This document discusses mobile analytics tools and strategies for game publishers. It covers:
1) An overview of Ubisoft as a large game publisher and their need to track data across many mobile apps.
2) The types of data that can be tracked, including user behavior, performance, advertising, and monetization.
3) How data is collected from various sources, stored, analyzed and used to predict player behavior and optimize games.
4) Popular analytics tools and challenges of working with multiple platforms and partners. The importance of data quality assurance is also emphasized.
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Mobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile Festival
1. Mobile Analytics
Tools of Trade to Predict the Future
Lenin Gali
Sr.Director, Dev Ops and Analytics Services
Ubisoft, Inc
http://www.linkedin.com/in/leningali
2. Agenda
• About Ubisoft & Games
• Data Tracking
• Prediction
• Tools of Trade
• Challenges and QA
• Mobile Landscape
• Q & A
3. About Ubisoft
• Premium Publisher for over 26 Years
• 7000 + Employees
• 26+ Countries
• 40+ Studio’s
• $1.5B+ Revenues
• PS, Xbox, XBLA,PSN, PC, Wii, Wii-U, Social, Mobile
• Rabbids, Just Dance, Tom Clancy’s Ghost Recon &
Splintercell, FC, AC and Watchdogs and many
more
5. Publisher(s) Needs
• 10’s – 100’s of apps
• View of Acquisition by app and all apps
• View of Retention by app and cross apps
• View of Monetization by app and all apps
• View of Customer
• View of App performance benchmarks
• View of Profitability
• View of Predictability
13. Display internal
in game ads (cross promo)
Display external
Ads(DSP for alternative
monetization)
Push Notifications
A/B Testing
YES
NO
YES
YES
Swrve
Marketing tracking YES
Actions possible based on events
triggered by the user
NO ?
YES
NO
NO
Appsalar
YES
YES
NO
(not
yet)
YES
YES
Captain
YES
YES
YES
NO
NO
AdMob
NO
YES
YES
NO
NO
Flurry
YES
NO
NO
NO
NO
Apsprse
YES
YES
NO
YES
YES
Ad4scen
YES
Dashboard linked to a
retention/monetization dashboard
YES YES YES NO YES
YES -
limite
d
?
Analytics / Feedback / Close Loop
14. SUPER SDK’s
• Has Offers!!
• One SDK for Partner Integrations
• Comprehensive tracking
• Analytics and Log Data Exploration
• Robust API interface
• Check it out!
15. Challenges
• Multiplatform(s) (iOS, Android, Bberry,
Windows
• Core vs Custom tracking
• Privacy and Platform limitations
• Financial reconciliation
• DW integrations are complex
• Partner echo system is still evolving
• Lack of API interfaces (not scalable)
16. QA
• Data quality can not be fully automated
• Must be a process
• Dedicate a resource (depends on org)
• Must be part of app dev cycle of testing
• Data driven approach is imperative
• Ubisoft has dedicated QA Center(s) in Pune, India and
Shanghai, China and Bucharest, Romania
• http://www.mobileapptesting.com/category/mobile-
app-testing/
It is important to understand where the player in the game and how are they interacting with the features to know what type of players are they and to make it difficult or to make it easy for them to play the game. Ofcourse we have seen people intentionally trying to kill themselves by repeating the same path even though there is another way to complete the mission.
Idenify the intensity of the game by understanding where the players are spending their timeThere is only one person out of 10,000 or so players who has most kills and highest score in one type of game play