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ENGAGING TEENS IN
LIBRARIES
Brian Pichman of the Evolve Project




Computers in Libraries 2013
Innovation
             • Innovation must be an
               original disruptive act.
             • Sphero Balls
              • Small Robotic Balls that
                can be driven by any
                device with bluetooth
                (Android or Apple OS)
Interaction
• Through interaction
  teens and kids will
  learn and grow.
• Sifteo Cubes
 • Small LCD screens that
   can sense when nearby
   cubes and react
   accordingly
 • Spelling, Sorting,
   Puzzles, Math
Discovery
            • Through the idea of an
              open play
              environment; teens
              and kids will discovery
              new and exciting
              things on their own.
            • Music Chairs
             • Allow teens and kids to
               discovery music as well
               as listen to audio books
               in a “cool” environment
Invention
• Allow kids and teens to
  play through
  building…leads to the
  invention of new
  concepts and ideas.
• Lego WeDo’s
  • Robotic legos that move;
   teaches how to program
   through a GUI interface
• Little Bits
  • Small “bits” that connect
    and interact
Collaboration
• Teens and kids will
  collaborate naturally if
  it is centered around
  something fun!
• Smart Tables
 • Interactive touch screen
   tables where up to 8
   people my play!
Interactive Book Ends
• Wall with Dry-Erase Paint
  • Allows children and teens to draw and record
    themselves doing a book review
• Book Reviews turned into QR codes and placed
  on books.
• The interactive book ends allow for:
  • The viewing of the book reviews
  • Checking in/out Books
  • Card Catalog Search
Other Fun Programs
• Laser Tag In Library
• Menargi-e (Digital Petting Zoo)
• Gesture Based Computing
Blending All These Into An Environment
• Bright Colors – make things pop
• Books are cover facing, not spine facing


• Google Virtual Tour
http://tinyurl.com/Evolve-VirtualTour

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Cildc13 engaging teens in libraries b_pichman_final

  • 1.
  • 2. ENGAGING TEENS IN LIBRARIES Brian Pichman of the Evolve Project Computers in Libraries 2013
  • 3.
  • 4. Innovation • Innovation must be an original disruptive act. • Sphero Balls • Small Robotic Balls that can be driven by any device with bluetooth (Android or Apple OS)
  • 5.
  • 6. Interaction • Through interaction teens and kids will learn and grow. • Sifteo Cubes • Small LCD screens that can sense when nearby cubes and react accordingly • Spelling, Sorting, Puzzles, Math
  • 7.
  • 8. Discovery • Through the idea of an open play environment; teens and kids will discovery new and exciting things on their own. • Music Chairs • Allow teens and kids to discovery music as well as listen to audio books in a “cool” environment
  • 9.
  • 10. Invention • Allow kids and teens to play through building…leads to the invention of new concepts and ideas. • Lego WeDo’s • Robotic legos that move; teaches how to program through a GUI interface • Little Bits • Small “bits” that connect and interact
  • 11.
  • 12. Collaboration • Teens and kids will collaborate naturally if it is centered around something fun! • Smart Tables • Interactive touch screen tables where up to 8 people my play!
  • 13.
  • 14. Interactive Book Ends • Wall with Dry-Erase Paint • Allows children and teens to draw and record themselves doing a book review • Book Reviews turned into QR codes and placed on books. • The interactive book ends allow for: • The viewing of the book reviews • Checking in/out Books • Card Catalog Search
  • 15.
  • 16. Other Fun Programs • Laser Tag In Library • Menargi-e (Digital Petting Zoo) • Gesture Based Computing
  • 17. Blending All These Into An Environment • Bright Colors – make things pop • Books are cover facing, not spine facing • Google Virtual Tour http://tinyurl.com/Evolve-VirtualTour