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Important Terms to Know
 Cultural Attractor VS Cultural Activator
   A cultural attractor is something that can bring
   together diverse communities
   It becomes a cultural activator when it encourages
   those communities to interact to solve
   problems, think critically about the work, and build
   upon the work with their own elaborations
Cultural Attractors and
Activators in the Classroom
 In my classroom:

     Read the novel Holes by Louis Sachar
     Students visit the website
     http://www.scholastic.com/holes/treasurehunt.htm to play an interactive
     game involving the characters and plot from the story (if they haven’t read
     the story, the game won’t make sense)
     Students createblogsfrom the point of view of one of the characters
     View the movie after we have completed the book study; students could
     write a critical analysis of the movie in comparison to the book and interact
     in online discussion groups about their findings


 (This kind of interaction with the media is much like the media convergence created with the Matrix series
     as Jenkins mentions in his book Convergence Culture: Where old and new media collide (2006).
Cultural Artifacts
 In the classroom, a cultural artifact is anything
 the students can create to show their
 understanding of a certain subject matter (like a
 short film, character costume, or blog).
  For example, a fan of the Harry Potter series may create their
  own Hogwarts uniform, publish an online blog or “fanzine” about
  a particular story or character in the series, or even create their
  own spin-off movies about a plot twist or their own side story
Transmedia Storytelling
 Transmedia: when a story is told through many
 media types (video, written, short Internet
 film, video games, etc) and each type builds
 upon the original story line
Transmedia in the Classroom
 The principals of transmedia storytelling can be used
 when planning lessons
 Main lesson is taught in the classroom
 Students can access additional materials online to
 enhance the original lesson
 Students can participate in games or create short videos
 to build on to their prior knowledge gained in the
 classroom
 Enrichment and extension activities
Interactivity VS
Participation
 Interactivity can be described as the ways in which
 the consumer can interact with the media and is
 determined by the designer
   Is the activity “user friendly”?
 Participation is in the control of the consumer and is
 characterized by how the consumer interacts with
 the media
   The user decides how involved they want to become in
   the activity.
The Participatory Classroom

 Students are studying geometry
 They can play online games using skills they
 have learned in class
 Create digital artwork using transformations
 (rotations, reflections, translations)
 Create a homework help blog where they can
 answer each others’ questions.
A Message to Teachers
 Students need to be given opportunities to
 experience this kind of learning environment within
 the classroom if they do not have the capability at
 home
 Be aware of the students’ understanding of the main
 material before providing transmedia activities
 If a student does not have a comprehensive
 understanding of the content, the extended activities
 will not serve as beneficial tools, but rather further
 frustrate the student
References
 Jenkins, H. (2006). Convergence culture: Where
 old and new media collide. New York, NY: New
 York University Press.

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Cultural Attractors and Activators in the Classroom

  • 1.
  • 2. Important Terms to Know Cultural Attractor VS Cultural Activator A cultural attractor is something that can bring together diverse communities It becomes a cultural activator when it encourages those communities to interact to solve problems, think critically about the work, and build upon the work with their own elaborations
  • 3. Cultural Attractors and Activators in the Classroom In my classroom: Read the novel Holes by Louis Sachar Students visit the website http://www.scholastic.com/holes/treasurehunt.htm to play an interactive game involving the characters and plot from the story (if they haven’t read the story, the game won’t make sense) Students createblogsfrom the point of view of one of the characters View the movie after we have completed the book study; students could write a critical analysis of the movie in comparison to the book and interact in online discussion groups about their findings (This kind of interaction with the media is much like the media convergence created with the Matrix series as Jenkins mentions in his book Convergence Culture: Where old and new media collide (2006).
  • 4. Cultural Artifacts In the classroom, a cultural artifact is anything the students can create to show their understanding of a certain subject matter (like a short film, character costume, or blog). For example, a fan of the Harry Potter series may create their own Hogwarts uniform, publish an online blog or “fanzine” about a particular story or character in the series, or even create their own spin-off movies about a plot twist or their own side story
  • 5. Transmedia Storytelling Transmedia: when a story is told through many media types (video, written, short Internet film, video games, etc) and each type builds upon the original story line
  • 6. Transmedia in the Classroom The principals of transmedia storytelling can be used when planning lessons Main lesson is taught in the classroom Students can access additional materials online to enhance the original lesson Students can participate in games or create short videos to build on to their prior knowledge gained in the classroom Enrichment and extension activities
  • 7. Interactivity VS Participation Interactivity can be described as the ways in which the consumer can interact with the media and is determined by the designer Is the activity “user friendly”? Participation is in the control of the consumer and is characterized by how the consumer interacts with the media The user decides how involved they want to become in the activity.
  • 8. The Participatory Classroom Students are studying geometry They can play online games using skills they have learned in class Create digital artwork using transformations (rotations, reflections, translations) Create a homework help blog where they can answer each others’ questions.
  • 9. A Message to Teachers Students need to be given opportunities to experience this kind of learning environment within the classroom if they do not have the capability at home Be aware of the students’ understanding of the main material before providing transmedia activities If a student does not have a comprehensive understanding of the content, the extended activities will not serve as beneficial tools, but rather further frustrate the student
  • 10. References Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York, NY: New York University Press.