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Year 7 DigitalTechnology:Bellarine SecondaryCollege
Evaluating Software
Learning Objectives
1. Studentcan compare the appeal of theirgame and a commercial game
2. Studentcan commentoneconomicsandsustainabilityof theirgame
3. Studentcan explainhowdifferentinputsserve differentpeople and
purposes
https://pixabay.com/en/time-clock-second-minute-hour-853746/
ProficiencyScales
Score Learning Shown
4.0 Studentcan explainthe factorsinagame’scommercial successand popularity,includinginterface factors,ANDhasshownadditional
understandingaboutthe appeal of specificgames.
3.0 Studentcan explainthe factorsinagame’scommercial successandpopularity,includinginterface factors.
2.0 Studentcan explainone of the factorsina game’scommercial successandpopularity,includinginterface factors.
1.0 Withsteadyassistance,studentcanexplainthe factorsina game’scommercial successandpopularity,includinginterface factors.
0.0 Studenthasshownno learningaboutthistopic
Introductory video:X Box Controllers - https://youtu.be/4GaIDvXO_rc?t=2m55s
Year 7 DigitalTechnology:Bellarine SecondaryCollege
Game Design Elements
Nowthat we have experience makinggames,use these criteriatodescribe three games.Pleasewrite infullsentencesanduse examplestosupportyour
point.
DesignElement Shark Dodger Game Made byAnotherStudent A Commercial Game ThatYou Choose
and AlreadyKnow
The IsolationPrinciple
The AccomplishmentPrinciple
TeachingwithoutTeachingPrinciple
GrowingStrongerPrinciple
SilentStorytellingPrinciple
HiddenReward Principle
Motivational PunishmentPrinciple
Real MoralityPrinciple
Economics and Sustainability
Answer Why? Explainyourthinking.
Whichplatformswouldyourelease yourown
game on?
How muchwouldyoucharge foryour game?
How muchtime wouldyouneedtodevote each
weektofurtherdevelopthisgame?
Year 7 DigitalTechnology:Bellarine SecondaryCollege
Input Modes
https://pixabay.com/en/man-reading-touchscreen-blog-791049/
How wouldthese inputmethodssuitdifferentplayers?
Touch screen
Keyboard
Joystick
Motionsensor(like Kinect)

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Evaluating software

  • 1. Year 7 DigitalTechnology:Bellarine SecondaryCollege Evaluating Software Learning Objectives 1. Studentcan compare the appeal of theirgame and a commercial game 2. Studentcan commentoneconomicsandsustainabilityof theirgame 3. Studentcan explainhowdifferentinputsserve differentpeople and purposes https://pixabay.com/en/time-clock-second-minute-hour-853746/ ProficiencyScales Score Learning Shown 4.0 Studentcan explainthe factorsinagame’scommercial successand popularity,includinginterface factors,ANDhasshownadditional understandingaboutthe appeal of specificgames. 3.0 Studentcan explainthe factorsinagame’scommercial successandpopularity,includinginterface factors. 2.0 Studentcan explainone of the factorsina game’scommercial successandpopularity,includinginterface factors. 1.0 Withsteadyassistance,studentcanexplainthe factorsina game’scommercial successandpopularity,includinginterface factors. 0.0 Studenthasshownno learningaboutthistopic Introductory video:X Box Controllers - https://youtu.be/4GaIDvXO_rc?t=2m55s
  • 2. Year 7 DigitalTechnology:Bellarine SecondaryCollege Game Design Elements Nowthat we have experience makinggames,use these criteriatodescribe three games.Pleasewrite infullsentencesanduse examplestosupportyour point. DesignElement Shark Dodger Game Made byAnotherStudent A Commercial Game ThatYou Choose and AlreadyKnow The IsolationPrinciple The AccomplishmentPrinciple TeachingwithoutTeachingPrinciple GrowingStrongerPrinciple SilentStorytellingPrinciple HiddenReward Principle Motivational PunishmentPrinciple Real MoralityPrinciple Economics and Sustainability Answer Why? Explainyourthinking. Whichplatformswouldyourelease yourown game on? How muchwouldyoucharge foryour game? How muchtime wouldyouneedtodevote each weektofurtherdevelopthisgame?
  • 3. Year 7 DigitalTechnology:Bellarine SecondaryCollege Input Modes https://pixabay.com/en/man-reading-touchscreen-blog-791049/ How wouldthese inputmethodssuitdifferentplayers? Touch screen Keyboard Joystick Motionsensor(like Kinect)