11. Section C Use of online media 1.4 C24 virtual worlds (2nd life) 1.6 C10 own blog 1.3 C25 social bookmarking 1.8 C11 web site contribution 2.5 C21 share files 1.6 C9 blog posts 1.8 C20 play multiplayer games 1.9 C8 online forums 2.1 C19 play games alone 3.5 C6 Brookes resources 3.5 C18 watch video 3.7 C5 learning resources 3.4 C17 listen audio 3.7 C4 access library online 2.4 C15 upload multimedia 3.8 C2 read learning materials Mean Item Mean Item
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16. Age Differences pioneering Access learning resources 25+ years Contributing Multimedia use 20-25 years gaming 17-19 years less likely more likely Age band
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18. Correlations with perceptions of learning Multimedia Contributing Accessing learning resources Gaming Use of peers (MSLQ) Multimedia Contributing Accessing learning resources Learning community (CEQ) Positive correlations with online patterns of use (section C factors) Perception of learning (section D subscale)