SlideShare une entreprise Scribd logo
1  sur  31
Télécharger pour lire hors ligne
ViPi – ATLEC Symposium
04 December 2013
Bussels, Belgium
Karel Van Isacker, Mariya Goranova
(PhoenixKM BVBA)
Manfred Pretis (Social Innovative
Network)
Prof.Dr.Rumen Stamatov, Dr.
Svetlana Sariyska (Plovdiv
University “Paisii Hilendarski”)

Fostering social
competence through
educational (serious)
computer games
ITAG conference,17-18.10.2013
Nottingham,UK

SGSCC: Serious Games for Social &
Creative Competences
 Despite

the importance of social competence
(SC), its systematic use within school programmes
and vocational training is under-developed.
 SGSCC is a 30 months project dedicated to the
conceptualisation & development of social
competence training related to adult education,
school curricula & professional development.
 Outcomes: A set of training materials on social
competences and creativity using 3D scenarios,
web and mobile games will be created in English,
Bulgarian, German, Dutch, Turkish, Serbian &
Lithuanian.
ITAG conference,17-18.10.2013
Nottingham,UK

Partners
 Plovdiv

University “Paisii Hilendarski” - Bulgaria
 Dr. Pretis – Social Innovative Network - Austria
 PhoenixKM BVBA - Belgium
 VSI Hi.Te.Co. – High Technology for Cooperation Lithuania
 Nottingham Trent University - UK
 İstanbul Milli Eğitim Müdürlüğü - Turkey
 Belgrade Open School (Beogradska otvorena
škola) - Serbia
 INTERPROJECTS - Bulgaria
ITAG conference,17-18.10.2013
Nottingham,UK

STEP1: What are social
competences
ITAG conference,17-18.10.2013
Nottingham,UK

Background
 The

concept of social competence also presents
problems of conceptualisation and assessment
(Waters & Sroufe, 1983)

 Most

authors agree that social competence has
diverse component variables, which may vary
along continuous dimensions, and which is
constructed through social interaction in different
contexts (Topping el al. 2000)
ITAG conference,17-18.10.2013
Nottingham,UK

The importance of social competences
related to employability
 It

has to be emphasised that social competence,
or soft skills themselves, have been identified by the
European commission as one of the key
benchmark indicators proving prosperity and wellbeing in the EU member states (EU 2005).
ITAG conference,17-18.10.2013
Nottingham,UK

Model of social competence
 Social

competence has different subgroups
aimed at achieving different goals in the space of
social life of the self, who lives with others.
 Social competence was examined by two
dimensions:




Intra-subject dimension: self-concept of the
confidence in own abilities, attitudes and behaviours of
reflection on the self - experiences, motives, objectives
pursued by self-regulation and responsibility for their
own behaviour and self-realization.
Interpersonal dimension: cognition, abilities and
attitudes, which provide complete construction of
social relationships based on understanding,
acceptance and respect of others, skills and attitudes
ensuring cooperation and joint problem solving of
responsibility for one's own behaviour and attitude for
others.
ITAG conference,17-18.10.2013
Nottingham,UK

1st Sub-group - Communication
Skills
This subgroup includes:










Ability to initiate conversations
on various topics;
Ability to listen;
Ability to express their emotions
in accordance with the context;
Empathy;
Acceptance;
Respect;
Self-discovery;
Self-presentation.
ITAG conference,17-18.10.2013
Nottingham,UK

2. Sub-group - Cooperation
This subgroup includes:
 Planning and problem solving;
 Standing on a someone else
point of view;
 Following the rules, regulations,
guidelines;
 Recognition of achievement
and merit of others;
 Gratitude;
 Engaging in pro-social
behaviors (promoting, sharing,
comforting, assisting).
ITAG conference,17-18.10.2013
Nottingham,UK

3. Sub-group - The Ability to Solve
Interpersonal Problems
This subgroup includes:
 Definition of the conflict;
 Search for a solution;
 Evaluation of decisions;
 Selection of solution
based on mutual
satisfaction of both parties
( no loss ) and its
application;
 Ability to avoid a conflict;
 Implementation of the
decision.
ITAG conference,17-18.10.2013
Nottingham,UK

4. Sub-group - Self-Esteem
This subgroup includes:
 Linking

success with
their own abilities;
 Not overestimating of
failure;
 Realistic comparisons;
 Acceptance of a
negative feedback;
 Avoid self-destructive
criticism;
 Sensitivity to their own
strengths.
ITAG conference,17-18.10.2013
Nottingham,UK

5. Sub-group – Self-Control
This subgroup includes:
 Pre-consideration

of responses and behaviour;
 Efforts in solving difficult tasks;
 Resistance to temptation;
 Prioritization of objectives;
 Regulation of negative emotions.
ITAG conference,17-18.10.2013
Nottingham,UK

6th Subgroup - Assertiveness
This subgroup includes:
 To

defend their own rights and
beliefs(open expression of
thoughts and feelings);
 Reject unreasonable demands;
 Launch applications/ direct
requests;
 Making decisions without
succumbing to external pressure.
ITAG conference,17-18.10.2013
Nottingham,UK

Definitions of soft employability skills and
attributes (Blades et al. 2012)
ITAG conference,17-18.10.2013
Nottingham,UK

Social competence and creativity in
adolescents/young adults with mild learning
difficulties
Children and adolescents with mild learning
disabilities are more likely to show problems related to
emotional literacy, empathy, perspective taking,
friendship, communication skills, anger management,
interpersonal problem solving and how to be
successful at school or at work (Guralnick, 2004).
 Students with intellectual disabilities may experience
difficulty adequately performing an array of
important social skills, including engaging in
reciprocal interactions, elaborating social
exchanges, adapting to novel social circumstances,
and discerning and interpreting relevant social cues
(p. 179) Carter and Hughes (2005)

ITAG conference,17-18.10.2013
Nottingham,UK

STEP2: Social competences and
computer games
ITAG conference,17-18.10.2013
Nottingham,UK

Why to use computer games (in terms
of educational games) Nygren, (2011)
 Educational












games could

Allow the teenager to geek out
Be a place for peer-to-peer learning
Be a safe-place for messing around
Be an arena to express one’s identity
Let the teenager relate the material in the game to hisor her own life
Appeal to teenagers’ wannabe adult side
Be a place to get challenged and increase self-efficacy
Be a place where the teenager creates his or her own
rules
Be a place where teenagers meet peers
ITAG conference,17-18.10.2013
Nottingham,UK

Little is known about the effect of educational
computer games to promote social
competence
 Margalit

(1995) showed that a trained groups with
the computer program “I found a solution”.
showed increased skills related to different
measures of social competence

 Breen

and Haring (1991) use computer games to
initiate communication between adolescents with
learning difficulties and non-disabled students. The
participants socially initiate more verbal contacts
with peers during exchanges based on computer
gaming than controls.
ITAG conference,17-18.10.2013
Nottingham,UK

Research question
 In

which way can „serious“ (educational) games
be used (for young adults with learning difficulties)
to promote their social competence and creativity

Methodology
 Survey

(online and via focus groups) among 573
stakeholders (family, trainers, teachers, end-user
organisations, etc.) and 300 beneficiaries (young
adults with learning difficulties)
 851 participants made indications of their gender.
53.7 % of them were female, 46.3 % were male.
ITAG conference,17-18.10.2013
Nottingham,UK

Experience with computer games
 Majority

beneficiaries has some experience with
computer games
 Boys report more
experience than
girls
ITAG conference,17-18.10.2013
Nottingham,UK

Access to internet and games
knowledge
 Majority

beneficiaries has access at home,
followed by work and public areas (libraries).
 Most prevalent category:
“I do not know” or
playing “no educational
game”
 In comparison to
commercial computer
games “educational
computer games might not
be known enough”.
ITAG conference,17-18.10.2013
Nottingham,UK

Fostering social competences by playing
educational computer games (stakeholders)






Which social skills might be fostered by educational games?
 Motivation, self efficacy, problem solving
Strengths of educational games in the context of social skills
development for young adults with learning difficulties
 Playing educational computer games is fun
 Peers and friends also play educational games
 Educational games can help the learner to be more
creative and pro-active
Percieved weaknesses
 Not having teacher/tutor/ facilitator who can show how to
play
 Lack of ability to apply those skills -learnt in the game- in
real life
 Lack of availability of computer/tablet/smartphone
ITAG conference,17-18.10.2013
Nottingham,UK

Opportunities of educational
computer games
ITAG conference,17-18.10.2013
Nottingham,UK

Threats of educational computer
games
 Social

isolation
 Giving up other
interests/hobbies
 Addiction
ITAG conference,17-18.10.2013
Nottingham,UK

Narratives (situations) that might be
useful within educational games
 What

to do during
crisis and difficult
situation at work
 Express myself at
work
 Solve conflicts with
colleagues
 Maintain one’s own
opinion
ITAG conference,17-18.10.2013
Nottingham,UK

Necessary computer skills
 Using

the keyboard: 54,6%
 Using the mouse: 51,8%
 Basic computer knowledge:
60,9%
ITAG conference,17-18.10.2013
Nottingham,UK

Usage of educational games within
social skill training processes
 Playing

computer games is very common (for
young adults with learning difficulties), however
educational games are not well known and rarely
used (played)
 Strategically educational computer games should
focus on:
 Motivation, self efficacy & problem solving
 Supporting/monitoring teachers/tutors
 Educational games must:
 Be fun, include social-exchange processes
(mulitplayer) and stimulate creativity
ITAG conference,17-18.10.2013
Nottingham,UK

STEP3: Expected benefits
ITAG conference,17-18.10.2013
Nottingham,UK

Opportunities and expected
effects










To get a job easier
To increase creativity
Optimism will be increased
What do we need to reach this goal?
 research showing efficiency/effectiveness
 computer and internet
Useful narratives:
 Express myself at work
 Solve conflicts with colleagues
 Maintain one’s own opinion
“How I am able as a young person with learning difficulties to
express and present myself in a social adequate way”
ITAG conference,17-18.10.2013
Nottingham,UK

Credits
This presentation is built upon two papers:
 Fostering social competence through educational
(serious) computer games by Prof.Manfred Pretis.
 The model of social competence and SC subgroups are prepared by Prof.Dr.Rumen Stamatov,
Dr. Svetlana Sariyska and Mariya Goranova.
ITAG conference,17-18.10.2013
Nottingham,UK

For further information about the
project
 http://games4competence.eu/
 https://twitter.com/game4competence
 http://www.facebook.com/sgsccproject
 Free

of charge games available from
October 2014 onwards in Bulgarian, Dutch,
English, German, Lithuanian, Serbian and
Turkish

Contenu connexe

Tendances

Digital citizenship workshop day 1
Digital citizenship workshop day 1Digital citizenship workshop day 1
Digital citizenship workshop day 1Jennifer Fenton
 
Digital Citizenship Presentation
Digital Citizenship PresentationDigital Citizenship Presentation
Digital Citizenship PresentationEileen Buhr
 
Digital citizenship 2-2014
Digital citizenship 2-2014Digital citizenship 2-2014
Digital citizenship 2-2014Jason Ohler
 
Digital final pres
Digital final presDigital final pres
Digital final prescheriser
 
Digital final pres
Digital final presDigital final pres
Digital final prescheriser
 
The net-generation4347
The net-generation4347The net-generation4347
The net-generation4347Mi Almagro
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012lmittler
 
New Paltz Presentation 5
New Paltz Presentation 5New Paltz Presentation 5
New Paltz Presentation 5dwesting
 
Digital Citizenship Workshop Day 2
Digital Citizenship Workshop Day 2Digital Citizenship Workshop Day 2
Digital Citizenship Workshop Day 2Jennifer Fenton
 
Digital Literacy & Citizenship in the 21st Century
Digital Literacy & Citizenship in the 21st CenturyDigital Literacy & Citizenship in the 21st Century
Digital Literacy & Citizenship in the 21st CenturyAndrea Tejedor
 
Ch4 Social interaction in a paper vs. computer- based activity begonapino.com
Ch4 Social interaction in a paper vs. computer- based activity begonapino.comCh4 Social interaction in a paper vs. computer- based activity begonapino.com
Ch4 Social interaction in a paper vs. computer- based activity begonapino.comBegoña Pino
 
Digital literacy - a new language for disruption
Digital literacy - a new language for disruptionDigital literacy - a new language for disruption
Digital literacy - a new language for disruptionJoyce Hostyn
 
Study: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the InternetStudy: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the InternetLatitude Research
 
Digital storytelling at the Morgridge International Reading Center: The "how-...
Digital storytelling at the Morgridge International Reading Center: The "how-...Digital storytelling at the Morgridge International Reading Center: The "how-...
Digital storytelling at the Morgridge International Reading Center: The "how-...Susan Wegmann
 
Digitalstorytellingebook[1]
Digitalstorytellingebook[1]Digitalstorytellingebook[1]
Digitalstorytellingebook[1]Linda Cucinella
 
Storytelling in LIS and Beyond
Storytelling in LIS and BeyondStorytelling in LIS and Beyond
Storytelling in LIS and Beyondeward511
 
PlayScience - Families and Gaming - Casual Connect Seattle 2012
PlayScience - Families and Gaming - Casual Connect Seattle  2012PlayScience - Families and Gaming - Casual Connect Seattle  2012
PlayScience - Families and Gaming - Casual Connect Seattle 2012PlayScience
 
An alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivationAn alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivationAyuni Abdullah
 

Tendances (19)

Digital citizenship workshop day 1
Digital citizenship workshop day 1Digital citizenship workshop day 1
Digital citizenship workshop day 1
 
Digital Citizenship Presentation
Digital Citizenship PresentationDigital Citizenship Presentation
Digital Citizenship Presentation
 
Digital citizenship 2-2014
Digital citizenship 2-2014Digital citizenship 2-2014
Digital citizenship 2-2014
 
Digital final pres
Digital final presDigital final pres
Digital final pres
 
Digital final pres
Digital final presDigital final pres
Digital final pres
 
The net-generation4347
The net-generation4347The net-generation4347
The net-generation4347
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
 
New Paltz Presentation 5
New Paltz Presentation 5New Paltz Presentation 5
New Paltz Presentation 5
 
Digital Citizenship Workshop Day 2
Digital Citizenship Workshop Day 2Digital Citizenship Workshop Day 2
Digital Citizenship Workshop Day 2
 
Digital Literacy & Citizenship in the 21st Century
Digital Literacy & Citizenship in the 21st CenturyDigital Literacy & Citizenship in the 21st Century
Digital Literacy & Citizenship in the 21st Century
 
Ch4 Social interaction in a paper vs. computer- based activity begonapino.com
Ch4 Social interaction in a paper vs. computer- based activity begonapino.comCh4 Social interaction in a paper vs. computer- based activity begonapino.com
Ch4 Social interaction in a paper vs. computer- based activity begonapino.com
 
Digital literacy - a new language for disruption
Digital literacy - a new language for disruptionDigital literacy - a new language for disruption
Digital literacy - a new language for disruption
 
parenting-CoSN2016
parenting-CoSN2016parenting-CoSN2016
parenting-CoSN2016
 
Study: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the InternetStudy: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the Internet
 
Digital storytelling at the Morgridge International Reading Center: The "how-...
Digital storytelling at the Morgridge International Reading Center: The "how-...Digital storytelling at the Morgridge International Reading Center: The "how-...
Digital storytelling at the Morgridge International Reading Center: The "how-...
 
Digitalstorytellingebook[1]
Digitalstorytellingebook[1]Digitalstorytellingebook[1]
Digitalstorytellingebook[1]
 
Storytelling in LIS and Beyond
Storytelling in LIS and BeyondStorytelling in LIS and Beyond
Storytelling in LIS and Beyond
 
PlayScience - Families and Gaming - Casual Connect Seattle 2012
PlayScience - Families and Gaming - Casual Connect Seattle  2012PlayScience - Families and Gaming - Casual Connect Seattle  2012
PlayScience - Families and Gaming - Casual Connect Seattle 2012
 
An alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivationAn alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivation
 

Similaire à Serious games for social competence and creativity

Pedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with DisabilitiesPedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with DisabilitiesBeitissie1
 
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגתפדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגתBeitissie1
 
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...EvaniaYafie
 
Digital Literacy Power Point
Digital  Literacy Power PointDigital  Literacy Power Point
Digital Literacy Power PointTanya
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee... The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...Research Journal of Education
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...Research Journal of Education
 
Technology with Young Children
Technology with Young ChildrenTechnology with Young Children
Technology with Young Childrentmoore
 
Cho Sin Kan Cindy ICT
Cho Sin Kan Cindy ICTCho Sin Kan Cindy ICT
Cho Sin Kan Cindy ICTCindyCho11
 
New Learners
New LearnersNew Learners
New Learnersrayd77
 
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...Louise Lowings
 
Blitzmerker: Learning Idioms with a Mobile Game
Blitzmerker: Learning Idioms with a Mobile GameBlitzmerker: Learning Idioms with a Mobile Game
Blitzmerker: Learning Idioms with a Mobile GameLaila Shoukry
 
Summer 2014 - August M o n d a y T u e s d a y W e d .docx
Summer 2014 - August  M o n d a y  T u e s d a y  W e d .docxSummer 2014 - August  M o n d a y  T u e s d a y  W e d .docx
Summer 2014 - August M o n d a y T u e s d a y W e d .docxmattinsonjanel
 
Assignment9 capstone s_seale
Assignment9 capstone s_sealeAssignment9 capstone s_seale
Assignment9 capstone s_sealeSSeale1220
 
Ic ts in kindergarten
Ic ts in kindergartenIc ts in kindergarten
Ic ts in kindergartenKumerose Rose
 
The Net Generation
The Net Generation The Net Generation
The Net Generation nathanr07
 
Games Cl
Games ClGames Cl
Games Clgdyer
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
 

Similaire à Serious games for social competence and creativity (20)

Pedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with DisabilitiesPedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
 
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגתפדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
 
Edutainment
EdutainmentEdutainment
Edutainment
 
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
 
Digital Literacy Power Point
Digital  Literacy Power PointDigital  Literacy Power Point
Digital Literacy Power Point
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee... The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
 
Technology with Young Children
Technology with Young ChildrenTechnology with Young Children
Technology with Young Children
 
Cho Sin Kan Cindy ICT
Cho Sin Kan Cindy ICTCho Sin Kan Cindy ICT
Cho Sin Kan Cindy ICT
 
New Learners
New LearnersNew Learners
New Learners
 
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...
 
Blitzmerker: Learning Idioms with a Mobile Game
Blitzmerker: Learning Idioms with a Mobile GameBlitzmerker: Learning Idioms with a Mobile Game
Blitzmerker: Learning Idioms with a Mobile Game
 
Summer 2014 - August M o n d a y T u e s d a y W e d .docx
Summer 2014 - August  M o n d a y  T u e s d a y  W e d .docxSummer 2014 - August  M o n d a y  T u e s d a y  W e d .docx
Summer 2014 - August M o n d a y T u e s d a y W e d .docx
 
Assignment9 capstone s_seale
Assignment9 capstone s_sealeAssignment9 capstone s_seale
Assignment9 capstone s_seale
 
Ic ts in kindergarten
Ic ts in kindergartenIc ts in kindergarten
Ic ts in kindergarten
 
The Net Generation
The Net Generation The Net Generation
The Net Generation
 
PEER-POWER Booklet
PEER-POWER BookletPEER-POWER Booklet
PEER-POWER Booklet
 
Games Cl
Games ClGames Cl
Games Cl
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
Technology in Education
Technology in EducationTechnology in Education
Technology in Education
 

Plus de Karel Van Isacker

DIGITOUR IO4: Manual for trainers GR
DIGITOUR IO4: Manual for trainers GRDIGITOUR IO4: Manual for trainers GR
DIGITOUR IO4: Manual for trainers GRKarel Van Isacker
 
DIGITOUR IO4: Manual for trainees GR
DIGITOUR IO4: Manual for trainees GRDIGITOUR IO4: Manual for trainees GR
DIGITOUR IO4: Manual for trainees GRKarel Van Isacker
 
DIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ESDIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ESKarel Van Isacker
 
DIGITOUR IO4: Manual for trainers ES
DIGITOUR IO4: Manual for trainers ESDIGITOUR IO4: Manual for trainers ES
DIGITOUR IO4: Manual for trainers ESKarel Van Isacker
 
DIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ESDIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ESKarel Van Isacker
 
DIGITOUR IO4: Manual for trainers NL
DIGITOUR IO4: Manual for trainers NLDIGITOUR IO4: Manual for trainers NL
DIGITOUR IO4: Manual for trainers NLKarel Van Isacker
 
DIGITOUR IO4: Manual for trainees NL
DIGITOUR IO4: Manual for trainees NLDIGITOUR IO4: Manual for trainees NL
DIGITOUR IO4: Manual for trainees NLKarel Van Isacker
 
EcologyKM company presentation 2022 new
EcologyKM company presentation 2022 newEcologyKM company presentation 2022 new
EcologyKM company presentation 2022 newKarel Van Isacker
 
EcologyKM company presentation 2022
EcologyKM company presentation 2022EcologyKM company presentation 2022
EcologyKM company presentation 2022Karel Van Isacker
 
DIGITOUR IO4: Manual for trainees EN
DIGITOUR IO4: Manual for trainees ENDIGITOUR IO4: Manual for trainees EN
DIGITOUR IO4: Manual for trainees ENKarel Van Isacker
 
DIGITOUR IO4: Manual for trainers EN
DIGITOUR IO4: Manual for trainers ENDIGITOUR IO4: Manual for trainers EN
DIGITOUR IO4: Manual for trainers ENKarel Van Isacker
 
DIPCE How to use platform and mobile apps EL
DIPCE How to use platform and mobile apps ELDIPCE How to use platform and mobile apps EL
DIPCE How to use platform and mobile apps ELKarel Van Isacker
 
DIPCE IO3: How to use platform and mobile apps ES
DIPCE IO3: How to use platform and mobile apps ESDIPCE IO3: How to use platform and mobile apps ES
DIPCE IO3: How to use platform and mobile apps ESKarel Van Isacker
 
HIPPOTHERAPY and sensory processing BG
HIPPOTHERAPY and sensory processing BGHIPPOTHERAPY and sensory processing BG
HIPPOTHERAPY and sensory processing BGKarel Van Isacker
 
HIPPOTHERAPY and sensory processing TR
HIPPOTHERAPY and sensory processing TRHIPPOTHERAPY and sensory processing TR
HIPPOTHERAPY and sensory processing TRKarel Van Isacker
 
HIPPOTHERAPY and sensory processing EN
HIPPOTHERAPY and sensory processing ENHIPPOTHERAPY and sensory processing EN
HIPPOTHERAPY and sensory processing ENKarel Van Isacker
 

Plus de Karel Van Isacker (20)

DIGITOUR IO4: Manual for trainers GR
DIGITOUR IO4: Manual for trainers GRDIGITOUR IO4: Manual for trainers GR
DIGITOUR IO4: Manual for trainers GR
 
DIGITOUR IO4: Manual for trainees GR
DIGITOUR IO4: Manual for trainees GRDIGITOUR IO4: Manual for trainees GR
DIGITOUR IO4: Manual for trainees GR
 
DIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ESDIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ES
 
DIGITOUR IO4: Manual for trainers ES
DIGITOUR IO4: Manual for trainers ESDIGITOUR IO4: Manual for trainers ES
DIGITOUR IO4: Manual for trainers ES
 
DIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ESDIGITOUR IO4: Manual for trainees ES
DIGITOUR IO4: Manual for trainees ES
 
DIGITOUR IO4: Manual for trainers NL
DIGITOUR IO4: Manual for trainers NLDIGITOUR IO4: Manual for trainers NL
DIGITOUR IO4: Manual for trainers NL
 
DIGITOUR IO4: Manual for trainees NL
DIGITOUR IO4: Manual for trainees NLDIGITOUR IO4: Manual for trainees NL
DIGITOUR IO4: Manual for trainees NL
 
EcologyKM company presentation 2022 new
EcologyKM company presentation 2022 newEcologyKM company presentation 2022 new
EcologyKM company presentation 2022 new
 
EcologyKM company presentation 2022
EcologyKM company presentation 2022EcologyKM company presentation 2022
EcologyKM company presentation 2022
 
DIGITOUR IO4: Manual for trainees EN
DIGITOUR IO4: Manual for trainees ENDIGITOUR IO4: Manual for trainees EN
DIGITOUR IO4: Manual for trainees EN
 
DIGITOUR IO4: Manual for trainers EN
DIGITOUR IO4: Manual for trainers ENDIGITOUR IO4: Manual for trainers EN
DIGITOUR IO4: Manual for trainers EN
 
DIPCE How to use platform and mobile apps EL
DIPCE How to use platform and mobile apps ELDIPCE How to use platform and mobile apps EL
DIPCE How to use platform and mobile apps EL
 
DIPCE IO3: How to use platform and mobile apps ES
DIPCE IO3: How to use platform and mobile apps ESDIPCE IO3: How to use platform and mobile apps ES
DIPCE IO3: How to use platform and mobile apps ES
 
HIPPOTHERAPY and sensory processing BG
HIPPOTHERAPY and sensory processing BGHIPPOTHERAPY and sensory processing BG
HIPPOTHERAPY and sensory processing BG
 
HIPPOTHERAPY and sensory processing TR
HIPPOTHERAPY and sensory processing TRHIPPOTHERAPY and sensory processing TR
HIPPOTHERAPY and sensory processing TR
 
HIPPOTHERAPY and sensory processing EN
HIPPOTHERAPY and sensory processing ENHIPPOTHERAPY and sensory processing EN
HIPPOTHERAPY and sensory processing EN
 
HIPPOTHERAPY MODULE 14 BG
HIPPOTHERAPY MODULE 14 BGHIPPOTHERAPY MODULE 14 BG
HIPPOTHERAPY MODULE 14 BG
 
HIPPOTHERAPY MODULE 13 BG
HIPPOTHERAPY MODULE 13 BGHIPPOTHERAPY MODULE 13 BG
HIPPOTHERAPY MODULE 13 BG
 
HIPPOTHERAPY MODULE 12 BG
HIPPOTHERAPY MODULE 12 BGHIPPOTHERAPY MODULE 12 BG
HIPPOTHERAPY MODULE 12 BG
 
HIPPOTHERAPY MODULE 11 BG
HIPPOTHERAPY MODULE 11 BGHIPPOTHERAPY MODULE 11 BG
HIPPOTHERAPY MODULE 11 BG
 

Dernier

How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxnelietumpap1
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 

Dernier (20)

How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptx
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 

Serious games for social competence and creativity

  • 1. ViPi – ATLEC Symposium 04 December 2013 Bussels, Belgium Karel Van Isacker, Mariya Goranova (PhoenixKM BVBA) Manfred Pretis (Social Innovative Network) Prof.Dr.Rumen Stamatov, Dr. Svetlana Sariyska (Plovdiv University “Paisii Hilendarski”) Fostering social competence through educational (serious) computer games
  • 2. ITAG conference,17-18.10.2013 Nottingham,UK SGSCC: Serious Games for Social & Creative Competences  Despite the importance of social competence (SC), its systematic use within school programmes and vocational training is under-developed.  SGSCC is a 30 months project dedicated to the conceptualisation & development of social competence training related to adult education, school curricula & professional development.  Outcomes: A set of training materials on social competences and creativity using 3D scenarios, web and mobile games will be created in English, Bulgarian, German, Dutch, Turkish, Serbian & Lithuanian.
  • 3. ITAG conference,17-18.10.2013 Nottingham,UK Partners  Plovdiv University “Paisii Hilendarski” - Bulgaria  Dr. Pretis – Social Innovative Network - Austria  PhoenixKM BVBA - Belgium  VSI Hi.Te.Co. – High Technology for Cooperation Lithuania  Nottingham Trent University - UK  İstanbul Milli Eğitim Müdürlüğü - Turkey  Belgrade Open School (Beogradska otvorena škola) - Serbia  INTERPROJECTS - Bulgaria
  • 5. ITAG conference,17-18.10.2013 Nottingham,UK Background  The concept of social competence also presents problems of conceptualisation and assessment (Waters & Sroufe, 1983)  Most authors agree that social competence has diverse component variables, which may vary along continuous dimensions, and which is constructed through social interaction in different contexts (Topping el al. 2000)
  • 6. ITAG conference,17-18.10.2013 Nottingham,UK The importance of social competences related to employability  It has to be emphasised that social competence, or soft skills themselves, have been identified by the European commission as one of the key benchmark indicators proving prosperity and wellbeing in the EU member states (EU 2005).
  • 7. ITAG conference,17-18.10.2013 Nottingham,UK Model of social competence  Social competence has different subgroups aimed at achieving different goals in the space of social life of the self, who lives with others.  Social competence was examined by two dimensions:   Intra-subject dimension: self-concept of the confidence in own abilities, attitudes and behaviours of reflection on the self - experiences, motives, objectives pursued by self-regulation and responsibility for their own behaviour and self-realization. Interpersonal dimension: cognition, abilities and attitudes, which provide complete construction of social relationships based on understanding, acceptance and respect of others, skills and attitudes ensuring cooperation and joint problem solving of responsibility for one's own behaviour and attitude for others.
  • 8. ITAG conference,17-18.10.2013 Nottingham,UK 1st Sub-group - Communication Skills This subgroup includes:         Ability to initiate conversations on various topics; Ability to listen; Ability to express their emotions in accordance with the context; Empathy; Acceptance; Respect; Self-discovery; Self-presentation.
  • 9. ITAG conference,17-18.10.2013 Nottingham,UK 2. Sub-group - Cooperation This subgroup includes:  Planning and problem solving;  Standing on a someone else point of view;  Following the rules, regulations, guidelines;  Recognition of achievement and merit of others;  Gratitude;  Engaging in pro-social behaviors (promoting, sharing, comforting, assisting).
  • 10. ITAG conference,17-18.10.2013 Nottingham,UK 3. Sub-group - The Ability to Solve Interpersonal Problems This subgroup includes:  Definition of the conflict;  Search for a solution;  Evaluation of decisions;  Selection of solution based on mutual satisfaction of both parties ( no loss ) and its application;  Ability to avoid a conflict;  Implementation of the decision.
  • 11. ITAG conference,17-18.10.2013 Nottingham,UK 4. Sub-group - Self-Esteem This subgroup includes:  Linking success with their own abilities;  Not overestimating of failure;  Realistic comparisons;  Acceptance of a negative feedback;  Avoid self-destructive criticism;  Sensitivity to their own strengths.
  • 12. ITAG conference,17-18.10.2013 Nottingham,UK 5. Sub-group – Self-Control This subgroup includes:  Pre-consideration of responses and behaviour;  Efforts in solving difficult tasks;  Resistance to temptation;  Prioritization of objectives;  Regulation of negative emotions.
  • 13. ITAG conference,17-18.10.2013 Nottingham,UK 6th Subgroup - Assertiveness This subgroup includes:  To defend their own rights and beliefs(open expression of thoughts and feelings);  Reject unreasonable demands;  Launch applications/ direct requests;  Making decisions without succumbing to external pressure.
  • 14. ITAG conference,17-18.10.2013 Nottingham,UK Definitions of soft employability skills and attributes (Blades et al. 2012)
  • 15. ITAG conference,17-18.10.2013 Nottingham,UK Social competence and creativity in adolescents/young adults with mild learning difficulties Children and adolescents with mild learning disabilities are more likely to show problems related to emotional literacy, empathy, perspective taking, friendship, communication skills, anger management, interpersonal problem solving and how to be successful at school or at work (Guralnick, 2004).  Students with intellectual disabilities may experience difficulty adequately performing an array of important social skills, including engaging in reciprocal interactions, elaborating social exchanges, adapting to novel social circumstances, and discerning and interpreting relevant social cues (p. 179) Carter and Hughes (2005) 
  • 17. ITAG conference,17-18.10.2013 Nottingham,UK Why to use computer games (in terms of educational games) Nygren, (2011)  Educational          games could Allow the teenager to geek out Be a place for peer-to-peer learning Be a safe-place for messing around Be an arena to express one’s identity Let the teenager relate the material in the game to hisor her own life Appeal to teenagers’ wannabe adult side Be a place to get challenged and increase self-efficacy Be a place where the teenager creates his or her own rules Be a place where teenagers meet peers
  • 18. ITAG conference,17-18.10.2013 Nottingham,UK Little is known about the effect of educational computer games to promote social competence  Margalit (1995) showed that a trained groups with the computer program “I found a solution”. showed increased skills related to different measures of social competence  Breen and Haring (1991) use computer games to initiate communication between adolescents with learning difficulties and non-disabled students. The participants socially initiate more verbal contacts with peers during exchanges based on computer gaming than controls.
  • 19. ITAG conference,17-18.10.2013 Nottingham,UK Research question  In which way can „serious“ (educational) games be used (for young adults with learning difficulties) to promote their social competence and creativity Methodology  Survey (online and via focus groups) among 573 stakeholders (family, trainers, teachers, end-user organisations, etc.) and 300 beneficiaries (young adults with learning difficulties)  851 participants made indications of their gender. 53.7 % of them were female, 46.3 % were male.
  • 20. ITAG conference,17-18.10.2013 Nottingham,UK Experience with computer games  Majority beneficiaries has some experience with computer games  Boys report more experience than girls
  • 21. ITAG conference,17-18.10.2013 Nottingham,UK Access to internet and games knowledge  Majority beneficiaries has access at home, followed by work and public areas (libraries).  Most prevalent category: “I do not know” or playing “no educational game”  In comparison to commercial computer games “educational computer games might not be known enough”.
  • 22. ITAG conference,17-18.10.2013 Nottingham,UK Fostering social competences by playing educational computer games (stakeholders)    Which social skills might be fostered by educational games?  Motivation, self efficacy, problem solving Strengths of educational games in the context of social skills development for young adults with learning difficulties  Playing educational computer games is fun  Peers and friends also play educational games  Educational games can help the learner to be more creative and pro-active Percieved weaknesses  Not having teacher/tutor/ facilitator who can show how to play  Lack of ability to apply those skills -learnt in the game- in real life  Lack of availability of computer/tablet/smartphone
  • 24. ITAG conference,17-18.10.2013 Nottingham,UK Threats of educational computer games  Social isolation  Giving up other interests/hobbies  Addiction
  • 25. ITAG conference,17-18.10.2013 Nottingham,UK Narratives (situations) that might be useful within educational games  What to do during crisis and difficult situation at work  Express myself at work  Solve conflicts with colleagues  Maintain one’s own opinion
  • 26. ITAG conference,17-18.10.2013 Nottingham,UK Necessary computer skills  Using the keyboard: 54,6%  Using the mouse: 51,8%  Basic computer knowledge: 60,9%
  • 27. ITAG conference,17-18.10.2013 Nottingham,UK Usage of educational games within social skill training processes  Playing computer games is very common (for young adults with learning difficulties), however educational games are not well known and rarely used (played)  Strategically educational computer games should focus on:  Motivation, self efficacy & problem solving  Supporting/monitoring teachers/tutors  Educational games must:  Be fun, include social-exchange processes (mulitplayer) and stimulate creativity
  • 29. ITAG conference,17-18.10.2013 Nottingham,UK Opportunities and expected effects       To get a job easier To increase creativity Optimism will be increased What do we need to reach this goal?  research showing efficiency/effectiveness  computer and internet Useful narratives:  Express myself at work  Solve conflicts with colleagues  Maintain one’s own opinion “How I am able as a young person with learning difficulties to express and present myself in a social adequate way”
  • 30. ITAG conference,17-18.10.2013 Nottingham,UK Credits This presentation is built upon two papers:  Fostering social competence through educational (serious) computer games by Prof.Manfred Pretis.  The model of social competence and SC subgroups are prepared by Prof.Dr.Rumen Stamatov, Dr. Svetlana Sariyska and Mariya Goranova.
  • 31. ITAG conference,17-18.10.2013 Nottingham,UK For further information about the project  http://games4competence.eu/  https://twitter.com/game4competence  http://www.facebook.com/sgsccproject  Free of charge games available from October 2014 onwards in Bulgarian, Dutch, English, German, Lithuanian, Serbian and Turkish