2. Omnia, The Joint Authority of
Education in the Espoo Region
Mul$sector
ini$al
and
con$nuing
upper
secondary
and
voca$onal
educa$on
for
nearly
10000
students,
employing
over
700
staff.
Omnia Omnia
Omnia Omnia
Adult Apprenticeship
Vocational Youth InnoOmnia
Education Training
College Workshops
Centre Centre
Administration, Economic and Financial Services, Management Services,
Facility Services, Information Management Services
3. Omnia’s Regional Development Model
Companies
Municipali$es
K-‐12
VET
OMNIA
U.
of
Applied
Universi$es
Sciences
Finnish
Na$onal
Ministry
of
Board
of
Educa$on
Educa$on
4. Teachers - The Critical Success Factor
in Building Quality Education
5. InnoOmnia – Connecting
students, teachers and
entrepreneurs
Contextual learning
Mobile technology
Cloud-based solutions
Piloting new tools and assessment
Professional development to support school leaders and teachers
6. In 21st Century Education Teachers
Have Multiple Roles
Learner
Par$cipant
Teacher
Co-‐creater
Consumer
7. Assessing Teachers’ Edtech Skills
Digital resources
Online presentations
Screen capture videos and tutorials
Collaborative content on multiple platforms
Social bookmarking and curation
Shared files and other resources
9. AnswerGarden – A free web platform
works with all devices
2.
To
respond,
type
your
max.
20
character
answer
and
hit
submit.
1.
Go
to
your
AnswerGarden
URL
or
create
a
QR-‐
code
for
quick
and
easy
access.
10. 21st Century Teachers Understand
What are digital literacy skills and why they are important.
How to use cloud-based services to foster a
collaborative learning culture.
How to make the most of the mobile devices students
carry with them anyway.
The value of creating a personal learning environment!
That learning should be an engaging process with no
boundaries...
11. SWAB and CuSe - Cases from Omnia
Holistic learning
experiences
Tech and web integration
Soft skills and content
Applying theory to practice
Higher order thinking
New forms of assessment
12. SWAB - Entrepreneurial Thinking
Teams from secondary school, vocational upper
secondary school and university of applied sciences
compete in solving business challenges.
Platforms: Dream platform, Google docs, Facebook and
Youtube.
Authentic learning bringing together schools and
businesses.
Requires creativity, problem solving skills, team skills,
digital presentation skills and an understanding of
business.
14. CuSe – It’s All About Communication
A 10-week roleplay involving teachers and students.
Focuses on two modules: customer service and visual
design.
Platforms: Facebook, Soundcloud, Skype and
Wikispaces, Twitter.
Requires team skills, problem solving skills, negotiation
skills, business skills, professional use of social media
and knowledge of licensing on the web.
15. CuSe - Learning Customer Service Through
Roleplay and Social Media
16. Recipes for Success - Pilot Cases and Training
Pedagogy
Tools
and
Tech
Applica$ons
Integra$on
17. National Collaboration on Modeling of
Best Practices in Mobile Learning
Working group
coordinated by
Omnia.
Pedagogical
and technical
questions
addressed.
Professional
development
offered.
18. What Have We Learnt?
Focus on the learning goals!
Be critical. What is the added value to the
students, teachers?
Plan! How will the tools and technology be used
in the learning process?
Can everyone access and use the tools?
Code of conduct, copyright and licensing
issues.
What will be assessed, how and by whom?
19. Scope of Assessment
A specific learning outcome?
The learning process?
Knowledge?
Skills?
Competence?
Ability to ask/answer questions?
Creativity/performance?
Collaboration?
Self/peer/teacher evaluation?
What will count in the real
world, ten years from now?
20. Wallwisher - A Great Tool for Feedback
Give
it
a
try!
1.
Go
to
URL
hNp://bit.ly/iefeomnia3
or
scan
QR-‐code.
2.
Double
tap
on
the
wall
to
open
a
comment
box,
tap
on
the
box
to
write
a
message.