Personal Information
Entreprise/Lieu de travail
Copenhagen Area, Capital Region, Denmark Denmark
Secteur d’activité
Technology / Software / Internet
Site Web
www.egenfeldt.eu
À propos
Uniquely positioned award-winning professional who harness the potential of game mechanis and game techology for learning, communication and training. Core competences include a unique understanding of user interaction, educational game design, technical realities and commercial sense.
Has for +15 years worked with a strong international focus developing several projects setting new standards for serious games resulting in measurable results and long-term relationships.
Clients include Maersk, Lego, Siemens Wind Power, British American Tobacco, Adam Opel AG, Danish National Museum and Oxford University Press.
Mots-clés
edutainment
serious games
games
game-based learning
learning games
learning
education
gamification
tablets
apps
game-based-learning
online educa
elearning
games-for-change
marketing
facebook
advertainment
survey
teachers
learning gamification
statistics
Tout plus
Présentations
(8)Personal Information
Entreprise/Lieu de travail
Copenhagen Area, Capital Region, Denmark Denmark
Secteur d’activité
Technology / Software / Internet
Site Web
www.egenfeldt.eu
À propos
Uniquely positioned award-winning professional who harness the potential of game mechanis and game techology for learning, communication and training. Core competences include a unique understanding of user interaction, educational game design, technical realities and commercial sense.
Has for +15 years worked with a strong international focus developing several projects setting new standards for serious games resulting in measurable results and long-term relationships.
Clients include Maersk, Lego, Siemens Wind Power, British American Tobacco, Adam Opel AG, Danish National Museum and Oxford University Press.
Mots-clés
edutainment
serious games
games
game-based learning
learning games
learning
education
gamification
tablets
apps
game-based-learning
online educa
elearning
games-for-change
marketing
facebook
advertainment
survey
teachers
learning gamification
statistics
Tout plus