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Kimberly Eke
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From a session delivered at the CTC Retreat @ UNC Chapel Hill, 2007
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When we think about play, we often imagine a child’s world of toys and games, but who says that play has to be confined to our childhoods? With 20 years of experience researching play and bringing over 200 physical and digital toys to market, IDEO’s Toy Lab has come to realize that the opposite of play isn’t work, but boredom. Michelle explains how IDEO’s Design for Play team sees play and its potential to bring delight and engagement not only to the youngest customers, but also to people of all ages, through products and experiences that live beyond the toy aisle. Michelle Lee, IDEO Toy Lab http://delight.us/conference
Delight 2016 | Bringing Play Beyond Toys & Games — Michelle Lee
Delight 2016 | Bringing Play Beyond Toys & Games — Michelle Lee
Delight Summit
Gamification for MediaBarCamp
Gamification for MediaBarCamp
svemet
Video games are considered to be played by teen-aged boys, considered to create more violent and depressive person, socially isolated human being. and above all, video games supposedly are just a waste of your time because you cant learn anything from it. Well, lets bust these myths about gaming, gamers and games. Shown at the Researchers' Night, Israel, 2016.
Video Games Myth Busting
Video Games Myth Busting
Shachar Oz
In this presentation, I delineate the interactive experience of videogames (playing videogames from the perspective of a player) through a series of three experiential steps: initial involvement, immersion, and finally, investment. I then apply these steps as an interpretative lens of my own playing experience of the videogame Ico.
Interactivity in Ico: Involvement, Immersion, Investment
Interactivity in Ico: Involvement, Immersion, Investment
drew davidson
A game layer presentation given at #sxgsw. Based on slides from Seth Priebatsch's keynote at SXSW and others.
Game layer
Game layer
jschweitz
Fun & Frustration = Learning & Games
Fun & Frustration = Learning & Games
drew davidson
Eco Social Quest Project by Kira Belyaeva
Eco Social Quest Project by Kira Belyaeva
International Movement Youth Time
Eco Social Quest Project by Belyaeva Kira
Eco Social Quest Project by Belyaeva Kira
International Movement Youth Time
Recommandé
When we think about play, we often imagine a child’s world of toys and games, but who says that play has to be confined to our childhoods? With 20 years of experience researching play and bringing over 200 physical and digital toys to market, IDEO’s Toy Lab has come to realize that the opposite of play isn’t work, but boredom. Michelle explains how IDEO’s Design for Play team sees play and its potential to bring delight and engagement not only to the youngest customers, but also to people of all ages, through products and experiences that live beyond the toy aisle. Michelle Lee, IDEO Toy Lab http://delight.us/conference
Delight 2016 | Bringing Play Beyond Toys & Games — Michelle Lee
Delight 2016 | Bringing Play Beyond Toys & Games — Michelle Lee
Delight Summit
Gamification for MediaBarCamp
Gamification for MediaBarCamp
svemet
Video games are considered to be played by teen-aged boys, considered to create more violent and depressive person, socially isolated human being. and above all, video games supposedly are just a waste of your time because you cant learn anything from it. Well, lets bust these myths about gaming, gamers and games. Shown at the Researchers' Night, Israel, 2016.
Video Games Myth Busting
Video Games Myth Busting
Shachar Oz
In this presentation, I delineate the interactive experience of videogames (playing videogames from the perspective of a player) through a series of three experiential steps: initial involvement, immersion, and finally, investment. I then apply these steps as an interpretative lens of my own playing experience of the videogame Ico.
Interactivity in Ico: Involvement, Immersion, Investment
Interactivity in Ico: Involvement, Immersion, Investment
drew davidson
A game layer presentation given at #sxgsw. Based on slides from Seth Priebatsch's keynote at SXSW and others.
Game layer
Game layer
jschweitz
Fun & Frustration = Learning & Games
Fun & Frustration = Learning & Games
drew davidson
Eco Social Quest Project by Kira Belyaeva
Eco Social Quest Project by Kira Belyaeva
International Movement Youth Time
Eco Social Quest Project by Belyaeva Kira
Eco Social Quest Project by Belyaeva Kira
International Movement Youth Time
FFAC 2011 Slides
FFAC 2011 Slides
Ruben Ugarte
Linda shared her presentation called 'Collaboration vs Cooperation vs Coaching in Grades 0-3 at the Microsoft TeachMeet in Joburg, October 2011
LindaBradfield_TeachMeet_Collaboration-Cooperation-Coaching
LindaBradfield_TeachMeet_Collaboration-Cooperation-Coaching
SchoolNet SA
How do you start young people out with STEM skills, and DevOps in particular? Make it useful, make it fun! I taught my nine year old nephew to take his Minecraft game to a whole new level by showing him how to administer a remote Minecraft server, a Docker container running on Digital Ocean.
Building STEM with Minecraft
Building STEM with Minecraft
saranicole1980
This presentation discusses the use of serious gaming as a practical learning tool, especially or the millennial generation. It informs viewers on what serious games look like and what characteristics successful serious games have. You can visit GSE Systems at gses.com and on Twitter @GSESystems
Are Your Employees Playing Games?
Are Your Employees Playing Games?
GSE Systems, Inc.
Daniel Siegel-Full Sail University
Daniel Siegel-Full Sail University
SeriousGamesAssoc
Society Learning Games
Society Learning Games
drew davidson
Karnik_Intro_To_Serious_Gaming
Karnik_Intro_To_Serious_Gaming
Nick Karnik
The initial pitch for our conversation game, Programmed to Love.
Programmed to love(working title)
Programmed to love(working title)
space_mike
Use this fun drawing game to remind youth that God showed us true love but we have turned our back on God and thus our understanding and standards for true love have degraded.
Valentines Ideas - Valentine’s Back to Back
Valentines Ideas - Valentine’s Back to Back
Ken Sapp
Passion is that burning fire within you. It’s an intense desire or emotion. It’s what keeps us focused, energized, motivated. *** Play Saturday: WOW Me. It was a unique opportunity for 24Slides team members to shine and showcase two of their greatest skills: presenting awesome slide designs (Works of Wonder) and sharing inspiring Words of Wisdom—making it a WOW moment for all the participants and the audience.
Passion
Passion
24Slides
Exploring my passion.
youth development
youth development
beelovett
Youth match their pieces to the card design to find their groups in this Valentine's Day crowdbreaker.
Valentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine Card Puzzler
Ken Sapp
Match the fun fact with the youth who wrote it
Valentines Ideas - Valentine’s Day “Who Am I?”
Valentines Ideas - Valentine’s Day “Who Am I?”
Ken Sapp
This is the Pound Around the World (PAW) project from RHOK London (http://www.rhok.org). PAW is a game that teaches kids the value of money.
Pound Around the World
Pound Around the World
Eze Vidra
In this game for a Valentine Party event, participants will try to stack a box of valentine candy hearts as high as possible. It's not as easy as it may seem!
Valentines Ideas - Valentine Heart Tower
Valentines Ideas - Valentine Heart Tower
Ken Sapp
Discovering the joy of creation in people and organization is our business ;)
GameClub. Creative games for organizations
GameClub. Creative games for organizations
Aleksei Razin
Serious games for entrepreneurship genoa
Serious games for entrepreneurship genoa
David Wortley
Presentation at Seminários DEI - FCUL
From Agents to Characters
From Agents to Characters
Rui Prada
Inappopriate inspirations
Inappopriate inspirations
Carla Fisher
Slides from the Teaching Professor Conference 2012 - Pre-conference workshop.
Technologies to Maintain Your Online Teaching Presence
Technologies to Maintain Your Online Teaching Presence
Kimberly Eke
Quick tutorial on how to manage tabs in Sakai
Managing your sites in Sakai
Managing your sites in Sakai
Kimberly Eke
Activity from the AI Faculty Development in Blended and Online Learning Conference, March 2010
Debate
Debate
Kimberly Eke
Contenu connexe
Tendances
FFAC 2011 Slides
FFAC 2011 Slides
Ruben Ugarte
Linda shared her presentation called 'Collaboration vs Cooperation vs Coaching in Grades 0-3 at the Microsoft TeachMeet in Joburg, October 2011
LindaBradfield_TeachMeet_Collaboration-Cooperation-Coaching
LindaBradfield_TeachMeet_Collaboration-Cooperation-Coaching
SchoolNet SA
How do you start young people out with STEM skills, and DevOps in particular? Make it useful, make it fun! I taught my nine year old nephew to take his Minecraft game to a whole new level by showing him how to administer a remote Minecraft server, a Docker container running on Digital Ocean.
Building STEM with Minecraft
Building STEM with Minecraft
saranicole1980
This presentation discusses the use of serious gaming as a practical learning tool, especially or the millennial generation. It informs viewers on what serious games look like and what characteristics successful serious games have. You can visit GSE Systems at gses.com and on Twitter @GSESystems
Are Your Employees Playing Games?
Are Your Employees Playing Games?
GSE Systems, Inc.
Daniel Siegel-Full Sail University
Daniel Siegel-Full Sail University
SeriousGamesAssoc
Society Learning Games
Society Learning Games
drew davidson
Karnik_Intro_To_Serious_Gaming
Karnik_Intro_To_Serious_Gaming
Nick Karnik
The initial pitch for our conversation game, Programmed to Love.
Programmed to love(working title)
Programmed to love(working title)
space_mike
Use this fun drawing game to remind youth that God showed us true love but we have turned our back on God and thus our understanding and standards for true love have degraded.
Valentines Ideas - Valentine’s Back to Back
Valentines Ideas - Valentine’s Back to Back
Ken Sapp
Passion is that burning fire within you. It’s an intense desire or emotion. It’s what keeps us focused, energized, motivated. *** Play Saturday: WOW Me. It was a unique opportunity for 24Slides team members to shine and showcase two of their greatest skills: presenting awesome slide designs (Works of Wonder) and sharing inspiring Words of Wisdom—making it a WOW moment for all the participants and the audience.
Passion
Passion
24Slides
Exploring my passion.
youth development
youth development
beelovett
Youth match their pieces to the card design to find their groups in this Valentine's Day crowdbreaker.
Valentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine Card Puzzler
Ken Sapp
Match the fun fact with the youth who wrote it
Valentines Ideas - Valentine’s Day “Who Am I?”
Valentines Ideas - Valentine’s Day “Who Am I?”
Ken Sapp
This is the Pound Around the World (PAW) project from RHOK London (http://www.rhok.org). PAW is a game that teaches kids the value of money.
Pound Around the World
Pound Around the World
Eze Vidra
In this game for a Valentine Party event, participants will try to stack a box of valentine candy hearts as high as possible. It's not as easy as it may seem!
Valentines Ideas - Valentine Heart Tower
Valentines Ideas - Valentine Heart Tower
Ken Sapp
Discovering the joy of creation in people and organization is our business ;)
GameClub. Creative games for organizations
GameClub. Creative games for organizations
Aleksei Razin
Serious games for entrepreneurship genoa
Serious games for entrepreneurship genoa
David Wortley
Presentation at Seminários DEI - FCUL
From Agents to Characters
From Agents to Characters
Rui Prada
Inappopriate inspirations
Inappopriate inspirations
Carla Fisher
Tendances
(19)
FFAC 2011 Slides
FFAC 2011 Slides
LindaBradfield_TeachMeet_Collaboration-Cooperation-Coaching
LindaBradfield_TeachMeet_Collaboration-Cooperation-Coaching
Building STEM with Minecraft
Building STEM with Minecraft
Are Your Employees Playing Games?
Are Your Employees Playing Games?
Daniel Siegel-Full Sail University
Daniel Siegel-Full Sail University
Society Learning Games
Society Learning Games
Karnik_Intro_To_Serious_Gaming
Karnik_Intro_To_Serious_Gaming
Programmed to love(working title)
Programmed to love(working title)
Valentines Ideas - Valentine’s Back to Back
Valentines Ideas - Valentine’s Back to Back
Passion
Passion
youth development
youth development
Valentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine’s Day “Who Am I?”
Valentines Ideas - Valentine’s Day “Who Am I?”
Pound Around the World
Pound Around the World
Valentines Ideas - Valentine Heart Tower
Valentines Ideas - Valentine Heart Tower
GameClub. Creative games for organizations
GameClub. Creative games for organizations
Serious games for entrepreneurship genoa
Serious games for entrepreneurship genoa
From Agents to Characters
From Agents to Characters
Inappopriate inspirations
Inappopriate inspirations
En vedette
Slides from the Teaching Professor Conference 2012 - Pre-conference workshop.
Technologies to Maintain Your Online Teaching Presence
Technologies to Maintain Your Online Teaching Presence
Kimberly Eke
Quick tutorial on how to manage tabs in Sakai
Managing your sites in Sakai
Managing your sites in Sakai
Kimberly Eke
Activity from the AI Faculty Development in Blended and Online Learning Conference, March 2010
Debate
Debate
Kimberly Eke
This presentation about our Learning Management Systems was delivered at the CTC Retreat held at UNC Chapel Hill on October 17,2008.
LMS @ UNC-Chapel Hill
LMS @ UNC-Chapel Hill
Kimberly Eke
During Fall 2008 and Spring 2009, UNC Chapel Hill conducted a pilot of Sakai, a community-source collaborative learning environment. This slideshow summarizes the results. (n=29)
UNC Sakai Pilot: Collaborators Data
UNC Sakai Pilot: Collaborators Data
Kimberly Eke
From a presentation at Penn Libraries, October 2013. The challenge question: What are three tough choices academic research libraries face in support of teaching, research & learning, and how would you address them.
Tough Choices for Academic Research Libraries
Tough Choices for Academic Research Libraries
Kimberly Eke
JOMC MATC Faculty Program (March 26, 2010)
JOMC MATC Sakai Slides
JOMC MATC Sakai Slides
Kimberly Eke
During Fall 2008 and Spring 2009, UNC Chapel Hill conducted a pilot of Sakai, a community-source collaborative learning environment. This slideshow summarizes the results. (n=165)
UNC Sakai Pilot: Student Data
UNC Sakai Pilot: Student Data
Kimberly Eke
Poster from Educause Learning Initiative Conference on 9 Feb. 2015 in Anaheim, California. Libraries as Catalysts for Academic Transformation.
Educause Learning Initiative 2015 Poster
Educause Learning Initiative 2015 Poster
Kimberly Eke
Blackboard 8 Overview
Blackboard 8 Overview
Kimberly Eke
Activity from the AI Faculty Development in Blended and Online Learning Conference, March 2010
Design Challenge
Design Challenge
Kimberly Eke
A basic template to use with faculty developing MOOCs early in the process of course design and consultations.
MOOC Big Picture - Design Your Course
MOOC Big Picture - Design Your Course
Kimberly Eke
Resisting Change: If it's futile, why do so many people do it? From the presentation at the 2011 Sakai Conference in Los Angeles, CA - June 14-16 by Megan Perrone, rSmart and Kim Eke, UNC-Chapel Hill See more on Sakai Confluence: https://confluence.sakaiproject.org/pages/viewpage.action?pageId=75662756
Resisting Change
Resisting Change
Kimberly Eke
This is from an Emerging Technologies workshop we conducted for Academic Impressions targeted toward instructional designers and instructional technologists. The point is to continually challenge ourselves and recognize change as uncomfortable and essential to learning!
The Rules Have Changed
The Rules Have Changed
Kimberly Eke
A snapshot of current UNC Sakai Pilot numbers and a summary of pilot growth since Fall 2008.
Fall 2010: Sakai Pilot Growth
Fall 2010: Sakai Pilot Growth
Kimberly Eke
Teaching schedule
Teaching schedule
Kimberly Eke
Bb 8 Discussion Forums Overview
Bb 8 Discussion Forums Overview
Kimberly Eke
A pilot of Sakai gives you the green light to do things differently and creatively. (Our Sakai story as told through Ugly Dolls.)
Make Your Pilot a Purple Cow: Something Worth Talking About
Make Your Pilot a Purple Cow: Something Worth Talking About
Kimberly Eke
During Fall 2008 and Spring 2009, UNC Chapel Hill conducted a pilot of Sakai, a community-source collaborative learning environment. This slideshow summarizes the results. (n=26)
UNC Sakai Pilot: Instructor Data
UNC Sakai Pilot: Instructor Data
Kimberly Eke
This is a workshop exercise I've done with my team and now and doing for other colleagues' teams. It's fun and generates a lot of good conversation. The lesson plan is available at http://tinyurl.com/z86txjb .
Team Building Exercise: Job Maps
Team Building Exercise: Job Maps
Kimberly Eke
En vedette
(20)
Technologies to Maintain Your Online Teaching Presence
Technologies to Maintain Your Online Teaching Presence
Managing your sites in Sakai
Managing your sites in Sakai
Debate
Debate
LMS @ UNC-Chapel Hill
LMS @ UNC-Chapel Hill
UNC Sakai Pilot: Collaborators Data
UNC Sakai Pilot: Collaborators Data
Tough Choices for Academic Research Libraries
Tough Choices for Academic Research Libraries
JOMC MATC Sakai Slides
JOMC MATC Sakai Slides
UNC Sakai Pilot: Student Data
UNC Sakai Pilot: Student Data
Educause Learning Initiative 2015 Poster
Educause Learning Initiative 2015 Poster
Blackboard 8 Overview
Blackboard 8 Overview
Design Challenge
Design Challenge
MOOC Big Picture - Design Your Course
MOOC Big Picture - Design Your Course
Resisting Change
Resisting Change
The Rules Have Changed
The Rules Have Changed
Fall 2010: Sakai Pilot Growth
Fall 2010: Sakai Pilot Growth
Teaching schedule
Teaching schedule
Bb 8 Discussion Forums Overview
Bb 8 Discussion Forums Overview
Make Your Pilot a Purple Cow: Something Worth Talking About
Make Your Pilot a Purple Cow: Something Worth Talking About
UNC Sakai Pilot: Instructor Data
UNC Sakai Pilot: Instructor Data
Team Building Exercise: Job Maps
Team Building Exercise: Job Maps
Plus de Kimberly Eke
Avoid zoombombing by modifying your room settings. If it happens to you, know how to stop it.
Secure Your Zoom Meeting
Secure Your Zoom Meeting
Kimberly Eke
Part of our Keep It Simple series for Teaching, Learning, and Working Online at Penn Graduate School of Education.
3 Things You Should Know About BlueJeans
3 Things You Should Know About BlueJeans
Kimberly Eke
*Keep It Simple* approach to use a small set of university- and school-licensed software to quickly share knowledge and get work done -- from anywhere.
Penn GSE - Teaching, Learning, & Working Remotely
Penn GSE - Teaching, Learning, & Working Remotely
Kimberly Eke
Brief overview presentation for new GSE faculty & staff.
Welcome to IT @ Penn's Graduate School of Education
Welcome to IT @ Penn's Graduate School of Education
Kimberly Eke
Penn's 2019-202 Theme Year is all about data. These slides are all about gathering ideas from the community to spotlight related resources (human, digital, material) and developing programming for the year. Hope you can join us! Learn more at https://www.nso.upenn.edu/theme-year/theme-year-2019-year-data
Year of Data Brainstorm Sessions
Year of Data Brainstorm Sessions
Kimberly Eke
A very brief overview of Penn Libraries services for faculty
Welcome, New Penn Faculty!
Welcome, New Penn Faculty!
Kimberly Eke
PennImmersive began as a twinkle in our eye and became a joyful community exploration. Here's what we did during Fall 2017. Learn more at http://pennimmersive.blog
Pennimmersive Fall 2017 Activites
Pennimmersive Fall 2017 Activites
Kimberly Eke
Learn 3 things (or more!) about the Penn Libraries to get you started for the 2017-2018 academic year.
Welcome, New Penn Faculty
Welcome, New Penn Faculty
Kimberly Eke
From our July 19, 2017 Planning meeting
PennImmersive Planning Orientation
PennImmersive Planning Orientation
Kimberly Eke
Fall 2017 Proposed Activities
PennImmersive: Action Plan for Fall 2017
PennImmersive: Action Plan for Fall 2017
Kimberly Eke
What an energizing meeting! This is a brief summary of what we accomplished together as well as 3 Next Steps for the group.
PennImmersive Post-planning Meeting Follow-up
PennImmersive Post-planning Meeting Follow-up
Kimberly Eke
Let's face it - librarians know things the rest of us don't. When it comes to finding exactly the right scholarship, connecting to Penn people who are doing interesting things, and collaborating on a grand scale across disciplines and institutions, they know best. This is from a meeting that invited librarians on a quest...
PennImmersive: Why We Need Librarians
PennImmersive: Why We Need Librarians
Kimberly Eke
There's a lot of interest in the long-term management, preservation, and access to federal data. We will discuss challenges & desired outcomes at the http://libraries.network/may-meeting (icon in final slide is courtesy of iconmonstr.com)
Desired Outcomes for Libraries+ Network May Meeting
Desired Outcomes for Libraries+ Network May Meeting
Kimberly Eke
A bit about intentions, logistics, and feedback that will inform the Libraries+ Network meeting in May. See http://libraries.network/may-meeting
Libraries+ Network: About the May 8-9, 2017 Meeting
Libraries+ Network: About the May 8-9, 2017 Meeting
Kimberly Eke
Presentation offered at the Coalition of Networked Information Annual Meeting in Washington, DC on December 13, 2016 about our work with Digital Fluencies using a cc-licensed troll doll theme. :-) #cni16f
Digital Fluencies: A Story of Trials & Triumph
Digital Fluencies: A Story of Trials & Triumph
Kimberly Eke
Launching in Fall 2016! The Penn Libraries is offering a new portfolio of workshops designed to help faculty, staff and students develop expertise in emerging skills related to scholarly inquiry.
Digital Fluencies Workshops at Penn Libraries
Digital Fluencies Workshops at Penn Libraries
Kimberly Eke
Penn Libraries is developing a curricula focused on key literacies that are related to library services. Stay tuned!
Digital Fluencies: 2016-2017 Workshop Planning
Digital Fluencies: 2016-2017 Workshop Planning
Kimberly Eke
A closer look at some of the trends closing 2015 and opening 2016 that are shaping the conversations and thinking around higher ed. Presented during the ELI 2016 Annual Meeting Pre-conference Workshop, "Powering the Innovation Engine" held in San Antonio, Texas (2/2/16)
Forces & Trends Shaping Higher Ed in 2016
Forces & Trends Shaping Higher Ed in 2016
Kimberly Eke
Exploring ways that Penn Libraries could use "digital fluencies" as an organizing principle for the educational offerings and services we provide.
Digital Fluencies: Why, What & Where We Are
Digital Fluencies: Why, What & Where We Are
Kimberly Eke
From a presentation to Penn's University Council on 3/25/15. See text: http://www.upenn.edu/almanac/volumes/v61/n28/council-coverage-march-25.html
Penn Libraries: Supporting Innovations in Teaching and Learning
Penn Libraries: Supporting Innovations in Teaching and Learning
Kimberly Eke
Plus de Kimberly Eke
(20)
Secure Your Zoom Meeting
Secure Your Zoom Meeting
3 Things You Should Know About BlueJeans
3 Things You Should Know About BlueJeans
Penn GSE - Teaching, Learning, & Working Remotely
Penn GSE - Teaching, Learning, & Working Remotely
Welcome to IT @ Penn's Graduate School of Education
Welcome to IT @ Penn's Graduate School of Education
Year of Data Brainstorm Sessions
Year of Data Brainstorm Sessions
Welcome, New Penn Faculty!
Welcome, New Penn Faculty!
Pennimmersive Fall 2017 Activites
Pennimmersive Fall 2017 Activites
Welcome, New Penn Faculty
Welcome, New Penn Faculty
PennImmersive Planning Orientation
PennImmersive Planning Orientation
PennImmersive: Action Plan for Fall 2017
PennImmersive: Action Plan for Fall 2017
PennImmersive Post-planning Meeting Follow-up
PennImmersive Post-planning Meeting Follow-up
PennImmersive: Why We Need Librarians
PennImmersive: Why We Need Librarians
Desired Outcomes for Libraries+ Network May Meeting
Desired Outcomes for Libraries+ Network May Meeting
Libraries+ Network: About the May 8-9, 2017 Meeting
Libraries+ Network: About the May 8-9, 2017 Meeting
Digital Fluencies: A Story of Trials & Triumph
Digital Fluencies: A Story of Trials & Triumph
Digital Fluencies Workshops at Penn Libraries
Digital Fluencies Workshops at Penn Libraries
Digital Fluencies: 2016-2017 Workshop Planning
Digital Fluencies: 2016-2017 Workshop Planning
Forces & Trends Shaping Higher Ed in 2016
Forces & Trends Shaping Higher Ed in 2016
Digital Fluencies: Why, What & Where We Are
Digital Fluencies: Why, What & Where We Are
Penn Libraries: Supporting Innovations in Teaching and Learning
Penn Libraries: Supporting Innovations in Teaching and Learning
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Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
https://medicaleducationelearning.blogspot.com/2024/02/using-micro-scholarship-to-incentivize.html
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
Poh-Sun Goh
Wizards are very useful for creating a good user experience. In all businesses, interactive sessions are most beneficial. To improve the user experience, wizards in Odoo provide an interactive session. For creating wizards, we can use transient models or abstract models. This gives features of a model class except the data storing. Transient and abstract models have permanent database persistence. For them, database tables are made, and the records in such tables are kept until they are specifically erased.
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
Celine George
Skills of introducing the lesson presents by Mrs. Amanpreet Kaur, Assistant Professor Khalsa College of Education, G.T. Road Amritsar
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
Amanpreet Kaur
Students will get the knowledge of the following: - meaning of Pharmaceutical sales representative (PSR) - purpose of detailing, training & supervision - norms of customer calls - motivating, evaluating, compensation and future aspects of PSR
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
VishalSingh1417
General Principles of Intellectual Property: Concepts of Intellectual Property (IP), Intellectual Property Protection (IPP), Intellectual Property Rights (IPR);
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
Poonam Aher Patil
cultivation of kodo Millet ppt #kodomillet
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
pradhanghanshyam7136
https://app.box.com/s/7hlvjxjalkrik7fb082xx3jk7xd7liz3
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
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1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
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Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
dhanalakshmis0310
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Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
𝐋𝐞𝐬𝐬𝐨𝐧 𝐎𝐮𝐭𝐜𝐨𝐦𝐞𝐬: -Discern accommodations and modifications within inclusive classroom environments, distinguishing between their respective roles and applications. -Through critical analysis of hypothetical scenarios, learners will adeptly select appropriate accommodations and modifications, honing their ability to foster an inclusive learning environment for students with disabilities or unique challenges.
Understanding Accommodations and Modifications
Understanding Accommodations and Modifications
MJDuyan
The slides are based on a workshop with practical advice and tools on supporting learners with dyslexia using generative AI.
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
callscotland1987
Psychiatric Nursing History collection format
psychiatric nursing HISTORY COLLECTION .docx
psychiatric nursing HISTORY COLLECTION .docx
PoojaSen20
ICT Role in 21st Century Education & its Challenges •This presentation gives an overall view of education in 21st century and how it is facilitated by the integration of ICT. •It also gives a detailed explanation of the challenges faced in ICT-based education and further elaborates the strategies that can help in overcoming the challenges.
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
AreebaZafar22
Students will get the knowledge of : - meaning of marketing channel - channel design, channel members - selection of appropriate channel, channel conflicts - physical distribution management and its importance
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
VishalSingh1417
test
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
This Presentation is about the Unit 5 Mathematical Reasoning of UGC NET Paper 1 General Studies where we have included Types of Reasoning, Mathematical reasoning like number series, letter series etc. and mathematical aptitude like Fraction, Time and Distance, Average etc. with their solved questions and answers.
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
Nirmal Dwivedi
Python notes for Unit 1 Avanthi PG College
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
Ramakrishna Reddy Bijjam
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Micro-Scholarship, What it is, How can it help me.pdf
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1029-Danh muc Sach Giao Khoa khoi 6.pdf
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Magic bus Group work1and 2 (Team 3).pptx
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Spellings Wk 3 English CAPS CARES Please Practise
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Dyslexia AI Workshop for Slideshare.pptx
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ICT Role in 21st Century Education & its Challenges.pptx
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Unit-IV- Pharma. Marketing Channels.pptx
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Activity 01 - Artificial Culture (1).pdf
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UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
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Python Notes for mca i year students osmania university.docx
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Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Games in higher ed
1.
Why do we
play?
2.
What are games?
3.
What are digital
games?
4.
5.
6.
7.
Note: Not Larry
David
8.
9.
10.
11.
12.
13.
14.
15.
16.
Why games in
higher education?
17.
“ Serious” games
initiative
18.
19.
They’re not fun!
20.
Educators have a
hard time creating them.
21.
One size does
not fit all…
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