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SUMMARY
Testplan version : 1.1
Test Manager : Freddy Fleuret
Game Name : Mirror’s Edge 2D
http://www.mirrorsedge2d.com/
Game description : Take the control of Faith, a runner who allows the delivery of some messages in
order to bypass the authorities of a despotic universe in a near future.
This is a vectorial game in 2D. A particular care has been taken to Faith’s animation as she is able to
make some complex acrobatic movements.

Build Version : 1.5
Platform / Hardware / Software Specifications :
Intel core i5 650 4go RAM
ATI RADEON 5570
OS Windows 7
Flash player 10, Firefox 3.6.12


SCOPE
Testplan changelog
none

Naming conventions and acronyms / Good practices
- Use a specific ID for each testcase of the same type (ie: animations, use the ID : MEAN-000)
- Only type keywords in the results field
- Always mail with a prefix in [Brackets] in order to enable filtering.
- Highlight with color the results fields to help understanding
- Never enclose photos and screenshots in e-mails, only put their URL

Field of Range
Testing all motions and animations from the major character (Faith) during the levels 1 and 2 of the
game.
> Like and feel of the movement, realism, frame rate, transitions between animations, varieties, Combos,
...

Exceptions
Tests are only available on front-end using the.swf. There is no access to the .fla and to compiled classes.
The lack of cheat-codes that enable to unlock the whole game forces the tester to concentrate on only a
part of the game that seems to display all the game moves.

Test Deliverable (needs and documents to deliver)
Team
- Internet access
- Hardware Configuration
- Time
- More time

Client
- Synthesis .pdf for producers and project managers.
- Test case table on an .xls for production team.

Strategy

All the movements of Faith will be analyzed during the two first levels of the game in a linear approach.
There’s no need of using devkits or cheat-codes and the game sessions could be short and effective.

Work-flow

One tester with Test Case and Bug Reporting on Excel.

1st pass : list all the movements
Realize some video animations to help in this task.
.
Test for clipping, overlap, test the game for memory leak or memory overload during animations / transi-
tions.
Distinguish animations problems from network leaks.

2nd pass : During Game sessions, must examine the transitions / combinations between all the move-
ments and list them.

3rd pass : Verify lists / observe animations / Report animation problems.

Schedule




Risks analysis
Lack of information (GDD), No devkit, no cheat-codes, inexperienced tester. (called “Are you mad?” Ses-
sion)

Release Criteria

List all the existing animations of the main character in the first levels.
Check that all listed animations are present and functional.
Add possible animations that would not have been listed.
Report possible animation bugs.
Game analysis and features list
Movement’s list

You can find a summary of Faith’s movements on this video of gameplay footage :
http://www.youtube.com/watch?v=KzhXAYNOcKk




Faith Movement’s tree
ID         Description                  Result expected           Result Screenshots
                                        Vectorial animation /
MEAN-001   Faith stands, then she runs                                  http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs931.snc4/74427_470415816552_731771552_5801502_6528844_n.jpg
                                        transition
           Faith runs, then she         Vectorial animation /
MEAN-002                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs996.snc4/76966_470415781552_731771552_5801501_4196326_n.jpg
           slowdowns                    transition
                                        Vectorial animation /
MEAN-003   Faith runs, then she slides                                  http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs480.ash2/75393_470415751552_731771552_5801499_5248030_n.jpg
                                        transition
           Faith runs, then she changes Vectorial animation /
MEAN-004                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs996.snc4/76966_470415781552_731771552_5801501_4196326_n.jpg
           her direction                transition
           Faith runs, then she makes a Vectorial animation /
MEAN-005                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1133.snc4/149567_470415631552_731771552_5801492_4042347_n.jpg
                                                                                                                                                                                      TEST CASE



           curved jump                  transition
           Faith runs, then she runs      Vectorial animation /
MEAN-006                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs462.ash2/73510_470420001552_731771552_5801519_1137353_n.jpg
           against the advertising wall   transition
                                          Vectorial animation /
MEAN-007 Faith jumps                                                    http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1144.snc4/148605_470415646552_731771552_5801493_856399_n.jpg
                                          transition

           Faith jumps, changing her      Vectorial animation /
MEAN-008                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1144.snc4/148605_470415646552_731771552_5801493_856399_n.jpg
           direction                      transition
           Faith jumps, then she slides   Vectorial animation /
MEAN-009                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs457.ash2/73002_470415766552_731771552_5801500_6924707_n.jpg
           down against the wall          transition
                                          Vectorial animation /
MEAN-010 Faith jumps, and lands off
                                          transition
                                          Vectorial animation /
MEAN-011 Faith hangs up
                                          transition
           Faith hangs up, then she       Vectorial animation /
MEAN-012                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1133.snc4/149546_470415586552_731771552_5801489_4046666_n.jpg
           climbs                         transition
           Faith hangs up, then she       Vectorial animation /
MEAN-013                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs457.ash2/73002_470415766552_731771552_5801500_6924707_n.jpg
           slides down against the wall   transition
                                          Vectorial animation /
MEAN-014 Faith jumps curved                                             http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1133.snc4/149567_470415631552_731771552_5801492_4042347_n.jpg
                                          transition

                                          Vectorial animation /
MEAN-015 Faith jumps with a ramp                                        http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1150.snc4/149261_470415706552_731771552_5801496_2898120_n.jpg
                                          transition
                                          Vectorial animation /
MEAN-016 Faith Bounce between walls                                     http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs487.ash2/76082_470415561552_731771552_5801488_2114967_n.jpg
                                          transition
           Faith walks against vertical   Vectorial animation /
MEAN-017                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1136.snc4/149871_470415841552_731771552_5801503_160051_n.jpg
           walls                          transition
         Faith runs against Advertising Vectorial animation /
MEAN-018                                                                http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs462.ash2/73510_470420001552_731771552_5801519_1137353_n.jpg
         walls                          transition
                                        Vectorial animation /
MEAN-019 Faith rolls                                                    http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs498.ash2/77097_470415726552_731771552_5801497_6383337_n.jpg
                                        transition
                                          Vectorial animation /
MEAN-020 Faith runs                                                     http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1139.snc4/148181_470415736552_731771552_5801498_7852034_n.jpg
                                          transition

                           You can find a summary of Faith’s movements on this video of gameplay footage : http://www.youtube.com/watch?v=KzhXAYNOcKk

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  • 1.
  • 2. SUMMARY Testplan version : 1.1 Test Manager : Freddy Fleuret Game Name : Mirror’s Edge 2D http://www.mirrorsedge2d.com/ Game description : Take the control of Faith, a runner who allows the delivery of some messages in order to bypass the authorities of a despotic universe in a near future. This is a vectorial game in 2D. A particular care has been taken to Faith’s animation as she is able to make some complex acrobatic movements. Build Version : 1.5 Platform / Hardware / Software Specifications : Intel core i5 650 4go RAM ATI RADEON 5570 OS Windows 7 Flash player 10, Firefox 3.6.12 SCOPE Testplan changelog none Naming conventions and acronyms / Good practices - Use a specific ID for each testcase of the same type (ie: animations, use the ID : MEAN-000) - Only type keywords in the results field - Always mail with a prefix in [Brackets] in order to enable filtering. - Highlight with color the results fields to help understanding - Never enclose photos and screenshots in e-mails, only put their URL Field of Range Testing all motions and animations from the major character (Faith) during the levels 1 and 2 of the game. > Like and feel of the movement, realism, frame rate, transitions between animations, varieties, Combos, ... Exceptions Tests are only available on front-end using the.swf. There is no access to the .fla and to compiled classes. The lack of cheat-codes that enable to unlock the whole game forces the tester to concentrate on only a part of the game that seems to display all the game moves. Test Deliverable (needs and documents to deliver) Team - Internet access - Hardware Configuration - Time - More time Client - Synthesis .pdf for producers and project managers.
  • 3. - Test case table on an .xls for production team. Strategy All the movements of Faith will be analyzed during the two first levels of the game in a linear approach. There’s no need of using devkits or cheat-codes and the game sessions could be short and effective. Work-flow One tester with Test Case and Bug Reporting on Excel. 1st pass : list all the movements Realize some video animations to help in this task. . Test for clipping, overlap, test the game for memory leak or memory overload during animations / transi- tions. Distinguish animations problems from network leaks. 2nd pass : During Game sessions, must examine the transitions / combinations between all the move- ments and list them. 3rd pass : Verify lists / observe animations / Report animation problems. Schedule Risks analysis Lack of information (GDD), No devkit, no cheat-codes, inexperienced tester. (called “Are you mad?” Ses- sion) Release Criteria List all the existing animations of the main character in the first levels. Check that all listed animations are present and functional. Add possible animations that would not have been listed. Report possible animation bugs.
  • 4. Game analysis and features list Movement’s list You can find a summary of Faith’s movements on this video of gameplay footage : http://www.youtube.com/watch?v=KzhXAYNOcKk Faith Movement’s tree
  • 5. ID Description Result expected Result Screenshots Vectorial animation / MEAN-001 Faith stands, then she runs http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs931.snc4/74427_470415816552_731771552_5801502_6528844_n.jpg transition Faith runs, then she Vectorial animation / MEAN-002 http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs996.snc4/76966_470415781552_731771552_5801501_4196326_n.jpg slowdowns transition Vectorial animation / MEAN-003 Faith runs, then she slides http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs480.ash2/75393_470415751552_731771552_5801499_5248030_n.jpg transition Faith runs, then she changes Vectorial animation / MEAN-004 http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs996.snc4/76966_470415781552_731771552_5801501_4196326_n.jpg her direction transition Faith runs, then she makes a Vectorial animation / MEAN-005 http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1133.snc4/149567_470415631552_731771552_5801492_4042347_n.jpg TEST CASE curved jump transition Faith runs, then she runs Vectorial animation / MEAN-006 http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs462.ash2/73510_470420001552_731771552_5801519_1137353_n.jpg against the advertising wall transition Vectorial animation / MEAN-007 Faith jumps http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1144.snc4/148605_470415646552_731771552_5801493_856399_n.jpg transition Faith jumps, changing her Vectorial animation / MEAN-008 http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1144.snc4/148605_470415646552_731771552_5801493_856399_n.jpg direction transition Faith jumps, then she slides Vectorial animation / MEAN-009 http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs457.ash2/73002_470415766552_731771552_5801500_6924707_n.jpg down against the wall transition Vectorial animation / MEAN-010 Faith jumps, and lands off transition Vectorial animation / MEAN-011 Faith hangs up transition Faith hangs up, then she Vectorial animation / MEAN-012 http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1133.snc4/149546_470415586552_731771552_5801489_4046666_n.jpg climbs transition Faith hangs up, then she Vectorial animation / MEAN-013 http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs457.ash2/73002_470415766552_731771552_5801500_6924707_n.jpg slides down against the wall transition Vectorial animation / MEAN-014 Faith jumps curved http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1133.snc4/149567_470415631552_731771552_5801492_4042347_n.jpg transition Vectorial animation / MEAN-015 Faith jumps with a ramp http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1150.snc4/149261_470415706552_731771552_5801496_2898120_n.jpg transition Vectorial animation / MEAN-016 Faith Bounce between walls http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs487.ash2/76082_470415561552_731771552_5801488_2114967_n.jpg transition Faith walks against vertical Vectorial animation / MEAN-017 http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1136.snc4/149871_470415841552_731771552_5801503_160051_n.jpg walls transition Faith runs against Advertising Vectorial animation / MEAN-018 http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs462.ash2/73510_470420001552_731771552_5801519_1137353_n.jpg walls transition Vectorial animation / MEAN-019 Faith rolls http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs498.ash2/77097_470415726552_731771552_5801497_6383337_n.jpg transition Vectorial animation / MEAN-020 Faith runs http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1139.snc4/148181_470415736552_731771552_5801498_7852034_n.jpg transition You can find a summary of Faith’s movements on this video of gameplay footage : http://www.youtube.com/watch?v=KzhXAYNOcKk