SlideShare une entreprise Scribd logo
1  sur  86
Alternate Reality Games for Enterprise  Education Image modified from http://abduzeedo.com/surrealist-drawings-reality-must-die Bridging the reality gap between simulation and authentic experience Simon Brookes Portsmouth Centre for Enterprise IEEC 2010 - Cardiff
One of the most fundamental challenges for Enterprise educators? "I believe that the spirit of enterprise can be taught, but characteristics such as intuition and appetite for risk are harder to learn in a lecture hall. It is necessary to get into the mindset of an entrepreneur to understand their constitution." John Macaulay - Recent MBA Graduate http://tm.mbs.ac.uk/enterprise/can-mbas-create-entrepreneurs
The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 So how do we promote the development of this in “class”? Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 That’s easy peasy! Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
The Entrepreneurial Mindset? ? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 That’s more difficult! Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
THINK IN ACTION Active Learning Experiential Learning Practice Based Learning Learning by Doing
As enterprise educators, what tools/techniques can we employ that  will encourage students to think in action?
Enterprise Towers AUTHENTIC EXPEREINCE
Enterprise Towers AUTHENTIC EXPEREINCE
Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience
Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Standard Lecture
Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Case Study Standard Lecture
Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Role-play Case Study Standard Lecture
Enterprise Towers As real as an authentic experience? AUTHENTIC EXPEREINCE Authentic Experience Simulation (inc. Computer) Role-play Case Study Standard Lecture
Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Simulation (inc. Computer) The problem is one of immersion! Role-play Case Study Standard Lecture
Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Reality Gap Simulation (inc. Computer) Role-play Case Study Standard Lecture
Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Authentic Learning Activities (ALA) Simulation (inc. Computer) Role-play Case Study Standard Lecture
The Dark Knight Alternate Reality Game http://www.yorkblog.com/flipside/dark-knight-joker-psp-wallpaper.jpeg http://www.youtube.com/watch?v=1pd74It-yVo
Alternate Reality Game Features Trans-media story telling Alternate Reality Gaming (ARG) is an experience that encourages players (you!) to interact with a fictional world using the real world to do it. http://www.giantmice.com/features/arg-quickstart/ Emails from characters Mobile phones in cakes Magazine adverts TV adverts Websites and blogs Projections on buildings Hidden Packages
Alternate Reality Game Features Every effort invested in making the fictional world seem real
Alternate Reality Game Features Blur the boundary between fiction and reality
Alternate Reality Game Features Deep levels of engagement with, and immersion into, the fictional (simulated) game world
Alternate Reality Game Features “[It’s like] getting yourself hooked on intellectual crack cocaine. You look at your score online and start to dream of glory. Because the game isn’t just about solving puzzles, it is much more than that” Perplex City players (Mosely, 2008)
Alternate Reality Game Features “I would describe myself as addicted to perplex city. I like to consider myself a citizen in fact!” Perplex City players (Mosely, 2008)
Alternate Reality Game Features You find yourself at the end of the game, waking up as if from a long sleep.  Your marriage or relationship may be in tatters.  Your job may be on the brink of the void, or gone completely.  You may have lost a scholarship, or lost or gained a few pounds.  You slowly wake up to discover that you have missed the early spring unfolding into the late summer….yet now here we are, every one of us excited at blurring the lines between story and reality.  The game promises to become not just entertainment, but our lives” Andrea Phillips, Cloudmakers Recovery Guide, July 2002
Alternate Reality Game Features Problem based (Goal oriented) Knowledge acquisition and application (from physics to philosophy) Collaborative
Alternate Reality Game Features Self-directed play – players influence story Rewards (leaderboards, prizes, community recognition)  Regular delivery of new content
Puzzles Collaboration Communication Teamwork Research  Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Proactivity Confidence Motivation Drive Challenging Innovation Alternate Reality Game Mindset
Puzzles Collaboration Communication Teamwork Research  Knowledge Skills Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Behaviours Proactivity Values/Beliefs/Attributes Confidence Motivation Drive Challenging Innovation Alternate Reality Game Mindset
Puzzles Collaboration Communication Teamwork Research  KNOWING Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Proactivity DOING Confidence Motivation Drive Challenging Innovation Alternate Reality Game Mindset
Puzzles Collaboration Communication Teamwork Research  KNOWING Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Proactivity DOING Confidence Motivation Drive Challenging THICKLY AUTHENTIC SIMULATION* Alternate Reality Game Mindset *Shaffer, D. (2005) http://innovateonline.info/pdf/vol1_issue6/Epistemic_Games.pdf Wisconsin-Maddison University
Thickly Authentic Simulation As close to a real life scenario/environment as is possible.
Taught units based upon ARG principles: Authentic Learning Activities (ALAs)
Enterprise in Context ,[object Object]
Simple simulation
Students given printed brief
Work in small groups
Role-play managers of failing company
Task is to revive a poorly performing company
Basic marketing, business finance and personnel issues,[object Object]
Enterprise in Context (ALA) ,[object Object]
12 week, thickly authentic simulation
Work in small groups
Role-play employees of a turn-around company
Task is to revive a failing company
Basic marketing, business finance and personnel issues,[object Object]
How to build an ALA Phoenix UK Ltd Undergraduate Training Programme
How to build an ALA Step Two Create a realistic, rich, interactive environment (the game world)
How to build an ALA Step Three Create detailed plan (storyboard) for “delivery” of the simulation.  Don’t forget assessment!
How to buildanALA Setting the scene is important.  What are the expectations? Step Four Immerse the students within the game world Begin interaction with characters very early. Stay in character for duration
The Cast and Interactions Phoenix UK Ltd Simon Brookes Managing Director simon.brookes@phoenixuk.co.uk
The Cast and Interactions Phoenix UK Ltd Simon Brookes (MD) simon.brookes@phoenixuk.co.uk Mike summers (Finance Director)  mike.summer@phoenixuk.co.uk Marie-Anne James (Marketing Director)  m.james@phoenixuk.co.uk
The Cast and Interactions Salter & Son Craig Salter (MD) craig.salter@salter&son.co.uk Barry Scott (finance) b.scott@salter&son.co.uk Christine Parker (Marketing) c.parker@salter&son.co.uk
The Cast and Interactions Others Mike Winters  Previous Client Teresa Dale Market Research Consultant
Delivery Model ENVIRO-NMENT CLIENT ACTION ACTION Problem Based Emails Conference calls Posted packages Virtual (websites) Real (field work) REFLECTION ON  ACTION REFLECTION ON  ACTION STUDENT Peer learning in groups Teamwork peer assessment Group assessment Seminars “master classes” Interviews ACTION ACTION REFLECTION ON  ACTION REFLECTION ON  ACTION PEERS EXPERTS
Conference Call Craig Salter introduces the company
Conference Call Students ask the client questions
Conference Call Students ask the client questions
Assessment 1. Company Turnaround Report 2. Retail “best practice” presentation (to client) 3. Short Answer Tests (email) 4. Teamwork Peer Assessment
Leaderboard
Leaderboard
Leaderboard
Leaderboard What do points mean?
Evaluation
Immersed Students Hi Simon, Just a quick confirmation of receipt & to say I am really looking forward to getting my teeth stuck into this project. Kind regards OmidNikroo
Immersed Students Simon, Great, yes I got in fine, and saw that David already had some points up, which has spurred me on to getting my answers in asap.  I am working on them now and they should be with you shortly. There's no greater motivation than a bit of competition! (great idea with the leader board by the way, I know that a some of the other student have really been encouraged to work even harder to try and finish on top). Regards
Immersed Students Hi Simon, I was just wondering if it would be possible at this stage for our group to get into contact with Mr. Salter directly. We just wanted to ask him a few more questions about the business in general so we can get a little more of an idea about the business as a whole. If we could get an email address or a telephone number that would be great, if not we'd be more than happy to direct our questions through you. All the best, Charlie Nicholls PUTP Phoenix UK Ltd. +44 7889 141074 www.phoenixuk.co.uk
Immersed Students
Immersed Students Hello Barry,   Firstly I would like to state that the following only applies if agreed upon by Craig himself, hence his inclusion in this email.   Following my recommendation to Christine about the business workshop last week, I promised to keep an eye out for further opportunities that could benefit yourselves. A great opportunity has been presented by Porthampton City Council in which they have been presented with a £300,000 grant to invest into the local industry and businesses such as yourself. I have linked the article from the Council website (HERE) for your further perusal. There is plenty of time before the deadline for applications, but it is always beneficial to be prompt with showing interest in these offers as they do not come about often.
Focus Group What are your  feelings for Salter & Son? “We cared about them – they mattered to us” When you were communicating with the characters, how did you feel? They were client - sympathy for redundancy - angry with Craig - Barry was too stupid (disagreement in group) - felt need to be sensitive about accusations – some students were defending the characters as if they were real people!
Focus Group Did your engagement with the unit change over the 12 week period? Peer assessment had an impact of increased involvement later Work load of other courses impacted later involvement (felt this courses was more evenly distributed)
Focus Group What were the unit highlights – what did you enjoy most? Team work - (early start was a low) - interactivity & detail (esp. conference call) - lecture in bed!
Focus Group What was the least enjoyable part of the unit? Email questions got a bit repetitive and predictable (maybe) - more randomness?
Focus Group Is the leaderboard a good idea? yeah yeahyeah!! Peer assessment component was good - prize maybe less important

Contenu connexe

Tendances

Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010Amy Jo Kim
 
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignSebastian Deterding
 
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.Merging Media
 
Social Gaming & Gambling Summit_Martin Williams
Social Gaming & Gambling Summit_Martin WilliamsSocial Gaming & Gambling Summit_Martin Williams
Social Gaming & Gambling Summit_Martin WilliamsMediabistro
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
Employee Communities: Community Centric Change
Employee Communities: Community Centric ChangeEmployee Communities: Community Centric Change
Employee Communities: Community Centric ChangeJoyce Hostyn
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldAmy Jo Kim
 
FAQs and Facts
FAQs and FactsFAQs and Facts
FAQs and FactsTheGnuGuy
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupZac Fitz-Walter
 
IA newsletter 2016 (002)
IA newsletter 2016 (002)IA newsletter 2016 (002)
IA newsletter 2016 (002)Liz Moore
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35WAki Spicer
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!James Everett
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedSebastian Deterding
 
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSeismonaut
 
Aste v2 3
Aste v2 3Aste v2 3
Aste v2 3webb20
 
What Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesWhat Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesStephen Anderson
 
D2C Marketing Presentation
D2C Marketing PresentationD2C Marketing Presentation
D2C Marketing PresentationMike Cilla
 
Heroic Investor Overview
Heroic Investor Overview Heroic Investor Overview
Heroic Investor Overview Justin Barrett
 

Tendances (20)

Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
 
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
 
Social Gaming & Gambling Summit_Martin Williams
Social Gaming & Gambling Summit_Martin WilliamsSocial Gaming & Gambling Summit_Martin Williams
Social Gaming & Gambling Summit_Martin Williams
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Employee Communities: Community Centric Change
Employee Communities: Community Centric ChangeEmployee Communities: Community Centric Change
Employee Communities: Community Centric Change
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected World
 
Goal.Action.Feedback.
Goal.Action.Feedback.Goal.Action.Feedback.
Goal.Action.Feedback.
 
FAQs and Facts
FAQs and FactsFAQs and Facts
FAQs and Facts
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design Meetup
 
IA newsletter 2016 (002)
IA newsletter 2016 (002)IA newsletter 2016 (002)
IA newsletter 2016 (002)
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35W
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
 
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
 
Aste v2 3
Aste v2 3Aste v2 3
Aste v2 3
 
What Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesWhat Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing Experiences
 
Steve Boese blog July 25-31, 2011
Steve Boese blog July 25-31, 2011Steve Boese blog July 25-31, 2011
Steve Boese blog July 25-31, 2011
 
D2C Marketing Presentation
D2C Marketing PresentationD2C Marketing Presentation
D2C Marketing Presentation
 
Heroic Investor Overview
Heroic Investor Overview Heroic Investor Overview
Heroic Investor Overview
 

En vedette

Chipago pitch deck 3 en1
Chipago pitch deck 3 en1Chipago pitch deck 3 en1
Chipago pitch deck 3 en1Dominikus Salim
 
Методичні рекомендації 2015 /16 навч.рік
Методичні рекомендації 2015 /16 навч.рікМетодичні рекомендації 2015 /16 навч.рік
Методичні рекомендації 2015 /16 навч.рікТетяна Шверненко
 
Cass campus program-pdf
Cass campus program-pdfCass campus program-pdf
Cass campus program-pdf희영 이
 
Papers Past - A Redesign Case Study
Papers Past - A Redesign Case StudyPapers Past - A Redesign Case Study
Papers Past - A Redesign Case Studymlascarides
 
Ppnt wc 1 kps i verkorte route bb
Ppnt wc 1 kps i verkorte route bbPpnt wc 1 kps i verkorte route bb
Ppnt wc 1 kps i verkorte route bbMKlomparendsTP
 
Softworld - Adobe Premiere Pro
Softworld - Adobe Premiere ProSoftworld - Adobe Premiere Pro
Softworld - Adobe Premiere ProJean Jensen
 
Порядок закінчення 2015 2016 н.р.
Порядок закінчення 2015 2016 н.р.Порядок закінчення 2015 2016 н.р.
Порядок закінчення 2015 2016 н.р.MARO51
 
Os regimes totalitários na europa
Os regimes totalitários na europaOs regimes totalitários na europa
Os regimes totalitários na europaNelia Salles Nantes
 
위기관리와 쟁점관리
위기관리와 쟁점관리위기관리와 쟁점관리
위기관리와 쟁점관리seulbi yi
 
Frappé / ERPNext Open Day October 2015
Frappé / ERPNext Open Day October 2015Frappé / ERPNext Open Day October 2015
Frappé / ERPNext Open Day October 2015Anand Doshi
 
CS5229 Lecture 5: TCP and TRFC
CS5229 Lecture 5: TCP and TRFCCS5229 Lecture 5: TCP and TRFC
CS5229 Lecture 5: TCP and TRFCWei Tsang Ooi
 
Cultural tourism busking ireland
Cultural tourism busking irelandCultural tourism busking ireland
Cultural tourism busking irelandBomi Yu
 

En vedette (19)

Presentación Asociación de Jóvenes Profesionales del Seguro
Presentación Asociación de Jóvenes Profesionales del SeguroPresentación Asociación de Jóvenes Profesionales del Seguro
Presentación Asociación de Jóvenes Profesionales del Seguro
 
Chipago pitch deck 3 en1
Chipago pitch deck 3 en1Chipago pitch deck 3 en1
Chipago pitch deck 3 en1
 
Методичні рекомендації 2015 /16 навч.рік
Методичні рекомендації 2015 /16 навч.рікМетодичні рекомендації 2015 /16 навч.рік
Методичні рекомендації 2015 /16 навч.рік
 
Cass campus program-pdf
Cass campus program-pdfCass campus program-pdf
Cass campus program-pdf
 
Papers Past - A Redesign Case Study
Papers Past - A Redesign Case StudyPapers Past - A Redesign Case Study
Papers Past - A Redesign Case Study
 
Ppnt wc 1 kps i verkorte route bb
Ppnt wc 1 kps i verkorte route bbPpnt wc 1 kps i verkorte route bb
Ppnt wc 1 kps i verkorte route bb
 
Rss, Atom, Xml
Rss, Atom, XmlRss, Atom, Xml
Rss, Atom, Xml
 
Softworld - Adobe Premiere Pro
Softworld - Adobe Premiere ProSoftworld - Adobe Premiere Pro
Softworld - Adobe Premiere Pro
 
Порядок закінчення 2015 2016 н.р.
Порядок закінчення 2015 2016 н.р.Порядок закінчення 2015 2016 н.р.
Порядок закінчення 2015 2016 н.р.
 
Os regimes totalitários na europa
Os regimes totalitários na europaOs regimes totalitários na europa
Os regimes totalitários na europa
 
위기관리와 쟁점관리
위기관리와 쟁점관리위기관리와 쟁점관리
위기관리와 쟁점관리
 
Frappé / ERPNext Open Day October 2015
Frappé / ERPNext Open Day October 2015Frappé / ERPNext Open Day October 2015
Frappé / ERPNext Open Day October 2015
 
CS5229 Lecture 5: TCP and TRFC
CS5229 Lecture 5: TCP and TRFCCS5229 Lecture 5: TCP and TRFC
CS5229 Lecture 5: TCP and TRFC
 
Cultural tourism busking ireland
Cultural tourism busking irelandCultural tourism busking ireland
Cultural tourism busking ireland
 
9 Resume
9 Resume9 Resume
9 Resume
 
글기계
글기계글기계
글기계
 
Regimes autoritários
Regimes autoritáriosRegimes autoritários
Regimes autoritários
 
Belinda baeza
Belinda baezaBelinda baeza
Belinda baeza
 
Citizen moves
Citizen movesCitizen moves
Citizen moves
 

Similaire à Alternate Reality Games for Enterprise Education: Bridging the reality gap between simulation and authentic experience

Authentic Learning Activities for Enterprise Education- HEEG 2010
Authentic Learning Activities for Enterprise Education- HEEG 2010Authentic Learning Activities for Enterprise Education- HEEG 2010
Authentic Learning Activities for Enterprise Education- HEEG 2010pompeysie
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseCraig Harkness
 
5 "What If?" Questions Show the Power Simulation Software Brings to Business
5 "What If?" Questions Show the Power Simulation Software Brings to Business5 "What If?" Questions Show the Power Simulation Software Brings to Business
5 "What If?" Questions Show the Power Simulation Software Brings to BusinessJames Rollins
 
Gamification, Serious Games and Simulations
Gamification, Serious Games and SimulationsGamification, Serious Games and Simulations
Gamification, Serious Games and SimulationsViplav Baxi
 
Gamification Will Eat Itself
Gamification Will Eat Itself Gamification Will Eat Itself
Gamification Will Eat Itself Scott Dodson
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationSebastian Deterding
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen GamesSeriousGamesAssoc
 
Games and Crowds: Now, Near, Next
Games and Crowds: Now, Near, NextGames and Crowds: Now, Near, Next
Games and Crowds: Now, Near, NextBen Sawyer
 
Gamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolGamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolCrayon
 
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...Adrian Gradinar
 
Creating the Design Document
Creating the Design DocumentCreating the Design Document
Creating the Design DocumentKarl Kapp
 
Ted x tuttle presentation v3
Ted x tuttle presentation v3Ted x tuttle presentation v3
Ted x tuttle presentation v3Julia Shalet
 
Game Changing: How you can transform client mindsets through play
Game Changing: How you can transform client mindsets through playGame Changing: How you can transform client mindsets through play
Game Changing: How you can transform client mindsets through playJess McMullin
 
Ibm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming reportIbm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming reportJudith van Heems
 
Ibm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming reportIbm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming reportlandelijkhrteam
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Sebastian Deterding
 

Similaire à Alternate Reality Games for Enterprise Education: Bridging the reality gap between simulation and authentic experience (20)

Authentic Learning Activities for Enterprise Education- HEEG 2010
Authentic Learning Activities for Enterprise Education- HEEG 2010Authentic Learning Activities for Enterprise Education- HEEG 2010
Authentic Learning Activities for Enterprise Education- HEEG 2010
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In Enterprise
 
5 "What If?" Questions Show the Power Simulation Software Brings to Business
5 "What If?" Questions Show the Power Simulation Software Brings to Business5 "What If?" Questions Show the Power Simulation Software Brings to Business
5 "What If?" Questions Show the Power Simulation Software Brings to Business
 
Gamification, Serious Games and Simulations
Gamification, Serious Games and SimulationsGamification, Serious Games and Simulations
Gamification, Serious Games and Simulations
 
Gamification Will Eat Itself
Gamification Will Eat Itself Gamification Will Eat Itself
Gamification Will Eat Itself
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarle
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of Gamification
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen Games
 
Games and Crowds: Now, Near, Next
Games and Crowds: Now, Near, NextGames and Crowds: Now, Near, Next
Games and Crowds: Now, Near, Next
 
Gamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolGamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing tool
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...
 
Creating the Design Document
Creating the Design DocumentCreating the Design Document
Creating the Design Document
 
Gamification
GamificationGamification
Gamification
 
Ted x tuttle presentation v3
Ted x tuttle presentation v3Ted x tuttle presentation v3
Ted x tuttle presentation v3
 
Game Changing: How you can transform client mindsets through play
Game Changing: How you can transform client mindsets through playGame Changing: How you can transform client mindsets through play
Game Changing: How you can transform client mindsets through play
 
Hvbf 2013 #3
Hvbf 2013 #3Hvbf 2013 #3
Hvbf 2013 #3
 
Ibm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming reportIbm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming report
 
Ibm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming reportIbm, virtual worlds, real leaders, gaming report
Ibm, virtual worlds, real leaders, gaming report
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?
 

Dernier

Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 

Dernier (20)

Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 

Alternate Reality Games for Enterprise Education: Bridging the reality gap between simulation and authentic experience

  • 1. Alternate Reality Games for Enterprise Education Image modified from http://abduzeedo.com/surrealist-drawings-reality-must-die Bridging the reality gap between simulation and authentic experience Simon Brookes Portsmouth Centre for Enterprise IEEC 2010 - Cardiff
  • 2. One of the most fundamental challenges for Enterprise educators? "I believe that the spirit of enterprise can be taught, but characteristics such as intuition and appetite for risk are harder to learn in a lecture hall. It is necessary to get into the mindset of an entrepreneur to understand their constitution." John Macaulay - Recent MBA Graduate http://tm.mbs.ac.uk/enterprise/can-mbas-create-entrepreneurs
  • 3. The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
  • 4. The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 So how do we promote the development of this in “class”? Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
  • 5. The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
  • 6. The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 That’s easy peasy! Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
  • 7. The Entrepreneurial Mindset? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
  • 8. The Entrepreneurial Mindset? ? http://www.dreamstime.com/head-silhouette-with-gears-image4232711 That’s more difficult! Domain Knowledge Skills Business Finance Marketing Sales Business Management Communication Leadership Team working Networking Behaviours Values/Beliefs/Attributes Proactivity Risk taking Implementing Opportunity spotting Adaptability Self efficacy Determination Enthusiasm/motivation Challenging http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
  • 9. THINK IN ACTION Active Learning Experiential Learning Practice Based Learning Learning by Doing
  • 10. As enterprise educators, what tools/techniques can we employ that will encourage students to think in action?
  • 13. Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience
  • 14. Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Standard Lecture
  • 15. Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Case Study Standard Lecture
  • 16. Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Role-play Case Study Standard Lecture
  • 17. Enterprise Towers As real as an authentic experience? AUTHENTIC EXPEREINCE Authentic Experience Simulation (inc. Computer) Role-play Case Study Standard Lecture
  • 18. Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Simulation (inc. Computer) The problem is one of immersion! Role-play Case Study Standard Lecture
  • 19. Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Reality Gap Simulation (inc. Computer) Role-play Case Study Standard Lecture
  • 20. Enterprise Towers AUTHENTIC EXPEREINCE Authentic Experience Authentic Learning Activities (ALA) Simulation (inc. Computer) Role-play Case Study Standard Lecture
  • 21. The Dark Knight Alternate Reality Game http://www.yorkblog.com/flipside/dark-knight-joker-psp-wallpaper.jpeg http://www.youtube.com/watch?v=1pd74It-yVo
  • 22. Alternate Reality Game Features Trans-media story telling Alternate Reality Gaming (ARG) is an experience that encourages players (you!) to interact with a fictional world using the real world to do it. http://www.giantmice.com/features/arg-quickstart/ Emails from characters Mobile phones in cakes Magazine adverts TV adverts Websites and blogs Projections on buildings Hidden Packages
  • 23. Alternate Reality Game Features Every effort invested in making the fictional world seem real
  • 24. Alternate Reality Game Features Blur the boundary between fiction and reality
  • 25. Alternate Reality Game Features Deep levels of engagement with, and immersion into, the fictional (simulated) game world
  • 26. Alternate Reality Game Features “[It’s like] getting yourself hooked on intellectual crack cocaine. You look at your score online and start to dream of glory. Because the game isn’t just about solving puzzles, it is much more than that” Perplex City players (Mosely, 2008)
  • 27. Alternate Reality Game Features “I would describe myself as addicted to perplex city. I like to consider myself a citizen in fact!” Perplex City players (Mosely, 2008)
  • 28. Alternate Reality Game Features You find yourself at the end of the game, waking up as if from a long sleep. Your marriage or relationship may be in tatters. Your job may be on the brink of the void, or gone completely. You may have lost a scholarship, or lost or gained a few pounds. You slowly wake up to discover that you have missed the early spring unfolding into the late summer….yet now here we are, every one of us excited at blurring the lines between story and reality. The game promises to become not just entertainment, but our lives” Andrea Phillips, Cloudmakers Recovery Guide, July 2002
  • 29. Alternate Reality Game Features Problem based (Goal oriented) Knowledge acquisition and application (from physics to philosophy) Collaborative
  • 30. Alternate Reality Game Features Self-directed play – players influence story Rewards (leaderboards, prizes, community recognition) Regular delivery of new content
  • 31. Puzzles Collaboration Communication Teamwork Research Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Proactivity Confidence Motivation Drive Challenging Innovation Alternate Reality Game Mindset
  • 32. Puzzles Collaboration Communication Teamwork Research Knowledge Skills Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Behaviours Proactivity Values/Beliefs/Attributes Confidence Motivation Drive Challenging Innovation Alternate Reality Game Mindset
  • 33. Puzzles Collaboration Communication Teamwork Research KNOWING Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Proactivity DOING Confidence Motivation Drive Challenging Innovation Alternate Reality Game Mindset
  • 34. Puzzles Collaboration Communication Teamwork Research KNOWING Enquiry Competition Leadership Application Risk-taking Determination Empathy Action Proactivity DOING Confidence Motivation Drive Challenging THICKLY AUTHENTIC SIMULATION* Alternate Reality Game Mindset *Shaffer, D. (2005) http://innovateonline.info/pdf/vol1_issue6/Epistemic_Games.pdf Wisconsin-Maddison University
  • 35. Thickly Authentic Simulation As close to a real life scenario/environment as is possible.
  • 36. Taught units based upon ARG principles: Authentic Learning Activities (ALAs)
  • 37.
  • 40. Work in small groups
  • 41. Role-play managers of failing company
  • 42. Task is to revive a poorly performing company
  • 43.
  • 44.
  • 45. 12 week, thickly authentic simulation
  • 46. Work in small groups
  • 47. Role-play employees of a turn-around company
  • 48. Task is to revive a failing company
  • 49.
  • 50. How to build an ALA Phoenix UK Ltd Undergraduate Training Programme
  • 51. How to build an ALA Step Two Create a realistic, rich, interactive environment (the game world)
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61. How to build an ALA Step Three Create detailed plan (storyboard) for “delivery” of the simulation. Don’t forget assessment!
  • 62. How to buildanALA Setting the scene is important. What are the expectations? Step Four Immerse the students within the game world Begin interaction with characters very early. Stay in character for duration
  • 63. The Cast and Interactions Phoenix UK Ltd Simon Brookes Managing Director simon.brookes@phoenixuk.co.uk
  • 64. The Cast and Interactions Phoenix UK Ltd Simon Brookes (MD) simon.brookes@phoenixuk.co.uk Mike summers (Finance Director) mike.summer@phoenixuk.co.uk Marie-Anne James (Marketing Director) m.james@phoenixuk.co.uk
  • 65. The Cast and Interactions Salter & Son Craig Salter (MD) craig.salter@salter&son.co.uk Barry Scott (finance) b.scott@salter&son.co.uk Christine Parker (Marketing) c.parker@salter&son.co.uk
  • 66. The Cast and Interactions Others Mike Winters Previous Client Teresa Dale Market Research Consultant
  • 67. Delivery Model ENVIRO-NMENT CLIENT ACTION ACTION Problem Based Emails Conference calls Posted packages Virtual (websites) Real (field work) REFLECTION ON ACTION REFLECTION ON ACTION STUDENT Peer learning in groups Teamwork peer assessment Group assessment Seminars “master classes” Interviews ACTION ACTION REFLECTION ON ACTION REFLECTION ON ACTION PEERS EXPERTS
  • 68. Conference Call Craig Salter introduces the company
  • 69. Conference Call Students ask the client questions
  • 70. Conference Call Students ask the client questions
  • 71. Assessment 1. Company Turnaround Report 2. Retail “best practice” presentation (to client) 3. Short Answer Tests (email) 4. Teamwork Peer Assessment
  • 75. Leaderboard What do points mean?
  • 77. Immersed Students Hi Simon, Just a quick confirmation of receipt & to say I am really looking forward to getting my teeth stuck into this project. Kind regards OmidNikroo
  • 78. Immersed Students Simon, Great, yes I got in fine, and saw that David already had some points up, which has spurred me on to getting my answers in asap. I am working on them now and they should be with you shortly. There's no greater motivation than a bit of competition! (great idea with the leader board by the way, I know that a some of the other student have really been encouraged to work even harder to try and finish on top). Regards
  • 79. Immersed Students Hi Simon, I was just wondering if it would be possible at this stage for our group to get into contact with Mr. Salter directly. We just wanted to ask him a few more questions about the business in general so we can get a little more of an idea about the business as a whole. If we could get an email address or a telephone number that would be great, if not we'd be more than happy to direct our questions through you. All the best, Charlie Nicholls PUTP Phoenix UK Ltd. +44 7889 141074 www.phoenixuk.co.uk
  • 81. Immersed Students Hello Barry,   Firstly I would like to state that the following only applies if agreed upon by Craig himself, hence his inclusion in this email.   Following my recommendation to Christine about the business workshop last week, I promised to keep an eye out for further opportunities that could benefit yourselves. A great opportunity has been presented by Porthampton City Council in which they have been presented with a £300,000 grant to invest into the local industry and businesses such as yourself. I have linked the article from the Council website (HERE) for your further perusal. There is plenty of time before the deadline for applications, but it is always beneficial to be prompt with showing interest in these offers as they do not come about often.
  • 82. Focus Group What are your feelings for Salter & Son? “We cared about them – they mattered to us” When you were communicating with the characters, how did you feel? They were client - sympathy for redundancy - angry with Craig - Barry was too stupid (disagreement in group) - felt need to be sensitive about accusations – some students were defending the characters as if they were real people!
  • 83. Focus Group Did your engagement with the unit change over the 12 week period? Peer assessment had an impact of increased involvement later Work load of other courses impacted later involvement (felt this courses was more evenly distributed)
  • 84. Focus Group What were the unit highlights – what did you enjoy most? Team work - (early start was a low) - interactivity & detail (esp. conference call) - lecture in bed!
  • 85. Focus Group What was the least enjoyable part of the unit? Email questions got a bit repetitive and predictable (maybe) - more randomness?
  • 86. Focus Group Is the leaderboard a good idea? yeah yeahyeah!! Peer assessment component was good - prize maybe less important
  • 88.
  • 89. Working with Salter and Sons
  • 91. Understanding and discovering the work that goes into turning a business around.
  • 92. The interactivity Roleplaying/hypothetical company
  • 93.
  • 95.
  • 96. Very well set-up and executed unit
  • 97. Simon you are a good teacher
  • 98. V. Good :-)
  • 99. Thought it was a fun and creative way of getting us to take initiative
  • 100.
  • 101.
  • 102. "Tell me and I will forget; show me and I may remember; involve me and I will understand" Confucius
  • 103. Contact me Twitter: @pompeysie Blog: simonbrookes.wordpress.com Email: simon.brookes@port.ac.uk Image modified from http://abduzeedo.com/surrealist-drawings-reality-must-die
  • 104. References McGonigal, J. (2003) A Real Little Game: The Performance of Belief in Pervasive Play. Retrieved August 31st 2010, from http://www.avantgame.com/MCGONIGAL%20A%20Real%20Little%20Game%20DiGRA%202003.pdf Moseley, A. (2008). An alternative reality for Higher Education? Lessons to be learned from online reality games. Paper presented at ALT-C 2008, Leeds, UK. Shaffer, D. (2005) Epistemic Games. Retrieved 31st August 2010, from http://innovateonline.info/pdf/vol1_issue6/Epistemic_Games.pdf Wirth, W., hartmann, T., Bocking, S., Vorderer, P., Klimmt, C., Holger, S., Saari, T., Laarni, J., Ravaja, N., Gouveia, F., Biocca, F., Sacau, A. Jancke, L., Baumgartner, T., & Jancke, P. (2010). A Process Model for the Formation of Spatial Presence Experiences. Media Psychology, 9, 493-525. Image modified from http://abduzeedo.com/surrealist-drawings-reality-must-die