SlideShare une entreprise Scribd logo
1  sur  22
C++ Classes
              &
Object Oriented Programming
Object Oriented Programming
 Programmer thinks about and defines the
  attributes and behavior of objects.

 Often the objects are modeled after real-
  world entities.

 Very different approach than function-based
  programming (like C).
Object Oriented Programming
 Object-oriented programming (OOP)
  – Encapsulates data (attributes) and functions
    (behavior) into packages called classes.
 So, Classes are user-defined (programmer-
  defined) types.
  – Data (data members)
  – Functions (member functions or methods)
 In other words, they are structures +
  functions
Classes in C++
 A class definition begins with the keyword
  class.
 The body of the class is contained within a
  set of braces, { } ; (notice the semi-colon).
                  class class_name       Any valid
                  }                      identifier
                  .…
                  .…
                                     Class body (data member
                  .…
                                     + methods)
                                       methods
                  ;{
++Classes in C
 Within the body, the keywords private: and
  public: specify the access level of the
  members of the class.
  – the default is private.

 Usually, the data members of a class are
  declared in the private: section of the class
  and the member functions are in public:
  section.
Classes in C++

class class_name
}
:private           private members or
          …        methods
          …
          …
    public:
          …        Public members or methods
          …
          …
;{
Classes in C++
 Member access specifiers
  – public:
      can be accessed outside the class directly.
        – The public stuff is the interface.
  – private:
      Accessible only to member functions of class
      Private members and methods are for internal use
       only.
Class Example
 This class example shows how we can
  encapsulate (gather) a circle information
  into one package (unit or class)
                                           No need for others classes to
    class Circle                           access and retrieve its value
                                           directly. The
    {
                                           class methods are responsible for
       private:                            that only.
             double radius;
       public:
             void setRadius(double r);    They are accessible from outside
    double getDiameter();                 the class, and they can access the
             double getArea();            member (radius)
             double getCircumference();
    };
Creating an object of a Class
 Declaring a variable of a class type creates an
  object. You can have many variables of the same
  type (class).
   – Instantiation
 Once an object of a certain class is instantiated, a
  new memory location is created for it to store its
  data members and code
 You can instantiate many objects from a class
  type.
   – Ex) Circle c; Circle *c;
Special Member Functions
 Constructor:
  – Public function member
  – called when a new object is created
    (instantiated).
  – Initialize data members.
  – Same name as class
  – No return type
  – Several constructors
     Function overloading
Special Member Functions

class Circle
                                      Constructor with no
{
                                      argument
   private:
         double radius;
   public:                            Constructor with one
         Circle();                    argument
         Circle(int r);
          void setRadius(double r);
         double getDiameter();
         double getArea();
         double getCircumference();
};
Implementing class methods
    Class implementation: writing the code of class
     methods.
    There are two ways:
    1. Member functions defined outside class
           Using Binary scope resolution operator (::)
           “Ties” member name to class name
           Uniquely identify functions of particular class
           Different classes can have member functions with same
            name
    –   Format for defining member functions
        ReturnType ClassName::MemberFunctionName( ){
           …
        }
Implementing class methods
2. Member functions defined inside class
  – Do not need scope resolution operator, class
    name;
       class Circle
       {                                                   Defined
          private:                                         inside
                double radius;                             class
          public:
                Circle() { radius = 0.0;}
                Circle(int r);
                void setRadius(double r){radius = r;}
                double getDiameter(){ return radius *2;}
                double getArea();
                double getCircumference();
       };
class Circle
{
   private:
          double radius;
   public:
          Circle() { radius = 0.0;}
          Circle(int r);
          void setRadius(double r){radius = r;}
          double getDiameter(){ return radius *2;}
          double getArea();
          double getCircumference();
};
Circle::Circle(int r)
{
                                                     Defined outside class
   radius = r;
}
double Circle::getArea()
{
   return radius * radius * (22.0/7);
}
double Circle:: getCircumference()
{
   return 2 * radius * (22.0/7);
}
Accessing Class Members
 Operators to access class members
  – Identical to those for structs
  – Dot member selection operator (.)
     Object
     Reference to object
  – Arrow member selection operator (->)
     Pointers
class Circle
{
   private:
          double radius;
   public:                                                   The first
          Circle() { radius = 0.0;}                          The second
                                                           constructor is
          Circle(int r);                                    constructor is
                                                              called
          void setRadius(double r){radius = r;}                 called
          double getDiameter(){ return radius *2;}
          double getArea();
                                      void main()                 Since radius is a
          double getCircumference();
                                      {                           private class data
};                                          Circle c1,c2(7);           member
Circle::Circle(int r)
{                                           cout<<“The area of c1:”
   radius = r;                                  <<c1.getArea()<<“n”;
}
double Circle::getArea()                    //c1.raduis = 5;//syntax error
{                                           c1.setRadius(5);
   return radius * radius * (22.0/7);
                                            cout<<“The circumference of c1:”
}                                               << c1.getCircumference()<<“n”;
double Circle:: getCircumference()
{                                           cout<<“The Diameter of c2:”
   return 2 * radius * (22.0/7);                <<c2.getDiameter()<<“n”;
}                                     }
class Circle
{
   private:
          double radius;
   public:
          Circle() { radius = 0.0;}
          Circle(int r);
          void setRadius(double r){radius = r;}
          double getDiameter(){ return radius *2;}
          double getArea();
          double getCircumference();
};
Circle::Circle(int r)                 void main()
                                      {
{
                                            Circle c(7);
   radius = r;                              Circle *cp1 = &c;
}                                           Circle *cp2 = new Circle(7);
double Circle::getArea()
{                                           cout<<“The are of cp2:”
   return radius * radius * (22.0/7);                  <<cp2->getArea();
}
double Circle:: getCircumference() }
{
   return 2 * radius * (22.0/7);
}
Destructors
 Destructors
  – Special member function
  – Same name as class
        Preceded with tilde (~)
  –   No arguments
  –   No return value
  –   Cannot be overloaded
  –   Before system reclaims object’s memory
        Reuse memory for new objects
        Mainly used to de-allocate dynamic memory locations
Another class Example
 This class shows how to handle time parts.
               class Time
               {
                   private:
                       int *hour,*minute,*second;
                   public:
                       Time();
                       Time(int h,int m,int s);
                       void printTime();
                       void setTime(int h,int m,int s);
                       int getHour(){return *hour;}
                       int getMinute(){return *minute;}
  Destructor           int getSecond(){return *second;}
                       void setHour(int h){*hour = h;}
                       void setMinute(int m){*minute = m;}
                       void setSecond(int s){*second = s;}
                       ~Time();
               };
Time::Time()
                      {
                             hour = new int;
                             minute = new int;
                             second = new int;
                             *hour = *minute = *second = 0;
                      }

Dynamic locations     Time::Time(int h,int m,int s)
should be allocated   {
  to pointers first
                             hour = new int;
                             minute = new int;
                             second = new int;
                             *hour = h;
                             *minute = m;
                             *second = s;
                      }

                      void Time::setTime(int h,int m,int s)
                      {
                             *hour = h;
                             *minute = m;
                             *second = s;
                      }
void Time::printTime()
{
     cout<<"The time is : ("<<*hour<<":"<<*minute<<":"<<*second<<")"
               <<endl;
}
                                   Destructor: used here to de-
Time::~Time()                       allocate memory locations
{
       delete hour; delete minute;delete second;
}

void main()
                                Output:
{
        Time *t;                The time is : (3:55:54)
        t= new Time(3,55,54);   The time is : (7:17:43)
        t->printTime();         Press any key to continue

       t->setHour(7);
       t->setMinute(17);
       t->setSecond(43);

       t->printTime();              When executed, the
                                    destructor is called
       delete t;
}
Reasons for OOP
1. Simplify programming
2. Interfaces
    Information hiding:
      – Implementation details hidden within classes themselves

3. Software reuse
     Class objects included as members of other
      classes

Contenu connexe

Tendances

Advanced data structures using c++ 3
Advanced data structures using c++ 3Advanced data structures using c++ 3
Advanced data structures using c++ 3
Shaili Choudhary
 
Classes, objects and methods
Classes, objects and methodsClasses, objects and methods
Classes, objects and methods
farhan amjad
 

Tendances (20)

Class and object in C++ By Pawan Thakur
Class and object in C++ By Pawan ThakurClass and object in C++ By Pawan Thakur
Class and object in C++ By Pawan Thakur
 
Class and object in C++
Class and object in C++Class and object in C++
Class and object in C++
 
Write First C++ class
Write First C++ classWrite First C++ class
Write First C++ class
 
Class or Object
Class or ObjectClass or Object
Class or Object
 
class c++
class c++class c++
class c++
 
Class object method constructors in java
Class object method constructors in javaClass object method constructors in java
Class object method constructors in java
 
Java oop
Java oopJava oop
Java oop
 
Classes and objects1
Classes and objects1Classes and objects1
Classes and objects1
 
Java chapter 4
Java chapter 4Java chapter 4
Java chapter 4
 
Advanced data structures using c++ 3
Advanced data structures using c++ 3Advanced data structures using c++ 3
Advanced data structures using c++ 3
 
Java OOP Programming language (Part 3) - Class and Object
Java OOP Programming language (Part 3) - Class and ObjectJava OOP Programming language (Part 3) - Class and Object
Java OOP Programming language (Part 3) - Class and Object
 
Classes, objects and methods
Classes, objects and methodsClasses, objects and methods
Classes, objects and methods
 
Mca 2nd sem u-2 classes & objects
Mca 2nd  sem u-2 classes & objectsMca 2nd  sem u-2 classes & objects
Mca 2nd sem u-2 classes & objects
 
Java chapter 5
Java chapter 5Java chapter 5
Java chapter 5
 
Java unit2
Java unit2Java unit2
Java unit2
 
Object and class in java
Object and class in javaObject and class in java
Object and class in java
 
object oriented programming language by c++
object oriented programming language by c++object oriented programming language by c++
object oriented programming language by c++
 
Object and class
Object and classObject and class
Object and class
 
OOP
OOPOOP
OOP
 
Java basic understand OOP
Java basic understand OOPJava basic understand OOP
Java basic understand OOP
 

En vedette

Обобщенные классы в C#
Обобщенные классы в C#Обобщенные классы в C#
Обобщенные классы в C#
REX-MDK
 
Introduction to the c programming language (amazing and easy book for beginners)
Introduction to the c programming language (amazing and easy book for beginners)Introduction to the c programming language (amazing and easy book for beginners)
Introduction to the c programming language (amazing and easy book for beginners)
mujeeb memon
 

En vedette (11)

C++ classes tutorials
C++ classes tutorialsC++ classes tutorials
C++ classes tutorials
 
C++ tutorials
C++ tutorialsC++ tutorials
C++ tutorials
 
Web-программирование и жизнь.
Web-программирование и жизнь.Web-программирование и жизнь.
Web-программирование и жизнь.
 
Обобщенные классы в C#
Обобщенные классы в C#Обобщенные классы в C#
Обобщенные классы в C#
 
Лекция #6. Введение в Django web-framework
Лекция #6. Введение в Django web-frameworkЛекция #6. Введение в Django web-framework
Лекция #6. Введение в Django web-framework
 
Introduction to the c programming language (amazing and easy book for beginners)
Introduction to the c programming language (amazing and easy book for beginners)Introduction to the c programming language (amazing and easy book for beginners)
Introduction to the c programming language (amazing and easy book for beginners)
 
Основы ооп на языке C#. Часть 2. базовый синтаксис.
Основы ооп на языке C#. Часть 2. базовый синтаксис.Основы ооп на языке C#. Часть 2. базовый синтаксис.
Основы ооп на языке C#. Часть 2. базовый синтаксис.
 
основы ооп на языке C#. часть 1. введение в программирование
основы ооп на языке C#. часть 1. введение в программированиеосновы ооп на языке C#. часть 1. введение в программирование
основы ооп на языке C#. часть 1. введение в программирование
 
Лекция #4. Каскадные таблицы стилей
Лекция #4. Каскадные таблицы стилейЛекция #4. Каскадные таблицы стилей
Лекция #4. Каскадные таблицы стилей
 
Programming in c
Programming in cProgramming in c
Programming in c
 
10 tips for learning Russian
10 tips for learning Russian10 tips for learning Russian
10 tips for learning Russian
 

Similaire à C++ classes tutorials

Chapter22 static-class-member-example
Chapter22 static-class-member-exampleChapter22 static-class-member-example
Chapter22 static-class-member-example
Deepak Singh
 
Unit 1 Part - 3 constructor Overloading Static.ppt
Unit 1 Part - 3  constructor Overloading Static.pptUnit 1 Part - 3  constructor Overloading Static.ppt
Unit 1 Part - 3 constructor Overloading Static.ppt
DeepVala5
 
Chapter 6.6
Chapter 6.6Chapter 6.6
Chapter 6.6
sotlsoc
 
Class & Object - User Defined Method
Class & Object - User Defined MethodClass & Object - User Defined Method
Class & Object - User Defined Method
PRN USM
 
Chapter19 constructor-and-destructor
Chapter19 constructor-and-destructorChapter19 constructor-and-destructor
Chapter19 constructor-and-destructor
Deepak Singh
 

Similaire à C++ classes tutorials (20)

Classes and objects
Classes and objectsClasses and objects
Classes and objects
 
C++ classes
C++ classesC++ classes
C++ classes
 
C++ Classes Tutorials.ppt
C++ Classes Tutorials.pptC++ Classes Tutorials.ppt
C++ Classes Tutorials.ppt
 
UNIT I (1).ppt
UNIT I (1).pptUNIT I (1).ppt
UNIT I (1).ppt
 
UNIT I (1).ppt
UNIT I (1).pptUNIT I (1).ppt
UNIT I (1).ppt
 
C++ classes tutorials
C++ classes tutorialsC++ classes tutorials
C++ classes tutorials
 
[OOP - Lec 09,10,11] Class Members & their Accessing
[OOP - Lec 09,10,11] Class Members & their Accessing[OOP - Lec 09,10,11] Class Members & their Accessing
[OOP - Lec 09,10,11] Class Members & their Accessing
 
Oop objects_classes
Oop objects_classesOop objects_classes
Oop objects_classes
 
Oops concept in c#
Oops concept in c#Oops concept in c#
Oops concept in c#
 
Chapter22 static-class-member-example
Chapter22 static-class-member-exampleChapter22 static-class-member-example
Chapter22 static-class-member-example
 
Unit 1 Part - 3 constructor Overloading Static.ppt
Unit 1 Part - 3  constructor Overloading Static.pptUnit 1 Part - 3  constructor Overloading Static.ppt
Unit 1 Part - 3 constructor Overloading Static.ppt
 
oop objects_classes
oop objects_classesoop objects_classes
oop objects_classes
 
Bca 2nd sem u-2 classes & objects
Bca 2nd sem u-2 classes & objectsBca 2nd sem u-2 classes & objects
Bca 2nd sem u-2 classes & objects
 
Chapter 6.6
Chapter 6.6Chapter 6.6
Chapter 6.6
 
Lecture-03 _Java Classes_from FAST-NUCES
Lecture-03 _Java Classes_from FAST-NUCESLecture-03 _Java Classes_from FAST-NUCES
Lecture-03 _Java Classes_from FAST-NUCES
 
Class & Object - User Defined Method
Class & Object - User Defined MethodClass & Object - User Defined Method
Class & Object - User Defined Method
 
Chapter19 constructor-and-destructor
Chapter19 constructor-and-destructorChapter19 constructor-and-destructor
Chapter19 constructor-and-destructor
 
Lecture09
Lecture09Lecture09
Lecture09
 
Csphtp1 09
Csphtp1 09Csphtp1 09
Csphtp1 09
 
3433 Ch09 Ppt
3433 Ch09 Ppt3433 Ch09 Ppt
3433 Ch09 Ppt
 

Dernier

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 

Dernier (20)

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 

C++ classes tutorials

  • 1. C++ Classes & Object Oriented Programming
  • 2. Object Oriented Programming  Programmer thinks about and defines the attributes and behavior of objects.  Often the objects are modeled after real- world entities.  Very different approach than function-based programming (like C).
  • 3. Object Oriented Programming  Object-oriented programming (OOP) – Encapsulates data (attributes) and functions (behavior) into packages called classes.  So, Classes are user-defined (programmer- defined) types. – Data (data members) – Functions (member functions or methods)  In other words, they are structures + functions
  • 4. Classes in C++  A class definition begins with the keyword class.  The body of the class is contained within a set of braces, { } ; (notice the semi-colon). class class_name Any valid } identifier .… .… Class body (data member .… + methods) methods ;{
  • 5. ++Classes in C  Within the body, the keywords private: and public: specify the access level of the members of the class. – the default is private.  Usually, the data members of a class are declared in the private: section of the class and the member functions are in public: section.
  • 6. Classes in C++ class class_name } :private private members or … methods … … public: … Public members or methods … … ;{
  • 7. Classes in C++  Member access specifiers – public:  can be accessed outside the class directly. – The public stuff is the interface. – private:  Accessible only to member functions of class  Private members and methods are for internal use only.
  • 8. Class Example  This class example shows how we can encapsulate (gather) a circle information into one package (unit or class) No need for others classes to class Circle access and retrieve its value directly. The { class methods are responsible for private: that only. double radius; public: void setRadius(double r); They are accessible from outside double getDiameter(); the class, and they can access the double getArea(); member (radius) double getCircumference(); };
  • 9. Creating an object of a Class  Declaring a variable of a class type creates an object. You can have many variables of the same type (class). – Instantiation  Once an object of a certain class is instantiated, a new memory location is created for it to store its data members and code  You can instantiate many objects from a class type. – Ex) Circle c; Circle *c;
  • 10. Special Member Functions  Constructor: – Public function member – called when a new object is created (instantiated). – Initialize data members. – Same name as class – No return type – Several constructors  Function overloading
  • 11. Special Member Functions class Circle Constructor with no { argument private: double radius; public: Constructor with one Circle(); argument Circle(int r); void setRadius(double r); double getDiameter(); double getArea(); double getCircumference(); };
  • 12. Implementing class methods  Class implementation: writing the code of class methods.  There are two ways: 1. Member functions defined outside class  Using Binary scope resolution operator (::)  “Ties” member name to class name  Uniquely identify functions of particular class  Different classes can have member functions with same name – Format for defining member functions ReturnType ClassName::MemberFunctionName( ){ … }
  • 13. Implementing class methods 2. Member functions defined inside class – Do not need scope resolution operator, class name; class Circle { Defined private: inside double radius; class public: Circle() { radius = 0.0;} Circle(int r); void setRadius(double r){radius = r;} double getDiameter(){ return radius *2;} double getArea(); double getCircumference(); };
  • 14. class Circle { private: double radius; public: Circle() { radius = 0.0;} Circle(int r); void setRadius(double r){radius = r;} double getDiameter(){ return radius *2;} double getArea(); double getCircumference(); }; Circle::Circle(int r) { Defined outside class radius = r; } double Circle::getArea() { return radius * radius * (22.0/7); } double Circle:: getCircumference() { return 2 * radius * (22.0/7); }
  • 15. Accessing Class Members  Operators to access class members – Identical to those for structs – Dot member selection operator (.)  Object  Reference to object – Arrow member selection operator (->)  Pointers
  • 16. class Circle { private: double radius; public: The first Circle() { radius = 0.0;} The second constructor is Circle(int r); constructor is called void setRadius(double r){radius = r;} called double getDiameter(){ return radius *2;} double getArea(); void main() Since radius is a double getCircumference(); { private class data }; Circle c1,c2(7); member Circle::Circle(int r) { cout<<“The area of c1:” radius = r; <<c1.getArea()<<“n”; } double Circle::getArea() //c1.raduis = 5;//syntax error { c1.setRadius(5); return radius * radius * (22.0/7); cout<<“The circumference of c1:” } << c1.getCircumference()<<“n”; double Circle:: getCircumference() { cout<<“The Diameter of c2:” return 2 * radius * (22.0/7); <<c2.getDiameter()<<“n”; } }
  • 17. class Circle { private: double radius; public: Circle() { radius = 0.0;} Circle(int r); void setRadius(double r){radius = r;} double getDiameter(){ return radius *2;} double getArea(); double getCircumference(); }; Circle::Circle(int r) void main() { { Circle c(7); radius = r; Circle *cp1 = &c; } Circle *cp2 = new Circle(7); double Circle::getArea() { cout<<“The are of cp2:” return radius * radius * (22.0/7); <<cp2->getArea(); } double Circle:: getCircumference() } { return 2 * radius * (22.0/7); }
  • 18. Destructors  Destructors – Special member function – Same name as class  Preceded with tilde (~) – No arguments – No return value – Cannot be overloaded – Before system reclaims object’s memory  Reuse memory for new objects  Mainly used to de-allocate dynamic memory locations
  • 19. Another class Example  This class shows how to handle time parts. class Time { private: int *hour,*minute,*second; public: Time(); Time(int h,int m,int s); void printTime(); void setTime(int h,int m,int s); int getHour(){return *hour;} int getMinute(){return *minute;} Destructor int getSecond(){return *second;} void setHour(int h){*hour = h;} void setMinute(int m){*minute = m;} void setSecond(int s){*second = s;} ~Time(); };
  • 20. Time::Time() { hour = new int; minute = new int; second = new int; *hour = *minute = *second = 0; } Dynamic locations Time::Time(int h,int m,int s) should be allocated { to pointers first hour = new int; minute = new int; second = new int; *hour = h; *minute = m; *second = s; } void Time::setTime(int h,int m,int s) { *hour = h; *minute = m; *second = s; }
  • 21. void Time::printTime() { cout<<"The time is : ("<<*hour<<":"<<*minute<<":"<<*second<<")" <<endl; } Destructor: used here to de- Time::~Time() allocate memory locations { delete hour; delete minute;delete second; } void main() Output: { Time *t; The time is : (3:55:54) t= new Time(3,55,54); The time is : (7:17:43) t->printTime(); Press any key to continue t->setHour(7); t->setMinute(17); t->setSecond(43); t->printTime(); When executed, the destructor is called delete t; }
  • 22. Reasons for OOP 1. Simplify programming 2. Interfaces  Information hiding: – Implementation details hidden within classes themselves 3. Software reuse  Class objects included as members of other classes