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The World As A Game Board
1. A part of Swedish ICT The world as a game board Karl-Petter Åkesson kalle@sics.se
2. Overview Historical – how have we played so far in the physical room? New technology – Internet of Things Games around us that use technology ARG and Pervasive games Marketing examples Some things to consider
3. History Games and play is older than humanity Naturally using our surroundings
10. What enables technology? Structure Control of rules Pacing a story Communication Between individuals, places and things Experiences Different media, e.g. sound and images.
11. Internet of Things Collection of communicating items Sense the surrounding the surrounding becomes the game space Control physical phenomena Effect the surrounding to perceive the game Communication Devices can share information
12. What exists today? Innovative use of existing technology Traditional games and sports enhanced with technology
14. GeoCaching Gbg High 9 N 57° 41.537 E 011° 56.582 (WGS84) The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
15. GPSDrawing A series of coordinates generates a drawing GPS http://www.gpsdrawing.com/
19. ARG and Pervasive Games New game genres Games that utilize our everyday world Grown out of mobility and internet
20. Alternate Reality Games Playing with alternative views Mainly using websites, e-mail and other online services Nokia Game - 1999 The Beast – 2001 Majestic – 2001
21. Perplex City - 2005 Solve mysteries tofind the cube Cards with puzzles Over 600.000 solved Over 45.000 players http://en.wikipedia.org/wiki/Perplex_City
22. Pervasive Games Blurring the boarders more Where is the game played? Who is playing the game? When is the game played?
23. BotFighters - 2000 A hunt with yourmobile as a gun Find and shootdown as manyas possible. Wrong targetgroup.
25. Momentum - 2006 Massive 5 weeks - 24/7 30 players Whole of Stockholm Technology enhanced LARP Players took control of the plot http://momentum.sics.se/
26. The truth about Marika - 2007 First integration of TV series and Pervasive Game Interactive Emmy
28. CipherCities Quests and missions Using mobile internet or SMS Community created games http://ciphercities.com/
29. GPS Mission Solve a mission by visiting places Community created Mobile phone with GPS http://gpsmission.com/
30. Marketing examples Nokia Game – 1999 – 2005 The Beast – The Movie A.I. - 2001 I Love Bees – Halo 2 - 2004 Primacy - Numb3rs - 2007
31. Things to consider Socially Collision with society Non-participants/spectators Utilize technology shortcomings Business models Existing ones independent in time and space
32. The End Thank you for your time! Questions? http://pervasivegames.wordpress.com http://www.pervasive-gaming.org Karl-PetterÅkesson - kalle@sics.se