13. Who are the experts at
getting us to DO stuff?
14.
15. “We are witnessing what
amounts to no less than a
global mass exodus to
virtual worlds and other
online gaming
environments.”
~ Edward Castranova, Economist
35. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
levels
solving problem
together
limitations
36.
37. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
solving problem
together
limitations
40. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
solving problem
together
limitations
43. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
solving problem
together
limitations
44.
45.
46. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
solving problem
together
limitations
49. Is there a Facebook or
God? Google+?
Are you Is the president
happy? doing a good job?
50. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
solving problem
together
limitations
53. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
solving problem
together
limitations
56. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
solving problem
together
limitations
61. What makes games fun?
challenge feedback - rapid and
frequent
levels of difficulty
uncertainty or chance
ability to improve
rewards
competition
intense focus
other people
levels
solving problem
together
limitations
75. Why Fun for A Change?
• Learn essential innovation skills
• Learn how to close the KNOWING -
DOING Gap
• Learn tools of engagement for both
social and business sectors
• Create a beautiful video pitch that
shows off your creativity
• Have fun! Change the world!
76. Charles Tsai
funforachange.org
socialcreatives.org
charles@socialcreatives.org