mechanics to engage audiences and solve problems, revolutionizing the motivations for real life and virtual activities.
40. Social SNS: Communication & Conversation Game Competition Challenge Reputation Local Local Information Life Logging Reward Funny Informative Friendly
47. Schools are near-perfect game ecosystems: • Motivated Players • Challenges • Rewards • Rules • Levels • Appointment Dynamics • Countdowns • Incentives / Disincentives School is a game (just a poorly designed one)
48. Grades (status) => Levels (progression) No Disincentives Focus on final goal, not interim ersatz rewards Highly Engaged Cheating => Collaboration Move from omnipotent admin to a self-enforced game Change the School Game
54. By 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes, according to Gartner, Inc Enterprise
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58. Energize Your Workplace Drive Performance Improvement Innovate Organically Motivate Teams Identify Emerging Leaders 5 Ways You Can Use Games at Work http://bit.ly/lmdynJ
72. Adding Play to the Enterprise [infographic] http://bit.ly/mAlkjk http://gamification.org/wiki/Encyclopedia http://gamification.co/ Jane McGonigal: Gaming can make a better world http://bit.ly/aDmAYY Gamification Workshop 2010 http://slidesha.re/cD6YRD SXSW Keynote - The Game Layer On Top Of The World http://slidesha.re/gHggtF Meaningful Play http://slidesha.re/hVLRgD http://bit.ly/i9mLUA KangImSeong - Standing on the blurred border between game and reality http://www.youtube.com/watch?v=qgdNVwSNkJE
그룹 슈퍼주니어 최시원 이 게임 때문에 잠 못 이루는 긴밤을 보냈다 . http://media.daum.net/entertain/enews/view?cateid=100030&newsid=20110517094831683&p=tvdaily#A20110517094831747.jpg
Jane McGonigal: Gaming can make a better world http://bit.ly/aDmAYY “ Make it as easy to save the world in real-life as it is in online games” Jane McGonigal
Using Game Techniques to make Activities More Engaging & Fun the process of using game thinking and dynamics to engage audiences and solve problems, revolutionizing the motivations for real life and virtual activities . The use of game mechanics/dynamics to drive game-liked engagement and actions in non-game environments (e.g. work, education, exercise, etc.) Using game techniques to make activities more engaging and fun the use of game play mechanics for non-game applications (also known as "funware"), particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications integrating game dynamics into your site, service, community, content or campaign, in order to drive participation.
Total Engagement, using games to change the way people work . Energize your workplace - this is especially potent if tasks are repetitive and dull. Drive performance improvement - feedback is an essential element of games, so adopting instant feedback in a business environment is incredibly valuable, especially for younger employees. Innovate organically - games platforms encourage interactivity across geographic and divisional boundaries. To be truely innovative you need to tap into all the knowledge you have available to you. Motivate teams - the belief here is that gaming provides a clear task/reward structure that helps to motivate people. Identify emerging leaders - ideas and leadership should be available throughout the organisation, regardless of rank or title. Gaming embodies this approach and adopting it in your organisation is a great way of both developing talent and maximising your knowledgebase.
http://www.gartner.com/it/page.jsp?id=1629214
http://bit.ly/mAlkjk
http://bit.ly/mAlkjk
Total Engagement, using games to change the way people work . Energize your workplace - this is especially potent if tasks are repetitive and dull. Drive performance improvement - feedback is an essential element of games, so adopting instant feedback in a business environment is incredibly valuable, especially for younger employees. Innovate organically - games platforms encourage interactivity across geographic and divisional boundaries. To be truely innovative you need to tap into all the knowledge you have available to you. Motivate teams - the belief here is that gaming provides a clear task/reward structure that helps to motivate people. Identify emerging leaders - ideas and leadership should be available throughout the organisation, regardless of rank or title. Gaming embodies this approach and adopting it in your organisation is a great way of both developing talent and maximising your knowledgebase.