Role play is an educational technique where participants act out scenarios to analyze human relations problems. It can be used to get groups actively involved in discussions and make learning more engaging. There are two broad types - sociodrama which deals with interactions between individuals/groups, and psychodrama which focuses on a specific person's needs. The role play process involves planning scenarios, having students act them out while others observe, and then providing feedback to facilitate learning. It helps develop communication skills, sensitivity, problem solving abilities and independent thinking.
2. Role play is an educational method in
which people spontaneously act out
problems of human relations and analyse
the enactment with the help of other role
players and observers.
Role playing is a discussion technique
that makes possible to get maximum
participation of a group through acting
out an example of some problem or idea
under discussion.
3.
4. It is a part of two broad
methods:
1. SOCIO DRAMA.
2. PSYCHO DRAMA.
5. Deals with the interactions of people with
other individuals or groups like mother,
nurse and leader.
It always involves situations of more than
one person and deals with problems
related to majority of the group.
6. Is practised in group setting, and is mainly
concerned with unique needs and
problems of a particular individual.
The audience identify with roles in a role
playing or critical observations brings
about learning.
7. To present inter personal problems.
To provide emotional and affective
stimulus for solving problems.
To provide awareness about social and
psychological issues.
To develop a situation for analysis.
To prevent alternative courses of action.
To convey information to develop specific
skills.
8. Role play is based
on the philosophy
that meanings are
in people and not in
words or symbols.
9. Role play has to do with the self
concept.
The self concept is best changed through
direct involvement in a realistic and life
related problem situation rather than
hearing about such situations from
others.
Role play should be flexible.
Role play should be done for a brief
period so that the attention of audience
may be captured effectively.
10. There are three seps.They are:
1. PLANNING PHASE.
2. IMPLEMENTATION PHASE.
3. EVALUATION PHASE.
11. During the planning phase the following
points are to be considered.
1.Selecting a problem for a role.
2.Set up the role play scene.
3. Getting underway in a role play.
4. Making the role play comprehensive.
12. The role takers are usually go out of the
room and are given a few minutes to
warm up or get a feeling of the roles they
are about to play.
Specify names other than their own,
should be used to get them into their
roles.
13. The story grows out of natural reactions
of the characters enacted in role playing.
Those members not involved in the role
play act as observers.They may be
assigned to watch particular role players
or to look for important clues that come
out of role playing.
14.
15.
16. As the audience observers constitute the
heart of role playing, we usually consider
their opinion as an important feedback.
Feed back is sought as to how did the
group think the role was handled, what
were the good points of action, or what
were the poor points or omissions.
17. Children have always learned from
mimicking or duplicating the actions of
others, including their parents and peers.
Role-playing is simply a continuation of
the learning already done by students.
If students are already motivated to play,
learning through play would become
even easier.
18. Role-play allows for the interaction
between classmates, and peers.
Role-play allows for the exchange of
knowledge between students.
Role playing encourages the use of
critical thinking because it involves
analyzing and problem solving, therefore
role play is a cognitive learning method
20. Develops communication skills.
Develops sensitivity towards others
feelings.
Develops skills in group problem solving.
Develops ability to observe and analyse
situations.
Encourages independent thinking.
21. Positive Impact (independent thinking)
Confidence Building
Credibility
Staff feel valued (self esteem)
Self Awareness
The Challenge
More Solutions (problem solving)