Z Score,T Score, Percential Rank and Box Plot Graph
Disney power point
1. By: Melissa Armstrong, Alexa Bartlett, Meredith Dreman, Anna Goldberg and Jamie Katz Opening The Vault: From Eisner to Affect
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6. The elements used to organize the creative work force and guarantee creative outcomes Room 2 The Realist ( Drive to Acquire) Ideas will return to Room 1 to allow for the work on the project to continue, repeating the cycle. If an idea does not survive through Room 3, the idea is abandoned. Room 1 The Dreamer ( Drive to Learn) Room 3 The Spoiler ( Drive to Defend)
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15. Drive to Acquire Social norms Drive to Bond Drive to Learn Drive to Defend Personal values Past experience Mental skill set resolves competing drive demands Goal-directed choice and effort The Realist Disney Culture The Dreamer The Spoiler
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19. Eisner’s consistent micro-management "resulted in loss of morale throughout the company” as well as “the perception by all our stakeholder –consumers, investors, employees, distributors, suppliers, -that the company is rapacious, soul-less, and always looking for the ‘quick buck’ rather than long-term value which is leading to a loss of public trust.” -Roy Disney