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Digital Citizenship: A Student-
Parent-Teacher Partnership
Patrick Woessner
MICDS
Digital Citizenship
 Today, billions of people all over the planet interact
 using various technologies. This interaction has
 created a digital society that affords its members
 opportunities for education, employment,
 entertainment, and social interaction. As in any
 society, it is expected that digital citizens act in a
 certain way—according to accepted norms, rules,
 and laws. Most of today’s students are entirely
 comfortable with technology, but are they using it
 appropriately? Do they understand their roles and
 responsibilities in digital society? How can teachers
 help students become responsible digital citizens?
Keys to Establishing a
Successful Program
•   Understand Today’s Student
•   Maintain Perspective
•   Embrace Social Media
•   Develop a Framework
•   Reflect and Revise
A View of K-12 Students Today
A View of Teenagers Today
• 95% of teens spend time
  with friends face to face
• 93% of teens ages 12-17
  use the Internet
• 68% send instant
  messages
• 65% use social
  networking sites
• 64% of online teens are
  content creators
A View of Social Media Today
Generational Fears/Concerns
About Youth
• Since the turn-of-the-twentieth century —and
  lasting right up until today—generation after
  generation of young people and adults have
  increasingly come into conflict, and it probably
  is not going to change anytime soon!
10




Example #1: What was it??
It “encourages isolation and splitting” of
  families, and “puts children on a
  narrowly defined developmental path,
  and contributes little to social skills.”

It is “corrupting our youth” and “is not
  wholesome”. It “mesmerizes our
  children…teaches gambling and breeds
  aggressive behavior.”
11




VIDEO GAMES (1980s)
         Glenn Collins, “Video Games:
         A Diversion or a Danger?” New
         York Times, February 17, 1983,
         p. C1.


         Mrs. Ronnie Lamm, quoted by
         William E. Geist, in “The Battle
         For America’s Youth.” New York
         Times, January 5, 1982, p. B2.
12




Example #2: What was it??
  It “exerts a harmful influence…
  upon the public mind and morals,
  and particularly upon the minds
  of youth and children.”

  and it has “steeped the youth of
  our country in filth and
  degradation.”
13




MOVIES (1930s)
        Central Conference of American
        Rabbis, quoted in “Rabbis
        Denounce ‘Harmful’ Movies.”
        New York Times, June 19, 1934,
        p. 24.

        Reverend Dr. S. Parkes Cadman,
        quoted in “Cadman at Drexel
        Denounces Movies.” New York
        Times, June 19, 1934, p. 15.
14




Example #3: What was it??
  It “may well be…an insidious force that
    causes children to be more aggressive,
    fearful, materialistic and callous,
    while at the same time makes them
    more passive, less robust and damages
    their educational potential.”
15




TELEVISION (1970s)
         Richard Flaste, “Screening TV
         For Uncritical Young Eyes.”
         New York Times, March 11,
         1977, p. 31.
16




Example #4: What was it??

 is “a communicable disease” is
   “cannibalistic and tribalistic” and just
   “another form of adolescent
   rebellion.”
17




ROCK-N-ROLL (1950s)

           “Rock-and-Roll called
           ‘Communicable Disease’.”
           New York Times, March 28,
           1956, p. 33.
18




What do all of these examples
have in common?
• Young people embracing new forms of
  technology/activity that adults do not understand or
  know about (early adopters)
• New technologies/activities involving thematic
  content with which adults are uncomfortable
• Through these new technologies/activities, young
  people form “community” and speak a “language”
  that is theirs & theirs alone
• Adults feel confused and left out of the picture,
  begin to worry and/or get angry about their loss of
  influence over “kids today”
What does this mean for
educators today?
  • We see students behaving in our classes in
    ways that we do not approve of or appreciate
  • We see students engaging with technology in
    ways that we consider to be inappropriate, or
    rude, or detrimental to both their maturation
    and education
  • Overall, our struggles with students actually
    are not much different from previous
    generations’ struggles with us
Time Online Can Be Beneficial
Social Networking Demographics
        Percent with a Social Networking Profile




                Source: Pew Internet
The Power of Social Media
Social Networking:
Preschool and Elementary
Social Networking:
Teens and Adults
Footprints in the Digital Age
• Social technology leads to a
  digital footprint
• How well do our profile and
  footprints reflect who we
  really are?
• Object permanence has
  evolved from the physical to
  the virtual world
Paying Attention to Trends
Digital Citizenship
• Digital citizenship can be described as the norms
  of appropriate, responsible behavior with regard
  to technology use.
• In their book Digital Citizenship in Schools,
  Gerald Bailey and Mike Ribble identify nine
  elements of digital citizenship that can be
  grouped into three broad categories:
Student Learning and
Academic Performance
1. Digital Access: full electronic
   participation in society
2. Digital Literacy: the process
   of teaching and learning
   about technology and the use
   of technology
1. Digital Communication: electronic exchange
   of information
School Environment and
Student Behavior
1. Digital Security and Safety:
   electronic precautions to
   guarantee safety/physical well-
   being in a digital technology
   world
1. Digital Etiquette: electronic standards of
   conduct or procedure
2. Digital Rights and Responsibilities: those
   freedoms extended to everyone in a digital
   world
Student Life Outside
the School Environment
1. Digital Commerce: electronic
   buying and selling of goods
2. Digital Health and Wellness:
   physical and psychological well-
   being
3. Digital Law: rights and
   restrictions
The MICDS Program
Other Models and Resources
Lessons Learned:
Teachers and Administrators
• Actions speak louder than words; real support
  requires a time commitment and accountability
• You can’t give away what you don’t own; training
  is essential to understand Digital Citizenship
• The value of the program must be abundantly
  clear; it’s not an “addition” but rather part of the
  culture of the school
Lessons Learned:
Parents
• Support means getting involved; parents and
  teachers must share responsibility
• If you teach it, they will come; hands-on
  workshops are much more effective than
  “information” sessions
• Line between home/school can get blurred; be
  prepared to address “after hours” issues
Lessons Learned:
Students
• Expect resistance; you are invading “their world”
  and they don’t necessarily want to learn about it
  with/from you
• Younger children believe everything they read;
  beware media sensationalism
• Despite your best collective efforts, some will
  still stray off the path; have patience
Lessons Learned:
Program
• Utilize a variety of instructional strategies; a
  standard format is simple but not always effective
• Need to weigh benefits/drawbacks of large vs.
  small group setting; consistency or intimacy
• Scope, sequence, and timeframe; how much, how
  deep, and how often
Questions or Comments?
• Email: pwoessner@micds.org
• Twitter: @pcwoessner
• Technology in the Middle blog (pwoessner.com)
Fostering Digital Citizenship
Fostering Digital Citizenship
Fostering Digital Citizenship

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Fostering Digital Citizenship

  • 1. Digital Citizenship: A Student- Parent-Teacher Partnership Patrick Woessner MICDS
  • 2. Digital Citizenship Today, billions of people all over the planet interact using various technologies. This interaction has created a digital society that affords its members opportunities for education, employment, entertainment, and social interaction. As in any society, it is expected that digital citizens act in a certain way—according to accepted norms, rules, and laws. Most of today’s students are entirely comfortable with technology, but are they using it appropriately? Do they understand their roles and responsibilities in digital society? How can teachers help students become responsible digital citizens?
  • 3. Keys to Establishing a Successful Program • Understand Today’s Student • Maintain Perspective • Embrace Social Media • Develop a Framework • Reflect and Revise
  • 4.
  • 5. A View of K-12 Students Today
  • 6. A View of Teenagers Today • 95% of teens spend time with friends face to face • 93% of teens ages 12-17 use the Internet • 68% send instant messages • 65% use social networking sites • 64% of online teens are content creators
  • 7. A View of Social Media Today
  • 8.
  • 9. Generational Fears/Concerns About Youth • Since the turn-of-the-twentieth century —and lasting right up until today—generation after generation of young people and adults have increasingly come into conflict, and it probably is not going to change anytime soon!
  • 10. 10 Example #1: What was it?? It “encourages isolation and splitting” of families, and “puts children on a narrowly defined developmental path, and contributes little to social skills.” It is “corrupting our youth” and “is not wholesome”. It “mesmerizes our children…teaches gambling and breeds aggressive behavior.”
  • 11. 11 VIDEO GAMES (1980s) Glenn Collins, “Video Games: A Diversion or a Danger?” New York Times, February 17, 1983, p. C1. Mrs. Ronnie Lamm, quoted by William E. Geist, in “The Battle For America’s Youth.” New York Times, January 5, 1982, p. B2.
  • 12. 12 Example #2: What was it?? It “exerts a harmful influence… upon the public mind and morals, and particularly upon the minds of youth and children.” and it has “steeped the youth of our country in filth and degradation.”
  • 13. 13 MOVIES (1930s) Central Conference of American Rabbis, quoted in “Rabbis Denounce ‘Harmful’ Movies.” New York Times, June 19, 1934, p. 24. Reverend Dr. S. Parkes Cadman, quoted in “Cadman at Drexel Denounces Movies.” New York Times, June 19, 1934, p. 15.
  • 14. 14 Example #3: What was it?? It “may well be…an insidious force that causes children to be more aggressive, fearful, materialistic and callous, while at the same time makes them more passive, less robust and damages their educational potential.”
  • 15. 15 TELEVISION (1970s) Richard Flaste, “Screening TV For Uncritical Young Eyes.” New York Times, March 11, 1977, p. 31.
  • 16. 16 Example #4: What was it?? is “a communicable disease” is “cannibalistic and tribalistic” and just “another form of adolescent rebellion.”
  • 17. 17 ROCK-N-ROLL (1950s) “Rock-and-Roll called ‘Communicable Disease’.” New York Times, March 28, 1956, p. 33.
  • 18. 18 What do all of these examples have in common? • Young people embracing new forms of technology/activity that adults do not understand or know about (early adopters) • New technologies/activities involving thematic content with which adults are uncomfortable • Through these new technologies/activities, young people form “community” and speak a “language” that is theirs & theirs alone • Adults feel confused and left out of the picture, begin to worry and/or get angry about their loss of influence over “kids today”
  • 19. What does this mean for educators today? • We see students behaving in our classes in ways that we do not approve of or appreciate • We see students engaging with technology in ways that we consider to be inappropriate, or rude, or detrimental to both their maturation and education • Overall, our struggles with students actually are not much different from previous generations’ struggles with us
  • 20.
  • 21. Time Online Can Be Beneficial
  • 22. Social Networking Demographics Percent with a Social Networking Profile Source: Pew Internet
  • 23. The Power of Social Media
  • 26. Footprints in the Digital Age • Social technology leads to a digital footprint • How well do our profile and footprints reflect who we really are? • Object permanence has evolved from the physical to the virtual world
  • 28.
  • 29. Digital Citizenship • Digital citizenship can be described as the norms of appropriate, responsible behavior with regard to technology use. • In their book Digital Citizenship in Schools, Gerald Bailey and Mike Ribble identify nine elements of digital citizenship that can be grouped into three broad categories:
  • 30. Student Learning and Academic Performance 1. Digital Access: full electronic participation in society 2. Digital Literacy: the process of teaching and learning about technology and the use of technology 1. Digital Communication: electronic exchange of information
  • 31. School Environment and Student Behavior 1. Digital Security and Safety: electronic precautions to guarantee safety/physical well- being in a digital technology world 1. Digital Etiquette: electronic standards of conduct or procedure 2. Digital Rights and Responsibilities: those freedoms extended to everyone in a digital world
  • 32. Student Life Outside the School Environment 1. Digital Commerce: electronic buying and selling of goods 2. Digital Health and Wellness: physical and psychological well- being 3. Digital Law: rights and restrictions
  • 34. Other Models and Resources
  • 35.
  • 36. Lessons Learned: Teachers and Administrators • Actions speak louder than words; real support requires a time commitment and accountability • You can’t give away what you don’t own; training is essential to understand Digital Citizenship • The value of the program must be abundantly clear; it’s not an “addition” but rather part of the culture of the school
  • 37. Lessons Learned: Parents • Support means getting involved; parents and teachers must share responsibility • If you teach it, they will come; hands-on workshops are much more effective than “information” sessions • Line between home/school can get blurred; be prepared to address “after hours” issues
  • 38. Lessons Learned: Students • Expect resistance; you are invading “their world” and they don’t necessarily want to learn about it with/from you • Younger children believe everything they read; beware media sensationalism • Despite your best collective efforts, some will still stray off the path; have patience
  • 39. Lessons Learned: Program • Utilize a variety of instructional strategies; a standard format is simple but not always effective • Need to weigh benefits/drawbacks of large vs. small group setting; consistency or intimacy • Scope, sequence, and timeframe; how much, how deep, and how often
  • 40. Questions or Comments? • Email: pwoessner@micds.org • Twitter: @pcwoessner • Technology in the Middle blog (pwoessner.com)