2. Relative Advantage
• Using technology effectively and efficiently in the classroom
fosters growth because it’s being used to support the curriculum.
The relative advantage is ideal because the technology used can
handle a multitude of problems and learning formats.
• Drill and practice software has an advantage of fostering
competition through practice and mastery.
• Tutorials have the advantage of allowing the students to move at
their own pace of instruction.
• Simulations have the advantage of experimentation by
establishing links between problems and real-life scenarios.
• Instructional games have the advantage of motivating students
through fun activities and a set goal.
• Problem solving software has an advantage of incorporating the
ideals of simulation and instructional games into one format with
many types of learning (group, one on one, individual).
3. Drill & Practice
• This type of software reinforces and
strengthens concepts and problems through
repetition and immediate feedback.
• Its used in the classroom by students
preparing for a test and can be tailored by
the teacher to meet their specific needs.
4. Drill & Practice Software
• Quiz Revolution: a free website that enables
the teacher to make embeddable online
interactive quizzes.
Can be used to
create quizzes on
certain Photoshop
tools or a quiz on
the Principles of
Design. There are
several ways to
create these quizzes
and embed them
into a website for
drill and practice.
5. Tutorials
• This type of software teaches a concept or
solution by a sequence of instruction.
• Its used in the classroom by students who
want to learn a specific skill set; i.e. learning
how to use Blending Options in Photoshop.
They can go to YouTube.com and learn
through sequenced instruction on how to
utilize those tools.
6. Tutorial Links
• YouTube: is a video-sharing website on which
users can upload, share, and view videos.
Can be used to help
students who
struggle with a
Photoshop concept.
They can follow the
tutorial at their own
pace to master the
skill or concept or
even learn a new
skill by exploration.
7. Simulations
• This type of software uses a computer model
platform to engage the student in
manipulating variables to learn by
experience.
• Its used in the classroom because it provides
an opportunity for the student to try
different media and techniques without even
having to purchase it.
8. Simulation Software
• Photoshop: is a graphics editing program
developed and published by Adobe Systems.
Can be used from
everything to
simulating how to
paint with oils to
creating stop-
animation gifs without
the use of a digital
camera, tripod, and
video editing
software. The
possibilities are
endless with this very
adaptive software
9. Instructional Games
• This type of software uses a game combined
with a learning objective(s) to engage the
student.
• Its used in the classroom because it can
provide similar drill and practice instruction
with the motivational advantages of learning
wrapped up in a game for students.
10. Instructional Game Software
About.Com: Art Games: a gallery of different games
for different age groups all geared towards art.
This gallery can
reinforce everything
from architectural
design to art history
while focusing the
student on the specific
art content intended.
The recommended
ages range from game
to game but it’s a nice
site to compliment
regular instruction.
11. Problem Solving
• This type of software instructs general
problem solving skills so it can be applied in
other settings. The goal must be recognized,
processed, and achieved through critical
thinking.
• Its used in the classroom, particularly in
group activities, because it fosters
collaboration and brainstorming.
12. Problem Solving Software
ArtSite.net: combines a teaching Museum with a student
Gallery and Portfolio to inspire curiosity, creativity, critical
thinking, and a global view of history and civilization.
This website subsription
allows teachers to
create an unlimited
number of Museum
pages filled with free
images and descriptions
downloaded from
museum websites,
organized by any
number of Art
collections. Teachers can
add project suggestions
to inspire students.
13. Evaluating Instructional Software
• When evaluating instructional software,
there are many factors to consider; cost,
availability, ease of use, and it’s rated
effectiveness and efficiency. There are
several sites that evaluate these types of
software:
– Children’s Technology Review
– Sun Associates
– Superkids