Connected objects have the potential to automatically generate stories by collecting user data over time. As more everyday objects become connected and collect information about user behaviors and environments, they can visualize trends and patterns in the data to tell stories without direct human input. The stories generated could become more powerful and influential by combining both automated contributions from connected devices with human habits and inputs. As more brands adopt connected devices and media strategies, they may compete for attention by generating automated and personalized stories and experiences from user data.
39. 39
Collec'ng Data
Connected objects are usually
smart enough to play a behavior.
For example, take a detecSon
(measure something) each Sme
that a trigger is ON, or a picture
shot every X minutes, etc.
AutomaSc memories are very
powerful!
AutomaBc memories…
40. 40
Fitness bracelets records what we do every day.
This extended memory, visualized through
dashboard, is able to make our behavior
measurable and more understandable.
At the same Sme, the new “automa'c, visual and
mathema'cal” language of these automa'c
memories is already part of a brand new kind of
storytelling.
Organizing Data
Visualizing informaSon is already
a first picture of a story.
The right visualizaSon is
powerful way to influence users.
AutomaBc memories… Your dashboard is a representaSon of you.
You are your dashboard.
You might desire to achieve a beKer result.
41. 41
Proac've Panorama
Androids examine every picture
you take -‐and-‐ it proacSvely
assembles a “Panorama”
without your request.
AutomaBc memories…
43. 43
Build the story
One-‐click Movie trailer
Families started to collect
and record their special
moments in a brand new
way, that is actually
influencing their
memories.
More powerful? Richer?
Original? Autonomous?
AutomaBc memories…
58. 58
IoT DESIGN
It’s all about People & Trust
SUPER GADGETS
SUPPLY CHAIN
MANTEINANCE
59. 59
IoT DESIGN
It’s all about People & Trust
Technology/OperaSon
Driven
MarkeSng/Campaign
Driven
60. 60
IoT DESIGN
It’s all about People & Trust
1. Expression of Brand values in space
2. Smart use of tech trends
3. RelaBon instead of isolated interacBon
BRAND ADHERENCE
INTEGRATED SYSTEM
CUSTOMER ENGAGEMENT
BRAND ADHERENCE
62. 62
Inspired by Asimov
Every object must know STORIES
the History of its past (how it is made, where it
was produced, how it is used) and its future (as
it is disassembled, valued in its parts, recycled,
disposed of).
Laws for Makers
63. 63
Every object must be SENTIENT
Every object should know something about the
world around it through sensors, or at least
know when and where it is used.
Inspired by Asimov
Laws for Makers
64. 64
Every object must be SOCIAL
Every object must be able to communicate and share
its status across social networks used by humans,
"parScipaSng" in their social relaSonships.
Inspired by Asimov
Laws for Makers