This document provides an overview of student projects and games created for virtual learning environments. It discusses projects from 2006-2012 that covered topics like disability support, robotics, health, and more. Game designs from 2013 are also mentioned, including games about human trafficking, an aquarium, and a Mars worlds faire. The document goes on to discuss using games for challenge-based learning on Mars and operating relief worker rescue challenges. It outlines monitoring player behavior and increasing stress in games to test strategic decision making under pressure. Overall it focuses on designing quest-oriented learning games that combine challenges with story-driven objectives.