5. Customer Engagement
Repeated interactions that strengthen
the emotional, psychological
or physical investment a customer
has in a brand (product or service)
is
An engaged relationship
antee !
pro bably your only guar
ns’ !
for your organisatio
objectives!
12. Persuasion windows open…
• when you are in a good mood
• when your world view no longer makes sense
• when you can take action immediately
• when you feel indebted because of a favour
• immediately after you have made a mistake
• immediately after you have denied a request
Persuasive Technology: Using Computers to Change What We Think and Do, BJ Fogg
13. The only
persuasio
strategy t n !
02 there is n
o which !
o defense
!
Storytelling
15. Make them feel proud
The first,
the last,
the best
and the rarest?
16. Elements of a good story
• PASSION to make your customers care
• a HERO to drive the action
• an ANTAGONIST to challenge the hero
• a moment of AWARENESS where the hero realises how to
overcome his or her obstacles
• TRANSFORMATION wherein the hero accomplishes his or
her desired goals
The Elements of Persuasion: Use Storytelling to Pitch Better, Sell Faster & Win More Business,
Richard Maxwell & Robert Dickman
17. “
…I’ve never had another
professor use storytelling in
class. I’ve also never had the core
lessons and material of a course
stick with me as strongly as they
did in that course..
Chelsea LeBlanc
LSA computer science major
Plymouth College of Education
36. Flow
high
A psychological Arousal
state where a
person is fully Anxiety Flow
immersed and
focused on an
Satisfaction
activity or task.
Mihály Worry Control
Csíkszentmihályi
! Apathy Relaxation
s name
Th e guy’ ced! Boredom
un
prono
low
is !
M e-high t-me-high! low Skill level high
n
Ch ick-se
38. Variable reinforcement
high
Create outcomes,
small or large,
without being able Variable intervals
to predict Variable rewards
what action is
going to be able
Engagement
lead to that
outcome.
Fixed interval
If you k Regular reward
new !
the outc
low
om
would yo e
u play?! short Time long
39. eLearning spinner
Learning and development is central to our business ambitions. Starting this month all staff
are encouraged to undertake 10 hours extra learning in 2010.
An hour a month – what have you got to learn?
Take a chance – what have you got to learn?
Learn something Learn something Learn something
new in 20 mins new in 40 mins new in 60 mins
Don’t leave it to chance. Choose a learning module by subject
Subject
Module 1 (20 mins)
Module 2 (40 mins)
Module 3 (20 mins)
40. “
…whoever plays,
plays freely.
Whoever must play,
”
cannot play.
James P Carse
Finite and Infinite Games: A Vision of Life as Play and Possibility
(Page 4, Chapter 2.)
This book
is brill!